{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,8]],"date-time":"2026-07-08T17:08:48Z","timestamp":1783530528558,"version":"3.55.0"},"reference-count":259,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2016,9,19]],"date-time":"2016-09-19T00:00:00Z","timestamp":1474243200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"funder":[{"DOI":"10.13039\/501100003329","name":"Ministerio de Econom\u00eda y Competitividad","doi-asserted-by":"publisher","award":["PROCUR@-IPT-2011-1038-900000"],"award-info":[{"award-number":["PROCUR@-IPT-2011-1038-900000"]}],"id":[{"id":"10.13039\/501100003329","id-type":"DOI","asserted-by":"publisher"}]},{"name":"C\u00e1tedra Telef\u00f3nica, Universidad de Sevilla"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"published-print":{"date-parts":[[2017,2]]},"DOI":"10.1007\/s11042-016-3845-9","type":"journal-article","created":{"date-parts":[[2016,9,19]],"date-time":"2016-09-19T02:49:13Z","timestamp":1474253353000},"page":"5755-5784","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":67,"title":["Academic methods for usability evaluation of serious games: a systematic review"],"prefix":"10.1007","volume":"76","author":[{"given":"Rosa","family":"Y\u00e1\u00f1ez-G\u00f3mez","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Daniel","family":"Cascado-Caballero","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jos\u00e9-Luis","family":"Sevillano","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2016,9,19]]},"reference":[{"key":"3845_CR1","unstructured":"Abdulhak SA, Cha KH, Kang DK (2011) Evaluation of online social network games usability using verbal protocol analysis. In: 2011 6th International Conference on Computer Sciences and Convergence Information Technology (ICCIT), pp 7\u201311. IEEE"},{"key":"3845_CR2","doi-asserted-by":"crossref","unstructured":"Abeele VV, Zaman B, Abeele MV (2008) The unlikeability of a cuddly toy interface: an experimental study of preschoolers\u2019 likeability and usability of a 3D Game played with a cuddly toy versus a keyboard. In Fun and Games, pp 118\u2013131. Springer, Berlin","DOI":"10.1007\/978-3-540-88322-7_12"},{"key":"3845_CR3","doi-asserted-by":"crossref","unstructured":"Adamo-Villani N, Wright K (2007) SMILE: an immersive learning game for deaf and hearing children. In: ACM SIGGRAPH 2007 educators program. ACM, p 17","DOI":"10.1145\/1282040.1282058"},{"key":"3845_CR4","doi-asserted-by":"crossref","unstructured":"Ahmad WFW, Shaarani ARS, Afrizal S (2012) Mobile language translation game. In: Computer & Information Science (ICCIS), 2012 International Conference on (Vol. 2), pp 1099\u20131104. IEEE","DOI":"10.1109\/ICCISci.2012.6297190"},{"issue":"2","key":"3845_CR5","doi-asserted-by":"crossref","first-page":"244","DOI":"10.1177\/0017896914532623","volume":"74","author":"M Albu","year":"2015","unstructured":"Albu M, Atack L, Srivastava I (2015) Simulation and gaming to promote health education: results of a usability test. Health Educ J 74(2):244\u2013254","journal-title":"Health Educ J"},{"key":"3845_CR6","unstructured":"Ancker JS, Kukafka R (2007) A combined qualitative method for testing an interactive risk communication tool. In: AMIA Annual Symposium Proceedings (Vol. 2007), p 16. American Medical Informatics Association"},{"issue":"3","key":"3845_CR7","first-page":"533","volume":"7","author":"CS Ang","year":"2008","unstructured":"Ang CS, Avni E, Zaphiris P (2008) Linking pedagogical theory of computer games to their usability. Int J E-Learning 7(3):533\u2013558","journal-title":"Int J E-Learning"},{"key":"3845_CR8","first-page":"211","volume":"12","author":"J Annett","year":"1967","unstructured":"Annett J, Duncan KD (1967) Task analysis and training design. Occup Psychol 12:211\u2013221","journal-title":"Occup Psychol"},{"key":"3845_CR9","doi-asserted-by":"crossref","unstructured":"Arroyo-Palacios J, Romano DM (2009) Exploring the use of a respiratory-computer interface for game interaction. In Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society\u2019s, pp 154\u2013159. IEEE","DOI":"10.1109\/ICEGIC.2009.5293588"},{"key":"3845_CR10","doi-asserted-by":"crossref","unstructured":"Aung YM, Al-Jumaily A, Anam K (2014) A novel upper limb rehabilitation system with self-driven virtual arm illusion. In: 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp 3614\u20133617. IEEE","DOI":"10.1109\/EMBC.2014.6944405"},{"key":"3845_CR11","doi-asserted-by":"crossref","unstructured":"Baauw E, Bekker MM, Barendregt W (2005) A structured expert evaluation method for the evaluation of children\u2019s computer games. Proceedings of human\u2013computer interaction INTERACT 2005, Rome, 12\u201316 September 2005, pp 457\u2013469","DOI":"10.1007\/11555261_38"},{"key":"3845_CR12","doi-asserted-by":"crossref","unstructured":"Baauw E, Bekker MM, Markopoulos P (2006) Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. In: Proceedings of the 2006 conference on Interaction design and children, pp 73\u201380. ACM","DOI":"10.1145\/1139073.1139095"},{"key":"3845_CR13","unstructured":"Barr P (2008) Video game values: Play as human-computer interaction. PhD Thesis, Victoria University of Wellington"},{"key":"3845_CR14","volume-title":"Ergonomic criteria for the evaluation of human-computer interfaces, Rapport de Recherche N. 156","author":"J Bastien","year":"1991","unstructured":"Bastien J, Scapin D (1991) Ergonomic criteria for the evaluation of human-computer interfaces, Rapport de Recherche N. 156. INRIA, France"},{"issue":"2","key":"3845_CR15","doi-asserted-by":"crossref","first-page":"129","DOI":"10.1007\/s10111-007-0068-x","volume":"10","author":"MM Bekker","year":"2008","unstructured":"Bekker MM, Baauw E, Barendregt W (2008) A comparison of two analytical evaluation methods for educational computer games for young children. Cogn Tech Work 10(2):129\u2013140","journal-title":"Cogn Tech Work"},{"issue":"4","key":"3845_CR16","doi-asserted-by":"crossref","first-page":"17","DOI":"10.1145\/2399180.2399185","volume":"5","author":"F Bellotti","year":"2012","unstructured":"Bellotti F, Berta R, De Gloria A, D\u2019ursi A, Fiore V (2012) A serious game model for cultural heritage. J Comput Cult Herit 5(4):17","journal-title":"J Comput Cult Herit"},{"key":"3845_CR17","doi-asserted-by":"crossref","unstructured":"Bellotti F, Ferretti E, De Gloria A (2005) Discovering the European heritage through the ChiKho educational web game. In: Intelligent Technologies for Interactive Entertainment, pp 13\u201322. Springer, Berlin","DOI":"10.1007\/11590323_2"},{"key":"3845_CR18","doi-asserted-by":"crossref","unstructured":"Benveniste S, Jouvelot P, P\u00e9quignot R (2010) The MINWii Project: Renarcissization of patients suffering from Alzheimer\u2019s Disease through video game-based music therapy. In: Entertainment Computing-ICEC 2010, pp 79\u201390. Springer, Berlin","DOI":"10.1007\/978-3-642-15399-0_8"},{"key":"3845_CR19","doi-asserted-by":"crossref","unstructured":"Bernhaupt R, Schwaiger D, Riegler S, Enthaler D (2007) Evaluating children\u2019s gaming experiences. In: Proceedings of the international conference on Advances in computer entertainment technology, pp 224\u2013225. ACM","DOI":"10.1145\/1255047.1255096"},{"key":"3845_CR20","unstructured":"Bernsen NO, Dybkj\u00e6r H, Dybkj\u00e6r L (1994) Wizard of oz prototyping: how and when. Proc. CCI Working Papers Cognit. Sci.\/HCI, Roskilde, Denmark"},{"issue":"5","key":"3845_CR21","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1109\/52.84220","volume":"8","author":"R Bias","year":"1991","unstructured":"Bias R (1991) Interface-walkthroughs: efficient collaborative testing. IEEE Softw 8(5):94\u201395","journal-title":"IEEE Softw"},{"key":"3845_CR22","unstructured":"Bias RG (1994) The pluralistic usability walkthrough: coordinated empathies. In: Usability inspection methods. John Wiley & Sons, Inc., p 63\u201376"},{"issue":"4","key":"3845_CR23","doi-asserted-by":"crossref","first-page":"233","DOI":"10.3233\/THC-2011-0628","volume":"19","author":"M Boulay","year":"2011","unstructured":"Boulay M, Benveniste S, Boespflug S, Jouvelot P, Rigaud AS (2011) A pilot usability study of MINWii, a music therapy game for demented patients. Technol Health Care 19(4):233\u2013246","journal-title":"Technol Health Care"},{"issue":"4","key":"3845_CR24","doi-asserted-by":"crossref","first-page":"571","DOI":"10.1016\/j.jss.2006.07.009","volume":"80","author":"P Brereton","year":"2007","unstructured":"Brereton P, Kitchenham BA, Budgen D, Turner M, Khalil M (2007) Lessons from applying the systematic literature review process within the software engineering domain. J Syst Softw 80(4):571\u2013583","journal-title":"J Syst Softw"},{"key":"3845_CR25","doi-asserted-by":"crossref","first-page":"34","DOI":"10.1016\/j.chb.2015.04.047","volume":"51","author":"S Bronner","year":"2015","unstructured":"Bronner S, Pinsker R, Noah JA (2015) Physiological and psychophysiological responses in experienced players while playing different dance exer-games. Comput Hum Behav 51:34\u201341","journal-title":"Comput Hum Behav"},{"issue":"194","key":"3845_CR26","first-page":"4","volume":"189","author":"J Brooke","year":"1996","unstructured":"Brooke J (1996) SUS-A quick and dirty usability scale. Usability Eval Ind 189(194):4\u20137","journal-title":"Usability Eval Ind"},{"issue":"1","key":"3845_CR27","doi-asserted-by":"crossref","first-page":"11","DOI":"10.1016\/j.compedu.2010.04.014","volume":"56","author":"DJ Brown","year":"2011","unstructured":"Brown DJ, McHugh D, Standen P, Evett L, Shopland N, Battersby S (2011) Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. Comput Educ 56(1):11\u201320","journal-title":"Comput Educ"},{"key":"3845_CR28","doi-asserted-by":"crossref","unstructured":"Browne K, Anand C (2013) Gamification and serious game approaches for introductory computer science tablet software. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp 50\u201357. ACM","DOI":"10.1145\/2583008.2583015"},{"issue":"4","key":"3845_CR29","doi-asserted-by":"crossref","first-page":"506","DOI":"10.1016\/j.pec.2014.12.006","volume":"98","author":"CG Brown-Johnson","year":"2015","unstructured":"Brown-Johnson CG, Berrean B, Cataldo JK (2015) Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients. Patient Educ Couns 98(4):506\u2013511","journal-title":"Patient Educ Couns"},{"key":"3845_CR30","doi-asserted-by":"crossref","unstructured":"Burns M, Colbert M (2013) Web analytics: the new purpose towards predictive mobile games. In: Advances in computer entertainment, pp 1\u201313. Springer International Publishing","DOI":"10.1007\/978-3-319-03161-3_1"},{"key":"3845_CR31","doi-asserted-by":"crossref","unstructured":"Cabral C, Dehanov J, Dias JMS, Bastos R (2005) Developing games with Magic Playground: a gesture-based game engine. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, pp 361\u2013362. ACM","DOI":"10.1145\/1178477.1178548"},{"issue":"1","key":"3845_CR32","doi-asserted-by":"crossref","first-page":"48","DOI":"10.1186\/1743-0003-7-48","volume":"7","author":"MS Cameir\u00e4o","year":"2010","unstructured":"Cameir\u00e4o MS, Badia SB, Oller ED, Verschure PFMJ (2010) Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. J Neuroeng Rehabil 7(1):48","journal-title":"J Neuroeng Rehabil"},{"issue":"6","key":"3845_CR33","doi-asserted-by":"crossref","first-page":"1066","DOI":"10.1111\/j.1539-6924.2012.01907.x","volume":"33","author":"Y Cao","year":"2013","unstructured":"Cao Y, McGill WL (2013) LinkIT: a Ludic elicitation game for eliciting risk perceptions. Risk Anal 33(6):1066\u20131082","journal-title":"Risk Anal"},{"key":"3845_CR34","doi-asserted-by":"crossref","unstructured":"Caputo FM, Giachetti A (2015) Evaluation of basic object manipulation modes for low-cost immersive Virtual Reality. In: Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, pp 74\u201377. ACM","DOI":"10.1145\/2808435.2808439"},{"key":"3845_CR35","doi-asserted-by":"crossref","unstructured":"Carrigy T, Naliuka K, Paterson N, Haahr M (2010) Design and evaluation of player experience of a location-based mobile game. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp 92\u2013101. ACM","DOI":"10.1145\/1868914.1868929"},{"key":"3845_CR36","doi-asserted-by":"crossref","unstructured":"Carter C, Mehdi Q, Hartley T (2012) Navigational techniques to improve usability and user experience in RPG games. In: 2012 17th International Conference on Computer Games (CGAMES), pp 86\u201393. IEEE","DOI":"10.1109\/CGames.2012.6314557"},{"key":"3845_CR37","doi-asserted-by":"crossref","unstructured":"Centieiro P, Rom\u00e3o T, Dias AE (2011) A location-based multiplayer mobile game to encourage pro-environmental behaviours. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, pp 31. ACM","DOI":"10.1145\/2071423.2071461"},{"key":"3845_CR38","first-page":"1024","volume":"41","author":"A Chammas","year":"2011","unstructured":"Chammas A, Moraes A, Teixeira EA (2011) Ergonomics and usability of children interfaces: spore\u00ae, the case study. Work (Reading, Mass) 41:1024\u20131031","journal-title":"Work (Reading, Mass)"},{"key":"3845_CR39","doi-asserted-by":"crossref","unstructured":"Chang SB, Deng YC, Cheng HN, Liao HC, Yu FY, Chan TW (2007) Implementation and evaluation of EduBingo for arithmetic drill. In: The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. DIGITEL\u201907. pp 99\u2013103. IEEE","DOI":"10.1109\/DIGITEL.2007.30"},{"key":"3845_CR40","doi-asserted-by":"crossref","unstructured":"Chee YS, Tan EM, Liu Q (2010) Statecraft X: enacting citizenship education using a mobile learning game played on Apple iPhones. In: 2010 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), pp 222\u2013224. IEEE","DOI":"10.1109\/WMUTE.2010.16"},{"issue":"4","key":"3845_CR41","doi-asserted-by":"crossref","first-page":"467","DOI":"10.1108\/10662241211250999","volume":"22","author":"KH Chen","year":"2012","unstructured":"Chen KH, Shen KS, Ma MY (2012) The functional and usable appeal of Facebook SNS games. Internet Res 22(4):467\u2013481","journal-title":"Internet Res"},{"key":"3845_CR42","doi-asserted-by":"crossref","unstructured":"Choi YJ (2009) Providing novel and useful data for game development using usability expert evaluation and testing. In: Sixth International Conference on Computer Graphics, Imaging and Visualization, 2009. CGIV\u201909. pp 129\u2013132. IEEE","DOI":"10.1109\/CGIV.2009.51"},{"key":"3845_CR43","doi-asserted-by":"crossref","first-page":"12","DOI":"10.1016\/j.ijhcs.2015.06.003","volume":"83","author":"KM Chung","year":"2015","unstructured":"Chung KM, Shin DH (2015) Effect of elastic touchscreen and input devices with different softness on user task performance and subjective satisfaction. Int J Hum Comput Stud 83:12\u201326","journal-title":"Int J Hum Comput Stud"},{"key":"3845_CR44","doi-asserted-by":"crossref","unstructured":"Clanton C (1998) An interpreted demonstration of computer game design. In: CHI 98 Conference Summary on Human Factors in Computing Systems. ACM, p 1\u20132","DOI":"10.1145\/286498.286499"},{"key":"3845_CR45","doi-asserted-by":"crossref","unstructured":"Clawson J, Patel N, Starner T (2010) Dancing in the streets: the design and evaluation of a wearable health game. In: 2010 International Symposium on Wearable Computers (ISWC), pp 1\u20134. IEEE","DOI":"10.1109\/ISWC.2010.5665864"},{"key":"3845_CR46","doi-asserted-by":"crossref","unstructured":"Cornett S (2004) The usability of massively multiplayer online roleplaying games: designing for new users. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp 703\u2013710. ACM","DOI":"10.1145\/985692.985781"},{"issue":"3","key":"3845_CR47","doi-asserted-by":"crossref","first-page":"531","DOI":"10.1007\/s10639-011-9179-3","volume":"18","author":"RM Couceiro","year":"2013","unstructured":"Couceiro RM, Papastergiou M, Kordaki M, Veloso AI (2013) Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students. Educ Inf Technol 18(3):531\u2013554","journal-title":"Educ Inf Technol"},{"key":"3845_CR48","doi-asserted-by":"crossref","unstructured":"Cruz VT, Pais J, Bento V, Mateus C, Colunas, M., Alves I, \u2026 Rocha NP (2013) A rehabilitation tool designed for intensive web-based cognitive training: description and usability study. JMIR Res Protocols, 2(2)","DOI":"10.2196\/resprot.2899"},{"key":"3845_CR49","volume-title":"Ergonomia e usabilidade","author":"W Cybis","year":"2010","unstructured":"Cybis W, Holtz A, Faust R (2010) Ergonomia e usabilidade. Novatec, S\u00e3o Paulo"},{"key":"3845_CR50","unstructured":"Dahlan Bin Abdul Ghani (2015) Wayang fighters: preserving the art of Wayang Kulit (shadow puppets) through game application. In: Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication (IMCOM \u201815). ACM, New York, Article 26:7"},{"key":"3845_CR51","doi-asserted-by":"crossref","unstructured":"de Carvalho BJA, Soares MM, das Neves AMM, Medeiros RP (2013) Interactive doodles: a comparative analysis of the usability and playability of google trademark games between 2010 and 2012. In: Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience, pp 508\u2013517. Springer, Berlin","DOI":"10.1007\/978-3-642-39241-2_56"},{"issue":"7","key":"3845_CR52","doi-asserted-by":"crossref","first-page":"378","DOI":"10.1258\/jtt.2010.091012","volume":"16","author":"J DeShazo","year":"2010","unstructured":"DeShazo J, Harris L, Turner A, Pratt W (2010) Designing and remotely testing mobile diabetes video games. J Telemed Telecare 16(7):378\u2013382","journal-title":"J Telemed Telecare"},{"key":"3845_CR53","doi-asserted-by":"crossref","unstructured":"Desurvire H, Caplan M, Toth JA (2004) Using heuristics to evaluate the playability of games. In: CHI\u201804 extended abstracts on Human factors in computing systems. ACM, p 1509\u20131512","DOI":"10.1145\/985921.986102"},{"key":"3845_CR54","doi-asserted-by":"crossref","unstructured":"Deterding S, Dixon D, Khaled R, Nacke L (2011) From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp 9\u201315. ACM","DOI":"10.1145\/2181037.2181040"},{"key":"3845_CR55","doi-asserted-by":"crossref","unstructured":"Diah NM, Ismail M, Ahmad S, Dahari MKM (2010) Usability testing for educational computer game using observation method. In: 2010 International Conference on Information Retrieval & Knowledge Management, (CAMP), pp 157\u2013161. IEEE","DOI":"10.1109\/INFRKM.2010.5466926"},{"key":"3845_CR56","doi-asserted-by":"crossref","unstructured":"Diehl LA, Souza RM, Alves JB, Gordan PA, Esteves RZ, Jorge MLSG, Coelho ICM (2013) InsuOnline, a serious game to teach insulin therapy to primary care physicians: design of the game and a randomized controlled trial for educational validation. JMIR Res Protocols, 2(1)","DOI":"10.2196\/resprot.2431"},{"issue":"1","key":"3845_CR57","doi-asserted-by":"crossref","first-page":"635","DOI":"10.1186\/s12889-015-1968-y","volume":"15","author":"A Direito","year":"2015","unstructured":"Direito A, Jiang Y, Whittaker R, Maddison R (2015) Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trial. BMC Public Health 15(1):635","journal-title":"BMC Public Health"},{"key":"3845_CR58","doi-asserted-by":"crossref","unstructured":"Dores AR, Carvalho IP, Barbosa F, Almeida I, Guerreiro S, Leit\u00e4o M, \u2026 Castro-Caldas A (2011) Serious games: are they part of the solution in the domain of cognitive rehabilitation?. In: Serious Games Development and Applications, pp 95\u2013105. Springer, Berlin","DOI":"10.1007\/978-3-642-23834-5_9"},{"key":"3845_CR59","unstructured":"Dyck J, Pinelle D, Brown B, Gutwin C (2003) Learning from games: HCI design innovations in entertainment software. In: Graphics interface, p 237\u2013246"},{"issue":"3","key":"3845_CR60","doi-asserted-by":"crossref","first-page":"873","DOI":"10.1016\/j.compedu.2005.11.026","volume":"49","author":"M Ebner","year":"2007","unstructured":"Ebner M, Holzinger A (2007) Successful implementation of user-centered game based learning in higher education: an example from civil engineering. Comput Educ 49(3):873\u2013890","journal-title":"Comput Educ"},{"issue":"3","key":"3845_CR61","doi-asserted-by":"crossref","first-page":"391","DOI":"10.1177\/1046878111434255","volume":"43","author":"MP Eladhari","year":"2012","unstructured":"Eladhari MP, Ollila EM (2012) Design for research results experimental prototyping and play testing. Simul Gaming 43(3):391\u2013412","journal-title":"Simul Gaming"},{"issue":"1","key":"3845_CR62","doi-asserted-by":"crossref","first-page":"29","DOI":"10.1007\/s00163-007-0037-7","volume":"19","author":"A El-Tayeh","year":"2008","unstructured":"El-Tayeh A, Gil N, Freeman J (2008) A methodology to evaluate the usability of digital socialization in \u2018virtual\u2019 engineering design. Res Eng Des 19(1):29\u201345","journal-title":"Res Eng Des"},{"issue":"4","key":"3845_CR63","doi-asserted-by":"crossref","first-page":"311","DOI":"10.1207\/S15327051HCI1704_1","volume":"17","author":"C Fabricatore","year":"2002","unstructured":"Fabricatore C, Nussbaum M, Rosas R (2002) Playability in action videogames: a qualitative design model. Hum Comput Interact 17(4):311\u2013368","journal-title":"Hum Comput Interact"},{"key":"3845_CR64","unstructured":"FDIS, I. 9241-210 (2009) Ergonomics of human system interaction-Part 210: human-centered design for interactive systems"},{"key":"3845_CR65","unstructured":"Federoff MA (2002) Heuristics and usability guidelines for the creation and evaluation of fun in video games (Doctoral dissertation, Indiana University)"},{"key":"3845_CR66","unstructured":"Ferracani A, Pezzatini D, Seidenari L, Del Bimbo A (2014) Natural and virtual environments for the training of emergency medicine personnel. Univ Access Inf Soc, 1\u201312"},{"key":"3845_CR67","doi-asserted-by":"crossref","unstructured":"Ferraz M, Rom\u00e3o T, C\u00e2mara A (2010) The Alberto\u2019s Gravimente Toys: children\u2019s fiction on technological design. In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, pp 7\u201310. ACM","DOI":"10.1145\/1971630.1971633"},{"key":"3845_CR68","doi-asserted-by":"crossref","unstructured":"Ferrer V, Perdomo A, Rashed-Ali H, Fies C, Quarles J (2013) How does usability impact motivation in augmented reality serious games for education?. In: 2013 5th International Conference on Games and virtual worlds for serious applications (VS-GAMES), pp 1\u20138. IEEE","DOI":"10.1109\/VS-GAMES.2013.6624233"},{"key":"3845_CR69","doi-asserted-by":"crossref","unstructured":"Fitzgerald D, Trakarnratanakul N, Dunne L, Smyth B, Caulfield B (2008) Development and user evaluation of a virtual rehabilitation system for wobble board balance training. In: Engineering in Medicine and Biology Society, 2008. EMBS 2008. 30th Annual International Conference of the IEEE, pp 4194\u20134198. IEEE","DOI":"10.1109\/IEMBS.2008.4650134"},{"key":"3845_CR70","doi-asserted-by":"crossref","unstructured":"Fitz-Walter Z, Tjondronegoro D, Koh D, Zrobok M (2012) Mystery at the library: encouraging library exploration using a pervasive mobile game. In: Proceedings of the 24th Australian Computer-Human Interaction Conference, pp 142\u2013145. ACM","DOI":"10.1145\/2414536.2414561"},{"key":"3845_CR71","doi-asserted-by":"crossref","unstructured":"Fitz-Walter Z, Wyeth P, Tjondronegoro D, Scott-Parker B (2013) Driven to drive: Designing gamification for a learner logbook smartphone application. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp 42\u201349. ACM","DOI":"10.1145\/2583008.2583014"},{"issue":"1","key":"3845_CR72","doi-asserted-by":"crossref","first-page":"41","DOI":"10.1177\/1367493503007001686","volume":"7","author":"LS Franck","year":"2003","unstructured":"Franck LS, Jones M (2003) Computer-taught coping techniques for venepuncture: preliminary findings from usability testing with children, parents and staff. J Child Health Care 7(1):41\u201354","journal-title":"J Child Health Care"},{"issue":"1","key":"3845_CR73","doi-asserted-by":"crossref","first-page":"749","DOI":"10.3390\/ijerph110100749","volume":"11","author":"M Frutos-Pascual","year":"2014","unstructured":"Frutos-Pascual M, Zapirain BG, Zorrilla AM (2014) Adaptive tele-therapies based on serious games for health for people with time-management and organisational problems: preliminary results. Int J Environ Res Public Health 11(1):749\u2013772","journal-title":"Int J Environ Res Public Health"},{"key":"3845_CR74","unstructured":"Fullerton T, Swain C, Hoffman S (2004) Game design workshop: designing, prototyping, & playtesting games. CRC Press"},{"key":"3845_CR75","unstructured":"Fulton B, Romero R (2004) User-testing in a hostile environment: overcoming resistance and Apathy in your game company. In: Game Developer\u2019s Conference, San Jose CA"},{"key":"3845_CR76","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1016\/j.compedu.2012.12.001","volume":"64","author":"D Furi\u00f3","year":"2013","unstructured":"Furi\u00f3 D, Gonz\u00e1lez-Gancedo S, Juan MC, Segu\u00ed I, Rando N (2013) Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Comput Educ 64:1\u201323","journal-title":"Comput Educ"},{"issue":"3","key":"3845_CR77","doi-asserted-by":"crossref","first-page":"189","DOI":"10.1111\/jcal.12071","volume":"31","author":"D Furi\u00f3","year":"2015","unstructured":"Furi\u00f3 D, Juan MC, Segu\u00ed I, Viv\u00f3 R (2015) Mobile learning vs. traditional classroom lessons: a comparative study. J Comput Assist Learn 31(3):189\u2013201","journal-title":"J Comput Assist Learn"},{"key":"3845_CR78","doi-asserted-by":"crossref","unstructured":"Gamberini L, Corradi N, Zamboni L, Perotti M, Cadenazzi C, Mandressi S, \u2026 Aman P (2011) Saving is fun: designing a persuasive game for power conservation. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, p 16. ACM","DOI":"10.1145\/2071423.2071443"},{"key":"3845_CR79","doi-asserted-by":"crossref","unstructured":"Ganesan S, Anthony L (2012) Using the kinect to encourage older adults to exercise: a prototype. In: CHI\u201812 Extended Abstracts on Human Factors in Computing Systems, pp 2297\u20132302. ACM","DOI":"10.1145\/2212776.2223792"},{"key":"3845_CR80","doi-asserted-by":"crossref","unstructured":"Gerling KM, Klauser M, Niesenhaus J (2011) Measuring the impact of game controllers on player experience in FPS games. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp 83\u201386. ACM","DOI":"10.1145\/2181037.2181052"},{"key":"3845_CR81","doi-asserted-by":"crossref","unstructured":"Gilleade KM, Dix A (2004) Using frustration in the design of adaptive videogames. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. ACM, p 228\u2013232","DOI":"10.1145\/1067343.1067372"},{"key":"3845_CR82","first-page":"61","volume-title":"Do games motivate mobile content sharing?","author":"DHL Goh","year":"2010","unstructured":"Goh DHL, Lee CS, Chua AYK (2010) Do games motivate mobile content sharing? Springer, Berlin, pp 61\u201370"},{"key":"3845_CR83","doi-asserted-by":"crossref","unstructured":"Goh DHL, Razikin K, Chua AY, Lee CS, Tan KT (2011) Understanding location-based information sharing in a mobile human computation game. In: Internet of things (iThings\/CPSCom), 2011 International Conference on and 4th International Conference on Cyber, Physical and Social Computing, pp 209\u2013216. IEEE","DOI":"10.1109\/iThings\/CPSCom.2011.48"},{"key":"3845_CR84","doi-asserted-by":"crossref","unstructured":"Gon\u00e7alves D, Jesus R, Grangeiro F, Rom\u00e3o T, Correia N (2008) Tag around: a 3D gesture game for image annotation. In: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, pp 259\u2013262. ACM","DOI":"10.1145\/1501750.1501811"},{"key":"3845_CR85","doi-asserted-by":"crossref","unstructured":"Gonz\u00e1lez C, Mu\u00f1oz V, Toledo P, Mora A, Moreno L (2014) EMATIC: an inclusive educational application for tablets. In: Proceedings of the XV International Conference on Human Computer Interaction, p. 94. ACM","DOI":"10.1145\/2662253.2662347"},{"issue":"3","key":"3845_CR86","doi-asserted-by":"crossref","first-page":"351","DOI":"10.1016\/j.adolescence.2005.07.004","volume":"29","author":"D Goodman","year":"2006","unstructured":"Goodman D, Bradley NL, Paras B, Williamson IJ, Bizzochi J (2006) Video gaming promotes concussion knowledge acquisition in youth hockey players. J Adolesc 29(3):351\u2013360","journal-title":"J Adolesc"},{"issue":"10","key":"3845_CR87","doi-asserted-by":"crossref","first-page":"1213","DOI":"10.1007\/s11517-011-0809-0","volume":"49","author":"M Guidali","year":"2011","unstructured":"Guidali M, Duschau-Wicke A, Broggi S, Klamroth-Marganska V, Nef T, Riener R (2011) A robotic system to train activities of daily living in a virtual environment. Med Biol Eng Comput 49(10):1213\u20131223","journal-title":"Med Biol Eng Comput"},{"key":"3845_CR88","doi-asserted-by":"crossref","unstructured":"G\u00fcrk\u00f6k H, Hakvoort G, Poel M, Nijholt A (2011) User expectations and experiences of a speech and thought controlled computer game. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, p 53. ACM","DOI":"10.1145\/2071423.2071490"},{"key":"3845_CR89","doi-asserted-by":"crossref","unstructured":"G\u00fcrk\u00f6k H, Hakvoort G, Poel M (2011) Evaluating user experience in a selection based brain-computer interface game A comparative study. In: Entertainment computing-ICEC 2011, pp 77\u201388. Springer, Berlin","DOI":"10.1007\/978-3-642-24500-8_9"},{"issue":"4","key":"3845_CR90","doi-asserted-by":"crossref","first-page":"175","DOI":"10.5659\/AIKAR.2013.15.4.175","volume":"15","author":"J Ha","year":"2013","unstructured":"Ha J, Park S (2013) A comparative study by age in evaluating web-based 3D model house. Archit Res 15(4):175\u2013182","journal-title":"Archit Res"},{"issue":"1","key":"3845_CR91","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1002\/meet.14505001160","volume":"50","author":"K Haggerty","year":"2013","unstructured":"Haggerty K, Yadamsuren B, Kibaru F, Basic J (2013) Children\u2019s information needs of a patient engagement system in a hospital room: insights from usability testing in a simulation laboratory. Proc Am Soc Inf Sci Technol 50(1):1\u20135","journal-title":"Proc Am Soc Inf Sci Technol"},{"key":"3845_CR92","doi-asserted-by":"crossref","unstructured":"Halic T, Kockara S, Demirel D, Willey M, Eichelberger K (2014) MoMiReS: Mobile mixed reality system for physical & occupational therapies for hand and wrist ailments. In: Innovations in Technology Conference (InnoTek), 2014 IEEE, pp 1\u20136. IEEE","DOI":"10.1109\/InnoTek.2014.6877376"},{"issue":"1","key":"3845_CR93","doi-asserted-by":"crossref","first-page":"104","DOI":"10.1186\/1472-6920-12-104","volume":"12","author":"A Hannig","year":"2012","unstructured":"Hannig A, Kuth N, \u00d6zman M, Jonas S, Spreckelsen C (2012) eMedOffice: a web-based collaborative serious game for teaching optimal design of a medical practice. BMC Med Educ 12(1):104","journal-title":"BMC Med Educ"},{"key":"3845_CR94","doi-asserted-by":"crossref","unstructured":"Hart P, Bierwirth R, Fulk G, Sazonov E (2014) The design and evaluation of an activity monitoring user interface for people with stroke. In Engineering in Medicine and Biology Society (EMBC), 2014 36th Annual International Conference of the IEEE, pp 5908\u20135911. IEEE","DOI":"10.1109\/EMBC.2014.6944973"},{"key":"3845_CR95","doi-asserted-by":"crossref","first-page":"139","DOI":"10.1016\/S0166-4115(08)62386-9","volume":"52","author":"SG Hart","year":"1988","unstructured":"Hart SG, Staveland LE (1988) Development of NASA-TLX (Task Load Index): results of empirical and theoretical research. Adv Psychol 52:139\u2013183","journal-title":"Adv Psychol"},{"issue":"4","key":"3845_CR96","doi-asserted-by":"crossref","first-page":"263","DOI":"10.1016\/j.intcom.2009.05.006","volume":"21","author":"J Heo","year":"2009","unstructured":"Heo J, Ham DH, Park S, Song C, Yoon WC (2009) A framework for evaluating the usability of mobile phones based on multi-level, hierarchical model of usability factors. Interact Comput 21(4):263\u2013275","journal-title":"Interact Comput"},{"issue":"4","key":"3845_CR97","doi-asserted-by":"crossref","first-page":"421","DOI":"10.1207\/S15327590IJHC1304_05","volume":"13","author":"M Hertzum","year":"2001","unstructured":"Hertzum M, Jacobsen NE (2001) The evaluator effect: a chilling fact about usability evaluation methods. Int J Hum Comput Interact 13(4):421\u2013443","journal-title":"Int J Hum Comput Interact"},{"key":"3845_CR98","doi-asserted-by":"crossref","first-page":"29","DOI":"10.1016\/j.chb.2013.07.052","volume":"30","author":"HT Hou","year":"2014","unstructured":"Hou HT, Li MC (2014) Evaluating multiple aspects of a digital educational problem-solving-based adventure game. Comput Hum Behav 30:29\u201338","journal-title":"Comput Hum Behav"},{"key":"3845_CR99","doi-asserted-by":"crossref","unstructured":"H\u00f6ysniemi J, Aula A, Auvinen P, H\u00e4nnik\u00e4inen J, H\u00e4m\u00e4l\u00e4inen P (2004) Shadow boxer: a physically interactive fitness game. In: Proceedings of the third Nordic conference on Human-computer interaction, pp 389\u2013392. ACM","DOI":"10.1145\/1028014.1028077"},{"key":"3845_CR100","doi-asserted-by":"crossref","unstructured":"Hwang MY, Hong JC, Jong JT, Lee CK, Chang HY (2009) From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders\u201a \u00c4\u00f4 flow experience. In: Learning by Playing. Game-based Education System Design and Development, pp 464\u2013472. Springer, Berlin","DOI":"10.1007\/978-3-642-03364-3_55"},{"issue":"5","key":"3845_CR101","doi-asserted-by":"crossref","first-page":"130","DOI":"10.1145\/1735223.1735255","volume":"53","author":"W Hwang","year":"2010","unstructured":"Hwang W, Salvendy G (2010) Number of people required for usability evaluation: the 10\u00ac\u00b12 rule. Commun ACM 53(5):130\u2013133","journal-title":"Commun ACM"},{"issue":"2","key":"3845_CR102","doi-asserted-by":"crossref","first-page":"177","DOI":"10.1080\/10494820802489339","volume":"18","author":"C Infante","year":"2010","unstructured":"Infante C, Weitz J, Reyes T, Nussbaum M, G\u00f3mez F, Radovic D (2010) Co-located collaborative learning video game with single display groupware. Interact Learn Environ 18(2):177\u2013195","journal-title":"Interact Learn Environ"},{"key":"3845_CR103","first-page":"662","volume":"205","author":"F Isleyen","year":"2013","unstructured":"Isleyen F, Gulkesen KH, Cinemre B, Samur MK, Zayim N, Sen KS (2013) Evaluation of the usability of a serious game aiming to teach facial expressions to schizophrenic patients. Stud Health Technol Inform 205:662\u2013666","journal-title":"Stud Health Technol Inform"},{"key":"3845_CR104","doi-asserted-by":"crossref","unstructured":"Ismail M, Diah NM, Ahmad S, Kamal NAM, Dahari MKM (2011) Measuring usability of educational computer games based on the user success rate. In: 2011 International Symposium on Humanities, Science & Engineering Research (SHUSER), pp 56\u201360. IEEE","DOI":"10.1109\/SHUSER.2011.6008500"},{"key":"3845_CR105","unstructured":"ISO, S. 9241-11 (1998) Ergonomic requirements for office work with visual display terminals (VDTs)-Part II guidance on usability"},{"key":"3845_CR106","doi-asserted-by":"crossref","unstructured":"Istance H, Hyrskykari A, Vickers S, Chaves T (2009) For your eyes only: controlling 3d online games by eye-gaze. In: Human-Computer Interaction-INTERACT 2009, pp 314\u2013327. Springer, Berlin","DOI":"10.1007\/978-3-642-03655-2_36"},{"issue":"4","key":"3845_CR107","doi-asserted-by":"crossref","first-page":"470","DOI":"10.1145\/503112.503114","volume":"33","author":"MY Ivory","year":"2001","unstructured":"Ivory MY, Hearst MA (2001) The state of the art in automating usability evaluation of user interfaces. ACM Comput Surv 33(4):470\u2013516","journal-title":"ACM Comput Surv"},{"issue":"3","key":"3845_CR108","doi-asserted-by":"crossref","first-page":"505","DOI":"10.1002\/asi.23409","volume":"67","author":"J Jett","year":"2016","unstructured":"Jett J, Sacchi S, Lee JH, Clarke RI (2016) A conceptual model for video games and interactive media. J Assoc Inf Sci Technol 67(3):505\u2013517","journal-title":"J Assoc Inf Sci Technol"},{"issue":"2","key":"3845_CR109","first-page":"235","volume":"42","author":"G Jimenez-Diaz","year":"2012","unstructured":"Jimenez-Diaz G, Gonzalez-Calero PA, Gomez-Albarran M (2012) Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience. Softw: Pract Exp 42(2):235\u2013253","journal-title":"Softw: Pract Exp"},{"key":"3845_CR110","doi-asserted-by":"crossref","unstructured":"J\u00f8rgensen AH (2004) Marrying HCI\/Usability and computer games: a preliminary look. In: Proceedings of the third Nordic conference on Human-computer interaction. ACM, p 393\u2013396","DOI":"10.1145\/1028014.1028078"},{"issue":"2","key":"3845_CR111","doi-asserted-by":"crossref","first-page":"78","DOI":"10.1145\/264701.264707","volume":"28","author":"E Ju","year":"1997","unstructured":"Ju E, Wagner C (1997) Personal computer adventure games: their structure, principles, and applicability for training. SIGMIS Database 28(2):78\u201392","journal-title":"SIGMIS Database"},{"key":"3845_CR112","doi-asserted-by":"crossref","first-page":"689","DOI":"10.1016\/B978-044481862-1.50094-7","volume":"2","author":"J Karat","year":"1997","unstructured":"Karat J (1997) User-centered software evaluation methodologies. Handb Hum Comput Interact 2:689\u2013704","journal-title":"Handb Hum Comput Interact"},{"key":"3845_CR113","doi-asserted-by":"crossref","first-page":"6","DOI":"10.1155\/2012\/929814","volume":"2012","author":"E Karouzaki","year":"2012","unstructured":"Karouzaki E, Savidis A (2012) A framework for adaptive game presenters with emotions and social comments. Int J Comput Games Technol 2012:6","journal-title":"Int J Comput Games Technol"},{"key":"3845_CR114","doi-asserted-by":"crossref","unstructured":"Khan DU, Ananthanarayan S, Le AT, Schaefbauer CL, Siek K (2012) Designing mobile snack application for low socioeconomic status families. In: 2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp 57\u201364. IEEE","DOI":"10.4108\/icst.pervasivehealth.2012.248692"},{"key":"3845_CR115","doi-asserted-by":"crossref","unstructured":"Kim YS, Collins M, Bulmer W, Sharma S, Mayrose J (2013) Haptics Assisted Training (HAT) System for children\u2019s handwriting. In World Haptics Conference (WHC), 2013, pp 559\u2013564. IEEE","DOI":"10.1109\/WHC.2013.6548469"},{"key":"3845_CR116","doi-asserted-by":"crossref","unstructured":"Kim SL, Suk HJ, Kang JH, Jung JM, Laine TH, Westlin J (2014) Using unity 3D to facilitate mobile augmented reality game development. In: 2014 I.E. World Forum on Internet of Things (WF-IoT), pp 21\u201326. IEEE","DOI":"10.1109\/WF-IoT.2014.6803110"},{"key":"3845_CR117","doi-asserted-by":"crossref","unstructured":"Kistler F, Andr\u00e9 E (2015) How can I Interact?: comparing full body gesture visualizations. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp 583\u2013588. ACM","DOI":"10.1145\/2793107.2810299"},{"issue":"12","key":"3845_CR118","doi-asserted-by":"crossref","first-page":"2049","DOI":"10.1016\/j.infsof.2013.07.010","volume":"55","author":"B Kitchenham","year":"2013","unstructured":"Kitchenham B, Brereton P (2013) A systematic review of systematic review process research in software engineering. Inf Softw Technol 55(12):2049\u20132075","journal-title":"Inf Softw Technol"},{"issue":"1","key":"3845_CR119","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1187\/cbe.11-04-0040","volume":"11","author":"Y Klisch","year":"2012","unstructured":"Klisch Y, Miller LM, Beier ME, Wang S (2012) Teaching the biological consequences of alcohol abuse through an online game: impacts among secondary students. CBE Life Sci Educ 11(1):94\u2013102","journal-title":"CBE Life Sci Educ"},{"issue":"2","key":"3845_CR120","doi-asserted-by":"crossref","first-page":"295","DOI":"10.1007\/s10956-011-9319-y","volume":"21","author":"Y Klisch","year":"2012","unstructured":"Klisch Y, Miller LM, Wang S, Epstein J (2012) The impact of a science education game on students\u2019 learning and perception of inhalants as body pollutants. J Sci Educ Technol 21(2):295\u2013303","journal-title":"J Sci Educ Technol"},{"key":"3845_CR121","doi-asserted-by":"crossref","unstructured":"Konstantinidis EI, Billis AS, Mouzakidis CA, Zilidou VI, Antoniou PE, Bamidis PD (2016). Design, implementation, and wide pilot deployment of fit for all: an easy to use exergaming platform improving physical fitness and life quality of senior citizens. IEEE J Biomed Health Inform. 20(1):189\u2013200","DOI":"10.1109\/JBHI.2014.2378814"},{"key":"3845_CR122","doi-asserted-by":"crossref","unstructured":"Korhonen H (2010) Comparison of playtesting and expert review methods in mobile game evaluation. In: Proceedings of the 3rd International Conference on Fun and Games. ACM, p 18\u201327","DOI":"10.1145\/1823818.1823820"},{"key":"3845_CR123","doi-asserted-by":"crossref","unstructured":"Korhonen H, Koivisto EM (2006) Playability heuristics for mobile games. In: Proceedings of the 8th conference on Human-computer interaction with mobile devices and services. ACM, p 9\u201316","DOI":"10.1145\/1152215.1152218"},{"key":"3845_CR124","doi-asserted-by":"crossref","unstructured":"Kos\u2019myna N, Tarpin-Bernard F (2013) Evaluation and Comparison of a Multimodal Combination of BCI Paradigms with Consumer-Grade Hardware and Eye Tracking. IEEE Transactions on Computational Intelligence and AI in Games (in print, 2013)","DOI":"10.1109\/TCIAIG.2012.2230003"},{"key":"3845_CR125","unstructured":"Koster R (2013) Theory of fun for game design. O\u2019Reilly Media, Inc"},{"key":"3845_CR126","doi-asserted-by":"crossref","unstructured":"Kothandapani S, Goh DHL, Razikin K (2012) Influence of playability and usability in a mobile human computation game. In: 2012 32nd International Conference on Distributed Computing Systems Workshops (ICDCSW), pp 75\u201378. IEEE","DOI":"10.1109\/ICDCSW.2012.44"},{"key":"3845_CR127","doi-asserted-by":"crossref","unstructured":"Krebs P, Burkhalter JE, Snow B, Fiske J, Ostroff JS (2013) Development and alpha testing of QuitIT: an interactive video game to enhance skills for coping with smoking urges. JMIR Res Protocols, 2(2)","DOI":"10.2196\/resprot.2416"},{"issue":"4","key":"3845_CR128","doi-asserted-by":"crossref","first-page":"294","DOI":"10.1109\/TLT.2010.16","volume":"3","author":"TH Laine","year":"2010","unstructured":"Laine TH, Sedano CAI, Joy M, Sutinen E (2010) Critical factors for technology integration in game-based pervasive learning spaces. IEEE Trans Learn Technol 3(4):294\u2013306","journal-title":"IEEE Trans Learn Technol"},{"issue":"1","key":"3845_CR129","first-page":"64","volume":"2","author":"S Laitinen","year":"2006","unstructured":"Laitinen S (2006) Do usability expert evaluation and test provide novel and useful data for game development? J Usability Stud 2(1):64\u201375","journal-title":"J Usability Stud"},{"issue":"5","key":"3845_CR130","doi-asserted-by":"crossref","first-page":"345","DOI":"10.1310\/tsr1705-345","volume":"17","author":"B Lange","year":"2010","unstructured":"Lange B, Flynn S, Proffitt R, Chang CY, Rizzo AS (2010) Development of an interactive game-based rehabilitation tool for dynamic balance training. Top Stroke Rehabil 17(5):345\u2013352","journal-title":"Top Stroke Rehabil"},{"key":"3845_CR131","doi-asserted-by":"crossref","unstructured":"Lee TS, Goh SJA, Quek SY, Phillips R, Guan C, Cheung YB, \u2026 Krishnan KRR (2013) A brain-computer interface based cognitive training system for healthy elderly: a randomized control pilot study for usability and preliminary efficacy","DOI":"10.1371\/journal.pone.0079419"},{"key":"3845_CR132","doi-asserted-by":"crossref","unstructured":"Lee PW, Wang HY, Tung YC, Lin JW, Valstar A (2015) TranSection: hand-based interaction for playing a game within a virtual reality game. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp 73\u201376. ACM","DOI":"10.1145\/2702613.2728655"},{"key":"3845_CR133","doi-asserted-by":"crossref","unstructured":"Lee PW, Wang HY, Tung YC, Lin JW, Valstar A (2015) TranSection: hand-based interaction for playing a game within a virtual reality game. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA \u201815). ACM, New York, p 73\u201376","DOI":"10.1145\/2702613.2728655"},{"issue":"1","key":"3845_CR134","doi-asserted-by":"crossref","first-page":"57","DOI":"10.1080\/10447319509526110","volume":"7","author":"JR Lewis","year":"1995","unstructured":"Lewis JR (1995) IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use. Int J Hum Comput Inter 7(1):57\u201378","journal-title":"Int J Hum Comput Inter"},{"key":"3845_CR135","doi-asserted-by":"crossref","unstructured":"Lewis C, Polson PG, Wharton C, Rieman J (1990) Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces. In: Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, p 235\u2013242","DOI":"10.1145\/97243.97279"},{"key":"3845_CR136","doi-asserted-by":"crossref","unstructured":"Liao LD, Chen CY, Wang IJ, Chen SF, Li SY, Chen BW, \u2026 Lin CT (2012) Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors. J Neuroeng Rehabil 9(1): 5","DOI":"10.1186\/1743-0003-9-5"},{"issue":"4","key":"3845_CR137","first-page":"181","volume":"10","author":"HCK Lin","year":"2011","unstructured":"Lin HCK, Hsieh MC, Wang CH, Sie ZY, Chang SH (2011) Establishment and usability evaluation of an interactive AR learning system on conservation of fish. Turk Online J Educ Technol 10(4):181\u2013187","journal-title":"Turk Online J Educ Technol"},{"key":"3845_CR138","doi-asserted-by":"crossref","unstructured":"Liu B, Ji Y, Zhang C (2010) A Study and Realization of Mobile Social Network System. In: 2010 Proceedings of the 5th International Conference on Ubiquitous Information Technologies and Applications (CUTE), pp 1\u20134. IEEE","DOI":"10.1109\/ICISA.2010.5480282"},{"key":"3845_CR139","doi-asserted-by":"crossref","unstructured":"Livingston IJ, Mandryk RL, Stanley KG (2010) Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. In: Proceedings of the International Academic Conference on the Future of Game Design and Technology. ACM, p 48\u201355","DOI":"10.1145\/1920778.1920786"},{"key":"3845_CR140","doi-asserted-by":"crossref","unstructured":"Llorens R, Alca\u00f1iz M, Navarro MD, Ferri J, Noe E (2013) Self-awareness rehabilitation through a multi-touch virtual game board after acquired brain injury. In: 2013 International Conference on Virtual Rehabilitation (ICVR), pp 134\u2013138. IEEE","DOI":"10.1109\/ICVR.2013.6662064"},{"key":"3845_CR141","doi-asserted-by":"crossref","unstructured":"Lu Z, Lal Khan MS, Ur R\u00e9hman S (2013) Hand and foot gesture interaction for handheld devices. In: Proceedings of the 21st ACM International conference on Multimedia, pp 621\u2013624. ACM","DOI":"10.1145\/2502081.2502163"},{"key":"3845_CR142","doi-asserted-by":"crossref","unstructured":"Lugrin JL, Cavazza M, Charles F, Le Renard M, Freeman J, Lessiter J (2013) Immersive fps games: user experience and performance. In: Proceedings of the 2013 ACM international workshop on Immersive media experiences, pp 7\u201312. ACM","DOI":"10.1145\/2512142.2512146"},{"key":"3845_CR143","doi-asserted-by":"crossref","unstructured":"Luojus P, Koskela J, Ollila K, M\u00e4ki SM, Kulpa-Bogossia R, Heikkinen T, Ojala T (2013) Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones. In: Proceedings of the 2nd ACM International Symposium on Pervasive Displays, pp 109\u2013114. ACM","DOI":"10.1145\/2491568.2491592"},{"key":"3845_CR144","doi-asserted-by":"crossref","unstructured":"Lv Z, Halawani A, Fen S, Li H (2015) Touch-less interactive augmented reality game on vision based wearable device. arXiv preprint arXiv:1504.06359","DOI":"10.1007\/s00779-015-0844-1"},{"key":"3845_CR145","doi-asserted-by":"crossref","unstructured":"Malone TW (1982) Heuristics for designing enjoyable user interfaces: lessons from computer games. In: Proceedings of the 1982 conference on Human factors in computing systems. ACM, p 63\u201368","DOI":"10.1145\/800049.801756"},{"issue":"15","key":"3845_CR146","first-page":"2266","volume":"19","author":"J Marco","year":"2013","unstructured":"Marco J, Baldassarri S, Cerezo E (2013) NIKVision: developing a tangible application for and with children. J UCS 19(15):2266\u20132291","journal-title":"J UCS"},{"issue":"8","key":"3845_CR147","doi-asserted-by":"crossref","first-page":"1577","DOI":"10.1007\/s00779-012-0522-5","volume":"17","author":"J Marco","year":"2013","unstructured":"Marco J, Cerezo E, Baldassarri S (2013) Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. Pers Ubiquit Comput 17(8):1577\u20131591","journal-title":"Pers Ubiquit Comput"},{"key":"3845_CR148","doi-asserted-by":"crossref","unstructured":"Martins T, Rom\u00e3o T, Sommerer C, Mignonneau L, Correia N (2008) Towards an interface for untethered ubiquitous gaming. In: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, pp 26\u201333. ACM","DOI":"10.1145\/1501750.1501757"},{"issue":"1","key":"3845_CR149","doi-asserted-by":"crossref","first-page":"1425","DOI":"10.1016\/j.compedu.2011.01.016","volume":"57","author":"LM Miller","year":"2011","unstructured":"Miller LM, Chang CI, Wang S, Beier ME, Klisch Y (2011) Learning and motivational impacts of a multimedia science game. Comput Educ 57(1):1425\u20131433","journal-title":"Comput Educ"},{"key":"3845_CR150","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1155\/2012\/369637","volume":"2012","author":"P Moreno-Ger","year":"2012","unstructured":"Moreno-Ger P, Torrente J, Hsieh YG, Lester WT (2012) Usability testing for serious games: making informed design decisions with user data. Adv Hum Comput Interact 2012:4","journal-title":"Adv Hum Comput Interact"},{"key":"3845_CR151","doi-asserted-by":"crossref","unstructured":"Mor\u00f3n MJ, Y\u00e1\u00f1ez R, Cascado D, Su\u00e1rez-Mej\u00edas C, Sevillano JL (2014) A mobile memory game for patients with Acquired Brain Damage: a preliminary usability study. In: 2014 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI), pp 302\u2013305. IEEE","DOI":"10.1109\/BHI.2014.6864363"},{"key":"3845_CR152","doi-asserted-by":"crossref","unstructured":"Moustakas K, Tzovaras D, Dybkj\u00e6r L, Bernsen NO (2009) A modality replacement framework for the communication between blind and hearing impaired people. In: Universal access in human-computer interaction. Applications and services, pp 226\u2013235. Springer, Berlin","DOI":"10.1007\/978-3-642-02713-0_24"},{"issue":"1","key":"3845_CR153","doi-asserted-by":"crossref","first-page":"192","DOI":"10.1016\/j.ergon.2008.08.008","volume":"39","author":"CS Nam","year":"2009","unstructured":"Nam CS, Johnson S, Li Y, Seong Y (2009) Evaluation of human-agent user interfaces in multi-agent systems. Int J Ind Ergon 39(1):192\u2013201","journal-title":"Int J Ind Ergon"},{"issue":"1","key":"3845_CR154","first-page":"25","volume":"17","author":"J Nielsen","year":"1994","unstructured":"Nielsen J (1994) Heuristic evaluation. Usability Inspection Methods 17(1):25\u201362","journal-title":"Usability Inspection Methods"},{"key":"3845_CR155","doi-asserted-by":"crossref","unstructured":"Nielsen J (1994) Usability inspection methods. In Conference companion on Human factors in computing systems, pp 413\u2013414. ACM","DOI":"10.1145\/259963.260531"},{"issue":"1","key":"3845_CR156","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1109\/52.566434","volume":"14","author":"J Nielsen","year":"1997","unstructured":"Nielsen J (1997) The use and misuse of focus groups. IEEE Softw 14(1):94\u201395","journal-title":"IEEE Softw"},{"key":"3845_CR157","unstructured":"Nielsen J (2000) Why you only need to test with 5 users. Current Issues in Web Usability, Alertbox"},{"key":"3845_CR158","doi-asserted-by":"crossref","unstructured":"Nielsen J, Clemmensen T, Yssing C (2002) Getting access to what goes on in people\u2019s heads?: reflections on the think-aloud technique. In: Proceedings of the second Nordic conference on Human-computer interaction, pp 101\u2013110. ACM","DOI":"10.1145\/572020.572033"},{"key":"3845_CR159","doi-asserted-by":"crossref","unstructured":"Nijenhuis SM, Prange GB, Amirabdollahian F, Sale P, Infarinato F, Nasr N, \u2026 Rietman JS (2015) Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke. J Neuroeng Rehabil 12(1): 1","DOI":"10.1186\/s12984-015-0080-y"},{"key":"3845_CR160","doi-asserted-by":"crossref","unstructured":"Novick D, Vicario J, Santaella B, Gris I (2014) Empirical analysis of playability vs. usability in a computer game. In: Design, user experience, and usability. User experience design for diverse interaction platforms and environments. Springer International Publishing, p 720\u2013731","DOI":"10.1007\/978-3-319-07626-3_68"},{"key":"3845_CR161","doi-asserted-by":"crossref","unstructured":"Ntoa S, Adami I, Prokopiou G, Antona M, Stephanidis C (2011) A-cross: an accessible crossword puzzle for visually impaired users. In: Universal Access in Human-Computer Interaction. Users Diversity, pp 342\u2013351. Springer, Berlin","DOI":"10.1007\/978-3-642-21663-3_37"},{"key":"3845_CR162","doi-asserted-by":"crossref","unstructured":"Nystrom D, Nalbandian A, Reichenbach M, O\u2019Keefe B (2012) From exercise to socialize: Improving peer relationships in the fitness center. In: 2012 I.E. International Games Innovation Conference (IGIC), pp 1\u20135. IEEE","DOI":"10.1109\/IGIC.2012.6329842"},{"key":"3845_CR163","unstructured":"Ollila E (2009) Using prototyping and evaluation methods in iterative design of innovative mobile games. Unpublished doctoral dissertation). Tampere University of Technology, Finland"},{"key":"3845_CR164","doi-asserted-by":"crossref","unstructured":"Olsen T, Procci K, Bowers C (2011) Serious games usability testing: how to ensure proper usability, playability, and effectiveness. In: Design, user experience, and usability. Theory, methods, tools and practice. Springer, Berlin, p 625\u2013634","DOI":"10.1007\/978-3-642-21708-1_70"},{"key":"3845_CR165","doi-asserted-by":"crossref","unstructured":"Paavilainen J, Korhonen HJ, Alha K (2014) Common playability problems in social network games. In: CHI\u201814 Extended Abstracts on Human Factors in Computing Systems, pp 1519\u20131524. ACM","DOI":"10.1145\/2559206.2581336"},{"key":"3845_CR166","first-page":"883","volume-title":"The human-computer interaction handbook","author":"RJ Pagulayan","year":"2002","unstructured":"Pagulayan RJ, Keeker K, Wixon D, Romero RL, Fuller T (2002) User-centered design in games. In: Jacko JA, Sears A (eds) The human-computer interaction handbook. L. Erlbaum Associates Inc., Hillsdale, pp 883\u2013906"},{"key":"3845_CR167","doi-asserted-by":"crossref","unstructured":"Paliokas I, Arapidis C, Mpimpitsos M (2011) Playlogo 3d: A 3d interactive video game for early programming education: Let logo be a game. In: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp 24\u201331. IEEE","DOI":"10.1109\/VS-GAMES.2011.10"},{"key":"3845_CR168","doi-asserted-by":"crossref","unstructured":"Papaloukas S, Stoli C, Patriarcheas K, Xenos M (2010) A survey on how online games usability affects the retention of information. In: 2010 14th Panhellenic Conference on Informatics (PCI), pp 209\u2013213. IEEE","DOI":"10.1109\/PCI.2010.11"},{"key":"3845_CR169","doi-asserted-by":"crossref","unstructured":"Pastor I, Hayes HA, Bamberg SJ (2012) A feasibility study of an upper limb rehabilitation system using kinect and computer games. In: 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp 1286\u20131289. IEEE","DOI":"10.1109\/EMBC.2012.6346173"},{"key":"3845_CR170","unstructured":"Pierotti D (1995) Heuristic evaluation-a system checklist. Xerox Corporation"},{"key":"3845_CR171","doi-asserted-by":"crossref","unstructured":"Pinelle D, Wong N, Stach T, Gutwin C (2009) Usability heuristics for networked multiplayer games. In: Proceedings of the ACM 2009 international conference on Supporting group work. ACM, p 169\u2013178","DOI":"10.1145\/1531674.1531700"},{"key":"3845_CR172","doi-asserted-by":"crossref","unstructured":"Pinelle D, Wong N, Stach T (2008) Heuristic evaluation for games: usability principles for video game design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, p 1453\u20131462","DOI":"10.1145\/1357054.1357282"},{"issue":"1","key":"3845_CR173","doi-asserted-by":"crossref","first-page":"21","DOI":"10.1002\/oti.1345","volume":"21","author":"M Plow","year":"2014","unstructured":"Plow M, Finlayson M (2014) A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis. Occup Ther Int 21(1):21\u201332","journal-title":"Occup Ther Int"},{"issue":"10","key":"3845_CR174","doi-asserted-by":"crossref","first-page":"1943","DOI":"10.1111\/jgs.13024","volume":"62","author":"MH Pol","year":"2014","unstructured":"Pol MH, Lagro J, Fluit LR, Lagro, \u00c4\u00eaJanssen TL, Rikkert O, Marcel GM (2014) Teaching geriatrics using an innovative, individual-centered educational game: students and educators win. A proof-of-concept study. J Am Geriatr Soc 62(10):1943\u20131949","journal-title":"J Am Geriatr Soc"},{"issue":"5","key":"3845_CR175","doi-asserted-by":"crossref","first-page":"741","DOI":"10.1016\/0020-7373(92)90039-N","volume":"36","author":"PG Polson","year":"1992","unstructured":"Polson PG, Lewis C, Rieman J, Wharton C (1992) Cognitive walkthroughs: a method for theory-based evaluation of user interfaces. Int J Man Mach Stud 36(5):741\u2013773","journal-title":"Int J Man Mach Stud"},{"key":"3845_CR176","doi-asserted-by":"crossref","unstructured":"Pranantha D, Bellotti F, Berta R, De Gloria A (2012) A format of serious games for higher technology education topics: a case study in a digital electronic system course. In: 2012 I.E. 12th International Conference on Advanced Learning Technologies (ICALT), pp 13\u201317. IEEE","DOI":"10.1109\/ICALT.2012.52"},{"key":"3845_CR177","unstructured":"Preece J, Sharp H, Rogers Y (2015) Interaction design-beyond human-computer interaction. Wiley"},{"issue":"2","key":"3845_CR178","doi-asserted-by":"crossref","first-page":"191","DOI":"10.1207\/s15327108ijap1402_5","volume":"14","author":"MD Proctor","year":"2004","unstructured":"Proctor MD, Panko M, Donovan SJ (2004) Considerations for training team situation awareness and task performance through PC-gamer simulated multiship helicopter operations. Int J Aviat Psychol 14(2):191\u2013205","journal-title":"Int J Aviat Psychol"},{"key":"3845_CR179","doi-asserted-by":"crossref","first-page":"70","DOI":"10.1109\/MMUL.2006.68","volume":"3","author":"R Raisamo","year":"2006","unstructured":"Raisamo R, Hippula A, Tuominen E, Pasto V, Hasu M (2006) Testing usability of multimodal applications with visually impaired children. IEEE MultiMedia 3:70\u201376","journal-title":"IEEE MultiMedia"},{"issue":"4","key":"3845_CR180","doi-asserted-by":"crossref","first-page":"155","DOI":"10.1097\/NPT.0b013e31818ee779","volume":"32","author":"D Rand","year":"2008","unstructured":"Rand D, Kizony R, Weiss PTL (2008) The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation. J Neurol Phys Ther 32(4):155\u2013163","journal-title":"J Neurol Phys Ther"},{"key":"3845_CR181","doi-asserted-by":"crossref","unstructured":"Raybourn EM, Bos N (2005) Design and evaluation challenges of serious games. In: CHI\u201805 Extended Abstracts on Human Factors in Computing Systems. ACM, p 2049\u20132050","DOI":"10.1145\/1056808.1057094"},{"key":"3845_CR182","doi-asserted-by":"crossref","unstructured":"Rebolledo-Mendez G, Dunwell I, Mart\u00ednez-Mir\u00f3n EA, Vargas-Cerd\u00e1n MD, De Freitas S, Liarokapis F, Garc\u00eda-Gaona AR (2009) Assessing Neurosky\u2019s usability to detect attention levels in an assessment exercise. In: Human-computer interaction. New Trends, pp 149\u2013158. Springer, Berlin","DOI":"10.1007\/978-3-642-02574-7_17"},{"issue":"7","key":"3845_CR183","doi-asserted-by":"crossref","first-page":"819","DOI":"10.1016\/j.cag.2012.04.012","volume":"36","author":"H Regenbrecht","year":"2012","unstructured":"Regenbrecht H, Hoermann S, McGregor G, Dixon B, Franz E, Ott C, Hale L, Schubert T, Hoermann J (2012) Visual manipulations for motor rehabilitation. Comput Graph 36(7):819\u2013834, ISSN 0097\u20138493","journal-title":"Comput Graph"},{"key":"3845_CR184","doi-asserted-by":"crossref","unstructured":"Regenbrecht H, McGregor G, Ott C, Hoermann S, Schubert T, Hale L, \u2026 Franz E (2011) Out of reach?-A novel AR interface approach for motor rehabilitation. In: 2011 10th IEEE International Symposium on Mixed and augmented reality (ISMAR), pp 219\u2013228. IEEE","DOI":"10.1109\/ISMAR.2011.6092389"},{"issue":"1","key":"3845_CR185","doi-asserted-by":"crossref","first-page":"33","DOI":"10.1007\/s00530-011-0239-8","volume":"18","author":"M Rehm","year":"2012","unstructured":"Rehm M, Leichtenstern K (2012) Gesture-based mobile training of intercultural behavior. Multimedia Systems 18(1):33\u201351","journal-title":"Multimedia Systems"},{"key":"3845_CR186","doi-asserted-by":"crossref","unstructured":"Reichlin L, Mani N, McArthur K, Harris AM, Rajan N, Dacso CC (2011) Assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer. J Med Internet Res 13(1)","DOI":"10.2196\/jmir.1519"},{"key":"3845_CR187","doi-asserted-by":"crossref","unstructured":"Re\u03b2in M, Haffner C (2007) Human-centered design of interactive TV games with SMS backchannel. In: Interactive TV: a shared experience, pp 37\u201346. Springer, Berlin","DOI":"10.1007\/978-3-540-72559-6_5"},{"key":"3845_CR188","doi-asserted-by":"crossref","unstructured":"Rias RM, Abdullah M, Salam NHA (2011) A multimedia learning application for undergraduates in Computer Science: The design, development and usability. In: 2011 3rd International Congress on Engineering Education (ICEED), pp 169\u2013175. IEEE","DOI":"10.1109\/ICEED.2011.6235383"},{"key":"3845_CR189","doi-asserted-by":"crossref","unstructured":"Rice M, Wan M, Foo MH, Ng J, Wai Z, Kwok J, \u2026 Teo L (2011) Evaluating gesture-based games with older adults on a large screen display. In: Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, pp 17\u201324. ACM","DOI":"10.1145\/2037692.2037696"},{"key":"3845_CR190","doi-asserted-by":"crossref","unstructured":"Rogers K, Frommel J, Breier L, Celik S, Kramer H, Kreidel S, Brich J, Riemer V, Schrader C (2015) Mobile augmented reality as an orientation aid: a scavenger hunt prototype. In: 2015 International Conference on Intelligent environments (IE), pp 172\u2013175","DOI":"10.1109\/IE.2015.37"},{"key":"3845_CR191","doi-asserted-by":"crossref","unstructured":"Romero M, Usart M, Popescu M, Boyle E (2012) Interdisciplinary and international adaption and personalization of the metavals serious games. In: Serious Games Development and Applications, pp 59\u201373. Springer, Berlin","DOI":"10.1007\/978-3-642-33687-4_5"},{"key":"3845_CR192","unstructured":"Roto V (2006) Web browsing on mobile phones: characteristics of user experience. Helsinki University of Technology"},{"key":"3845_CR193","doi-asserted-by":"crossref","unstructured":"Rouanet P, Danieau F, Oudeyer PY (2011) A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition. In: Proceedings of the 6th international conference on Human-robot interaction, pp 313\u2013320. ACM","DOI":"10.1145\/1957656.1957782"},{"key":"3845_CR194","doi-asserted-by":"crossref","unstructured":"Rouse III R (2010) Game design: theory and practice. Jones & Bartlett Learning","DOI":"10.4324\/9780203114261.ch11"},{"issue":"4","key":"3845_CR195","doi-asserted-by":"crossref","first-page":"490","DOI":"10.1162\/PRES_a_00129","volume":"21","author":"B Rubio Ballester","year":"2012","unstructured":"Rubio Ballester B, Berm\u00fadez i Badia S, Verschure PF (2012) Including social interaction in stroke VR-based motor rehabilitation enhances performance: a pilot study. Presence Teleop Virt 21(4):490\u2013501","journal-title":"Presence Teleop Virt"},{"key":"3845_CR196","unstructured":"Ryan ML (Ed) (2004) Narrative across media: the languages of storytelling. U of Nebraska Press"},{"key":"3845_CR197","doi-asserted-by":"crossref","unstructured":"Salvador-Herranz G, Perez-Lopez D, Ortega M, Soto E, Alcaniz M, Contero M (2013) Manipulating virtual objects with your hands: a case study on applying desktop augmented reality at the primary school. In: 2013 46th Hawaii International Conference on System Sciences (HICSS), pp 31\u201339. IEEE","DOI":"10.1109\/HICSS.2013.390"},{"key":"3845_CR198","volume-title":"End-user and facilitator questionnaire for Software Usability. Usability evaluation test","author":"J S\u00e1nchez","year":"2003","unstructured":"S\u00e1nchez J (2003) End-user and facilitator questionnaire for Software Usability. Usability evaluation test. University of Chile, Santiago, Chile"},{"key":"3845_CR199","doi-asserted-by":"crossref","first-page":"102","DOI":"10.1016\/j.procs.2012.10.012","volume":"14","author":"J S\u00e1nchez","year":"2012","unstructured":"S\u00e1nchez J (2012) Development of navigation skills through audio haptic videogaming in learners who are blind. Proc Comput Sci 14:102\u2013110","journal-title":"Proc Comput Sci"},{"key":"3845_CR200","doi-asserted-by":"crossref","unstructured":"S\u00e1nchez J, Espinoza M (2011) Audio haptic videogaming for navigation skills in learners who are blind. In: The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility, pp 227\u2013228. ACM","DOI":"10.1145\/2049536.2049580"},{"key":"3845_CR201","doi-asserted-by":"crossref","unstructured":"S\u00e1nchez J, Flores H, S\u00e1enz M (2008) Mobile science learning for the blind. In: CHI\u201808 extended abstracts on Human factors in computing systems, pp 3201\u20133206. ACM","DOI":"10.1145\/1358628.1358831"},{"issue":"1","key":"3845_CR202","doi-asserted-by":"crossref","first-page":"16","DOI":"10.1109\/TNSRE.2007.891404","volume":"15","author":"J S\u00e1nchez","year":"2007","unstructured":"S\u00e1nchez J, Hassler T (2007) AudioMUD: a multiuser virtual environment for blind people. IEEE Trans Neural Syst Rehabil Eng 15(1):16\u201322","journal-title":"IEEE Trans Neural Syst Rehabil Eng"},{"issue":"4","key":"3845_CR203","doi-asserted-by":"crossref","first-page":"367","DOI":"10.1080\/01449290600636660","volume":"25","author":"J S\u00e1nchez","year":"2006","unstructured":"S\u00e1nchez J, S\u00e1enz M (2006) 3D sound interactive environments for blind children problem solving skills. Behav Inform Technol 25(4):367\u2013378","journal-title":"Behav Inform Technol"},{"issue":"2","key":"3845_CR204","first-page":"7","volume":"3","author":"J S\u00e1nchez","year":"2010","unstructured":"S\u00e1nchez J, S\u00e1enz M, Garrido JM (2010) Usability of a multimodal video game to improve navigation skills for blind children. ACM Trans Access Comput (TACCESS) 3(2):7","journal-title":"ACM Trans Access Comput (TACCESS)"},{"key":"3845_CR205","doi-asserted-by":"crossref","unstructured":"S\u00e1nchez J, Salinas A, S\u00e1enz M (2007) Mobile game-based methodology for science learning. In: Human-computer interaction. HCI applications and services, pp 322\u2013331. Springer, Berlin","DOI":"10.1007\/978-3-540-73111-5_37"},{"key":"3845_CR206","doi-asserted-by":"crossref","unstructured":"Santos B, Rom\u00e3o T, Dias AE, Centieiro P (2013) eVision: a mobile game to improve environmental awareness. In: Advances in computer entertainment, pp 380\u2013391. Springer International Publishing","DOI":"10.1007\/978-3-319-03161-3_28"},{"issue":"1","key":"3845_CR207","doi-asserted-by":"crossref","first-page":"44","DOI":"10.1016\/j.cmpb.2014.10.002","volume":"118","author":"TA Scardovelli","year":"2015","unstructured":"Scardovelli TA, Fr\u00e8re AF (2015) The design and evaluation of a peripheral device for use with a computer game intended for children with motor disabilities. Comput Methods Prog Biomed 118(1):44\u201358","journal-title":"Comput Methods Prog Biomed"},{"key":"3845_CR208","doi-asserted-by":"crossref","unstructured":"Scheible J, Tuulos VH, Ojala T (2007) Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users. In: Proceedings of the 6th international conference on Mobile and ubiquitous multimedia, pp 139\u2013148. ACM","DOI":"10.1145\/1329469.1329488"},{"key":"3845_CR209","doi-asserted-by":"crossref","unstructured":"Schell J (2008) The art of game design. Morgan Kaufmann","DOI":"10.1201\/9780080919171"},{"key":"3845_CR210","doi-asserted-by":"crossref","unstructured":"Schmitz B, Klemke R, Specht M, Hoffmann M, Klamma R (2012) Developing a mobile game environment to support disadvantaged learners. In: 2012 I.E. 12th International Conference on Advanced Learning Technologies (ICALT), pp 223\u2013227. IEEE","DOI":"10.1109\/ICALT.2012.138"},{"key":"3845_CR211","first-page":"652","volume-title":"Designing the user interface: strategies for effective human-computer interaction","author":"B Schneiderman","year":"2004","unstructured":"Schneiderman B, Plaisant C (2004) Designing the user interface: strategies for effective human-computer interaction. Addison Wesley, New York, p 652"},{"issue":"1","key":"3845_CR212","doi-asserted-by":"crossref","first-page":"5","DOI":"10.1007\/s10055-013-0238-5","volume":"18","author":"DC Schwebel","year":"2014","unstructured":"Schwebel DC, McClure LA, Severson J (2014) Usability and feasibility of an internet-based virtual pedestrian environment to teach children to cross streets safely. Virtual Reality 18(1):5\u201311","journal-title":"Virtual Reality"},{"key":"3845_CR213","doi-asserted-by":"crossref","unstructured":"Sharma SV, Shegog R, Chow J, Finley C, Pomeroy M, Smith C, Hoelscher DM (2015) Effects of the quest to lava mountain computer game on dietary and physical activity behaviors of elementary school children: a pilot group-randomized controlled trial. J Acad Nutr Diet","DOI":"10.1016\/j.jand.2015.02.022"},{"key":"3845_CR214","unstructured":"Shegog R, Markham C, Peskin M, Dancel M, Coton C, Tortolero S (2007) \u2018It\u2019s Your Game\u2019: An innovative multimedia virtual world to prevent HIV\/STI and pregnancy in middle school youth. In Medinfo 2007: Proceedings of the 12th World Congress on Health (Medical) Informatics; Building Sustainable Health Systems, IOS Press, p 983"},{"key":"3845_CR215","unstructured":"Shepherd A (1989) Analysis and training in information technology tasks. Task analysis for human-computer interaction, pp 15\u201355"},{"key":"3845_CR216","doi-asserted-by":"crossref","first-page":"32","DOI":"10.1186\/1743-0003-11-32","volume":"11","author":"JH Shin","year":"2014","unstructured":"Shin JH, Ryu H, Jang SH (2014) A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments. J Neuroeng Rehabil 11:32","journal-title":"J Neuroeng Rehabil"},{"key":"3845_CR217","unstructured":"Song CR (2006) Design and Usability of Web-Based Serious Game for Taiwanese EFL Undergraduate Students. In: International Conference on Networking, International Conference on Systems and International Conference on Mobile Communications and Learning Technologies. ICN\/ICONS\/MCL 2006, pp 220\u2013220. IEEE"},{"key":"3845_CR218","doi-asserted-by":"crossref","unstructured":"Song D, Karimi A, Kim P (2011) Toward designing mobile games for visually challenged children. In: 2011 International Conference on e-Education, Entertainment and e-Management (ICEEE), pp 234\u2013238. IEEE","DOI":"10.1109\/ICeEEM.2011.6137794"},{"issue":"6","key":"3845_CR219","first-page":"5","volume":"1","author":"K Squire","year":"2005","unstructured":"Squire K (2005) Changing the game: what happens when video games enter the classroom? Innov: J Online Educ 1(6):5","journal-title":"Innov: J Online Educ"},{"key":"3845_CR220","volume-title":"SIRIUS: Sistema de Evaluaci\u00f3n de la Usabilidad Web Orientado al Usuario y basado en la Determinaci\u00f3n de Tareas Cr\u00edticas","author":"M Su\u00e1rez","year":"2011","unstructured":"Su\u00e1rez M (2011) SIRIUS: Sistema de Evaluaci\u00f3n de la Usabilidad Web Orientado al Usuario y basado en la Determinaci\u00f3n de Tareas Cr\u00edticas. Universidad de Oviedo, Oviedo"},{"key":"3845_CR221","doi-asserted-by":"crossref","unstructured":"Su\u00e1rez CO, Marco J, Baldassarri S, Cerezo E (2011) Children with special needs: comparing tactile and tangible interaction. In: Human-Computer Interaction-INTERACT 2011, pp 495\u2013498. Springer, Berlin","DOI":"10.1007\/978-3-642-23768-3_66"},{"key":"3845_CR222","doi-asserted-by":"crossref","unstructured":"Sunwoo J, Yuen W, Lutteroth C, W\u00fcnsche B (2010) Mobile games for elderly healthcare. In: Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction, pp 73\u201376. ACM","DOI":"10.1145\/1832838.1832851"},{"issue":"3","key":"3845_CR223","first-page":"257","volume":"13","author":"H Susaeta","year":"2010","unstructured":"Susaeta H, Jimenez F, Nussbaum M, Gajardo I, Andreu JJ, Villalta M (2010) From MMORPG to a classroom multiplayer presential role playing game. J Educ Technol Soc 13(3):257\u2013269","journal-title":"J Educ Technol Soc"},{"key":"3845_CR224","volume-title":"Serious games: an overview. Technical Report HS- IKI -TR-07-001","author":"T Susi","year":"2007","unstructured":"Susi T, Johannesson M, Backlund P (2007) Serious games: an overview. Technical Report HS- IKI -TR-07-001. School of Humanities and Informatics, University of Sk\u00f6vde, Sweden"},{"issue":"7","key":"3845_CR225","doi-asserted-by":"crossref","first-page":"508","DOI":"10.1016\/j.ijhcs.2012.01.005","volume":"70","author":"A Sutcliffe","year":"2012","unstructured":"Sutcliffe A, Alrayes A (2012) Investigating user experience in Second Life for collaborative learning. Int J Hum Comput Stud 70(7):508\u2013525","journal-title":"Int J Hum Comput Stud"},{"key":"3845_CR226","doi-asserted-by":"crossref","unstructured":"Tadayon R, Panchanathan S, McDaniel T, Fakhri B, Laff M (2014) A toolkit for motion authoring and motor skill learning in serious games. In: 2014 I.E. International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), pp 59\u201364. IEEE","DOI":"10.1109\/HAVE.2014.6954332"},{"key":"3845_CR227","doi-asserted-by":"crossref","first-page":"70","DOI":"10.1016\/j.compedu.2013.01.006","volume":"64","author":"JL Tan","year":"2013","unstructured":"Tan JL, Goh DHL, Ang RP, Huan VS (2013) Participatory evaluation of an educational game for social skills acquisition. Comput Educ 64:70\u201380","journal-title":"Comput Educ"},{"key":"3845_CR228","doi-asserted-by":"crossref","unstructured":"Tang TY, Man CY, Hang CP, Cheuk LS, Kwong CW, Chi YC, \u2026 Kam S (2008) A study of interaction patterns and awareness design elements in a massively multiplayer online game. Int J Comput Games Technol 2008: 5","DOI":"10.1155\/2008\/619108"},{"key":"3845_CR229","unstructured":"Taylor GS, Barnett JS (2012) Evaluation of wearable simulation interface for military training. Hum Factors: J Hum Factors Ergon Soc, 0018720812466892"},{"key":"3845_CR230","doi-asserted-by":"crossref","unstructured":"Thiele S, Meyer L, Geiger C, Drochtert D, Woldecke B (2013) Virtual archery with tangible interaction. In: 2013 I.E. Symposium on 3D User Interfaces (3DUI), pp 67\u201370. IEEE","DOI":"10.1109\/3DUI.2013.6550199"},{"key":"3845_CR231","doi-asserted-by":"crossref","unstructured":"Tolentino GP, Battaglini C, Pereira ACV, de Oliveria RJ, de Paula MGM (2011) Usability of Serious Games for Health. In: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp 172\u2013175. IEEE","DOI":"10.1109\/VS-GAMES.2011.33"},{"key":"3845_CR232","doi-asserted-by":"crossref","unstructured":"Tong T, Chignell M (2013) Designing game-based cognitive assessments for elderly adults. In: Proceedings of the First International Conference on Gameful design, research, and applications, pp 127\u2013130. ACM","DOI":"10.1145\/2583008.2583031"},{"key":"3845_CR233","doi-asserted-by":"crossref","unstructured":"Tong T, Chignell M (2014) Developing a serious game for cognitive assessment: choosing settings and measuring performance. In: Proceedings of the Second International Symposium of Chinese CHI, pp 70\u201379. ACM","DOI":"10.1145\/2592235.2592246"},{"key":"3845_CR234","doi-asserted-by":"crossref","unstructured":"Torrente J (2012) Reusable game interfaces for people with disabilities. In: Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility, pp 301\u2013302. ACM","DOI":"10.1145\/2384916.2385004"},{"issue":"2","key":"3845_CR235","first-page":"11","volume":"2","author":"S Trewin","year":"2009","unstructured":"Trewin S, Laff M, Hanson V, Cavender A (2009) Exploring visual and motor accessibility in navigating a virtual world. ACM Trans Access Comput (TACCESS) 2(2):11","journal-title":"ACM Trans Access Comput (TACCESS)"},{"key":"3845_CR236","unstructured":"Tullis TS, Stetson JN (2004) A comparison of questionnaires for assessing website usability. In: Usability Professional Association Conference, pp 1\u201312"},{"key":"3845_CR237","doi-asserted-by":"crossref","first-page":"9","DOI":"10.1155\/2011\/706893","volume":"2011","author":"P Vajda","year":"2011","unstructured":"Vajda P, Ivanov I, Lee JS, Ebrahimi T (2011) Epitomize your photos. Int J Comput Games Technol 2011:9","journal-title":"Int J Comput Games Technol"},{"key":"3845_CR238","doi-asserted-by":"crossref","unstructured":"Valdes B, Hilderman CG, Hung CT, Shirzad N, Van der Loos HF (2014) Usability testing of gaming and social media applications for stroke and cerebral palsy upper limb rehabilitation. In: 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp 3602\u20133605. IEEE","DOI":"10.1109\/EMBC.2014.6944402"},{"issue":"3","key":"3845_CR239","doi-asserted-by":"crossref","first-page":"2039","DOI":"10.1016\/j.compedu.2011.05.003","volume":"57","author":"M Villalta","year":"2011","unstructured":"Villalta M, Gajardo I, Nussbaum M, Andreu JJ, Echeverr\u00eda A, Plass JL (2011) Design guidelines for classroom multiplayer presential games (CMPG). Comput Educ 57(3):2039\u20132053","journal-title":"Comput Educ"},{"issue":"1","key":"3845_CR240","doi-asserted-by":"crossref","first-page":"154","DOI":"10.1016\/j.compedu.2006.04.004","volume":"50","author":"M Virvou","year":"2008","unstructured":"Virvou M, Katsionis G (2008) On the usability and likeability of virtual reality games for education: the case of VR-ENGAGE. Comput Educ 50(1):154\u2013178","journal-title":"Comput Educ"},{"issue":"4","key":"3845_CR241","doi-asserted-by":"crossref","first-page":"457","DOI":"10.1177\/001872089203400407","volume":"34","author":"RA Virzi","year":"1992","unstructured":"Virzi RA (1992) Refining the test phase of usability evaluation: how many subjects is enough? Hum Factors: J Hum Factors Ergon Soc 34(4):457\u2013468","journal-title":"Hum Factors: J Hum Factors Ergon Soc"},{"key":"3845_CR242","doi-asserted-by":"crossref","unstructured":"Wallner G, Kriglstein S (2011) Design and evaluation of the educational game DOG eometry: a case study. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, p 14. ACM","DOI":"10.1145\/2071423.2071441"},{"key":"3845_CR243","doi-asserted-by":"crossref","unstructured":"Wang AI, Morch-Storstein OK (2008) An evaluation of a mobile game concept for lectures. In: IEEE 21st Conference on Software Engineering Education and Training. CSEET\u201808, pp 197\u2013204. IEEE","DOI":"10.1109\/CSEET.2008.15"},{"key":"3845_CR244","doi-asserted-by":"crossref","unstructured":"Wang AI, Wu B, Bakken SK (2010) Experiences from implementing a face-to-face educational game for iPhone\/iPod Touch. InGames Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society\u2019s, pp 1\u20138. IEEE","DOI":"10.1109\/ICEGIC.2010.5716895"},{"issue":"5","key":"3845_CR245","doi-asserted-by":"crossref","first-page":"579","DOI":"10.1080\/09544820802441092","volume":"21","author":"APH Weightman","year":"2010","unstructured":"Weightman APH, Preston N, Holt R, Allsop M, Levesley M, Bhakta B (2010) Engaging children in healthcare technology design: developing rehabilitation technology for children with cerebral palsy. J Eng Des 21(5):579\u2013600","journal-title":"J Eng Des"},{"key":"3845_CR246","unstructured":"Wharton C, Rieman J, Lewis C, Polson P (1994) The cognitive walkthrough method: a practitioner\u2019s guide. In: Usability inspection methods, pp 105\u2013140. John Wiley & Sons, Inc."},{"key":"3845_CR247","doi-asserted-by":"crossref","unstructured":"Whitlock LA, McLaughlin AC, Leidheiser W, Gandy M, Allaire JC (2014) Know before you go: feelings of flow for older players depends on game and player characteristics. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, pp 277\u2013286. ACM","DOI":"10.1145\/2658537.2658703"},{"key":"3845_CR248","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1016\/j.jneumeth.2015.04.002","volume":"249","author":"K Wise","year":"2015","unstructured":"Wise K, Kobayashi K, Searchfield GD (2015) Feasibility study of a game integrating assessment and therapy of tinnitus. J Neurosci Methods 249:1\u20137","journal-title":"J Neurosci Methods"},{"issue":"6","key":"3845_CR249","doi-asserted-by":"crossref","first-page":"6261","DOI":"10.3390\/ijerph120606261","volume":"12","author":"N Wro\u0144ska","year":"2015","unstructured":"Wro\u0144ska N, Garcia-Zapirain B, Mendez-Zorrilla A (2015) An iPad-Based tool for improving the skills of children with attention deficit disorder. Int J Environ Res Public Health 12(6):6261\u20136280","journal-title":"Int J Environ Res Public Health"},{"key":"3845_CR250","doi-asserted-by":"crossref","unstructured":"Wu W, Rank S (2015) Responsive environmental Diegetic audio feedback for hand gestures in audio-only games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp 739\u2013744. ACM","DOI":"10.1145\/2793107.2810336"},{"key":"3845_CR251","doi-asserted-by":"crossref","unstructured":"Yamabe T, Asuma H, Kiyono S, Nakajima T (2011) Feedback design in augmented musical instruments: A case study with an ar drum kit. In: 2011 I.E. 17th International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA) (Vol. 2), pp 126\u2013129. IEEE","DOI":"10.1109\/RTCSA.2011.27"},{"key":"3845_CR252","doi-asserted-by":"crossref","unstructured":"Y\u00e1\u00f1ez G\u00f3mez R, Cascado Caballero D, Sevillano JL (2014) Heuristic evaluation on mobile interfaces: a new checklist. Sci World J 2014","DOI":"10.1155\/2014\/434326"},{"issue":"5","key":"3845_CR253","doi-asserted-by":"crossref","first-page":"395","DOI":"10.1080\/09588221.2010.520274","volume":"23","author":"HC Yang","year":"2010","unstructured":"Yang HC, Zapata-Rivera D (2010) Interlanguage pragmatics with a pedagogical agent: the request game. Comput Assist Lang Learn 23(5):395\u2013412","journal-title":"Comput Assist Lang Learn"},{"issue":"5","key":"3845_CR254","doi-asserted-by":"crossref","first-page":"4898","DOI":"10.1016\/j.eswa.2011.10.030","volume":"39","author":"JW Yoon","year":"2012","unstructured":"Yoon JW, Yang SI, Cho SB (2012) Adaptive mixture-of-experts models for data glove interface with multiple users. Expert Syst Appl 39(5):4898\u20134907","journal-title":"Expert Syst Appl"},{"key":"3845_CR255","doi-asserted-by":"crossref","unstructured":"Youm S (2015) The development and user satisfaction evaluation of Internet-Based N-screen healthcare walking content to increase continuous usage motivation. Telemedicine and e-Health","DOI":"10.1089\/tmj.2014.0135"},{"key":"3845_CR256","doi-asserted-by":"crossref","unstructured":"Yun C, Shastri D, Pavlidis I, Deng Z (2009) O\u2019game, can you feel my frustration?: improving user's gaming experience via stresscam. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 2195\u20132204. ACM","DOI":"10.1145\/1518701.1519036"},{"key":"3845_CR257","unstructured":"Zhang D. Overview of usability evaluation methods. http:\/\/www.usabilityhome.com . Retrieved in March 2014"},{"issue":"3","key":"3845_CR258","doi-asserted-by":"crossref","first-page":"185","DOI":"10.1016\/j.cag.2012.01.006","volume":"36","author":"M Zhang","year":"2012","unstructured":"Zhang M, Xu M, Han L, Liu Y, Lv P, He G (2012) Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning. Comput Graph 36(3):185\u2013192","journal-title":"Comput Graph"},{"key":"3845_CR259","doi-asserted-by":"crossref","unstructured":"Zin NAM, Nasir NYM (2008) Evaluation of an edutainment animated folktales software to motivate socio-cultural awareness among children. In: Third International Conference on Convergence and Hybrid Information Technology, 2008. ICCIT\u201808. (Vol. 1), pp 315\u2013319. IEEE","DOI":"10.1109\/ICCIT.2008.368"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3845-9.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s11042-016-3845-9\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3845-9.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,10]],"date-time":"2025-06-10T19:49:28Z","timestamp":1749584968000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s11042-016-3845-9"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,9,19]]},"references-count":259,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2017,2]]}},"alternative-id":["3845"],"URL":"https:\/\/doi.org\/10.1007\/s11042-016-3845-9","relation":{},"ISSN":["1380-7501","1573-7721"],"issn-type":[{"value":"1380-7501","type":"print"},{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,9,19]]}}}