{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,7,20]],"date-time":"2024-07-20T23:30:31Z","timestamp":1721518231541},"reference-count":14,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2008,10,21]],"date-time":"2008-10-21T00:00:00Z","timestamp":1224547200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["SIViP"],"published-print":{"date-parts":[[2008,12]]},"DOI":"10.1007\/s11760-008-0086-z","type":"journal-article","created":{"date-parts":[[2008,10,20]],"date-time":"2008-10-20T03:06:05Z","timestamp":1224471965000},"page":"371-384","source":"Crossref","is-referenced-by-count":11,"title":["Automatic generation of adaptive, educational and multimedia computer games"],"prefix":"10.1007","volume":"2","author":[{"given":"M\u00e1ria","family":"Bielikov\u00e1","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marko","family":"Div\u00e9ky","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Peter","family":"Jurne\u010dka","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Rudolf","family":"Kajan","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"L\u2019ubo\u0161","family":"Omelina","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2008,10,21]]},"reference":[{"key":"86_CR1","doi-asserted-by":"crossref","first-page":"27","DOI":"10.1145\/1272516.1272535","volume":"50","author":"M. Zyda","year":"2007","unstructured":"Zyda M.: Creating a science of games. Commun. ACM 50, 27\u201329 (2007)","journal-title":"Commun. ACM"},{"key":"86_CR2","volume-title":"The Learning Revolution","author":"G. Dryden","year":"1999","unstructured":"Dryden G., Vos J.: The Learning Revolution. Jalmar Press, Austin (1999)"},{"key":"86_CR3","unstructured":"Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: the role of competition. In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, 2003, pp. 1\u20139. ACM, New York (2003)"},{"key":"86_CR4","first-page":"59","volume":"13","author":"P. Brusilovsky","year":"2003","unstructured":"Brusilovsky P., Peylo C.: Adaptive and intelligent web-based educational systems. Int. J. Artif. Intell. Educ. 13, 59\u2013172 (2003)","journal-title":"Int. J. Artif. Intell. Educ."},{"key":"86_CR5","volume-title":"What Video Games Have to Teach Us About Learning and Literacy","author":"J.P. Gee","year":"2004","unstructured":"Gee J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, Basingstoke (2004)"},{"key":"86_CR6","doi-asserted-by":"crossref","DOI":"10.1057\/9780230601994","volume-title":"How Computer Games Help Children Learn","author":"D.W. Shaffer","year":"2006","unstructured":"Shaffer D.W., Gee J.P.: How Computer Games Help Children Learn. Palgrave Macmillan, Basingstoke (2006)"},{"key":"86_CR7","doi-asserted-by":"crossref","unstructured":"Bendis, J.E.: Developing educational virtual worlds with game engines. In: Proceedings of the 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego (2007)","DOI":"10.1145\/1282040.1282068"},{"key":"86_CR8","unstructured":"Tychsen, A.: Role playing games: comparative analysis across two media platforms. In: Proceedings of the 3rd Australasian Conference on Interactive Entertainment, pp. 75\u201382. ACM, New York (2006)"},{"key":"86_CR9","doi-asserted-by":"crossref","DOI":"10.1201\/9781420025330","volume-title":"E-Learning standards: a guide to purchasing, developing, and deploying standards-conformant e-learning","author":"C. Fallon","year":"2002","unstructured":"Fallon C., Brown S.: E-Learning standards: a guide to purchasing, developing, and deploying standards-conformant e-learning. CRC Press, Boca Raton (2002)"},{"key":"86_CR10","first-page":"101","volume-title":"Learning to Live in the Knowledge Society, 20th World Computer Congress, International Federation for Information Processing, vol. 281","author":"M. Bielikov\u00e1","year":"2008","unstructured":"Bielikov\u00e1 M., Div\u00e9ky M., Jurne\u010dka P., Kajan R., Omelina L.: Learning with smart multipurpose interactive learning environment. In: Kendall, M., Samways, B. (eds) Learning to Live in the Knowledge Society, 20th World Computer Congress, International Federation for Information Processing, vol. 281, pp. 101\u2013104. Springer, Berlin (2008)"},{"key":"86_CR11","doi-asserted-by":"crossref","unstructured":"Brusilovsky, P., Maybury, M.T.: From adaptive hypermedia to adaptive Web. In: Brusilovsky, P., Maybury, M.T. (eds.) Commun. ACM, Special Issue on the Adaptive Web 45(5), 31\u201333 (2002)","DOI":"10.1145\/506218.506239"},{"key":"86_CR12","volume-title":"The Basics of Item Response Theory","author":"F. Baker","year":"2001","unstructured":"Baker F.: The Basics of Item Response Theory. ERIC Clearinghouse on Assessment and Evaluation, University of Maryland, College Park (2001)"},{"key":"86_CR13","first-page":"223","volume-title":"Learning to Live in the Knowledge Society, 20th World Computer Congress, International Federation for Information Processing, vol. 281","author":"M. \u0160im\u00fan","year":"2008","unstructured":"\u0160im\u00fan M., Andrejko A, Bielikov\u00e1 M.: maintenance of learner\u2019s characteristics by spreading a change. In: Kendall, M., Samways B., (eds) Learning to Live in the Knowledge Society, 20th World Computer Congress, International Federation for Information Processing, vol. 281, pp. 223\u2013226. Springer, Berlin (2008)"},{"key":"86_CR15","doi-asserted-by":"crossref","first-page":"103","DOI":"10.1108\/02640470210424428","volume":"20","author":"F. Charles","year":"2002","unstructured":"Charles F., Mead S.J., Cavazza M.: Interactive storytelling: from computer games to interactive stories. Electron. Libr. 20, 103\u2013112 (2002)","journal-title":"Electron. Libr."}],"container-title":["Signal, Image and Video Processing"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11760-008-0086-z.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s11760-008-0086-z\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11760-008-0086-z","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,6,1]],"date-time":"2019-06-01T17:42:06Z","timestamp":1559410926000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s11760-008-0086-z"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,10,21]]},"references-count":14,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2008,12]]}},"alternative-id":["86"],"URL":"https:\/\/doi.org\/10.1007\/s11760-008-0086-z","relation":{},"ISSN":["1863-1703","1863-1711"],"issn-type":[{"value":"1863-1703","type":"print"},{"value":"1863-1711","type":"electronic"}],"subject":[],"published":{"date-parts":[[2008,10,21]]}}}