{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T07:50:44Z","timestamp":1740124244715,"version":"3.37.3"},"reference-count":52,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2024,9,13]],"date-time":"2024-09-13T00:00:00Z","timestamp":1726185600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,9,13]],"date-time":"2024-09-13T00:00:00Z","timestamp":1726185600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"funder":[{"DOI":"10.13039\/501100002322","name":"Coordena\u00e7\u00e3o de Aperfei\u00e7oamento de Pessoal de N\u00edvel Superior - Brazil","doi-asserted-by":"crossref","award":["Finance Code 001"],"award-info":[{"award-number":["Finance Code 001"]}],"id":[{"id":"10.13039\/501100002322","id-type":"DOI","asserted-by":"crossref"}]},{"DOI":"10.13039\/501100003593","name":"Conselho Nacional de Desenvolvimento Cient\u00edfico e Tecnol\u00f3gico","doi-asserted-by":"publisher","award":["306310\/2016-3"],"award-info":[{"award-number":["306310\/2016-3"]}],"id":[{"id":"10.13039\/501100003593","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Software Qual J"],"published-print":{"date-parts":[[2024,12]]},"DOI":"10.1007\/s11219-024-09694-0","type":"journal-article","created":{"date-parts":[[2024,9,13]],"date-time":"2024-09-13T11:06:59Z","timestamp":1726225619000},"page":"1615-1653","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Getting into the game: gamifying software development with the GSA framework"],"prefix":"10.1007","volume":"32","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-7555-5295","authenticated-orcid":false,"given":"Daniel","family":"de\u00a0Paula\u00a0Porto","sequence":"first","affiliation":[]},{"given":"Sandra","family":"Camargo\u00a0Pinto\u00a0Ferraz\u00a0Fabbri","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7339-8529","authenticated-orcid":false,"given":"Fabiano","family":"Cutigi\u00a0Ferrari","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,9,13]]},"reference":[{"key":"9694_CR1","doi-asserted-by":"publisher","unstructured":"Ayoup, P., Costa, D.E., Shihab, E.: Achievement unlocked: A case study on gamifying DevOps practices in industry. In: Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, pp. 1343\u2013 1354. ACM, Singapore, Singapore (2022). https:\/\/doi.org\/10.1145\/3540250.3558948","DOI":"10.1145\/3540250.3558948"},{"key":"9694_CR2","doi-asserted-by":"publisher","unstructured":"Andrade, F., Marques, L., Bittencourt, I.I., Isotani, S.: QPJ-BR: Question\u00e1rio para identifica\u00e7\u00e3o de perfis de jogadores para o portugu\u00eas-brasileiro. In: Anais do XXVII Simp\u00f3sio Brasileiro de Inform\u00e1tica na Educa\u00e7\u00e3o (SBIE 2016), pp. 637\u2013646. Sociedade Brasileira de Computa\u00e7\u00e3o- SBC, Uberlandia, Minas Gerais, Brasil (2016). https:\/\/doi.org\/10.5753\/cbie.sbie.2016.637","DOI":"10.5753\/cbie.sbie.2016.637"},{"issue":"2","key":"9694_CR3","doi-asserted-by":"publisher","first-page":"131","DOI":"10.1007\/s00766-019-00311-2","volume":"25","author":"A Alexandrova","year":"2020","unstructured":"Alexandrova, A., & Rapanotti, L. (2020). Requirements analysis gamification in legacy system replacement projects. Requirements engineering, 25(2), 131\u2013151.","journal-title":"Requirements engineering"},{"key":"9694_CR4","doi-asserted-by":"publisher","unstructured":"Arai, S., Sakamoto, K., Washizaki, H., Fukazawa, Y.: A gamified tool for motivating developers to remove warnings of bug pattern tools. In: Proceedings of the 6th International Workshop on Empirical Software Engineering in Practice (IWESEP 2014), pp. 37\u2013 42. IEEE, Osaka, Japan (2014). https:\/\/doi.org\/10.1109\/iwesep.2014.17","DOI":"10.1109\/iwesep.2014.17"},{"issue":"1","key":"9694_CR5","first-page":"19","volume":"1","author":"R Bartle","year":"1996","unstructured":"Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit muds. The Journal of Virtual Environments, 1(1), 19.","journal-title":"The Journal of Virtual Environments"},{"issue":"9\u201310","key":"9694_CR6","doi-asserted-by":"publisher","first-page":"860","DOI":"10.1016\/j.infsof.2007.09.004","volume":"50","author":"S Beecham","year":"2008","unstructured":"Beecham, S., Baddoo, N., Hall, T., Robinson, H., & Sharp, H. (2008). Motivation in software engineering: A systematic literature review. Information and Software Technology, 50(9\u201310), 860\u2013878. https:\/\/doi.org\/10.1016\/j.infsof.2007.09.004","journal-title":"Information and Software Technology"},{"key":"9694_CR7","unstructured":"Basili, V.R., Caldiera, G., Rombach, D.H.: The Goal Question Metric Approach. Encyclopedia of Software Engineering I, 528\u2013 532 (1994)."},{"key":"9694_CR8","unstructured":"Cruz, B.S., Dias, M.d.O.: Crashed boeing 737-max: fatalities or malpractice. GSJ 8(1), 2615\u2013 2624 (2020)."},{"issue":"1","key":"9694_CR9","doi-asserted-by":"publisher","first-page":"7","DOI":"10.7275\/jyj1-4868","volume":"10","author":"AB Costello","year":"2005","unstructured":"Costello, A. B., & Osborne, J. (2005). Best practices in exploratory factor analysis: Four recommendations for getting the most from your analysis. Practical assessment, research, and evaluation, 10(1), 7. https:\/\/doi.org\/10.7275\/jyj1-4868","journal-title":"Practical assessment, research, and evaluation"},{"key":"9694_CR10","doi-asserted-by":"publisher","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek 2011), pp. 9\u2013 15. ACM Press, Tampere, Finland (2011). https:\/\/doi.org\/10.1145\/2181037.2181040","DOI":"10.1145\/2181037.2181040"},{"issue":"1","key":"9694_CR11","doi-asserted-by":"publisher","first-page":"65","DOI":"10.1111\/j.1365-2575.2004.00162.x","volume":"14","author":"R Davison","year":"2004","unstructured":"Davison, R., Martinsons, M. G., & Kock, N. (2004). Principles of canonical action research. Information Systems Journal, 14(1), 65\u201386. https:\/\/doi.org\/10.1111\/j.1365-2575.2004.00162.x","journal-title":"Information Systems Journal"},{"key":"9694_CR12","doi-asserted-by":"publisher","unstructured":"Dalpiaz, F., Snijders, R., Brinkkemper, S., Hosseini, M., Shahri, A., Ali, R.: In: Stieglitz, S., Lattemann, C., Robra-Bissantz, S., Zarnekow, R., Brockmann, T. (eds.) Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification, pp. 123\u2013 135. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-45557-0_9","DOI":"10.1007\/978-3-319-45557-0_9"},{"key":"9694_CR13","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-019-09719-4","author":"M Foucault","year":"2019","unstructured":"Foucault, M., Blanc, X., Falleri, J.-R., & Storey, M.-A. (2019). Fostering good coding practices through individual feedback and gamification: an industrial case study. Empirical Software Engineering. https:\/\/doi.org\/10.1007\/s10664-019-09719-4","journal-title":"Empirical Software Engineering"},{"key":"9694_CR14","doi-asserted-by":"publisher","unstructured":"Foucault, M., Blanc, X., Storey, M.-A., Falleri, J.-R., Teyton, C.: Gamification: a game changer for managing technical debt? a design study. arXiv (2018) https:\/\/doi.org\/10.48550\/ARXIV.1802.02693","DOI":"10.48550\/ARXIV.1802.02693"},{"issue":"14s","key":"9694_CR15","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3582273","volume":"55","author":"T Fulcini","year":"2023","unstructured":"Fulcini, T., Coppola, R., Ardito, L., & Torchiano, M. (2023). A Review on Tools, Mechanics, Benefits, and Challenges of Gamified Software Testing. ACM Computing Surveys, 55(14s), 1\u201337. https:\/\/doi.org\/10.1145\/3582273","journal-title":"ACM Computing Surveys"},{"key":"9694_CR16","doi-asserted-by":"publisher","unstructured":"Gasca-Hurtado, G.P., G\u00f3mez-\u00c1lvarez, M.C., Mu\u00f1oz, M., Betancur, S.H.: Gamified strategy oriented to decrease SPI change resistance: A case study. In: Proceedings of the 27th European Conference on Software Process Improvement (EuroSPI 2020), pp. 313\u2013 325. Springer, D\u00fcsseldorf, Germany (2020). https:\/\/doi.org\/10.1007\/978-3-030-56441-4_23","DOI":"10.1007\/978-3-030-56441-4_23"},{"key":"9694_CR17","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1016\/j.jss.2017.06.021","volume":"132","author":"F Garc\u00eda","year":"2017","unstructured":"Garc\u00eda, F., Pedreira, O., Piattini, M., Cerdeira-Pena, A., & Penabad, M. (2017). A framework for gamification in software engineering. Journal of Systems and Software, 132, 21\u201340. https:\/\/doi.org\/10.1016\/j.jss.2017.06.021","journal-title":"Journal of Systems and Software"},{"key":"9694_CR18","doi-asserted-by":"publisher","unstructured":"Garrido, G., Saltorato, P., Moreira, C.A.A.: Reflex\u00f5es psicanal\u00edticas sobre a resist\u00eancia \u00e1 mudan\u00e7a organizacional. Revista Psicologia Organiza\u00e7oes e Trabalho 15(2), 212\u2013 223 (2015). https:\/\/doi.org\/10.17652\/rpot\/2015.2.496","DOI":"10.17652\/rpot\/2015.2.496"},{"key":"9694_CR19","doi-asserted-by":"publisher","unstructured":"Herranz, E., Colomo-Palacios, R.: Is gamification a way to a softer software process improvement? A preliminary study of success factors. In: Proceedings of the 25th European Conference on Software Process Improvement (EuroSPI 2018), pp. 207\u2013 218. Springer, Bilbao, Spain (2018). https:\/\/doi.org\/10.1007\/978-3-319-97925-0_17","DOI":"10.1007\/978-3-319-97925-0_17"},{"key":"9694_CR20","doi-asserted-by":"publisher","unstructured":"Herranz, E., Colomo-Palacios, R., Al-Barakati, A.: Deploying a gamification framework for software process improvement: Preliminary results. In: Proceedings of the 24th European Conference on Software Process Improvement (EuroSPI 2017), pp. 231\u2013 240. Springer, Ostrava, Czech Republic (2017). https:\/\/doi.org\/10.1007\/978-3-319-64218-5_18","DOI":"10.1007\/978-3-319-64218-5_18"},{"key":"9694_CR21","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1016\/j.protcy.2013.12.014","volume":"9","author":"E Herranz","year":"2013","unstructured":"Herranz, E., Colomo-Palacios, R., & Amescua-Seco, A. (2013). Towards a new approach to supporting top managers in SPI organizational change management. Procedia Technology, 9, 129\u2013138. https:\/\/doi.org\/10.1016\/j.protcy.2013.12.014","journal-title":"Procedia Technology"},{"key":"9694_CR22","doi-asserted-by":"publisher","unstructured":"Herranz, E., Colomo-Palacios, R., Amescua\u00a0Seco, A.: Gamiware: A gamification platform for software process improvement. In: Proceedings of the 22nd European Conference on Software Process Improvement (EuroSPI 2015), pp. 127\u2013 139. Springer, Ankara, Turkey (2015). https:\/\/doi.org\/10.1007\/978-3-319-24647-5_11","DOI":"10.1007\/978-3-319-24647-5_11"},{"key":"9694_CR23","doi-asserted-by":"publisher","unstructured":"Herranz, E., Colomo-Palacios, R., Amescua Seco, A., & S\u00e1nchez-Gord\u00f3n, M.-L. (2016). Towards a gamification framework for software process improvement initiatives: Construction and validation. Journal of Universal Computer Science, 22(12), 1509\u20131532. https:\/\/doi.org\/10.3217\/JUCS-022-12-1509","DOI":"10.3217\/JUCS-022-12-1509"},{"issue":"6","key":"9694_CR24","doi-asserted-by":"publisher","first-page":"885","DOI":"10.3217\/JUCS-020-06-0885","volume":"20","author":"E Herranz","year":"2014","unstructured":"Herranz, E., Colomo-Palacios, R., Amescua Seco, A., & Yilmaz, M. (2014). Gamification as a disruptive factor in software process improvement initiatives. Journal of Universal Computer Science, 20(6), 885\u2013906. https:\/\/doi.org\/10.3217\/JUCS-020-06-0885","journal-title":"Journal of Universal Computer Science"},{"issue":"2","key":"9694_CR25","doi-asserted-by":"publisher","first-page":"112","DOI":"10.1049\/iet-sen.2018.5120","volume":"13","author":"E Herranz","year":"2019","unstructured":"Herranz, E., Guzm\u00e1n, J. G., Amescua-Seco, A., & Larrucea, X. (2019). Gamification for software process improvement: A practical approach. IET Software, 13(2), 112\u2013121. https:\/\/doi.org\/10.1049\/iet-sen.2018.5120","journal-title":"IET Software"},{"key":"9694_CR26","doi-asserted-by":"publisher","unstructured":"Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work? \u2013 A literature review of empirical studies on gamification. In: Proceedings of the 47th Hawaii International Conference on System Sciences (HICSS 2014), pp. 3025\u2013 3034. IEEE, Waikoloa, HI (2014). https:\/\/doi.org\/10.1109\/hicss.2014.377","DOI":"10.1109\/hicss.2014.377"},{"key":"9694_CR27","doi-asserted-by":"publisher","unstructured":"Keshta, I.: Approaches to software process improvement: A state-of-the-art review. Journal of Software 14(11), 519\u2013 529 (2019). https:\/\/doi.org\/10.17706\/jsw.14.11.519-529","DOI":"10.17706\/jsw.14.11.519-529"},{"issue":"2","key":"9694_CR28","doi-asserted-by":"publisher","first-page":"185","DOI":"10.1007\/s00766-019-00314-z","volume":"25","author":"MZ Kolpondinos","year":"2020","unstructured":"Kolpondinos, M. Z., & Glinz, M. (2020). Garuso: a gamification approach for involving stakeholders outside organizational reach in requirements engineering. Requirements Engineering, 25(2), 185\u2013212.","journal-title":"Requirements Engineering"},{"key":"9694_CR29","unstructured":"Krasner, H.: The cost of poor software quality in the us: A 2020 report. resreport, Consortium for Information & Software Quality (2021)."},{"key":"9694_CR30","volume-title":"Even Ninja Monkeys Like to Play: Gamification","author":"A Marczewski","year":"2015","unstructured":"Marczewski, A. (2015). Even Ninja Monkeys Like to Play: Gamification. United Kingdom: Game Thinking and Motivational Design. CreateSpace Independent Publishing Platform."},{"key":"9694_CR31","doi-asserted-by":"crossref","unstructured":"Medeiros, D.B., Neto, P.D.A.D.S., Passos, E.B., De\u00a0Souza\u00a0Ara\u00fajo, W.: Working and playing with scrum. International Journal of Software Engineering and Knowledge Engineering 25(06), 993\u2013 1015 (2015).","DOI":"10.1142\/S021819401550014X"},{"key":"9694_CR32","doi-asserted-by":"publisher","DOI":"10.1049\/iet-sen.2018.5149","author":"P Neto","year":"2019","unstructured":"Neto, P., Medeiros, D., Ibiapina, I., & Castro, O. (2019). Case study of the introduction of game design techniques in software development. IET Software. https:\/\/doi.org\/10.1049\/iet-sen.2018.5149","journal-title":"IET Software"},{"issue":"4","key":"9694_CR33","doi-asserted-by":"publisher","first-page":"255","DOI":"10.4236\/jsea.2012.54030","volume":"5","author":"NK Nagwani","year":"2012","unstructured":"Nagwani, N. K., & Verma, S. (2012). Rank-me: A java tool for ranking team members in software bug repositories. Journal of Software Engineering and Applications, 5(4), 255\u2013261.","journal-title":"Journal of Software Engineering and Applications"},{"key":"9694_CR34","doi-asserted-by":"publisher","DOI":"10.1016\/j.jss.2020.110870","volume":"173","author":"D Porto","year":"2021","unstructured":"Porto, D., Jesus, G. M., Ferrari, F. C., & Fabbri, S. C. P. F. (2021). Initiatives and challenges of using gamification in software engineering: A systematic mapping. Journal of Systems and Software, 173, 110870. https:\/\/doi.org\/10.1016\/j.jss.2020.110870","journal-title":"Journal of Systems and Software"},{"key":"9694_CR35","doi-asserted-by":"publisher","unstructured":"Porto, D., Ferrari, F.C., Fabbri, S.C.P.F.: Improving project manager decision with gamification. In: Proceedings of the XVIII Brazilian Symposium of Software Quality (SBQS 2019), pp. 286\u2013 295. ACM, Fortaleza, Brazil (2019). https:\/\/doi.org\/10.1145\/3364641.3364675","DOI":"10.1145\/3364641.3364675"},{"key":"9694_CR36","doi-asserted-by":"publisher","unstructured":"Pedreira, O., Garcia, F., Piattini, M., Cortinas, A., Cerdeira-Pena, A.: An architecture for software engineering gamification. Tsinghua Science and Technology 25(6), 776\u2013 797 (2020). https:\/\/doi.org\/10.26599\/tst.2020.9010004","DOI":"10.26599\/tst.2020.9010004"},{"key":"9694_CR37","unstructured":"Piras, L.: Agon: a gamification-based framework for acceptance requirements. PhD thesis, University of Trento (2018)."},{"key":"9694_CR38","volume-title":"Um Guia Do Conhecimento Em Gerenciamento de Projetos Guia - PMBOK","author":"Poject Management Institute","year":"2018","unstructured":"Poject Management Institute. (2018). Um Guia Do Conhecimento Em Gerenciamento de Projetos Guia - PMBOK. Newtown Square, Pennsylvania, USA: Poject Management Institute."},{"key":"9694_CR39","doi-asserted-by":"publisher","DOI":"10.5281\/zenodo.10635221","author":"D Porto","year":"2024","unstructured":"Porto, D. (2024). GSA Questionnaires and Term of Confidentiality. Zenodo. https:\/\/doi.org\/10.5281\/zenodo.10635221","journal-title":"Zenodo"},{"key":"9694_CR40","doi-asserted-by":"publisher","unstructured":"Piras, L., Paja, E., Giorgini, P., Mylopoulos, J., Cuel, R., Ponte, D.: Gamification solutions for software acceptance: A comparative study of requirements engineering and organizational behavior techniques. In: Proceedings of the 11th International Conference on Research Challenges in Information Science (RCIS 2017), pp. 255\u2013 265. IEEE, Brighton, United Kingdom (2017). https:\/\/doi.org\/10.1109\/rcis.2017.7956544","DOI":"10.1109\/rcis.2017.7956544"},{"key":"9694_CR41","doi-asserted-by":"publisher","unstructured":"Prakash, E.C., Rao, M.: Transforming Learning and IT Management Through Gamification. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-18699-3","DOI":"10.1007\/978-3-319-18699-3"},{"key":"9694_CR42","doi-asserted-by":"publisher","unstructured":"Priyadi, O., Ramadhan, I., Sensuse, D.I., Suryono, R.R., Kautsarina: Gamification in Software Development: Systematic Literature Review. In: Ben\u00a0Ahmed, M., Abdelhakim, B.A., Ane, B.K., Rosiyadi, D. (eds.) Emerging Trends in Intelligent Systems & Network Security vol. 147, pp. 386\u2013 398. Springer, Cham (2023). https:\/\/doi.org\/10.1007\/978-3-031-15191-0_37","DOI":"10.1007\/978-3-031-15191-0_37"},{"key":"9694_CR43","doi-asserted-by":"publisher","unstructured":"Ren, W., Barrett, S., Das, S.: Toward gamification to software engineering and contribution of software engineer. In: Proceedings of the 4th International Conference on Management Engineering, Software Engineering and Service Sciences (ICMSS 2020), pp. 1\u2013 5. ACM, Wuhan, China (2020). https:\/\/doi.org\/10.1145\/3380625.3380628","DOI":"10.1145\/3380625.3380628"},{"key":"9694_CR44","doi-asserted-by":"publisher","unstructured":"Say, B., Altunel, H., Kosa, M., Koca-Atabey,M.: Evaluation of an industrial case of gamification in software quality improvement. International Journal of Serious Games 10(3), 23\u2013 42 (2023). https:\/\/doi.org\/10.17083\/ijsg.v10i3.594","DOI":"10.17083\/ijsg.v10i3.594"},{"issue":"4","key":"9694_CR45","doi-asserted-by":"publisher","first-page":"582","DOI":"10.2307\/2392581","volume":"23","author":"GI Susman","year":"1978","unstructured":"Susman, G. I., & Evered, R. D. (1978). An assessment of the scientific merits of action research. Administrative Science Quarterly, 23(4), 582\u2013603. https:\/\/doi.org\/10.2307\/2392581","journal-title":"Administrative Science Quarterly"},{"key":"9694_CR46","volume-title":"Software Engineering","author":"I Sommerville","year":"2015","unstructured":"Sommerville, I. (2015). Software Engineering (Global). USA: Pearson.","edition":"Global"},{"issue":"2","key":"9694_CR47","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1007\/s10664-021-10062-w","volume":"27","author":"K-J Stol","year":"2022","unstructured":"Stol, K.-J., Schaarschmidt, M., & Goldblit, S. (2022). Gamification in software engineering: The mediating role of developer engagement and job satisfaction. Empirical Software Engineering, 27(2), 35. https:\/\/doi.org\/10.1007\/s10664-021-10062-w","journal-title":"Empirical Software Engineering"},{"key":"9694_CR48","doi-asserted-by":"publisher","first-page":"95","DOI":"10.1016\/j.entcs.2013.02.008","volume":"292","author":"PSM Santos","year":"2013","unstructured":"Santos, P. S. M., & Travassos, G. H. (2013). On the representation and aggregation of evidence in software engineering: A theory and belief-based perspective. Electronic Notes in Theoretical Computer Science, 292, 95\u2013118. https:\/\/doi.org\/10.1016\/j.entcs.2013.02.008","journal-title":"Electronic Notes in Theoretical Computer Science"},{"key":"9694_CR49","doi-asserted-by":"publisher","unstructured":"Unkelos-Shpigel, N., Hadar, I.: Inviting everyone to play: Gamifying collaborative requirements engineering. In: Proceedings of the 5th International Workshop on Empirical Requirements Engineering, pp. 13\u2013 16. IEEE, Ottawa, Canada (2015). https:\/\/doi.org\/10.1109\/empire.2015.7431301","DOI":"10.1109\/empire.2015.7431301"},{"key":"9694_CR50","doi-asserted-by":"publisher","unstructured":"Wohlin, C.: Guidelines for snowballing in systematic literature studies and a replication in software engineering. In: Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering (EASE 2014), pp. 321\u2013 330. ACM Press, London, United Kingdom (2014). https:\/\/doi.org\/10.1145\/2601248.2601268","DOI":"10.1145\/2601248.2601268"},{"issue":"6","key":"9694_CR51","doi-asserted-by":"publisher","first-page":"772","DOI":"10.1089\/cpb.2006.9.772","volume":"9","author":"N Yee","year":"2006","unstructured":"Yee, N. (2006). Motivations for play in online games. CyberPsychology & Behavior, 9(6), 772\u2013775. https:\/\/doi.org\/10.1089\/cpb.2006.9.772","journal-title":"CyberPsychology & Behavior"},{"issue":"12","key":"9694_CR52","doi-asserted-by":"publisher","first-page":"2435","DOI":"10.1587\/transinf.2019MPL0002","volume":"102","author":"K Yoshigami","year":"2019","unstructured":"Yoshigami, K., Hayashi, T., Tsunoda, M., Uwano, H., Sasaki, S., & Matsumoto, K. (2019). How does time conscious rule of gamification affect coding and review? IEICE TRANSACTIONS on Information and Systems, 102(12), 2435\u20132440.","journal-title":"IEICE TRANSACTIONS on Information and Systems"}],"container-title":["Software Quality Journal"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11219-024-09694-0.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s11219-024-09694-0\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s11219-024-09694-0.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,11,7]],"date-time":"2024-11-07T13:17:05Z","timestamp":1730985425000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s11219-024-09694-0"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,9,13]]},"references-count":52,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2024,12]]}},"alternative-id":["9694"],"URL":"https:\/\/doi.org\/10.1007\/s11219-024-09694-0","relation":{},"ISSN":["0963-9314","1573-1367"],"issn-type":[{"type":"print","value":"0963-9314"},{"type":"electronic","value":"1573-1367"}],"subject":[],"published":{"date-parts":[[2024,9,13]]},"assertion":[{"value":"7 August 2024","order":1,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"13 September 2024","order":2,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The authors declare no competing interests.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Competing interests"}}]}}