{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,1]],"date-time":"2026-07-01T03:11:34Z","timestamp":1782875494319,"version":"3.54.5"},"reference-count":126,"publisher":"Springer Science and Business Media LLC","issue":"6","license":[{"start":{"date-parts":[[2023,7,14]],"date-time":"2023-07-14T00:00:00Z","timestamp":1689292800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2023,7,14]],"date-time":"2023-07-14T00:00:00Z","timestamp":1689292800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/501100021718","name":"University of West Attica","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100021718","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"abstract":"<jats:title>Abstract<\/jats:title><jats:p>During the last decade, there has been a substantial increase of interest in studies related to Virtual Reality (VR) as a learning tool. This paper presents a systematic literature review of personalization strategies utilized in immersive VR for educational objectives in the classroom. For the purposes of this review, 69 studies between 2012 and 2022 were analyzed in terms of their benefits, limitations and development features. The novelty of the study mainly arises from the in-depth analysis and reporting of personalization strategies as well as gamification techniques used in VR applications. The significance of this research lies in the observation that earlier studies\u2019 applications did not sufficiently incorporate adaptive learning content, indicating the necessity for more research in this field and revealing a research gap. In conclusion, as it encourages future research of this field, this study may be a beneficial reference for those interested in researching the implementation of Virtual Reality in education, including academics, students, and professionals.<\/jats:p>","DOI":"10.1007\/s11042-023-15986-7","type":"journal-article","created":{"date-parts":[[2023,7,14]],"date-time":"2023-07-14T09:01:31Z","timestamp":1689325291000},"page":"18185-18233","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":162,"title":["How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade"],"prefix":"10.1007","volume":"83","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0996-8849","authenticated-orcid":false,"given":"Andreas","family":"Marougkas","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Christos","family":"Troussas","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Akrivi","family":"Krouska","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Cleo","family":"Sgouropoulou","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2023,7,14]]},"reference":[{"key":"15986_CR1","doi-asserted-by":"publisher","unstructured":"Abuhammad A, Falah J, Alfalah SFM, Abu-Tarboush M, Tarawneh RT, Drikakis D, Charissis V (2021) MedChemVR: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction 5(3):10. https:\/\/doi.org\/10.3390\/mti5030010","DOI":"10.3390\/mti5030010"},{"issue":"1","key":"15986_CR2","doi-asserted-by":"publisher","first-page":"373","DOI":"10.25046\/aj050148","volume":"5","author":"A Adnan","year":"2020","unstructured":"Adnan A, Ya Shak M, Abd Karim R, Mohd Tahir MH, Mohamad Shah D (2020) 360-degree videos, VR experiences and the application of education 4.0 technologies in Malaysia for exposure and immersion. Adv Sci Technol Eng Syst J 5(1):373\u2013381. https:\/\/doi.org\/10.25046\/aj050148","journal-title":"Adv Sci Technol Eng Syst J"},{"issue":"15","key":"15986_CR3","doi-asserted-by":"publisher","first-page":"121","DOI":"10.3991\/ijet.v14i15.10576","volume":"14","author":"E Akman","year":"2019","unstructured":"Akman E, \u00c7ak\u0131r R (2019) Pupils\u2019 opinions on an educational virtual reality game in terms of flow experience. Int J Emerg Technol Learn (iJET) 14(15):121\u2013137. https:\/\/doi.org\/10.3991\/ijet.v14i15.10576","journal-title":"Int J Emerg Technol Learn (iJET)"},{"issue":"4","key":"15986_CR4","doi-asserted-by":"publisher","first-page":"72","DOI":"10.25046\/aj030409","volume":"3","author":"S Al Kork","year":"2018","unstructured":"Al Kork S, Beyrouthy T (2018) Interactive virtual reality educational application. Adv Sci, Technol Eng Syst J 3(4):72\u201382. https:\/\/doi.org\/10.25046\/aj030409","journal-title":"Adv Sci, Technol Eng Syst J"},{"key":"15986_CR5","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-39907-2_25","volume-title":"Virtual, Augmented and Mixed Reality. VAMR 2016","author":"A Amin","year":"2016","unstructured":"Amin A, Gromala D, Tong X, Shaw C (2016) Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. In: Lackey S, Shumaker R (eds) Virtual, Augmented and Mixed Reality. VAMR 2016, Lecture Notes in Computer Science, vol 9740. Springer, Cham. https:\/\/doi.org\/10.1007\/978-3-319-39907-2_25"},{"key":"15986_CR6","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1569\/2\/022071","volume":"1569","author":"D Anamisa","year":"2020","unstructured":"Anamisa D, Yusuf M, Mufarroha F, Rohmah N (2020) Design of virtual reality application for Taharah using 3D Blender. J Phys Conf Ser 1569:022071. https:\/\/doi.org\/10.1088\/1742-6596\/1569\/2\/022071","journal-title":"J Phys Conf Ser"},{"key":"15986_CR7","doi-asserted-by":"publisher","first-page":"134","DOI":"10.1016\/j.procir.2016.11.024","volume":"57","author":"S Antoniou","year":"2016","unstructured":"Antoniou S, Rentzos L, Mavrikios D, Georgoulias K, Mourtzis D, Chryssolouris G (2016) A virtual reality application to attract young talents to manufacturing. Procedia CIRP 57:134\u2013139. https:\/\/doi.org\/10.1016\/j.procir.2016.11.024","journal-title":"Procedia CIRP"},{"key":"15986_CR8","doi-asserted-by":"publisher","unstructured":"Asish SM, Kulshreshth AK, Borst CW (2022). Detecting distracted students in educational VR environments using machine learning on eye gaze data. Comput. Graph. 109, C (Dec 2022), 75\u201387. https:\/\/doi.org\/10.1016\/j.cag.2022.10.007","DOI":"10.1016\/j.cag.2022.10.007"},{"key":"15986_CR9","doi-asserted-by":"publisher","first-page":"51","DOI":"10.1186\/s41239-020-00228-9","volume":"17","author":"TT Back","year":"2020","unstructured":"Back TT, Tinga AM, Nguyen P et al (2020) Benefits of immersive collaborative learning in CAVE-based virtual reality. Int J Educ Technol High Educ 17:51. https:\/\/doi.org\/10.1186\/s41239-020-00228-9","journal-title":"Int J Educ Technol High Educ"},{"key":"15986_CR10","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1397\/1\/012040","volume":"1397","author":"I Bakar","year":"2019","unstructured":"Bakar I, Sugiyarto K, Ikhsan J (2019) Effects of use 3D visualization virtual reality to increase scientific attitudes and cognitive learning achievement. J Phys Conf Ser 1397:012040. https:\/\/doi.org\/10.1088\/1742-6596\/1397\/1\/012040","journal-title":"J Phys Conf Ser"},{"key":"15986_CR11","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1016\/j.chb.2016.06.026","volume":"65","author":"T Barrett","year":"2016","unstructured":"Barrett T, Hegarty M (2016) Effects of interface and spatial ability on manipulation of virtual models in a STEM domain. Comput Hum Behav 65:220\u2013231. https:\/\/doi.org\/10.1016\/j.chb.2016.06.026","journal-title":"Comput Hum Behav"},{"issue":"23","key":"15986_CR12","doi-asserted-by":"publisher","first-page":"13066","DOI":"10.3390\/su132313066","volume":"13","author":"SJ Bazargani","year":"2021","unstructured":"Bazargani SJ, Sadeghi-Niaraki A, Choi S-M (2021) Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study. Sustainability. 13(23):13066. https:\/\/doi.org\/10.3390\/su132313066","journal-title":"Sustainability."},{"key":"15986_CR13","doi-asserted-by":"publisher","first-page":"395","DOI":"10.5220\/0006328003950401","volume":"1","author":"D Becerra","year":"2017","unstructured":"Becerra D, Herrera Quispe J, Aceituno R, Vargas G, Zamora F, Mango J, Anccasi Figueroa G, Vizcarra A, Chana J (2017) Evaluation of a gamified 3D virtual reality system to enhance the understanding of movement in physics. CSEDU 1:395\u2013401. https:\/\/doi.org\/10.5220\/0006328003950401","journal-title":"CSEDU"},{"issue":"7","key":"15986_CR14","doi-asserted-by":"publisher","first-page":"4","DOI":"10.3991\/ijim.v14i07.12181","volume":"14","author":"J Bendeck Soto","year":"2020","unstructured":"Bendeck Soto J, Toro Ocampo D, Colon L, Oropesa A (2020) Perceptions of ImmerseMe virtual reality platform to improve English communicative skills in higher education. Int J Interact Mob Technol (iJIM) 14(7):4\u201319. https:\/\/doi.org\/10.3991\/ijim.v14i07.12181","journal-title":"Int J Interact Mob Technol (iJIM)"},{"issue":"11","key":"15986_CR15","doi-asserted-by":"publisher","first-page":"2488","DOI":"10.1021\/acs.jchemed.9b00181","volume":"96","author":"S Bennie","year":"2019","unstructured":"Bennie S, Ranaghan K, Deeks H, Goldsmith H, O'Connor M, Mulholland A, Glowacki D (2019) Teaching enzyme catalysis using interactive molecular dynamics in virtual reality. J Chem Educ 96(11):2488\u20132496. https:\/\/doi.org\/10.1021\/acs.jchemed.9b00181","journal-title":"J Chem Educ"},{"issue":"3","key":"15986_CR16","doi-asserted-by":"publisher","first-page":"226","DOI":"10.5115\/acb.18.213","volume":"52","author":"B Bisht","year":"2019","unstructured":"Bisht B, Hope A, Paul M (2019) From papyrus leaves to bioprinting and virtual reality: history and innovation in anatomy. Anat Cell Bio 52(3):226. https:\/\/doi.org\/10.5115\/acb.18.213","journal-title":"Anat Cell Bio"},{"key":"15986_CR17","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1111\/jcal.12484","volume":"37","author":"J Boetje","year":"2020","unstructured":"Boetje J, Van Ginkel S (2020) The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trial. J Comput Assist Learn 37:253\u2013264. https:\/\/doi.org\/10.1111\/jcal.12484","journal-title":"J Comput Assist Learn"},{"key":"15986_CR18","doi-asserted-by":"publisher","unstructured":"Bolkas D, Chiampi J, Chapman J, Fioti J, Pavill IV VF (2020) Creating immersive and interactive surveying laboratories in virtual reality: A differential leveling example. ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences V-5-2020 9\u201315. https:\/\/doi.org\/10.5194\/isprs-annals-V-5-2020-9-2020","DOI":"10.5194\/isprs-annals-V-5-2020-9-2020"},{"key":"15986_CR19","doi-asserted-by":"publisher","unstructured":"Bowman D, McMahan R (2007) Virtual Reality: How Much Immersion Is Enough? Computer. 40(7):36\u201343. http:\/\/doi.org\/https:\/\/doi.org\/10.1109\/MC.2007.257.","DOI":"10.1109\/MC.2007.257"},{"key":"15986_CR20","doi-asserted-by":"crossref","unstructured":"Brown JR, Kuznetcova I Anderse EK, Abbott NH, Grzybowski DM, Porter CD (2019) Implementing classroom-scale virtual reality into a freshman engineering visuospatial skills course. FYEE Conference, Penn State University, Pennsylvania.\u00a0https:\/\/peer.asee.org\/33701. Accessed 5 Jan 2023","DOI":"10.18260\/1-2--33701"},{"issue":"6","key":"15986_CR21","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2020.104005","volume":"159","author":"J Calvert","year":"2020","unstructured":"Calvert J, Abadia R (2020) Impact of immersing university and high school students in educational linear narratives using virtual reality technology. Comput Educ 159(6):104005. https:\/\/doi.org\/10.1016\/j.compedu.2020.104005","journal-title":"Comput Educ"},{"issue":"5","key":"15986_CR22","doi-asserted-by":"publisher","first-page":"10.14742\/ajet.8","DOI":"10.14742\/ajet.818","volume":"28","author":"CC Chang","year":"2012","unstructured":"Chang CC, Yan CF, Tseng JS (2012) Perceived convenience in an extended technology acceptance model: Mobile technology and English learning for college students. Australas J Educ Technol 28(5):10.14742\/ajet.818","journal-title":"Australas J Educ Technol"},{"issue":"3","key":"15986_CR23","doi-asserted-by":"publisher","first-page":"226","DOI":"10.1080\/10494820.2018.1548490","volume":"52","author":"SC Chang","year":"2018","unstructured":"Chang SC, Hsu T, Chen YN, Morris J (2018) The effects of spherical video-based virtual reality implementation on students\u2019 natural science learning effectiveness. Interact Learn Environ 52(3):226. https:\/\/doi.org\/10.1080\/10494820.2018.1548490","journal-title":"Interact Learn Environ"},{"key":"15986_CR24","doi-asserted-by":"publisher","first-page":"5501","DOI":"10.1007\/s11042-019-08348-9","volume":"79","author":"D Checa","year":"2020","unstructured":"Checa D, Bustillo A (2020) A review of immersive virtual reality serious games to enhance learning and training. Multimed Tools Appl 79:5501\u20135527. https:\/\/doi.org\/10.1007\/s11042-019-08348-9","journal-title":"Multimed Tools Appl"},{"issue":"7","key":"15986_CR25","doi-asserted-by":"publisher","first-page":"172","DOI":"10.3390\/educsci10070172","volume":"10","author":"PH Chen","year":"2020","unstructured":"Chen PH (2020) The design of applying gamification in an immersive virtual reality virtual laboratory for powder-bed binder jetting 3DP training. Educ Sci 10(7):172. https:\/\/doi.org\/10.3390\/educsci10070172","journal-title":"Educ Sci"},{"issue":"3","key":"15986_CR26","doi-asserted-by":"publisher","first-page":"237","DOI":"10.1016\/j.compedu.2004.01.006","volume":"44","author":"CM Chen","year":"2005","unstructured":"Chen CM, Lee HM, Chen YH (2005) Personalized e-learning system using item response theory. Comput Educ 44(3):237\u2013255. https:\/\/doi.org\/10.1016\/j.compedu.2004.01.006","journal-title":"Comput Educ"},{"issue":"52","key":"15986_CR27","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1016\/j.compedu.2019.103600","volume":"140","author":"KH Cheng","year":"2019","unstructured":"Cheng KH, Tsai CC (2019) A case study of immersive virtual field trips in an elementary classroom: Students\u2019 learning experience and teacher-student interaction behaviors. Comput Educ 140(52):179\u2013195. https:\/\/doi.org\/10.1016\/j.compedu.2019.103600","journal-title":"Comput Educ"},{"issue":"6","key":"15986_CR28","doi-asserted-by":"publisher","first-page":"64","DOI":"10.1145\/129888.129892","volume":"35","author":"C Cruz-Neira","year":"1992","unstructured":"Cruz-Neira C, Sandin DJ, DeFanti TA, Kenyon RV, Hart JC (1992) The CAVE: audio visual experience automatic virtual environment. Commun ACM 35(6):64\u201372. https:\/\/doi.org\/10.1145\/129888.129892","journal-title":"Commun ACM"},{"key":"15986_CR29","doi-asserted-by":"publisher","first-page":"2006","DOI":"10.1111\/bjet.13030","volume":"51","author":"AF Di Natale","year":"2020","unstructured":"Di Natale AF, Repetto C, Riva G, Villani D (2020) Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research. Br J Educ Technol 51:2006\u20132033. https:\/\/doi.org\/10.1111\/bjet.13030","journal-title":"Br J Educ Technol"},{"key":"15986_CR30","doi-asserted-by":"publisher","unstructured":"Dorado JL, Figueroa P, Chardonnet J, et al (2017) Comparing VR environments for seat selection in an opera theater. In: 2017 IEEE symposium on 3D user interfaces (3DUI), pp. 221\u2013222 https:\/\/doi.org\/10.1109\/3DUI.2017.7893351","DOI":"10.1109\/3DUI.2017.7893351"},{"key":"15986_CR31","doi-asserted-by":"publisher","unstructured":"Dorneich M, Passinger B, Hamblin C, Keinrath C, Va\u0161ek J, Whitlow S, Beekhuyzen M (2017) Evaluation of the display of cognitive state feedback to drive adaptive task sharing. Front Neurosci 1. https:\/\/doi.org\/10.3389\/fnins.2017.00144","DOI":"10.3389\/fnins.2017.00144"},{"key":"15986_CR32","doi-asserted-by":"publisher","first-page":"415","DOI":"10.1007\/s10055-021-00577-4","volume":"26","author":"Y Gao","year":"2022","unstructured":"Gao Y, Chang C, Yu X, Pang P, Xiong N, Huang C (2022) A VR-based volumetric medical image segmentation and visualization system with natural human interaction. Virtual Reality 26:415\u2013424. https:\/\/doi.org\/10.1007\/s10055-021-00577-4","journal-title":"Virtual Reality"},{"issue":"1","key":"15986_CR33","doi-asserted-by":"publisher","first-page":"16","DOI":"10.1002\/bmb.21188","volume":"47","author":"MJ Garc\u00eda-Bonete","year":"2018","unstructured":"Garc\u00eda-Bonete MJ, Jensen M, Katona G (2018) A practical guide to developing virtual and augmented reality exercises for teaching structural biology. Biochem Mol Biol Educ 47(1):16\u201324. https:\/\/doi.org\/10.1002\/bmb.21188","journal-title":"Biochem Mol Biol Educ"},{"key":"15986_CR34","doi-asserted-by":"publisher","first-page":"S239","DOI":"10.1093\/geroni\/igz038.893","volume":"3","author":"S Gilbert","year":"2019","unstructured":"Gilbert S (2019) Personalized and adaptive VR\/AR for older adults: eight critical needs. Innov Aging 3:S239\u2013S239. https:\/\/doi.org\/10.1093\/geroni\/igz038.893","journal-title":"Innov Aging"},{"key":"15986_CR35","doi-asserted-by":"publisher","unstructured":"Gong X, Liu Y, Jiao Y, Wang B, Zhou J, Yu H (2015) A novel earthquake education system based on virtual reality. IEICE Trans Inf Syst E98.D 12:2242\u20132249. https:\/\/doi.org\/10.1587\/transinf.2015EDP7165","DOI":"10.1587\/transinf.2015EDP7165"},{"issue":"3","key":"15986_CR36","doi-asserted-by":"publisher","first-page":"1312","DOI":"10.3390\/app12031312","volume":"12","author":"T Guzsvinecz","year":"2022","unstructured":"Guzsvinecz T, Orb\u00e1n-Mih\u00e1lyk\u00f3 \u00c9, Sik-L\u00e1nyi C, Perge E (2022) The effects of display parameters and devices on spatial ability test times. Appl Sci 12(3):1312. https:\/\/doi.org\/10.3390\/app12031312","journal-title":"Appl Sci"},{"key":"15986_CR37","doi-asserted-by":"publisher","first-page":"343","DOI":"10.1007\/s10055-021-00568-5","volume":"26","author":"C Hadjipanayi","year":"2022","unstructured":"Hadjipanayi C, Michael-Grigoriou D (2022) Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention. Virtual Reality 26:343\u2013359. https:\/\/doi.org\/10.1007\/s10055-021-00568-5","journal-title":"Virtual Reality"},{"key":"15986_CR38","doi-asserted-by":"publisher","first-page":"251","DOI":"10.1016\/j.procs.2013.11.031","volume":"25","author":"P H\u00e4fner","year":"2013","unstructured":"H\u00e4fner P, H\u00e4fner V, Ovtcharova J (2013) Teaching methodology for virtual reality practical course in engineering education. Procedia Comput Sci 25:251\u2013260. https:\/\/doi.org\/10.1016\/j.procs.2013.11.031","journal-title":"Procedia Comput Sci"},{"issue":"1","key":"15986_CR39","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s40692-020-00169-2","volume":"8","author":"D Hamilton","year":"2021","unstructured":"Hamilton D, McKechnie J, Edgerton E, Wilson C (2021) Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. J Comput Educ 8(1):1\u201332. https:\/\/doi.org\/10.1007\/s40692-020-00169-2","journal-title":"J Comput Educ"},{"key":"15986_CR40","doi-asserted-by":"publisher","DOI":"10.1136\/bmjopen-2020-046986","volume":"11","author":"J Haowen","year":"2021","unstructured":"Haowen J, Vimalesvaran S, Myint Kyaw B, Tudor Car L (2021) Virt Real Med Stud\u2019 Educ: Scop Rev Prot BMJ Open 11:e046986. https:\/\/doi.org\/10.1136\/bmjopen-2020-046986","journal-title":"Virt Real Med Stud\u2019 Educ: Scop Rev Prot BMJ Open"},{"key":"15986_CR41","doi-asserted-by":"publisher","first-page":"138160","DOI":"10.1109\/ACCESS.2021.3118105","volume":"9","author":"M Hoover","year":"2021","unstructured":"Hoover M, Winer E (2021) Designing adaptive extended reality training systems based on expert instructor behaviors. IEEE Access 9:138160\u2013138173. https:\/\/doi.org\/10.1109\/ACCESS.2021.3118105","journal-title":"IEEE Access"},{"key":"15986_CR42","doi-asserted-by":"publisher","unstructured":"Huang WH, Huang WY, Tschopp\u00a0J (2010) Sustaining iterative game playing processes in DGBL: the relationship between motivational processing and outcome processing. Comput Educ 55(2):789\u2013797. https:\/\/doi.org\/10.1016\/j.compedu.2010.03.011","DOI":"10.1016\/j.compedu.2010.03.011"},{"key":"15986_CR43","doi-asserted-by":"publisher","unstructured":"Huang Y, Richter E, Kleickmann T, Richter D. (2021). Virtual Reality in Teacher Education From 2010 to 2020: A Review of Program Implementation, Intended Outcomes, and Effectiveness Measures EdArXiv https:\/\/doi.org\/10.35542\/osf.io\/ye6uw","DOI":"10.35542\/osf.io\/ye6uw"},{"issue":"08","key":"15986_CR44","doi-asserted-by":"publisher","first-page":"183","DOI":"10.3991\/ijim.v14i08.13069","volume":"14","author":"J Ikhsan","year":"2020","unstructured":"Ikhsan J, Sugiyarto K, Astuti T (2020) Fostering student\u2019s critical thinking through a virtual reality laboratory. Int J Interact Mob Technol (iJIM) 14(08):183\u2013195. https:\/\/doi.org\/10.3991\/ijim.v14i08.13069","journal-title":"Int J Interact Mob Technol (iJIM)"},{"key":"15986_CR45","doi-asserted-by":"publisher","first-page":"102","DOI":"10.1016\/j.compedu.2019.04.010","volume":"139","author":"E Innocenti","year":"2019","unstructured":"Innocenti E, Geronazzo M, Vescovi D, Nordahl R, Serafin S, Ludovico L, Avanzini F (2019) Mobile virtual reality for musical genre learning in primary education. Comput Educ 139:102\u2013117. https:\/\/doi.org\/10.1016\/j.compedu.2019.04.010","journal-title":"Comput Educ"},{"key":"15986_CR46","doi-asserted-by":"publisher","unstructured":"Jerald, J. (2018). The VR Book: Human-Centered Design for Virtual Reality. ACM Books https:\/\/doi.org\/10.1145\/3170427","DOI":"10.1145\/3170427"},{"issue":"3","key":"15986_CR47","doi-asserted-by":"publisher","first-page":"180","DOI":"10.3390\/ijgi11030180","volume":"11","author":"K Jochecov\u00e1","year":"2022","unstructured":"Jochecov\u00e1 K, \u010cern\u00fd M, Stacho\u0148 Z, \u0160vedov\u00e1 H, K\u00e1\u010dov\u00e1 N, Chmel\u00edk J, Br\u016f\u017ea V, Kvarda O, Ugwitz P, \u0160a\u0161inkov\u00e1 A, Fo\u0159tov\u00e1 NC, \u0160a\u0161inka \u010c (2022) Geography education in a collaborative virtual environment: a qualitative study on geography teachers. ISPRS Int J Geo Inf 11(3):180. https:\/\/doi.org\/10.3390\/ijgi11030180","journal-title":"ISPRS Int J Geo Inf"},{"key":"15986_CR48","doi-asserted-by":"publisher","unstructured":"Johnson-Glenberg M, Ly V, Su M, Zavala R, Bartolomeo H, Kalina E (2020) Embodied agentic STEM education: Effects of 3D VR compared to 2D PC. Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020, pp 24-30. https:\/\/doi.org\/10.23919\/iLRN47897.2020.9155155","DOI":"10.23919\/iLRN47897.2020.9155155"},{"issue":"2","key":"15986_CR49","doi-asserted-by":"publisher","first-page":"105","DOI":"10.1111\/tra.12538","volume":"19","author":"APR Johnston","year":"2018","unstructured":"Johnston APR, Rae J, Ariotti N, Bailey B, Lilja A, Webb R, Ferguson C, Maher S, Davis TP, Webb RI, McGhee J, Parton RG (2018) Journey to the centre of the cell: Virtual reality immersion into scientific data. Traffic 19(2):105\u2013110. https:\/\/doi.org\/10.1111\/tra.12538","journal-title":"Traffic"},{"issue":"1","key":"15986_CR50","doi-asserted-by":"publisher","first-page":"936","DOI":"10.1515\/phys-2017-0114","volume":"15","author":"D Kami\u0144ska","year":"2017","unstructured":"Kami\u0144ska D, Sapi\u0144ski T, Aitken N, Rocca A, Bara\u0144ska M, Wietsma R (2017) Virtual reality as a new trend in mechanical and electrical engineering education. Open Phys 15(1):936\u2013941. https:\/\/doi.org\/10.1515\/phys-2017-0114","journal-title":"Open Phys"},{"issue":"3","key":"15986_CR51","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1207\/s15327108ijap0303_3","volume":"3","author":"R Kennedy","year":"1993","unstructured":"Kennedy R, Lane N (1993) Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. Int J Aviat Psychol 3(3):203\u2013220. https:\/\/doi.org\/10.1207\/s15327108ijap0303_3","journal-title":"Int J Aviat Psychol"},{"key":"15986_CR52","doi-asserted-by":"crossref","unstructured":"Kim K, Rosenthal MZ, Zielinski D, Bradi R (2012) Comparison of desktop, head mounted display and six wall fully immersive systems using a stressful task. Virtual Reality conference. IEEE(VR),pp. 143\u2013144.","DOI":"10.1109\/VR.2012.6180922"},{"key":"15986_CR53","first-page":"33","volume-title":"Procedures for performing systematic reviews","author":"B Kitchenham","year":"2004","unstructured":"Kitchenham B (2004) Procedures for performing systematic reviews. UK, Keele Univ, Keele, p 33"},{"key":"15986_CR54","doi-asserted-by":"publisher","first-page":"7916","DOI":"10.3390\/su13147916","volume":"13","author":"M Krajcovic","year":"2021","unstructured":"Krajcovic M, Gabajov\u00e1 G, Matys M, Grzn\u00e1r P, Dulina L, Koh\u00e1r R (2021) 3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention. Sustainability 13:7916. https:\/\/doi.org\/10.3390\/su13147916","journal-title":"Sustainability"},{"key":"15986_CR55","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-60735-7_11","volume-title":"Brain Function Assessment in Learning. BFAL 2020","author":"A Krouska","year":"2020","unstructured":"Krouska A, Troussas C, Sgouropoulou C (2020) A Personalized Brain-Based Quiz Game for Improving Students\u2019 Cognitive Functions. In: Frasson C, Bamidis P, Vlamos P (eds) Brain Function Assessment in Learning. BFAL 2020, Lecture Notes in Computer Science, vol 12462. Springer, Cham. https:\/\/doi.org\/10.1007\/978-3-030-60735-7_11"},{"issue":"11","key":"15986_CR56","doi-asserted-by":"publisher","first-page":"140","DOI":"10.3390\/computers10110140","volume":"10","author":"A Krouska","year":"2021","unstructured":"Krouska A, Troussas C, Sgouropoulou C (2021) A cognitive diagnostic module based on the repair theory for a personalized user experience in e-learning software. Computers 10(11):140. https:\/\/doi.org\/10.3390\/computers10110140","journal-title":"Computers"},{"key":"15986_CR57","volume-title":"Dawn of the new everything: A journey through virtual reality","author":"J Lanier","year":"2017","unstructured":"Lanier J (2017) Dawn of the new everything: A journey through virtual reality. Bodley Head, London, UK"},{"issue":"22","key":"15986_CR58","doi-asserted-by":"publisher","first-page":"15359","DOI":"10.3390\/su142215359","volume":"14","author":"Y Li","year":"2022","unstructured":"Li Y, Ying S, Chen Q, Guan J (2022) An experiential learning-based virtual reality approach to foster students\u2019 vocabulary acquisition and learning engagement in english for geography. Sustainability. 14(22):15359. https:\/\/doi.org\/10.3390\/su142215359","journal-title":"Sustainability."},{"key":"15986_CR59","doi-asserted-by":"publisher","unstructured":"Liu Y, Lin Y, Shi R, Luo Y, Liang HN (2021) RelicVR: a virtual reality game for active exploration of archaeological relics. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. pp 326\u2013332. https:\/\/doi.org\/10.48550\/arXiv.2109.14185","DOI":"10.48550\/arXiv.2109.14185"},{"issue":"2","key":"15986_CR60","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1108\/SJME-01-2020-0013","volume":"25","author":"SMC Loureiro","year":"2021","unstructured":"Loureiro SMC, Bilro RG, Angelino FJA (2021) Virtual reality and gamification in marketing higher education: a review and research agenda. Spanish J Market - ESIC 25(2):179\u2013216. https:\/\/doi.org\/10.1108\/SJME-01-2020-0013","journal-title":"Spanish J Market - ESIC"},{"key":"15986_CR61","doi-asserted-by":"publisher","first-page":"887","DOI":"10.1111\/jcal.12538","volume":"37","author":"H Luo","year":"2021","unstructured":"Luo H, Li G, Feng Q, Yang Y, Zuo M (2021) Virtual reality in K-12 and higher education: A systematic review of the literature from 2000 to 2019. J Comput Assist Learn 37:887\u2013901. https:\/\/doi.org\/10.1111\/jcal.12538","journal-title":"J Comput Assist Learn"},{"issue":"3","key":"15986_CR62","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0229788","volume":"15","author":"J Madden","year":"2020","unstructured":"Madden J, Pandita S, Schuldt J, Kim B, Won A, Holmes N (2020) Ready student one: Exploring the predictors of student learning in virtual reality. PLoS One 15(3):e0229788. https:\/\/doi.org\/10.1371\/journal.pone.0229788","journal-title":"PLoS One"},{"key":"15986_CR63","doi-asserted-by":"publisher","first-page":"197597","DOI":"10.1109\/ACCESS.2020.3034284","volume":"8","author":"Y Maher","year":"2020","unstructured":"Maher Y, Moussa SM, Khalifa ME (2020) ME Learners on Focus: Visualizing Analytics Through an Integrated Model for Learning Analytics in Adaptive Gamified E-Learning. IEEE Access 8:197597\u2013197616. https:\/\/doi.org\/10.1109\/ACCESS.2020.3034284","journal-title":"IEEE Access"},{"key":"15986_CR64","doi-asserted-by":"publisher","first-page":"1771","DOI":"10.1007\/s10648-022-09675-4","volume":"34","author":"G Makransky","year":"2022","unstructured":"Makransky G, Mayer R (2022) Benefits of taking a virtual field trip in immersive virtual reality: evidence for the immersion principle in multimedia learning. Educ Psychol Rev 34:1771\u20131798. https:\/\/doi.org\/10.1007\/s10648-022-09675-4","journal-title":"Educ Psychol Rev"},{"issue":"4","key":"15986_CR65","doi-asserted-by":"publisher","first-page":"2247","DOI":"10.3390\/su13042247","volume":"13","author":"A Manzano-Le\u00f3n","year":"2021","unstructured":"Manzano-Le\u00f3n A, Camacho-Lazarraga P, Guerrero MA, Guerrero-Puerta L, Aguilar-Parra JM, Trigueros R, Alias A (2021) Between level up and game over: a systematic literature review of gamification in education. Sustainability. 13(4):2247. https:\/\/doi.org\/10.3390\/su13042247","journal-title":"Sustainability."},{"key":"15986_CR66","doi-asserted-by":"publisher","unstructured":"Mao RQ, Lan L, Kay J, Lohre R, Ayeni OR, Goel DP, Sa D. (2021) Immersive Virtual Reality for Surgical Training: A Systematic Review. J Surg Res 2021 268:40\u201358. https:\/\/doi.org\/10.1016\/j.jss.2021.06.045","DOI":"10.1016\/j.jss.2021.06.045"},{"key":"15986_CR67","doi-asserted-by":"publisher","first-page":"238","DOI":"10.1002\/ca.23292","volume":"32","author":"H Maresky","year":"2018","unstructured":"Maresky H, Oikonomou A, Ali I, Ditkofsky N, Pakkal N, Ballyk B (2018) Virtual Reality and cardiac anatomy: Exploring immersive three-dimensional cardiac imaging, a pilot study in undergraduate medical anatomy education. Clin Anat 32:238\u2013243. https:\/\/doi.org\/10.1002\/ca.23292","journal-title":"Clin Anat"},{"key":"15986_CR68","doi-asserted-by":"publisher","unstructured":"Mariscal G, Jim\u00e9nez-Garc\u00eda E, Vivas MD, Redondo S, Moreno-P\u00e9rez S (2020) Virtual Reality Simulation-Based Learning. Education in the Knowledge Society (EKS), 21, 15. https:\/\/doi.org\/10.14201\/eks.20809","DOI":"10.14201\/eks.20809"},{"key":"15986_CR69","doi-asserted-by":"publisher","unstructured":"Marougkas A, Troussas C, Krouska A, Sgouropoulou C (2021) A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education. 1st International Conference on Novelties in Intelligent Digital Systems (338):95-104. https:\/\/doi.org\/10.3233\/FAIA210080","DOI":"10.3233\/FAIA210080"},{"key":"15986_CR70","doi-asserted-by":"publisher","unstructured":"Martin N, Mathieu N, Pallamin N, Ragot M, Diverrez JM (2020) Virtual reality sickness detection: an approach based on physiological signals and machine learning 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil 387-399. https:\/\/doi.org\/10.1109\/ISMAR50242.2020.00065","DOI":"10.1109\/ISMAR50242.2020.00065"},{"issue":"19","key":"15986_CR71","doi-asserted-by":"publisher","first-page":"9015","DOI":"10.3390\/app11199015","volume":"11","author":"J Mayor","year":"2021","unstructured":"Mayor J, L\u00f3pez-Fern\u00e1ndez D (2021) Scrum VR: virtual reality serious video game to learn scrum. Appl Sci 11(19):9015. https:\/\/doi.org\/10.3390\/app11199015","journal-title":"Appl Sci"},{"key":"15986_CR72","doi-asserted-by":"publisher","unstructured":"Mckimm J, Swanwick T (2009). Assessing learning needs. British journal of hospital medicine (London, England: 2005) (70):348-51 https:\/\/doi.org\/10.12968\/hmed.2009.70.6.348","DOI":"10.12968\/hmed.2009.70.6.348"},{"key":"15986_CR73","doi-asserted-by":"publisher","unstructured":"Meacham S, Pech V, Nauck D (2020) AdaptiveVLE: An Integrated Framework for Personalized Online Education Using MPS JetBrains Domain-Specific Modeling Environment. In: IEEE Access, (8):184621-184632 https:\/\/doi.org\/10.1109\/ACCESS.2020.3029888","DOI":"10.1109\/ACCESS.2020.3029888"},{"issue":"2","key":"15986_CR74","doi-asserted-by":"publisher","first-page":"1280","DOI":"10.30534\/ijatcse\/2020\/58922020","volume":"9","author":"Z Megat","year":"2020","unstructured":"Megat Z, Megat AZ, Abuhassna H (2020) Virtual reality acceptance in classrooms: A case study in teaching science. Int J Adv Trends Comput Sci Eng 9(2):1280\u20131294. https:\/\/doi.org\/10.30534\/ijatcse\/2020\/58922020","journal-title":"Int J Adv Trends Comput Sci Eng"},{"key":"15986_CR75","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103603","volume":"140","author":"O Meyer","year":"2019","unstructured":"Meyer O, Omdahl MK, Makransky G (2019) Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Comput Educ 140:103603. https:\/\/doi.org\/10.1016\/j.compedu.2019.103603","journal-title":"Comput Educ"},{"key":"15986_CR76","doi-asserted-by":"publisher","unstructured":"Miller J, Baiotto H, MacAllister A, Hoover M, Evans G, Schlueter J, Kalivarapu V, Winer E (2017) Comparison of a virtual game-day experience on varying devices. Electron Imag 30-37. https:\/\/doi.org\/10.2352\/ISSN.2470-1173.2017.16.CVAS-346","DOI":"10.2352\/ISSN.2470-1173.2017.16.CVAS-346"},{"issue":"7","key":"15986_CR77","doi-asserted-by":"publisher","first-page":"e1000097","DOI":"10.1371\/journal.pmed.1000097","volume":"6","author":"D Moher","year":"2009","unstructured":"Moher D, Liberati A, Tetzlaff J, Altman DG, PRISMA Group (2009) Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. PLoS Med. Jul 21 6(7):e1000097. https:\/\/doi.org\/10.1371\/journal.pmed.1000097","journal-title":"PLoS Med"},{"key":"15986_CR78","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1440\/1\/012103","volume":"1440","author":"F Monita","year":"2020","unstructured":"Monita F, Ikhsan J (2020) Development Virtual Reality IPA (VR-IPA) learning media for science learning. J Phys Conf Ser 1440:012103. https:\/\/doi.org\/10.1088\/1742-6596\/1440\/1\/012103","journal-title":"J Phys Conf Ser"},{"key":"15986_CR79","doi-asserted-by":"publisher","first-page":"211","DOI":"10.12913\/22998624\/152822","volume":"16","author":"J Montusiewicz","year":"2022","unstructured":"Montusiewicz J, Barszcz M, Skulimowski S, Baran K, Kayumov R (2022) Acceptation of the Developed Mobile Virtual Reality Visualisations of 3D Objects from the Area of the Silk Road. Adv Sci Technol Res J 16:211\u2013222. https:\/\/doi.org\/10.12913\/22998624\/152822","journal-title":"Adv Sci Technol Res J"},{"issue":"1","key":"15986_CR80","doi-asserted-by":"publisher","first-page":"8","DOI":"10.3390\/educsci11010008","volume":"11","author":"K Nesenbergs","year":"2021","unstructured":"Nesenbergs K, Abolins V, Ormanis J, Mednis A (2021) Use of Augmented and Virtual Reality in Remote Higher Education: A Systematic Umbrella Review. Educ Sci 11(1):8. https:\/\/doi.org\/10.3390\/educsci11010008","journal-title":"Educ Sci"},{"key":"15986_CR81","doi-asserted-by":"publisher","unstructured":"Nilsson N, Rolf N, Stefania S (2016) Immersion revisited: a review of existing definitions of immersion and their relation to different theories of presence. Hum Technol 12. https:\/\/doi.org\/10.1016\/j.chb.2017.09.012","DOI":"10.1016\/j.chb.2017.09.012"},{"key":"15986_CR82","doi-asserted-by":"publisher","unstructured":"Ou K-L, Liu YH, Tarng W (2021) Development of a Virtual Ecological Environment for Learning the Taipei Tree Frog. Sustainability 2021, 13, 5911. https:\/\/doi.org\/10.3390\/su13115911","DOI":"10.3390\/su13115911"},{"key":"15986_CR83","doi-asserted-by":"publisher","unstructured":"Oyelere S, Bouali N, Kaliisa R, Obaido G, Yunusa A, Jimoh E (2020) Exploring the trends of educational virtual reality games: a systematic review of empirical studies. Smart Learning Environments 7: 31, https:\/\/doi.org\/10.1186\/s40561-020-00142-7","DOI":"10.1186\/s40561-020-00142-7"},{"key":"15986_CR84","doi-asserted-by":"publisher","unstructured":"Page MJ, McKenzie JE, Bossuyt PM et al (2021) The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. Syst Rev 10(89). https:\/\/doi.org\/10.1186\/s13643-021-01626-4","DOI":"10.1186\/s13643-021-01626-4"},{"key":"15986_CR85","doi-asserted-by":"publisher","first-page":"10.25304\/rlt.v2","DOI":"10.25304\/rlt.v29.2482","volume":"29","author":"P Pande","year":"2021","unstructured":"Pande P, Thit A, S\u00f8rensen AE, Mojsoska B, Moeller ME, Jepsen PM (2021) Long-term effectiveness of immersive VR simulations in undergraduate science learning: lessons from a media-comparison study. Res Learn Technol 29:10.25304\/rlt.v29.2482","journal-title":"Res Learn Technol"},{"key":"15986_CR86","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.compedu.2008.06.004","volume":"52","author":"M Papastergiou","year":"2009","unstructured":"Papastergiou M (2009) Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Comput Educ 52:1\u201312. https:\/\/doi.org\/10.1016\/j.compedu.2008.06.004","journal-title":"Comput Educ"},{"key":"15986_CR87","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1007\/s10055-016-0287-7","volume":"20","author":"D Parmar","year":"2016","unstructured":"Parmar D, Bertrand J, Babu S, Chalil Madathil K, Zelaya M, Wang T, Wagner J, Gramopadhye A, Frady K (2016) A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment. Virtual Reality 20:141\u2013157. https:\/\/doi.org\/10.1007\/s10055-016-0287-7","journal-title":"Virtual Reality"},{"key":"15986_CR88","doi-asserted-by":"publisher","first-page":"835","DOI":"10.1007\/s10055-020-00489-9","volume":"25","author":"N Pellas","year":"2021","unstructured":"Pellas N, Mystakidis S, Kazanidis I (2021) Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. Virtual Reality 25:835\u2013861. https:\/\/doi.org\/10.1007\/s10055-020-00489-9","journal-title":"Virtual Reality"},{"key":"15986_CR89","unstructured":"Pintrich P, Smith D, Duncan T, Mckeachie W (1991) A manual for the use of the motivated strategies for learning questionnaire (MSLQ). Ann Arbor, Michigan 48109. 1259."},{"issue":"8","key":"15986_CR90","doi-asserted-by":"publisher","first-page":"106","DOI":"10.3991\/ijoe.v13i08.7371","volume":"13","author":"J Pirker","year":"2017","unstructured":"Pirker J, Lesjak I, Guetl C (2017) An educational physics laboratory in mobile versus room scale virtual reality \u2013 A comparative study. Int J Online Engin (iJOE) 13(8):106\u2013120. https:\/\/doi.org\/10.3991\/ijoe.v13i08.7371","journal-title":"Int J Online Engin (iJOE)"},{"issue":"2","key":"15986_CR91","doi-asserted-by":"publisher","DOI":"10.1103\/PhysRevPhysEducRes.16.020119","volume":"16","author":"CD Porter","year":"2020","unstructured":"Porter CD, Smith J, Stagar EM, Simmons A, Nieberding M, Orban CM, Brown J, Ayers A (2020) Using virtual reality in electrostatics instruction: The impact of training. Phys Rev Phys Educ Res 16(2):020119. https:\/\/doi.org\/10.1103\/PhysRevPhysEducRes.16.020119","journal-title":"Phys Rev Phys Educ Res"},{"key":"15986_CR92","doi-asserted-by":"publisher","unstructured":"Radianti J, Majchrzak TA, Fromm J, Wohlgenannt I (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education. 147:103778. ISSN 0360-1315. https:\/\/doi.org\/10.1016\/j.compedu.2019.103778","DOI":"10.1016\/j.compedu.2019.103778"},{"key":"15986_CR93","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1511\/1\/012026","volume":"1511","author":"W Ramansyah","year":"2020","unstructured":"Ramansyah W, Aini N, Arkadiantika I, Satiantoro A (2020) Development of virtual reality technology in environmental pollution media learning content for junior high school students. J Phys Conf Ser 1511:012026. https:\/\/doi.org\/10.1088\/1742-6596\/1511\/1\/012026","journal-title":"J Phys Conf Ser"},{"key":"15986_CR94","doi-asserted-by":"publisher","unstructured":"Ramansyah W, Aini N, Fitriansyah W, Pratama MD (2021) Virtual Reality and Educational Game to Learn Madurese History and Alphabet For Elementary School Students. J Phys Conf Ser 1842. https:\/\/doi.org\/10.1088\/1742-6596\/1842\/1\/012012","DOI":"10.1088\/1742-6596\/1842\/1\/012012"},{"key":"15986_CR95","doi-asserted-by":"publisher","first-page":"146","DOI":"10.3390\/computers10110146","volume":"10","author":"I Remolar","year":"2021","unstructured":"Remolar I, Rebollo C, Fern\u00e1ndez-Moyano JA (2021) Learning History Using Virtual and Augmented Reality. Computers 10:146. https:\/\/doi.org\/10.3390\/computers10110146","journal-title":"Computers"},{"issue":"1","key":"15986_CR96","doi-asserted-by":"publisher","DOI":"10.1088\/1757-899X\/288\/1\/012154","volume":"288","author":"YA Rengganis","year":"2018","unstructured":"Rengganis YA, Safrodin M, Sukaridhoto S (2018) Integration head mounted display device and hand motion gesture device for virtual reality laboratory. IOP Conf Series: Materials Sci Eng 288(1):012154. https:\/\/doi.org\/10.1088\/1757-899X\/288\/1\/012154","journal-title":"IOP Conf Series: Materials Sci Eng"},{"issue":"11","key":"15986_CR97","doi-asserted-by":"publisher","first-page":"4184","DOI":"10.1021\/acs.jchemed.0c00866","volume":"97","author":"A Rychkova","year":"2020","unstructured":"Rychkova A, Korotkikh A, Mironov A, Smolin A, Maksimenko N, Kurushkin M (2020) Orbital Battleship: A Multiplayer Guessing Game in Immersive Virtual Reality. J Chem Educ 97(11):4184\u20134188. https:\/\/doi.org\/10.1021\/acs.jchemed.0c00866","journal-title":"J Chem Educ"},{"key":"15986_CR98","doi-asserted-by":"publisher","first-page":"993","DOI":"10.1080\/10447318.2019.1708612","volume":"11","author":"C Sagnier","year":"2020","unstructured":"Sagnier C, Loup-Escande E, Lourdeaux D, Thouvenin I, Vall\u00e9ry G (2020) User acceptance of virtual reality: An extended technology acceptance model. Int J Human-Comput Interac 11:993\u20131007. https:\/\/doi.org\/10.1080\/10447318.2019.1708612","journal-title":"Int J Human-Comput Interac"},{"issue":"23","key":"15986_CR99","doi-asserted-by":"publisher","first-page":"5161","DOI":"10.3390\/app9235161","volume":"9","author":"MV Sanchez-Sepulveda","year":"2019","unstructured":"Sanchez-Sepulveda MV, Torres Kompen R, Fonseca D, Franquesa-Sanchez J (2019) Methodologies of learning served by virtual reality: A case study in urban interventions. Appl Sci 9(23):5161. https:\/\/doi.org\/10.3390\/app9235161","journal-title":"Appl Sci"},{"key":"15986_CR100","doi-asserted-by":"publisher","first-page":"257","DOI":"10.1007\/s10055-020-00444-8","volume":"25","author":"A Scavarelli","year":"2021","unstructured":"Scavarelli A, Arya A, Teather RJ (2021) Virtual reality and augmented reality in social learning spaces: a literature review. Virtual Reality 25:257\u2013277. https:\/\/doi.org\/10.1007\/s10055-020-00444-8","journal-title":"Virtual Reality"},{"issue":"10","key":"15986_CR101","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0276267","volume":"17","author":"M Sedlak","year":"2022","unstructured":"Sedlak M, Sasinka C, Stachon Z, Chmel\u0131k J, Dolezal M (2022) Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study. PLoS One 17(10):e0276267. https:\/\/doi.org\/10.1371\/journal.pone.0276267","journal-title":"PLoS One"},{"key":"15986_CR102","doi-asserted-by":"publisher","unstructured":"Seybold C, Mantwill F (2021) 3D sketches in virtual reality and their effect on development times. Proceedings of the International Conference on Engineering Design (ICED21), Gothenburg, Sweden, 16-20 August 2021. https:\/\/doi.org\/10.1017\/pds.2021.1","DOI":"10.1017\/pds.2021.1"},{"issue":"8","key":"15986_CR103","doi-asserted-by":"publisher","first-page":"1826","DOI":"10.1016\/j.tele.2017.05.013","volume":"34","author":"DH Shin","year":"2017","unstructured":"Shin DH (2017) The Role of Affordance in the Experience of Virtual Reality Learning: Technological and Affective Affordances in Virtual Reality. Telematics Inform 34(8):1826\u20131836. https:\/\/doi.org\/10.1016\/j.tele.2017.05.013","journal-title":"Telematics Inform"},{"key":"15986_CR104","doi-asserted-by":"publisher","unstructured":"Sims R, Chang B, Bennett V, Krishnan A, Aboubakar A, Coman G, Bahrami A, Huang Z, Clarke C, Karnik A (2022) Step into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR. in A Dengel, M-L Bourguet, D Pedrosa, J Hutson, K Erenli, D Economou, A Pena-Rios & J Richter (eds), Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022., 9815936, IEEE, 8th International Conference of the Immersive Learning Research Network, iLRN, Virtual, Vienna, Austria https:\/\/doi.org\/10.23919\/iLRN55037.2022.9815936","DOI":"10.23919\/iLRN55037.2022.9815936"},{"key":"15986_CR105","doi-asserted-by":"publisher","first-page":"431","DOI":"10.1111\/bjop.12305","volume":"109","author":"M Slater","year":"2018","unstructured":"Slater M (2018) Immersion and the illusion of presence in virtual reality. Br J Psychol 109:431\u2013433. https:\/\/doi.org\/10.1111\/bjop.12305","journal-title":"Br J Psychol"},{"key":"15986_CR106","doi-asserted-by":"publisher","unstructured":"Smit ES, Meijers MHC, van der Laan LN (2021) LN Using Virtual Reality to Stimulate Healthy and Environmentally Friendly Food Consumption among Children: An Interview Study. Int J Environ Res Public Health, 18, 1088. https:\/\/doi.org\/10.3390\/ijerph18031088","DOI":"10.3390\/ijerph18031088"},{"key":"15986_CR107","unstructured":"Sottilare R, Barr A, Robson R, Hu X, Graesser A (2018). Exploring the opportunities and benefits of standards for adaptive instructional systems (AISs). CEUR Workshop Proceedings, 2121, 49\u201353. Retrieved from\u00a0https:\/\/digitalcommons.memphis.edu\/facpubs\/7895.\u00a0Accessed 5 Jan 2023"},{"key":"15986_CR108","doi-asserted-by":"publisher","unstructured":"Southgate E, Smith S, Cividino C, Saxby S, Kilham J, Eather G, Scevak J, Summerville D, Buchanan R, Bergin C (2018) Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice. International Journal of Child-Computer Interaction 19:19\u201329. https:\/\/doi.org\/10.1016\/j.ijcci.2018.10.002","DOI":"10.1016\/j.ijcci.2018.10.002"},{"key":"15986_CR109","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","DOI":"10.1007\/3-540-44589-7_1","volume-title":"Haptic Human-Computer Interaction. Haptic HCI 2000","author":"RJ Stone","year":"2001","unstructured":"Stone RJ (2001) Haptic feedback: a brief history from telepresence to virtual reality. In: Brewster S, Murray-Smith R (eds) Haptic Human-Computer Interaction. Haptic HCI 2000, Lecture Notes in Computer Science, vol 2058. Springer, Berlin, Heidelberg. https:\/\/doi.org\/10.1007\/3-540-44589-7_1"},{"key":"15986_CR110","doi-asserted-by":"publisher","first-page":"393","DOI":"10.1007\/s12193-020-00348-6","volume":"15","author":"E Surer","year":"2020","unstructured":"Surer E, Erkayao\u011flu M, \u00d6zt\u00fcrk ZN et al (2020) Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study. J Multimodal User Inter 15:393\u2013411. https:\/\/doi.org\/10.1007\/s12193-020-00348-6","journal-title":"J Multimodal User Inter"},{"issue":"3","key":"15986_CR111","doi-asserted-by":"publisher","first-page":"580","DOI":"10.3390\/app9030580","volume":"9","author":"W Tarng","year":"2019","unstructured":"Tarng W, Chen CJ, Lee CY, Lin CM, Lin YJ (2019) Application of virtual reality for learning the material properties of shape memory alloys. Appl Sci 9(3):580. https:\/\/doi.org\/10.3390\/app9030580","journal-title":"Appl Sci"},{"key":"15986_CR112","doi-asserted-by":"publisher","first-page":"963","DOI":"10.1007\/s10055-021-00606-2","volume":"26","author":"P Trivi\u00f1o-Tarradas","year":"2022","unstructured":"Trivi\u00f1o-Tarradas P, Mohedo-Gat\u00f3n A, Fern\u00e1ndez REH et al (2022) Preliminary results of the impact of 3D-visualization resources in the area of graphic expression on the motivation of university students. Virtual Reality 26:963\u2013978. https:\/\/doi.org\/10.1007\/s10055-021-00606-2","journal-title":"Virtual Reality"},{"key":"15986_CR113","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103698","volume":"144","author":"C Troussas","year":"2020","unstructured":"Troussas C, Krouska A, Sgouropoulou C (2020) Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education. Comput Educ 144:103698. https:\/\/doi.org\/10.1016\/j.compedu.2019.103698","journal-title":"Comput Educ"},{"issue":"2","key":"15986_CR114","doi-asserted-by":"publisher","first-page":"18","DOI":"10.3390\/computers11020018","volume":"11","author":"C Troussas","year":"2022","unstructured":"Troussas C, Krouska A, Sgouropoulou C (2022) Enriching Mobile Learning Software with Interactive Activities and Motivational Feedback for Advancing Users\u2019 High-Level Cognitive Skills. Computers. 11(2):18. https:\/\/doi.org\/10.3390\/computers11020018","journal-title":"Computers."},{"issue":"3","key":"15986_CR115","doi-asserted-by":"publisher","first-page":"119","DOI":"10.14742\/ajet.5487","volume":"37","author":"A Valentine","year":"2021","unstructured":"Valentine A, Van Der Veen T, Kenworthy P, Hassan GM, Guzzomi AL, Khan RN, Male SA (2021) Using head mounted display virtual reality simulations in large engineering classes: Operating vs observing. Australas J Educ Technol 37(3):119\u2013136. https:\/\/doi.org\/10.14742\/ajet.5487","journal-title":"Australas J Educ Technol"},{"issue":"22","key":"15986_CR116","doi-asserted-by":"publisher","first-page":"6552","DOI":"10.3390\/s20226552","volume":"20","author":"J Varela-Ald\u00e1s","year":"2020","unstructured":"Varela-Ald\u00e1s J, Palacios-Navarro G, Amariglio R, Garc\u00eda-Magari\u00f1o I (2020) Head-mounted display-based application for cognitive training. Sensors 20(22):6552. https:\/\/doi.org\/10.3390\/s20226552","journal-title":"Sensors"},{"key":"15986_CR117","doi-asserted-by":"publisher","unstructured":"Vasconcelos G, Malard M, van Stralen M, Campomori M, Abreu SL, Tales F, Gomes I, Duarte Costa Lima L (2019) Do we still need CAVEs?. 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1), Blucher Design Proceedings, Volume 7, 2019. pp. 133\u2013141. https:\/\/doi.org\/10.5151\/proceedings-ecaadesigradi2019_474","DOI":"10.5151\/proceedings-ecaadesigradi2019_474"},{"key":"15986_CR118","unstructured":"Wang H, Sun C (2012) Game reward systems: Gaming experiences and social meanings. DiGRA Conference"},{"key":"15986_CR119","doi-asserted-by":"publisher","first-page":"13977","DOI":"10.3390\/su132413977","volume":"13","author":"Z Wang","year":"2021","unstructured":"Wang Z, Guo Y, Wang Y, Tu Y-F, Liu C (2021) Technological Solutionsfor Sustainable Development: Effectsof a Visual Prompt Scaffolding-Based Virtual Reality Approach on EFL Learners\u2019 Reading Comprehension, Learning Attitude, Motivation, and Anxiety. Sustainability 13:13977. https:\/\/doi.org\/10.3390\/su132413977","journal-title":"Sustainability"},{"key":"15986_CR120","doi-asserted-by":"publisher","first-page":"100054","DOI":"10.1109\/ACCESS.2022.3204392","volume":"10","author":"C Wee","year":"2022","unstructured":"Wee C, Yap KM, Lim WN (2022) iProgVR: Design of a Virtual Reality Environment to Improve Introductory Programming Learning. IEEE Access 10:100054\u2013100078. https:\/\/doi.org\/10.1109\/ACCESS.2022.3204392","journal-title":"IEEE Access"},{"key":"15986_CR121","doi-asserted-by":"publisher","unstructured":"Weller M (2007) Virtual learning environments: using, choosing and developing your VLE, 1st edn. Routledge. https:\/\/doi.org\/10.4324\/9780203964347","DOI":"10.4324\/9780203964347"},{"issue":"3","key":"15986_CR122","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1162\/105474698565686","volume":"7","author":"BG Witmer","year":"1998","unstructured":"Witmer BG (1998) Singer MJ (1998) Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence Teleop Virt 7(3):225\u2013240. https:\/\/doi.org\/10.1162\/105474698565686","journal-title":"Presence Teleop Virt"},{"key":"15986_CR123","doi-asserted-by":"publisher","DOI":"10.1088\/1755-1315\/426\/1\/012080","volume":"426","author":"W Wizaka","year":"2020","unstructured":"Wizaka W, Suharjanto G, Wangidajaj W (2020) The new teaching method using virtual reality technology in building technology subject. IOP Conf Ser: Earth Environ Sci 426:012080. https:\/\/doi.org\/10.1088\/1755-1315\/426\/1\/012080","journal-title":"IOP Conf Ser: Earth Environ Sci"},{"key":"15986_CR124","doi-asserted-by":"publisher","first-page":"27","DOI":"10.1080\/08923647.2016.1119621","volume":"30","author":"X Xu","year":"2016","unstructured":"Xu X, Ke F (2016) Designing a virtual-reality-based, gamelike math learning environment. Am J Dist Educ 30:27\u201338. https:\/\/doi.org\/10.1080\/08923647.2016.1119621","journal-title":"Am J Dist Educ"},{"key":"15986_CR125","doi-asserted-by":"publisher","unstructured":"Zhang K, Suo J, Chen J, Liu X, Gao L (2017) Design and implementation of fire safety education system on campus based on virtual reality technology. 2017 Federated Conference on Computer Science and Information Systems (FedCSIS), Prague, Czech Republic. 1297-1300, https:\/\/doi.org\/10.15439\/2017F376","DOI":"10.15439\/2017F376"},{"key":"15986_CR126","doi-asserted-by":"publisher","unstructured":"Zhao R, Aqlan F, Elliott L, Lum H (2019) Developing a virtual reality game for manufacturing education. In Proceedings of the 14th International Conference on the Foundations of Digital Games Article 53, pp 1\u20134. https:\/\/doi.org\/10.1145\/3337722.3341831","DOI":"10.1145\/3337722.3341831"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-15986-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s11042-023-15986-7\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-15986-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,10,24]],"date-time":"2024-10-24T04:28:38Z","timestamp":1729744118000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s11042-023-15986-7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,7,14]]},"references-count":126,"journal-issue":{"issue":"6","published-online":{"date-parts":[[2024,2]]}},"alternative-id":["15986"],"URL":"https:\/\/doi.org\/10.1007\/s11042-023-15986-7","relation":{},"ISSN":["1573-7721"],"issn-type":[{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,7,14]]},"assertion":[{"value":"8 January 2023","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"28 May 2023","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"30 May 2023","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"14 July 2023","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"Not applicable.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflicts of interest\/Competing interests"}}]}}