{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,4]],"date-time":"2026-06-04T11:22:51Z","timestamp":1780572171382,"version":"3.54.1"},"reference-count":65,"publisher":"Springer Science and Business Media LLC","issue":"19","license":[{"start":{"date-parts":[[2023,12,12]],"date-time":"2023-12-12T00:00:00Z","timestamp":1702339200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2023,12,12]],"date-time":"2023-12-12T00:00:00Z","timestamp":1702339200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/501100004837","name":"Ministerio de Ciencia e Innovaci\u00f3n","doi-asserted-by":"publisher","award":["PID2019-106426RB-C32"],"award-info":[{"award-number":["PID2019-106426RB-C32"]}],"id":[{"id":"10.13039\/501100004837","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100004837","name":"Ministerio de Ciencia e Innovaci\u00f3n","doi-asserted-by":"publisher","award":["PDC2021-120997-C31"],"award-info":[{"award-number":["PDC2021-120997-C31"]}],"id":[{"id":"10.13039\/501100004837","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100016386","name":"Conselleria de Innovaci\u00f3n, Universidades, Ciencia y Sociedad Digital, Generalitat Valenciana","doi-asserted-by":"publisher","award":["CIAICO\/2021\/037"],"award-info":[{"award-number":["CIAICO\/2021\/037"]}],"id":[{"id":"10.13039\/501100016386","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100004834","name":"Universitat Jaume I","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100004834","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"abstract":"<jats:title>Abstract<\/jats:title><jats:p>In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical activities. Exergames, a genre of video games that combines physical activity and entertainment, have emerged as an attractive solution. Nevertheless, running on a treadmill and engaging in other activities simultaneously presents additional challenges. The balance and concentration required during running while interacting with a video game demand a special focus on the design of the Exergame. This paper presents a mobile Exergame designed specifically for treadmill running, utilizing interaction with a smartwatch. The game offers natural environments where, through smartwatch technology, it interprets the player's movements, transforming them into running speed and interactive actions by detecting gestures within the game. The main objective is to provide users with a satisfying gaming experience tailored to the characteristics of treadmill running. Particular emphasis has been placed on prioritizing the playful component of this Exergame, recognizing its relevance in the context of treadmill running. To evaluate the achievement of objectives and the proposed hypothesis, a comparative study was conducted between the proposed Exergame and a treadmill running simulator. Participants experienced both experiences and subsequently completed the Game Experience Questionnaire (GEQ), specifically the In-game GEQ version. The results obtained indicate that participants had a better gaming experience in the Exergame than in the simulator. These findings highlight the importance of prioritizing the playful component in Exergames and provide guidelines for future improvements and developments in the field.<\/jats:p>","DOI":"10.1007\/s11042-023-17752-1","type":"journal-article","created":{"date-parts":[[2023,12,12]],"date-time":"2023-12-12T07:02:31Z","timestamp":1702364551000},"page":"57709-57729","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":12,"title":["Creating a treadmill running video game with smartwatch interaction"],"prefix":"10.1007","volume":"83","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1055-7657","authenticated-orcid":false,"given":"Carlos","family":"Mar\u00edn-Lora","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Miguel","family":"Chover","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Micaela Yanet","family":"Mart\u00edn","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Linda","family":"Garc\u00eda-Rytman","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2023,12,12]]},"reference":[{"key":"17752_CR1","doi-asserted-by":"crossref","unstructured":"Ahn M, Kwon S, Park B, Cho K, Choe SP, Hwang I, \u2026 Song J (2009) Running or gaming. In: Proceedings of the international conference on advances in computer entertainment technology, pp 345\u2013348","DOI":"10.1145\/1690388.1690455"},{"key":"17752_CR2","doi-asserted-by":"publisher","first-page":"138","DOI":"10.1016\/j.psychsport.2018.12.020","volume":"42","author":"D Ara\u00fajo","year":"2019","unstructured":"Ara\u00fajo D, Brymer E, Brito H, Withagen R, Davids K (2019) The empowering variability of affordances of nature: why do exercisers feel better after performing the same exercise in natural environments than in indoor environments? Psychol Sport Exerc 42:138\u2013145","journal-title":"Psychol Sport Exerc"},{"issue":"7","key":"17752_CR3","doi-asserted-by":"crossref","first-page":"1067","DOI":"10.70252\/NRSU8209","volume":"10","author":"J Bailey","year":"2017","unstructured":"Bailey J, Mata T, Mercer JA (2017) Is the relationship between stride length, frequency, and velocity influenced by running on a treadmill or overground? Int J Exerc Sci 10(7):1067","journal-title":"Int J Exerc Sci"},{"key":"17752_CR4","unstructured":"Bernabeu JP, Ortega M\u00c1L (2016) Desarrollo de un videojuego en Unity controlado mediante un smartwatch. Online: 27-07-2023. https:\/\/core.ac.uk\/download\/pdf\/78636091.pdf"},{"key":"17752_CR5","unstructured":"Bicycling (2022) The bike shortage isn\u2019t going away just yet. Online: 27-07-2023. https:\/\/www.bicycling.com\/news\/a34587945\/coronavirus-bike-shortage\/"},{"issue":"1","key":"17752_CR6","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1186\/s12942-020-00255-9","volume":"20","author":"MNK Boulos","year":"2021","unstructured":"Boulos MNK, Yang SP (2021) Mobile physical activity planning and tracking: current options and future solutions. Int J Health Geogr 20(1):1\u201321","journal-title":"Int J Health Geogr"},{"key":"17752_CR7","doi-asserted-by":"crossref","unstructured":"Casiez G, Roussel N, Vogel D (2012) 1\u20ac filter: a simple speed-based low-pass filter for noisy input in interactive systems. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp 2527\u20132530","DOI":"10.1145\/2207676.2208639"},{"key":"17752_CR8","doi-asserted-by":"publisher","first-page":"678","DOI":"10.1007\/s004240050451","volume":"434","author":"GA Cavagna","year":"1997","unstructured":"Cavagna GA, Mantovani M, Willems PA, Musch GJPA (1997) The resonant step frequency in human running. Pflugers Arch 434:678\u2013684","journal-title":"Pflugers Arch"},{"issue":"1","key":"17752_CR9","doi-asserted-by":"publisher","first-page":"1","DOI":"10.20870\/IJVR.2021.21.1.3046","volume":"21","author":"H Cherni","year":"2021","unstructured":"Cherni H, Nicolas S, Metayer N (2021) Using virtual reality treadmill as a locomotion technique in a navigation task: impact on user experience\u2013case of the KatWalk. Int J Virtual Real 21(1):1\u201314","journal-title":"Int J Virtual Real"},{"issue":"2","key":"17752_CR10","doi-asserted-by":"publisher","first-page":"386","DOI":"10.1109\/JSEN.2016.2628346","volume":"17","author":"M Cornacchia","year":"2016","unstructured":"Cornacchia M, Ozcan K, Zheng Y, Velipasalar S (2016) A survey on activity detection and classification using wearable sensors. IEEE Sens J 17(2):386\u2013403","journal-title":"IEEE Sens J"},{"key":"17752_CR11","doi-asserted-by":"crossref","unstructured":"Costa MTS, Vieira LP, de Oliveira Barbosa E, Oliveira LM, Maillot P, Vaghetti CAO \u2026 Monteiro-Junior RS (2019) Virtual reality-based exercise with exergames as medicine in different contexts: a short review. Clin Pract Epidemiol Mental Health 15:15","DOI":"10.2174\/1745017901915010015"},{"key":"17752_CR12","doi-asserted-by":"crossref","unstructured":"Ding H, Shangguan L, Yang Z, Han J, Zhou Z, Yang P \u2026 Zhao J (2015) Femo: a platform for free-weight exercise monitoring with rfids. In: Proceedings of the 13th ACM conference on embedded networked sensor systems, pp 141\u2013154","DOI":"10.1145\/2809695.2809708"},{"key":"17752_CR13","unstructured":"Ericsson (2022) Number of smartphone subscriptions worldwide from 2016 to 2027. Statista. Online: 27-07-2023. https:\/\/es.statista.com\/estadisticas\/636569\/usuarios-de-telefonos-inteligentes-a-nivel-mundial\/"},{"key":"17752_CR14","doi-asserted-by":"publisher","unstructured":"Gao Y, Mandryk R (2012) The acute cognitive benefits of casual exergame play. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https:\/\/doi.org\/10.1145\/2207676.2208323","DOI":"10.1145\/2207676.2208323"},{"key":"17752_CR15","doi-asserted-by":"publisher","DOI":"10.1080\/02640414.2019.1702281","author":"H Han","year":"2019","unstructured":"Han H, Kim H, Sun W, Malaska M, Miller B (2019) Validation of wearable activity monitors for real-time cadence. J Sports Sci. https:\/\/doi.org\/10.1080\/02640414.2019.1702281","journal-title":"J Sports Sci"},{"issue":"2","key":"17752_CR16","doi-asserted-by":"crossref","first-page":"38","DOI":"10.1109\/MCG.2014.1","volume":"34","author":"K Hinckley","year":"2014","unstructured":"Hinckley K, Pahud M, Sinclair M, Mankoff J, Hollan J, Carpendale S (2014) Informing the design of direct-touch tabletops. IEEE Comput Graphics Appl 34(2):38\u201346","journal-title":"IEEE Comput Graphics Appl"},{"key":"17752_CR17","first-page":"437","volume":"14","author":"P Hogberg","year":"1952","unstructured":"Hogberg P (1952) How do stride length and stride frequency influence the energy-output during running? Arbeitsphysiologie 14:437\u2013441","journal-title":"Arbeitsphysiologie"},{"key":"17752_CR18","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2018.0057","author":"H Huang","year":"2019","unstructured":"Huang H, Nguyen H, Cheng T, Wong M, Chiu H, Yang Y, Teng C (2019) A randomized controlled trial on the role of enthusiasm about exergames: players\u2019 perceptions of exercise. Games Health J. https:\/\/doi.org\/10.1089\/g4h.2018.0057","journal-title":"Games Health J"},{"key":"17752_CR19","unstructured":"IJsselsteijn WA, de Kort YAW, Poels K (2013) The game experience questionnaire. Technische Universiteit Eindhoven"},{"issue":"7","key":"17752_CR20","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0181167","volume":"12","author":"M Janssen","year":"2017","unstructured":"Janssen M, Scheerder J, Thibaut E, Brombacher A, Vos S (2017) Who uses running apps and sports watches? Determinants and consumer profiles of event runners\u2019 usage of running-related smartphone applications and sports watches. PLoS ONE 12(7):e0181167","journal-title":"PLoS ONE"},{"key":"17752_CR21","doi-asserted-by":"crossref","unstructured":"Javidi B, Pla F, Sotoca JM, Shen X, Latorre-Carmona P, Mart\u00ednez-Corral M \u2026 Krishnan G (2020) Fundamentals of automated human gesture recognition using 3D integral imaging: a tutorial. Adv Opt Photon 12(4):1237\u20131299","DOI":"10.1364\/AOP.390929"},{"key":"17752_CR22","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2018.1441253","author":"D Kappen","year":"2019","unstructured":"Kappen D, Mirza-Babaei P, Nacke L (2019) Older adults\u2019 physical activity and exergames: a systematic review. Int J Hum-Comput Interact. https:\/\/doi.org\/10.1080\/10447318.2018.1441253","journal-title":"Int J Hum-Comput Interact"},{"issue":"4","key":"17752_CR23","first-page":"1133","volume":"29","author":"C Khundam","year":"2021","unstructured":"Khundam C, Throm R, Wang W, Shah J (2021) An interactive mixed-reality serious game for enhancing upper-limb stroke rehabilitation. IEEE Trans Neural Syst Rehabil Eng 29(4):1133\u20131144","journal-title":"IEEE Trans Neural Syst Rehabil Eng"},{"key":"17752_CR24","doi-asserted-by":"crossref","unstructured":"Lamontagne A, Blanchette AK, Fung J, McFadyen BJ, Sangani S, Robitaille N \u2026 Anita M (2019) Development of a virtual reality toolkit to enhance community walking after stroke. In: 2019 International Conference on Virtual Rehabilitation (ICVR). IEEE, pp 1\u20133","DOI":"10.1109\/ICVR46560.2019.8994733"},{"issue":"7","key":"17752_CR25","doi-asserted-by":"publisher","first-page":"2095","DOI":"10.3390\/s20072095","volume":"20","author":"M Lee","year":"2020","unstructured":"Lee M, Youm C, Noh B, Park H (2020) Gait characteristics based on shoe-type inertial measurement units in healthy young adults during treadmill walking. Sensors 20(7):2095","journal-title":"Sensors"},{"key":"17752_CR26","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2013.0070","author":"Y Liang","year":"2014","unstructured":"Liang Y, Lau P (2014) Effects of active videogames on physical activity and related outcomes among healthy children: a systematic review. Games Health J. https:\/\/doi.org\/10.1089\/g4h.2013.0070","journal-title":"Games Health J"},{"issue":"4","key":"17752_CR27","doi-asserted-by":"publisher","first-page":"613","DOI":"10.1109\/THMS.2022.3175407","volume":"52","author":"J Lohman","year":"2022","unstructured":"Lohman J, Turchet L (2022) Evaluating cybersickness of walking on an omnidirectional treadmill in virtual reality. IEEE Trans Hum-Mach Syst 52(4):613\u2013623","journal-title":"IEEE Trans Hum-Mach Syst"},{"key":"17752_CR28","doi-asserted-by":"publisher","DOI":"10.1016\/j.advengsoft.2019.102732","volume":"140","author":"C Mar\u00edn-Lora","year":"2020","unstructured":"Mar\u00edn-Lora C, Chover M, Sotoca JM, Garc\u00eda LA (2020) A game engine to make games as multi-agent systems. Adv Eng Softw 140:102732","journal-title":"Adv Eng Softw"},{"key":"17752_CR29","doi-asserted-by":"crossref","unstructured":"Marin-Lora C, Martin M, Chover M (2022) A face-tracking method for estimating cadence on treadmills. In: Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). Springer International Publishing, Cham, pp 949\u2013954","DOI":"10.1007\/978-3-031-21333-5_94"},{"issue":"2","key":"17752_CR30","first-page":"841","volume":"31","author":"AC Mart\u00ed","year":"2015","unstructured":"Mart\u00ed AC, \u00c1lvarez-Pitti JC, Provinciale JG, Lis\u00f3n JF, Rivera RB (2015) Alternative options for prescribing physical activity among obese children and adolescents: brisk walking supported by an exergaming platform. Nutr Hosp 31(2):841\u2013848","journal-title":"Nutr Hosp"},{"key":"17752_CR31","doi-asserted-by":"crossref","unstructured":"Martin M, Chover M, S\u00e1ez E, Mar\u00edn-Lora C (2022) Comparison between running on a treadmill in a simulator and in a video game. In: Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). Springer International Publishing, Cham, pp 145\u2013156","DOI":"10.1007\/978-3-031-21333-5_15"},{"key":"17752_CR32","unstructured":"Martin MY, S\u00e1ez Soro E, Marin-Lora C, Chover M (2022) Playing ring fit adventures on the floor or on a treadmill: a comparative study. CEUR Workshop Proceedings"},{"key":"17752_CR33","doi-asserted-by":"crossref","unstructured":"Matallaoui A, Koivisto J, Hamari J, Zarnekow R (2017) How effective is \"exergamification\"? A systematic review on the effectiveness of gamification features in exergames. In: 50th Hawaii International Conference on System Sciences HICSS 2017.\u00a0AIS Electronic Library (AISeL), Hilton Waikoloa Village, Hawaii, pp 1\u201310","DOI":"10.24251\/HICSS.2017.402"},{"key":"17752_CR34","doi-asserted-by":"crossref","unstructured":"McKnight PE, Najab J (2010) Mann\u2010Whitney U Test. The Corsini encyclopedia of psychology, pp 1\u20131","DOI":"10.1002\/9780470479216.corpsy0524"},{"key":"17752_CR35","doi-asserted-by":"crossref","unstructured":"Nascimento TH, Soares FAA, Nascimento HA, Salvini RL, Luna MM, Gon\u00e7alves C, Souza EF (2018) Interaction with platform games using smartwatches and continuous gesture recognition: a case study. In: 2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC), vol 2. IEEE, pp 253\u2013258","DOI":"10.1109\/COMPSAC.2018.10239"},{"key":"17752_CR36","doi-asserted-by":"crossref","unstructured":"Nascimento TH, Ferreira CB, Rodrigues WG, Soares F (2020) Interaction with smartwatches using gesture recognition: a systematic literature review. In: 2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC). IEEE, pp 1661\u20131666","DOI":"10.1109\/COMPSAC48688.2020.00-17"},{"issue":"3","key":"17752_CR37","doi-asserted-by":"publisher","first-page":"71","DOI":"10.3390\/sports6030071","volume":"6","author":"DL Neumann","year":"2018","unstructured":"Neumann DL, Moffitt RL (2018) Affective and attentional states when running in a virtual reality environment. Sports 6(3):71","journal-title":"Sports"},{"key":"17752_CR38","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2017.0165","author":"H Nguyen","year":"2018","unstructured":"Nguyen H, Huang H, Wong M, Yang Y, Huang T, Teng C (2018) Moderator roles of optimism and weight control on the impact of playing exergames on happiness: the perspective of social cognitive theory using a randomized controlled trial. Games Health J. https:\/\/doi.org\/10.1089\/g4h.2017.0165","journal-title":"Games Health J"},{"key":"17752_CR39","first-page":"403","volume":"11","author":"VM Nurkkala","year":"2014","unstructured":"Nurkkala VM, Kalermo J, Jarvilehto T (2014) Development of exergaming simulator for gym training, exercise testing and rehabilitation. J Commun Comput 11:403\u2013411","journal-title":"J Commun Comput"},{"key":"17752_CR40","unstructured":"Oh Y, Yang S (2010) Defining exergames & exergaming. Proceedings of meaningful play, 2010, pp 21\u201323"},{"key":"17752_CR41","doi-asserted-by":"crossref","unstructured":"Pallavicini F, Pepe A (2019) Comparing player experience in video games played in virtual reality or on desktop displays: immersion, flow, and positive emotions. In: Extended abstracts of the annual symposium on computer-human interaction in play companion extended abstracts, pp 195\u2013210","DOI":"10.1145\/3341215.3355736"},{"issue":"9","key":"17752_CR42","doi-asserted-by":"publisher","first-page":"4223","DOI":"10.3390\/app11094223","volume":"11","author":"S Pyo","year":"2021","unstructured":"Pyo S, Lee H, Yoon J (2021) Development of a novel omnidirectional treadmill-based locomotion interface device with running capability. Appl Sci 11(9):4223","journal-title":"Appl Sci"},{"key":"17752_CR43","doi-asserted-by":"publisher","first-page":"4561","DOI":"10.1007\/s11042-013-1822-0","volume":"74","author":"I Remolar","year":"2015","unstructured":"Remolar I, Garc\u00e9s A, Rebollo C, Chover M, Quir\u00f3s R, Gumbau J (2015) Developing a virtual trade fair using an agent-oriented approach. Multimed Tools Appl 74:4561\u20134582","journal-title":"Multimed Tools Appl"},{"key":"17752_CR44","unstructured":"Strava (2021) Strava\u2019s Year In Sport 2021 charts trajectory of ongoing sports boom. Online: 27-07-2023. https:\/\/blog.strava.com\/ea\/press\/yis2021\/"},{"key":"17752_CR45","doi-asserted-by":"publisher","DOI":"10.1080\/17483107.2020.1785566","author":"N Swinnen","year":"2020","unstructured":"Swinnen N, Vandenbulcke M, Vancampfort D (2020) Exergames in people with major neurocognitive disorder: a systematic review. Disabil Rehabil: Assist Technol. https:\/\/doi.org\/10.1080\/17483107.2020.1785566","journal-title":"Disabil Rehabil: Assist Technol"},{"key":"17752_CR46","unstructured":"Unity 3D (2023) Unity as a library. Online: 27-07-2023. https:\/\/unity.com\/features\/unity-as-a-library"},{"issue":"10","key":"17752_CR47","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0184273","volume":"12","author":"BT Van Oeveren","year":"2017","unstructured":"Van Oeveren BT, De Ruiter CJ, Beek PJ, Van Die\u00ebn JH (2017) Optimal stride frequencies in running at different speeds. PLoS ONE 12(10):e0184273","journal-title":"PLoS ONE"},{"key":"17752_CR48","doi-asserted-by":"publisher","first-page":"28","DOI":"10.3389\/frobt.2015.00028","volume":"2","author":"M Vrigkas","year":"2015","unstructured":"Vrigkas M, Nikou C, Kakadiaris IA (2015) A review of human activity recognition methods. Front Robot AI 2:28","journal-title":"Front Robot AI"},{"issue":"1","key":"17752_CR49","doi-asserted-by":"publisher","first-page":"5","DOI":"10.17645\/mac.v9i1.3170","volume":"9","author":"LO Wehden","year":"2021","unstructured":"Wehden LO, Reer F, Janzik R, Tang WY, Quandt T (2021) The slippery path to total presence: how omnidirectional virtual reality treadmills influence the gaming experience. Media Commun 9(1):5\u201316","journal-title":"Media Commun"},{"key":"17752_CR50","unstructured":"Westmattelmann D, Grotenhermen JG, Stoffers B, Schewe G (2021) Exploring the adoption of mixed-reality sport platforms: a qualitative study on ZWIFT. In: ECIS"},{"key":"17752_CR51","doi-asserted-by":"crossref","unstructured":"Alturki R, Gay V (2019) Augmented and virtual reality in mobile fitness applications: a survey. Applications of intelligent technologies in healthcare, pp 67\u201375","DOI":"10.1007\/978-3-319-96139-2_7"},{"key":"17752_CR52","doi-asserted-by":"crossref","unstructured":"Berglund E, Jedel I, Berglund A (2023) Using MediaPipe machine learning to design casual exertion games to interrupt prolonged sedentary lifestyle. In: International Conference on Human-Computer Interaction. Springer Nature Switzerland, Cham, pp 237\u2013251","DOI":"10.1007\/978-3-031-35930-9_16"},{"issue":"19","key":"17752_CR53","doi-asserted-by":"publisher","first-page":"3086","DOI":"10.3390\/electronics11193086","volume":"11","author":"D Kim","year":"2022","unstructured":"Kim D, Kim W, Park KS (2022) Effects of exercise type and gameplay mode on physical activity in exergame. Electronics 11(19):3086","journal-title":"Electronics"},{"issue":"2","key":"17752_CR54","doi-asserted-by":"publisher","first-page":"160","DOI":"10.1109\/TG.2020.2995370","volume":"13","author":"J Marshall","year":"2020","unstructured":"Marshall J, Linehan C (2020) Are exergames exercise? A scoping review of the short-term effects of exertion games. IEEE Trans Games 13(2):160\u2013169","journal-title":"IEEE Trans Games"},{"key":"17752_CR55","unstructured":"Mungoli N (2020) Exploring the Technological Benefits of VR in Physical Fitness (Doctoral dissertation, The University of North Carolina at Charlotte)"},{"key":"17752_CR56","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2022.107289","volume":"133","author":"PA Rauschnabel","year":"2022","unstructured":"Rauschnabel PA, Felix R, Hinsch C, Shahab H, Alt F (2022) What is XR? Towards a framework for augmented and virtual reality. Comput Hum Behav 133:107289","journal-title":"Comput Hum Behav"},{"issue":"3","key":"17752_CR57","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1162\/105474698565686","volume":"7","author":"BG Witmer","year":"1998","unstructured":"Witmer BG, Singer MJ (1998) Measuring presence in virtual environments: a presence questionnaire. Presence 7(3):225\u2013240","journal-title":"Presence"},{"issue":"1","key":"17752_CR58","first-page":"20","volume":"8","author":"KR Walsh","year":"2002","unstructured":"Walsh KR, Pawlowski SD (2002) Virtual reality: a technology in need of IS research. Commun Assoc Inf Syst 8(1):20","journal-title":"Commun Assoc Inf Syst"},{"key":"17752_CR59","doi-asserted-by":"publisher","DOI":"10.1353\/book.72246","volume-title":"Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media","author":"ML Ryan","year":"2015","unstructured":"Ryan ML (2015) Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media. JHU press, Baltimore"},{"key":"17752_CR60","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.edurev.2016.11.002","volume":"20","author":"M Ak\u00e7ay\u0131r","year":"2017","unstructured":"Ak\u00e7ay\u0131r M, Ak\u00e7ay\u0131r G (2017) Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ Res Rev 20:1\u201311","journal-title":"Educ Res Rev"},{"issue":"2","key":"17752_CR61","doi-asserted-by":"publisher","first-page":"118","DOI":"10.4018\/IJCMHS.2019070107","volume":"3","author":"J Aliprantis","year":"2019","unstructured":"Aliprantis J, Caridakis G (2019) A survey of augmented reality applications in cultural heritage. Int J Comput Methods Heritage Sci 3(2):118\u2013147","journal-title":"Int J Comput Methods Heritage Sci"},{"issue":"30","key":"17752_CR62","doi-asserted-by":"publisher","first-page":"43373","DOI":"10.1007\/s11042-022-13168-5","volume":"81","author":"C Mar\u00edn-Lora","year":"2022","unstructured":"Mar\u00edn-Lora C, Sotoca JM, Chover M (2022) Improved perception of ceramic molds through augmented reality. Multimed Tools Appl 81(30):43373\u201343390","journal-title":"Multimed Tools Appl"},{"key":"17752_CR63","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2021.101620","volume":"62","author":"Y Qin","year":"2021","unstructured":"Qin Y (2021) Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of pok\u00e9mon go. Telematics Inform 62:101620","journal-title":"Telematics Inform"},{"key":"17752_CR64","doi-asserted-by":"crossref","unstructured":"Ring P, Masuch M (2023) Measuring Collision Anxiety in XR Exergames. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, pp 627\u2013628","DOI":"10.1109\/VRW58643.2023.00156"},{"key":"17752_CR65","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2022.840863","volume":"13","author":"CJ Meulenberg","year":"2022","unstructured":"Meulenberg CJ, de Bruin ED, Marusic U (2022) A perspective on implementation of technology-driven exergames for adults as telerehabilitation services. Front Psychol 13:840863","journal-title":"Front Psychol"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-17752-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s11042-023-17752-1\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-023-17752-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,11,5]],"date-time":"2024-11-05T20:11:58Z","timestamp":1730837518000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s11042-023-17752-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,12,12]]},"references-count":65,"journal-issue":{"issue":"19","published-online":{"date-parts":[[2024,6]]}},"alternative-id":["17752"],"URL":"https:\/\/doi.org\/10.1007\/s11042-023-17752-1","relation":{},"ISSN":["1573-7721"],"issn-type":[{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,12,12]]},"assertion":[{"value":"28 July 2023","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"23 November 2023","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"27 November 2023","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"12 December 2023","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"All authors certify that they have no affiliations with or involvement in any organization or entity with any financial interest or non-financial interest in the subject matter or materials discussed in this manuscript.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Competing interests"}}]}}