{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,8]],"date-time":"2026-04-08T04:45:05Z","timestamp":1775623505936,"version":"3.50.1"},"reference-count":32,"publisher":"Springer Science and Business Media LLC","issue":"11","license":[{"start":{"date-parts":[[2021,3,31]],"date-time":"2021-03-31T00:00:00Z","timestamp":1617148800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2021,3,31]],"date-time":"2021-03-31T00:00:00Z","timestamp":1617148800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"published-print":{"date-parts":[[2022,5]]},"DOI":"10.1007\/s11042-021-10821-3","type":"journal-article","created":{"date-parts":[[2021,3,31]],"date-time":"2021-03-31T09:02:37Z","timestamp":1617181357000},"page":"14851-14868","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":50,"title":["Multimedia augmented reality game for learning math"],"prefix":"10.1007","volume":"81","author":[{"given":"Cristina","family":"Rebollo","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7743-2579","authenticated-orcid":false,"given":"Inmaculada","family":"Remolar","sequence":"additional","affiliation":[]},{"given":"Veronica","family":"Rossano","sequence":"additional","affiliation":[]},{"given":"Rosa","family":"Lanzilotti","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2021,3,31]]},"reference":[{"key":"10821_CR1","doi-asserted-by":"crossref","unstructured":"Almenara J, Osuna J, Llorente C, Mart\u00ednez M (2019) Educational uses of augmented reality (ar): experiences in educational science. Sustainability 11(18)","DOI":"10.3390\/su11184990"},{"issue":"4","key":"10821_CR2","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1162\/pres.1997.6.4.355","volume":"6","author":"R-T Azuma","year":"1997","unstructured":"Azuma R-T (1997) A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6(4):355\u2013385","journal-title":"Presence: Teleoperators and Virtual Environments"},{"key":"10821_CR3","first-page":"225","volume":"6","author":"J Cabiria","year":"2012","unstructured":"Cabiria J, Wankel C, Blessinger P (2012) Augmenting engagement: augmented reality in education. Emerald Group Publishing Limited 6:225\u2013251","journal-title":"Emerald Group Publishing Limited"},{"key":"10821_CR4","doi-asserted-by":"crossref","unstructured":"Cahyono B, Firdaus M-B, Budiman E, Wati M (2018) Augmented reality applied to geometry education. In Proc. 2nd East Indonesia Conf. Comput. Inf. Technol. (EIConCIT) pp. 299\u2013303. Indonesia","DOI":"10.1109\/EIConCIT.2018.8878553"},{"key":"10821_CR5","doi-asserted-by":"crossref","unstructured":"Cerqueira JM, Sylla C, Moura JM, Ferreira L (2019) Learning basic mathematical functions with augmented reality. In book: Interactivity, Game Creation, Design, Learn- ing, and Innovation. pp. 508\u2013513","DOI":"10.1007\/978-3-030-06134-0_53"},{"key":"10821_CR6","unstructured":"Cerqueira JM, Moura JM, Martinho J, Sylla C, Ferreira LL (2020) An aug- mented reality mathematics serious game. In Proc. 1st International Computer Programming Education Conference (ICPEC). Portugal"},{"key":"10821_CR7","unstructured":"CoolText Homepage, https:\/\/es.cooltext.com\/. Last accessed 7 Jun 2020"},{"key":"10821_CR8","unstructured":"Ergonomics of human-system interaction - Part 210: Human-centred design for interac- tive systems (ISO 9241-210:2019) (Endorsed by Asociaci\u00f3n Espan\u02dcola de Normalizac\u00edon in November of 2019.)"},{"key":"10821_CR9","first-page":"197","volume":"41","author":"J Fambona","year":"2012","unstructured":"Fambona J, Pascual M-\u00c1, Madeira M-F (2012) Realidad aumentada una evoluci\u2019on de las aplicaciones de los dispositivos m\u2019oviles. Pixel-Bit Revista de Medios y Educaci\u00f3n 41:197\u2013210","journal-title":"Pixel-Bit Revista de Medios y Educaci\u00f3n"},{"key":"10821_CR10","doi-asserted-by":"publisher","first-page":"189","DOI":"10.1111\/jcal.12071","volume":"31","author":"D Furi\u00f3","year":"2014","unstructured":"Furi\u00f3 D, Juan M-C, Segu\u00ed I, Vivo R (2014) Mobile learning vs. traditional classroom lessons: A comparative study. Journal of Computer Assisted Learning 31:189\u2013201","journal-title":"Journal of Computer Assisted Learning"},{"key":"10821_CR11","doi-asserted-by":"crossref","unstructured":"Ib\u00e1\u00f1ez M-B, Portillo A-U, Cabada R-Z, Barr\u00f3n M-L (2020) Impact of aug- mented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. Comput Edu 145","DOI":"10.1016\/j.compedu.2019.103734"},{"key":"10821_CR12","unstructured":"Jones V, Jo J-H (2004) Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology. Beyond the Comfort Zone: Proceedings of the 21st ASCILITE Conference. 468\u2013474"},{"key":"10821_CR13","doi-asserted-by":"crossref","unstructured":"Juan M-C, Furi\u00f3 D, Segu\u00ed I, Aiju N, Cano J (2011) Lessons learnt from an experience with an augmented reality iphone learning game. In Proceedings of the 8th Inter- national Conference on Advances in Computer Entertainment Technology. (52) ACM, Portugal","DOI":"10.1145\/2071423.2071488"},{"key":"10821_CR14","doi-asserted-by":"crossref","unstructured":"Kang S, Shokeen E, Byrne V-L, Norooz L, Bonsignore E, Caro W-P, Froehlich J-E (2020) ARMath: augmenting everyday life with math learning. Proceedings of the 2020 CHI Conference on Human Factors in Computing System, pp. 1\u201315. ACM, Honolulu","DOI":"10.1145\/3313831.3376252"},{"issue":"2","key":"10821_CR15","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1080\/01587910802154970","volume":"29","author":"J-M Keller","year":"2008","unstructured":"Keller J-M (2008) First principles of motivation to learn and e3-learning. Distance Education 29(2):175\u2013185","journal-title":"Distance Education"},{"issue":"2","key":"10821_CR16","doi-asserted-by":"publisher","first-page":"1","DOI":"10.17275\/per.16.06.3.2","volume":"3","author":"J-M Keller","year":"2016","unstructured":"Keller J-M (2016) Motivation, learning, and technology: applying the arcs-v motivation model. Participatory Educational Research (PER) 3(2):1\u201313","journal-title":"Participatory Educational Research (PER)"},{"key":"10821_CR17","doi-asserted-by":"crossref","unstructured":"Liu, T-Y, Tan T.-H., Chu Y-L (2007) 2D barcode and augmented reality supported english learning system. In Proc. 6th IEEE\/ACIS Int. Conf. Comput. Inf. Sci. (ICIS). pp. 5\u201310. IEEE, Melbourne","DOI":"10.1109\/ICIS.2007.1"},{"key":"10821_CR18","unstructured":"Mixamo Homepage, https:\/\/www.mixamo.com\/. Last accessed 26 May 2020"},{"key":"10821_CR19","unstructured":"PikPng Homepage, https:\/\/www.pikpng.com\/. Last accessed 24 May 2020"},{"key":"10821_CR20","unstructured":"Procedural Planets Unitylist, https:\/\/unitylist.com\/p\/lm7\/procedural-planets. Last accessed 14 May 2020"},{"key":"10821_CR21","doi-asserted-by":"crossref","unstructured":"Rossano, V., Roselli, T., Calvano, G. (2017, June). A serious game to promote en- vironmental attitude. In international conference on smart education and smart E- learning (pp. 48-55). Springer, Cham","DOI":"10.1007\/978-3-319-59451-4_5"},{"key":"10821_CR22","doi-asserted-by":"publisher","first-page":"107772","DOI":"10.1109\/ACCESS.2020.3000990","volume":"8","author":"V Rossano","year":"2020","unstructured":"Rossano V, Lanzilotti R, Cazzolla A, Roselli T (2020) Augmented reality to support geometry learning. IEEE Access 8:107772\u2013107780","journal-title":"IEEE Access"},{"key":"10821_CR23","unstructured":"Schell J (2008) The art of game design: a book of lenses. Morgan Kaufmann Publishers Inc."},{"issue":"3","key":"10821_CR24","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1007\/s007790200021","volume":"6","author":"M Sharples","year":"2002","unstructured":"Sharples M, Corlett D, Westmancott O (2002) The design and implementation of a mobile learning resource. Personal and Ubiquitous Computing 6(3):220\u2013234","journal-title":"Personal and Ubiquitous Computing"},{"key":"10821_CR25","unstructured":"Sketchfab Homepage, https:\/\/sketchfab.com\/3d-models. Last accessed 4 Jun 2020"},{"key":"10821_CR26","doi-asserted-by":"crossref","unstructured":"Tan K-T, Lewis E-M, Avis J-N, Withers J-P (2008) Using augmented reality to pro- mote an understanding of materials science to school children. In ACM SIGGRAPH ASIA 2008 educators programme. (2) ACM. Singapore","DOI":"10.1145\/1507713.1507716"},{"key":"10821_CR27","doi-asserted-by":"crossref","unstructured":"Tomaschko M, Hohenwarter M (2019) Augmented reality in mathematics education:The case of GeoGebra AR. In: Augmented reality in educational settings. 1st edition. pp. 325\u2013346, Brill\u2014Sense, The Netherlands","DOI":"10.1163\/9789004408845_014"},{"key":"10821_CR28","unstructured":"Unity Asset Store Homepage, https:\/\/assetstore.unity.com\/. Last accessed 26 May 2020"},{"key":"10821_CR29","unstructured":"Unity Shader Graph Homepage, https:\/\/unity.com\/es\/shader-graph. Last accessed 14 May 2020"},{"key":"10821_CR30","doi-asserted-by":"publisher","first-page":"53","DOI":"10.1016\/j.compedu.2003.12.020","volume":"44","author":"M Virvou","year":"2005","unstructured":"Virvou M, Alepis E (2005) Mobile educational features in authoring tools for personalized tutoring. Computers Education 44:53\u201368","journal-title":"Computers Education"},{"key":"10821_CR31","unstructured":"Vuforia Developer Library, https:\/\/library.vuforia.com\/content\/vuforia-library\/en\/articles\/Training\/ground-plane-guide.Html. Last accessed 23 April 2020"},{"key":"10821_CR32","doi-asserted-by":"crossref","unstructured":"Yusoff, Z, Dahlan, HM (2013). Mobile based learning: an integrated framework to sup-port learning engagement through Augmented Reality environment, International Confer- ence on Research and Innovation in Information Systems (ICRIIS), Kuala Lumpur, pp. 251\u2013256","DOI":"10.1109\/ICRIIS.2013.6716718"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-021-10821-3.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s11042-021-10821-3\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-021-10821-3.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,9]],"date-time":"2025-04-09T08:19:40Z","timestamp":1744186780000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s11042-021-10821-3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,3,31]]},"references-count":32,"journal-issue":{"issue":"11","published-print":{"date-parts":[[2022,5]]}},"alternative-id":["10821"],"URL":"https:\/\/doi.org\/10.1007\/s11042-021-10821-3","relation":{},"ISSN":["1380-7501","1573-7721"],"issn-type":[{"value":"1380-7501","type":"print"},{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021,3,31]]},"assertion":[{"value":"31 July 2020","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"10 February 2021","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"10 March 2021","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"31 March 2021","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}