{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,3]],"date-time":"2026-03-03T16:11:50Z","timestamp":1772554310377,"version":"3.50.1"},"reference-count":50,"publisher":"Springer Science and Business Media LLC","issue":"17","license":[{"start":{"date-parts":[[2023,11,8]],"date-time":"2023-11-08T00:00:00Z","timestamp":1699401600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,11,8]],"date-time":"2023-11-08T00:00:00Z","timestamp":1699401600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"funder":[{"DOI":"10.13039\/501100001809","name":"National Natural Science Foundation of China","doi-asserted-by":"publisher","award":["61902097"],"award-info":[{"award-number":["61902097"]}],"id":[{"id":"10.13039\/501100001809","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"DOI":"10.1007\/s11042-023-17640-8","type":"journal-article","created":{"date-parts":[[2023,11,8]],"date-time":"2023-11-08T09:02:15Z","timestamp":1699434135000},"page":"52481-52507","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["An empirical practice of design and evaluation of freehand interaction gestures in virtual reality"],"prefix":"10.1007","volume":"83","author":[{"given":"Ying","family":"Wu","sequence":"first","affiliation":[]},{"given":"Yigang","family":"Wang","sequence":"additional","affiliation":[]},{"given":"Xiaolong","family":"Lou","sequence":"additional","affiliation":[]},{"given":"Mingwei","family":"Zhang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,11,8]]},"reference":[{"key":"17640_CR1","doi-asserted-by":"publisher","unstructured":"Achenbach J, Waltemate T, Latoschik ME, Botsch M (2017) Fast generation of realistic virtual humans. In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), pp 1\u201310. https:\/\/doi.org\/10.1145\/3139131.3139154","DOI":"10.1145\/3139131.3139154"},{"key":"17640_CR2","doi-asserted-by":"publisher","unstructured":"Feng A, Suma E, Shapiro A (2017) Just-in-time, viable, 3d avatars from scans. In: ACM SIGGRAPH 2017 talks, Article no. 19. ACM, Los Angeles, pp 1\u20132. https:\/\/doi.org\/10.1145\/3084363.3085045","DOI":"10.1145\/3084363.3085045"},{"issue":"1","key":"17640_CR3","doi-asserted-by":"publisher","first-page":"47","DOI":"10.1007\/s10055-017-0313-4","volume":"22","author":"S Vosinakis","year":"2018","unstructured":"Vosinakis S, Koutsabasis P (2018) Valuation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift. Virtual Real 22(1):47\u201362. https:\/\/doi.org\/10.1007\/s10055-017-0313-4","journal-title":"Virtual Real"},{"key":"17640_CR4","doi-asserted-by":"publisher","unstructured":"Li Z, Jiang Y, Zhu Y et al (2022) Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention. Proc ACM Interact Mob Wearable Ubiquitous Technol: 12071. https:\/\/doi.org\/10.1145\/3534590","DOI":"10.1145\/3534590"},{"issue":"12","key":"17640_CR5","doi-asserted-by":"publisher","first-page":"1102","DOI":"10.1080\/10447318.2018.1510607","volume":"35","author":"H Wu","year":"2019","unstructured":"Wu H, Zhang S, Liu J, Qiu J, Zhang X (2019) The gesture disagreement problem in free-hand gesture Interaction. Int J Human-Computer Interact 35(12):1102\u20131114. https:\/\/doi.org\/10.1080\/10447318.2018.1510607","journal-title":"Int J Human-Computer Interact"},{"key":"17640_CR6","doi-asserted-by":"publisher","unstructured":"Sreenath S, Daniels DI, Ganesh ASD, Kuruganti YS, Chittawadigi RG (2021) Monocular tracking of human hand on a smart phone camera using mediapipe and its application in robotics. 2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC), Bangalore, India pp 1\u20136. https:\/\/doi.org\/10.1109\/R10-HTC53172.2021.9641542","DOI":"10.1109\/R10-HTC53172.2021.9641542"},{"issue":"2","key":"17640_CR7","doi-asserted-by":"publisher","first-page":"1182","DOI":"10.1109\/TVCG.2020.3030460","volume":"27","author":"P Reipschlger","year":"2020","unstructured":"Reipschlger P, Flemisch T, Dachselt R (2020) Personal augmented reality for information visualization on large interactive displays. IEEE Trans Vis Comput Graph 27(2):1182\u20131192","journal-title":"IEEE Trans Vis Comput Graph"},{"key":"17640_CR8","doi-asserted-by":"publisher","first-page":"87","DOI":"10.1016\/j.measurement.2017.04.016","volume":"105","author":"E Guerra-Segura","year":"2017","unstructured":"Guerra-Segura E, Travieso CM, Alonso JB (2017) Study of the variability of the leap motion\u2019s measures for its use to characterize air strokes. Measurement 105:87\u201397. https:\/\/doi.org\/10.1016\/j.measurement.2017.04.016","journal-title":"Measurement"},{"key":"17640_CR9","doi-asserted-by":"publisher","first-page":"210","DOI":"10.1016\/j.cag.2021.05.014","volume":"98","author":"A Fh","year":"2021","unstructured":"Fh A, Va A, Kai LB, Ch A, Bp A (2021) Mma B estimating depth information of vascular models: a comparative user study between a virtual reality and a desktop application. Comput Graph 98:210\u2013217. https:\/\/doi.org\/10.1016\/j.cag.2021.05.014","journal-title":"Comput Graph"},{"issue":"5","key":"17640_CR10","doi-asserted-by":"publisher","first-page":"1955005","DOI":"10.1142\/S021800141955005X","volume":"33","author":"B Li","year":"2019","unstructured":"Li B, Zhang C, Han C, Bai B (2019) Gesture recognition based on Kinect v2 and leap motion data fusion. Int J Pattern Recognit Artif Intell 33(5):1955005. https:\/\/doi.org\/10.1142\/S021800141955005X","journal-title":"Int J Pattern Recognit Artif Intell"},{"issue":"1","key":"17640_CR11","doi-asserted-by":"publisher","first-page":"118","DOI":"10.5195\/JMLA.2019.602","volume":"107","author":"DC Ogdon","year":"2019","unstructured":"Ogdon DC (2019) Hololens and vive pro: virtual reality headsets. J Med Libr Assoc JMLA 107(1):118\u2013121. https:\/\/doi.org\/10.5195\/JMLA.2019.602","journal-title":"J Med Libr Assoc JMLA"},{"key":"17640_CR12","unstructured":"Facebook. Oculus Quest 2. Available online: https:\/\/www.oculus.com\/quest-2\/. Accessed 16 Mar 2021"},{"issue":"7\u20139","key":"17640_CR13","doi-asserted-by":"publisher","first-page":"565","DOI":"10.1080\/10447318.2016.1265782","volume":"33","author":"F Tian","year":"2017","unstructured":"Tian F, Lyu F, Zhang XL, Ren X, Wang H (2017) An empirical study on the interaction capability of arm stretching. Int J Hum Comput Interact 33(7\u20139):565\u2013575. https:\/\/doi.org\/10.1080\/10447318.2016.1265782","journal-title":"Int J Hum Comput Interact"},{"issue":"1","key":"17640_CR14","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1186\/s13673-019-0204-7","volume":"9","author":"H Wu","year":"2019","unstructured":"Wu H, Luo W, Pan N, Nan S, Deng Y, Fu S et al (2019) Understanding freehand gestures: a study of freehand gestural interaction for immersive VR shopping applications. Human-centric Comput Inform Sci 9(1):1\u201326. https:\/\/doi.org\/10.1186\/s13673-019-0204-7","journal-title":"Human-centric Comput Inform Sci"},{"key":"17640_CR15","doi-asserted-by":"publisher","DOI":"10.3390\/mti4040091","volume":"4","author":"A Masurovsky","year":"2020","unstructured":"Masurovsky A, Chojecki P, Runde D, Lafci M, Przewozny D, Gaebler M (2020) Controller-free hand tracking for grab-and-place tasks in immersive virtual reality: design elements and their empirical study. Multimodal Technol Interact 4:91. https:\/\/doi.org\/10.3390\/mti4040091","journal-title":"Multimodal Technol Interact"},{"key":"17640_CR16","doi-asserted-by":"publisher","DOI":"10.1016\/j.ergon.2019.102878","volume":"75","author":"M Lee","year":"2020","unstructured":"Lee M, Kwahk J, Han SH, Lee H (2020) Relative pointing interface: a gesture interaction method based on the ability to divide space. Int J Ind Ergon 75:102878. https:\/\/doi.org\/10.1016\/j.ergon.2019.102878","journal-title":"Int J Ind Ergon"},{"issue":"4","key":"17640_CR17","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3560817","volume":"19","author":"R Venkatakrishnan","year":"2022","unstructured":"Venkatakrishnan R, Venkatakrishnan R, Chung CH, Wang YS, Babu S (2022) Investigating a combination of input modalities, canvas geometries, and inking triggers on on-air handwriting in virtual reality. ACM Trans Appl Percept 19(4):1\u201319. https:\/\/doi.org\/10.1145\/3560817","journal-title":"ACM Trans Appl Percept"},{"issue":"3","key":"17640_CR18","doi-asserted-by":"publisher","first-page":"449","DOI":"10.1007\/s11548-021-02538-3","volume":"17","author":"M Allgaier","year":"2021","unstructured":"Allgaier M, Amini A, Neyazi B, Sandalcioglu IE, Preim B, Saalfeld S (2021) Vr-based training of craniotomy for intracranial Aneurysm surgery. Int J Comput Assist Radiol Surg 17(3):449\u2013456. https:\/\/doi.org\/10.1007\/s11548-021-02538-3","journal-title":"Int J Comput Assist Radiol Surg"},{"issue":"4","key":"17640_CR19","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1145\/3486582","volume":"18","author":"A Adkins","year":"2021","unstructured":"Adkins A, Lin L, Normoyle A, Canales R, Ye Y, Jrg S (2021) Evaluating grasping visualizations and control modes in a vr game. ACM Trans Appl Percept 18(4):19. https:\/\/doi.org\/10.1145\/3486582","journal-title":"ACM Trans Appl Percept"},{"issue":"3","key":"17640_CR20","doi-asserted-by":"publisher","first-page":"121","DOI":"10.1016\/j.cag.2012.12.003","volume":"37","author":"F Argelaguet","year":"2013","unstructured":"Argelaguet F, Andujar C (2013) A survey of 3D object selection techniques for virtual environments. Comput Graph 37(3):121\u2013136","journal-title":"Comput Graph"},{"key":"17640_CR21","doi-asserted-by":"publisher","unstructured":"Schfer A, Reis G, Stricker D (2022) Comparing controller with the hand gestures pinch and grab for picking up and placing virtual objects. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops. https:\/\/doi.org\/10.1109\/VRW55335.2022.00220","DOI":"10.1109\/VRW55335.2022.00220"},{"key":"17640_CR22","doi-asserted-by":"crossref","unstructured":"Bowman DA, Hodges LF (1997) An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. In: Proceedings of the 1997 symposium on Interactive 3D graphics 35","DOI":"10.1145\/253284.253301"},{"key":"17640_CR23","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2020.102433","volume":"141","author":"GE Su","year":"2020","unstructured":"Su GE, Sunar MS, Ismail AW (2020) Device-based manipulation technique with separated control structures for 3d object translation and rotation in handheld mobile ar. Int J Hum Comput Stud 141:102433. https:\/\/doi.org\/10.1016\/j.ijhcs.2020.102433","journal-title":"Int J Hum Comput Stud"},{"key":"17640_CR24","doi-asserted-by":"crossref","unstructured":"Mendes D, Relvas F, Ferreira A, Jorge JA P (2016) The benefits of DOF separation in mid-air 3D object manipulation. VRST \u201816-22nd ACM Conference on Virtual Reality Software and Technology. ACM","DOI":"10.1145\/2993369.2993396"},{"key":"17640_CR25","doi-asserted-by":"publisher","unstructured":"Gerber D, Bechmann D. The spin menu: a menu system for virtual environments. IEEE Conference on Virtual Reality. In Proceedings of the IEEE Conference on Virtual Reality, Bonn, Germany, 12\u201316 March 2005: 271\u2013272. https:\/\/doi.org\/10.1109\/VR.2005.1492790","DOI":"10.1109\/VR.2005.1492790"},{"key":"17640_CR26","doi-asserted-by":"publisher","unstructured":"Xia Z, Oyekoya O Hao Tang (2022) Effective gesture-based user interfaces on mobile mixed reality. SUI \u201822 In: Proceedings of the 2022 ACM Symposium on Spatial User Interaction, pp 1\u20132. https:\/\/doi.org\/10.1145\/3565970.3568189","DOI":"10.1145\/3565970.3568189"},{"issue":"6","key":"17640_CR27","doi-asserted-by":"publisher","first-page":"2315","DOI":"10.1109\/TVCG.2018.2887379","volume":"26","author":"M Al Zayer","year":"2020","unstructured":"Al Zayer M, MacNeilage P, Folmer E (2020) Virtual locomotion a survey. IEEE Trans Vis Comput Graph 26(6):2315\u20132334. https:\/\/doi.org\/10.1109\/TVCG.2018.2887379","journal-title":"IEEE Trans Vis Comput Graph"},{"key":"17640_CR28","doi-asserted-by":"publisher","first-page":"1079","DOI":"10.1007\/s10055-021-00620-4","volume":"26","author":"SF Paulo","year":"2022","unstructured":"Paulo SF, Medeiros D, Lopes D, Jorge J (2022) Controlling camera movement in VR colonography. Virtual Real 26:1079\u20131088. https:\/\/doi.org\/10.1007\/s10055-021-00620-4","journal-title":"Virtual Real"},{"key":"17640_CR29","doi-asserted-by":"crossref","unstructured":"Zhang F, Chu S, Pan R, Ji N, Xi, L (2017) Double hand-gesture interaction for walk-through in VR environment. In 2017 IEEE\/ACIS 16th international conference on computer and information science (icis), pp 539\u2013544. Wuhan, China.","DOI":"10.1109\/ICIS.2017.7960051"},{"key":"17640_CR30","doi-asserted-by":"publisher","first-page":"1734","DOI":"10.1080\/10447318.2020.1785151","volume":"36","author":"G Caggianese","year":"2020","unstructured":"Caggianese G, Capece N, Erra U, Gallo L, Rinaldi M (2020) Freehand-steering locomotion techniques for immersive virtual environments: a comparative evaluation. Int J Hum Comput Interact 36:1734\u20131755. https:\/\/doi.org\/10.1080\/10447318.2020.1785151","journal-title":"Int J Hum Comput Interact"},{"issue":"3","key":"17640_CR31","doi-asserted-by":"publisher","first-page":"41","DOI":"10.1111\/1467-8659.00252","volume":"17","author":"I Poupyrev","year":"1998","unstructured":"Poupyrev I, Ichikawa T, Weghorst S, Billinghurst M (1998) Egocentric object manipulation in virtual environments: empirical evaluation of interaction techniques. Comput Graphics Forum 17(3):41\u201352. https:\/\/doi.org\/10.1111\/1467-8659.00252","journal-title":"Comput Graphics Forum"},{"key":"17640_CR32","doi-asserted-by":"crossref","unstructured":"Habgood M, Moore D, Wilson D, Alapont S. Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique. In: Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Tuebingen\/Reutlingen, Germany, 18\u201322 March 2018: pp 371\u2013378","DOI":"10.1109\/VR.2018.8446130"},{"key":"17640_CR33","doi-asserted-by":"publisher","first-page":"2793","DOI":"10.1109\/TVCG.2019.2905200","volume":"26","author":"D Medeiros","year":"2019","unstructured":"Medeiros D, Sousa A, Raposo A, Jorge JM (2019) Magic carpet: Interaction fidelity for flying in VR. IEEE Trans Vis Comput Graph 26:2793\u20132804. https:\/\/doi.org\/10.1109\/TVCG.2019.2905200","journal-title":"IEEE Trans Vis Comput Graph"},{"key":"17640_CR34","doi-asserted-by":"publisher","unstructured":"Argelaguet F, Hoyet L, Trico M, L\u00e9cuyer A (2016) The role of interaction in virtual embodiment: effects of the virtual hand representation. In: IEEE Virtual Reality, Mar 2016,\u00a0Greenville, United States. IEEE, pp 3\u201310. https:\/\/doi.org\/10.1109\/VR.2016.7504682","DOI":"10.1109\/VR.2016.7504682"},{"key":"17640_CR35","doi-asserted-by":"crossref","unstructured":"Tran TQ, Shin H, Stuerzlinger W, Han J (2017) Effects of virtual arm representations on interaction in virtual environments. In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology pp 1\u20139","DOI":"10.1145\/3139131.3139149"},{"issue":"5","key":"17640_CR36","doi-asserted-by":"publisher","first-page":"2258","DOI":"10.1109\/TVCG.2023.3247041","volume":"29","author":"R Venkatakrishnan","year":"2023","unstructured":"Venkatakrishnan R, Raveendranath B, Pagano CC, Robb AC, Lin WC, Babu SV (2023) How virtual hand representations affect the perceptions of dynamic affordances in virtual reality. IEEE Trans Vis Comput Graph 29(5):2258\u20132268","journal-title":"IEEE Trans Vis Comput Graph"},{"key":"17640_CR37","doi-asserted-by":"publisher","unstructured":"Lougiakis C, Katifori A, Roussou M, Ioannidis IP (2020) Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers. In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE,\u00a0Atlanta, pp 510\u2013518. https:\/\/doi.org\/10.1109\/VR46266.2020.00072","DOI":"10.1109\/VR46266.2020.00072"},{"key":"17640_CR38","doi-asserted-by":"publisher","unstructured":"Ismail AW, Billinghurst M, Sunar MS (2015) Vision-based technique and issues for multimodal interaction in augmented reality[C] ACM. In: 8th International Symposium on Visual Information Communication and Interaction\u00a0(VINCI). ACM, Tokyo, pp 75\u201382. https:\/\/doi.org\/10.1145\/2801040.2801058","DOI":"10.1145\/2801040.2801058"},{"issue":"2","key":"17640_CR39","doi-asserted-by":"publisher","first-page":"1415","DOI":"10.1109\/TVCG.2021.3115901","volume":"29","author":"MH Du","year":"2023","unstructured":"Du MH, Cui H, Wang Y, Duh HBL (2023) Learning from deep stereoscopic attention for simulator sickness prediction. IEEE Trans Vis Comput Graphics 29(2):1415\u20131423. https:\/\/doi.org\/10.1109\/TVCG.2021.3115901","journal-title":"IEEE Trans Vis Comput Graphics"},{"key":"17640_CR40","unstructured":"https:\/\/developer.oculus.com\/resources\/hands-design-intro\/"},{"key":"17640_CR41","doi-asserted-by":"crossref","unstructured":"Ankit C, Jagdish RL, Karen D, Sonia R (2011) Intelligent approaches to interact with machines using hand gesture recognition in natural way: a survey. Int J Comput Sci Eng Survey 2(1):122\u2013133","DOI":"10.5121\/ijcses.2011.2109"},{"issue":"4","key":"17640_CR42","first-page":"19","volume":"17","author":"ZH Lou","year":"2018","unstructured":"Lou ZH, Yin JB (2018) Analysis of the gesture design principles in human-computer interaction. Softw Guide 17(4):19\u201324","journal-title":"Softw Guide"},{"issue":"9","key":"17640_CR43","doi-asserted-by":"publisher","first-page":"551","DOI":"10.1016\/j.ijhcs.2011.05.001","volume":"69","author":"T Ni","year":"2011","unstructured":"Ni T, Bowman DA, North C, Mcmahan RP (2011) Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures. Int J Hum Comput Stud 69(9):551\u2013562","journal-title":"Int J Hum Comput Stud"},{"key":"17640_CR44","doi-asserted-by":"publisher","unstructured":"Ramadoss P, Rapetti L, Tirupachuri Y, Grieco R, Milani G, Valli E et al (2022) Whole-body human kinematics estimation using dynamical inverse kinematics and contact-aided lie group kalman filter. https:\/\/doi.org\/10.48550\/arXiv.2205.07835","DOI":"10.48550\/arXiv.2205.07835"},{"key":"17640_CR45","doi-asserted-by":"publisher","unstructured":"Fr\u00f8kj\u00e6r E, Hertzum M, Kasper (2000) Measuring usability: are effectiveness, efficiency, and satisfaction really correlated? The SIGCHI conference. ACM, pp 345\u2013352. https:\/\/doi.org\/10.1145\/332040.332455","DOI":"10.1145\/332040.332455"},{"key":"17640_CR46","unstructured":"ISO I. 9241--11\u00a0(1998) Ergonomic requirements for work with visual display terminals (VDTs) - Part 11: Guidance on usability. CEN,\u00a0Brussels"},{"issue":"5","key":"17640_CR47","doi-asserted-by":"publisher","first-page":"377","DOI":"10.1249\/00005768-198205000-00012","volume":"14","author":"GA Borg","year":"1982","unstructured":"Borg GA (1982) Psychophysical bases of perceived exertion. Med Sci Sports Exerc 14(5):377\u2013381. https:\/\/doi.org\/10.1249\/00005768-198205000-00012","journal-title":"Med Sci Sports Exerc"},{"key":"17640_CR48","doi-asserted-by":"publisher","unstructured":"Hart SG, Staveland LE (1988) Development of NASA-TLX (task load index): results of empirical and theoretical research. In: Advances in psychology 52(6):139\u2013183. https:\/\/doi.org\/10.1016\/S0166-4115(08)62386-9","DOI":"10.1016\/S0166-4115(08)62386-9"},{"issue":"2","key":"17640_CR49","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1080\/01440368008530710","volume":"8","author":"JSUS Brooke","year":"2013","unstructured":"Brooke JSUS (2013) A retrospective. J Usability Stud 8(2):29\u201340. https:\/\/doi.org\/10.1080\/01440368008530710","journal-title":"J Usability Stud"},{"issue":"9","key":"17640_CR50","doi-asserted-by":"publisher","first-page":"1188","DOI":"10.1109\/LSP.2016.2590470","volume":"23","author":"LuZ Wei","year":"2016","unstructured":"Wei LuZ, Tong ChuJ (2016) Dynamic hand gesture recognition with leap motion controller. IEEE Signal Process Lett 23(9):1188\u20131192. https:\/\/doi.org\/10.1109\/LSP.2016.2590470","journal-title":"IEEE Signal Process Lett"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-17640-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s11042-023-17640-8\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-17640-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,11,1]],"date-time":"2024-11-01T16:55:33Z","timestamp":1730480133000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s11042-023-17640-8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,11,8]]},"references-count":50,"journal-issue":{"issue":"17","published-online":{"date-parts":[[2024,5]]}},"alternative-id":["17640"],"URL":"https:\/\/doi.org\/10.1007\/s11042-023-17640-8","relation":{},"ISSN":["1573-7721"],"issn-type":[{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,11,8]]},"assertion":[{"value":"18 May 2023","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"25 September 2023","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"30 October 2023","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"8 November 2023","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The author has declared that there is no conflict of interest.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interest"}}]}}