{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T07:39:13Z","timestamp":1767339553910},"reference-count":60,"publisher":"Springer Science and Business Media LLC","issue":"3","license":[{"start":{"date-parts":[[2017,3,3]],"date-time":"2017-03-03T00:00:00Z","timestamp":1488499200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"funder":[{"name":"IWT-SBO","award":["110051"],"award-info":[{"award-number":["110051"]}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["J Comput High Educ"],"published-print":{"date-parts":[[2017,12]]},"DOI":"10.1007\/s12528-017-9142-4","type":"journal-article","created":{"date-parts":[[2017,3,3]],"date-time":"2017-03-03T05:54:47Z","timestamp":1488520487000},"page":"549-573","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":17,"title":["Linking serious game narratives with pedagogical theories and pedagogical design strategies"],"prefix":"10.1007","volume":"29","author":[{"given":"Olga","family":"De Troyer","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Frederik","family":"Van Broeckhoven","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Joachim","family":"Vlieghe","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,3,3]]},"reference":[{"key":"9142_CR1","volume-title":"A taxonomy for learning, teaching and assessing: A revision of Bloom\u2019s taxonomy of educational objectives","author":"LW Anderson","year":"2001","unstructured":"Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching and assessing: A revision of Bloom\u2019s taxonomy of educational objectives. New York: Longman."},{"key":"9142_CR2","doi-asserted-by":"crossref","first-page":"15","DOI":"10.1016\/j.compedu.2013.06.013","volume":"69","author":"S Arnab","year":"2013","unstructured":"Arnab, S., Brown, K., Clarke, S., Dunwell, I., Lim, T., Suttie, N., et al. (2013). The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education, 69, 15\u201330.","journal-title":"Computers & Education"},{"key":"9142_CR3","doi-asserted-by":"crossref","unstructured":"Arnab, S., & Clarke, S. (2016). Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology, 48(2), 279\u2013312.","DOI":"10.1111\/bjet.12377"},{"issue":"2","key":"9142_CR4","doi-asserted-by":"crossref","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., Freitas, S., Louchart, S., et al. (2015). Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391\u2013411.","journal-title":"British Journal of Educational Technology"},{"issue":"1","key":"9142_CR5","first-page":"29","volume":"2","author":"JM Baalsrud-Hauge","year":"2015","unstructured":"Baalsrud-Hauge, J. M., Stanescu, I. A., Arnab, S., Ger, P. M., Lim, T., Serrano-Laguna, A., et al. (2015). Learning through analytics architecture to scaffold learning experience through technology-based methods. International Journal of Serious Games, 2(1), 29\u201344.","journal-title":"International Journal of Serious Games"},{"key":"9142_CR6","volume-title":"Social foundations of thought and action: A social cognitive theory","author":"A Bandura","year":"1986","unstructured":"Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliffs: Prentice-Hall."},{"key":"9142_CR7","first-page":"1","volume-title":"Annals of child development. Volume 6 six theories of child development","author":"A Bandura","year":"1989","unstructured":"Bandura, A. (1989). Social cognitive theory. In R. Vasta (Ed.), Annals of child development. Volume 6 six theories of child development (pp. 1\u201360). Greenwich, CT: JAI Press."},{"issue":"2","key":"9142_CR8","doi-asserted-by":"crossref","first-page":"248","DOI":"10.1016\/0749-5978(91)90022-L","volume":"50","author":"A Bandura","year":"1991","unstructured":"Bandura, A. (1991). Social cognitive theory of self-regulation. Organizational Behavior and Human Decision Processes, 50(2), 248\u2013287.","journal-title":"Organizational Behavior and Human Decision Processes"},{"issue":"1","key":"9142_CR9","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1146\/annurev.psych.52.1.1","volume":"52","author":"A Bandura","year":"2001","unstructured":"Bandura, A. (2001). Social cognitive theory: An agentic perspective. Annual Review of Psychology, 52(1), 1\u201326.","journal-title":"Annual Review of Psychology"},{"issue":"1","key":"9142_CR10","first-page":"76","volume":"67","author":"SA Barab","year":"2009","unstructured":"Barab, S. A., Gresalfi, M. S., & Arici, A. (2009). Transformational play: Why educators should care about games. Educational Leadership, 67(1), 76\u201380.","journal-title":"Educational Leadership"},{"issue":"7","key":"9142_CR11","doi-asserted-by":"crossref","first-page":"525","DOI":"10.3102\/0013189X10386593","volume":"39","author":"SA Barab","year":"2010","unstructured":"Barab, S. A., Gresalfi, M., & Ingram-Goble, A. (2010). Transformational play using games to position person, content, and context. Educational Researcher, 39(7), 525\u2013536.","journal-title":"Educational Researcher"},{"key":"9142_CR12","unstructured":"Bartholomew, L. K., Parcel, G. S., Kok, G., Gottlieb, N. H., & Fernandez, M. E. (2011). Planning health promotion program: An intervention mapping approach (3rd ed.). San Francisco, CA: Jossey-Bass."},{"key":"9142_CR13","unstructured":"Beatty, I. D. (2014). Gaming the system: Video games as a theoretical framework for instructional design. ArXiv preprint \n                        arXiv:1401.6716\n                        \n                    ."},{"key":"9142_CR14","volume-title":"Taxonomy of educational objectives: Book 1: Cognitive domain","author":"BS Bloom","year":"1956","unstructured":"Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., & Krathwohl, D. R. (1956). Taxonomy of educational objectives: Book 1: Cognitive domain. New York: David McKay Company."},{"issue":"11","key":"9142_CR15","first-page":"S27","volume":"192","author":"JM Burns","year":"2010","unstructured":"Burns, J. M., Webb, M., Durkin, L. A., & Hickie, I. B. (2010). Reach Out Central: A serious game designed to engage young men to improve mental health and wellbeing. Medical Journal of Australia, 192(11), S27.","journal-title":"Medical Journal of Australia"},{"issue":"3","key":"9142_CR16","doi-asserted-by":"crossref","first-page":"269","DOI":"10.1080\/00222895.1985.10735349","volume":"17","author":"WR Carroll","year":"1985","unstructured":"Carroll, W. R., & Bandura, A. (1985). Role of timing of visual monitoring and motor rehearsal in observational learning of action patterns. Journal of Motor Behavior, 17(3), 269\u2013281.","journal-title":"Journal of Motor Behavior"},{"issue":"3","key":"9142_CR17","doi-asserted-by":"crossref","first-page":"385","DOI":"10.1080\/00222895.1987.10735419","volume":"19","author":"WR Carroll","year":"1987","unstructured":"Carroll, W. R., & Bandura, A. (1987). Translating cognition into action: The role of visual guidance in observational learning. Journal of Motor Behavior, 19(3), 385\u2013398.","journal-title":"Journal of Motor Behavior"},{"key":"9142_CR18","doi-asserted-by":"crossref","first-page":"166","DOI":"10.1016\/j.compedu.2015.03.023","volume":"87","author":"MB Carvalho","year":"2015","unstructured":"Carvalho, M. B., Bellotti, F., Berta, R., De Gloria, A., Sedano, C. I., Hauge, J. B., et al. (2015). An activity theory-based model for serious games analysis and conceptual design. Computers & Education, 87, 166\u2013181.","journal-title":"Computers & Education"},{"key":"9142_CR19","doi-asserted-by":"publisher","unstructured":"Catalano, C. E., Luccini, A. M., & Mortara, M. (2014). Guidelines for an effective design of serious games. International Journal of Serious Games, 1(1). doi:\n                        10.17083\/ijsg.v1i1.8\n                        \n                    .","DOI":"10.17083\/ijsg.v1i1.8"},{"issue":"2","key":"9142_CR20","doi-asserted-by":"crossref","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"59","author":"TM Connolly","year":"2012","unstructured":"Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661\u2013686.","journal-title":"Computers & Education"},{"issue":"3","key":"9142_CR21","doi-asserted-by":"crossref","first-page":"249","DOI":"10.1016\/j.compedu.2005.11.007","volume":"46","author":"S Freitas de","year":"2006","unstructured":"de Freitas, S., & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249\u2013264.","journal-title":"Computers & Education"},{"issue":"2","key":"9142_CR22","doi-asserted-by":"crossref","first-page":"76","DOI":"10.1016\/j.ijcci.2014.05.001","volume":"2","author":"O Troyer De","year":"2014","unstructured":"De Troyer, O., & Janssens, E. (2014). Supporting the requirement analysis phase for the development of serious games for children. International Journal of Child-Computer Interaction, 2(2), 76\u201384.","journal-title":"International Journal of Child-Computer Interaction"},{"key":"9142_CR23","doi-asserted-by":"crossref","first-page":"337","DOI":"10.1016\/j.chb.2015.11.039","volume":"56","author":"A DeSmet","year":"2016","unstructured":"DeSmet, A., Van Cleemput, K., Bastiaensens, S., Poels, K., Vandebosch, H., Malliet, S., et al. (2016). Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. Computers in Human Behavior, 56, 337\u2013351.","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"9142_CR24","first-page":"21","volume":"4","author":"MJ Dondlinger","year":"2007","unstructured":"Dondlinger, M. J. (2007). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 4(1), 21\u201331.","journal-title":"Journal of Applied Educational Technology"},{"issue":"1","key":"9142_CR25","doi-asserted-by":"crossref","first-page":"133","DOI":"10.1080\/13639080020028747","volume":"14","author":"Y Engestr\u00f6m","year":"2001","unstructured":"Engestr\u00f6m, Y. (2001). Expansive learning at work: Toward an activity theoretical reconceptualization. Journal of Education and Work, 14(1), 133\u2013156.","journal-title":"Journal of Education and Work"},{"key":"9142_CR26","volume-title":"Creating significant learning experiences: An integrated approach to designing college courses","author":"LD Fink","year":"2003","unstructured":"Fink, L. D. (2003). Creating significant learning experiences: An integrated approach to designing college courses. Hoboken: Wiley."},{"key":"9142_CR27","unstructured":"Friendly ATTAC (2012). Friendly ATTAC. Retrieved from: \n                        http:\/\/www.friendlyattac.be\/en\/\n                        \n                    ."},{"key":"9142_CR28","volume-title":"Educational psychology","author":"NL Gage","year":"1975","unstructured":"Gage, N. L., & Berliner, D. C. (1975). Educational psychology. Chicago: Rand McNally."},{"key":"9142_CR29","volume-title":"The conditions of learning and theory of instruction Robert Gagn\u00e9","author":"R Gagne","year":"1985","unstructured":"Gagne, R. (1985). The conditions of learning and theory of instruction Robert Gagn\u00e9. New York, NY: Holt, Rinehart and Winston."},{"issue":"1","key":"9142_CR30","doi-asserted-by":"crossref","first-page":"20","DOI":"10.1145\/950566.950595","volume":"1","author":"JP Gee","year":"2003","unstructured":"Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20.","journal-title":"Computers in Entertainment (CIE)"},{"key":"9142_CR31","unstructured":"G\u00f6bel, S., Mehm, F., Radke, S., & Steinmetz, R. (2009). 80\u00a0days: Adaptive digital storytelling for digital educational games. In Proceedings of the 2nd international workshop on Story-Telling and Educational Games (STEG\u201909) (Vol. 498, No. 498)."},{"key":"9142_CR32","doi-asserted-by":"crossref","unstructured":"G\u00f6bel, S., Salvatore, L., & Konrad, R. (2008). StoryTec: A digital storytelling platform for the authoring and experiencing of interactive and non-linear stories. In Automated solutions for cross media content and multi-channel distribution, 2008. AXMEDIS\u201908. International Conference on (pp. 103\u2013110). IEEE.","DOI":"10.1109\/AXMEDIS.2008.45"},{"key":"9142_CR33","doi-asserted-by":"crossref","unstructured":"G\u00f6ransson, B., Gulliksen, J., & Boivie, I. (2003). The usability design process: Integrating user-centered systems design in the software development process. Software Process Improvement and Practice: Special Issue on Bridging the Process and Practice Gaps Between Software Engineering and Human Computer Interaction, 8(2), 111\u2013131.","DOI":"10.1002\/spip.174"},{"issue":"1","key":"9142_CR34","first-page":"93","volume":"3","author":"G Gunter","year":"2006","unstructured":"Gunter, G., Kenny, R. F., & Vick, E. H. (2006). A case for a formal design paradigm for serious games. The Journal of the International Digital Media and Arts Association, 3(1), 93\u2013105.","journal-title":"The Journal of the International Digital Media and Arts Association"},{"key":"9142_CR35","volume-title":"Introduction to the theories of learning","author":"BR Hergenhahn","year":"1988","unstructured":"Hergenhahn, B. R. (1988). Introduction to the theories of learning (3rd ed.). Englewood Cliffs: Prentice-Hall.","edition":"3"},{"key":"9142_CR36","unstructured":"Hirdes, E. M., Thillainathan, N., & Leimeister, J. M. (2012). Towards modeling educational objectives in serious games. In Pedagogically-driven Serious Games 2012 Saarbr\u00fccken, Germany (Vol. 898, pp. 11\u201314). CEUR Workshop Proceedings."},{"issue":"2","key":"9142_CR37","doi-asserted-by":"crossref","first-page":"219","DOI":"10.1007\/s11423-015-9418-1","volume":"64","author":"F Ke","year":"2016","unstructured":"Ke, F. (2016). Designing and integrating purposeful learning in game play: A systematic review. Educational Technology Research and Development, 64(2), 219\u2013244.","journal-title":"Educational Technology Research and Development"},{"key":"9142_CR38","first-page":"383","volume":"1","author":"JM Keller","year":"1983","unstructured":"Keller, J. M. (1983). Motivational design of instruction. Instructional Design Theories and Models: An Overview of Their Current Status, 1, 383\u2013434.","journal-title":"Instructional Design Theories and Models: An Overview of Their Current Status"},{"key":"9142_CR39","doi-asserted-by":"crossref","DOI":"10.1002\/9780470249260","volume-title":"Domain-specific modeling: enabling full code generation","author":"S Kelly","year":"2008","unstructured":"Kelly, S., & Tolvanen, J. P. (2008). Domain-specific modeling: enabling full code generation. Hoboken: Wiley."},{"key":"9142_CR40","unstructured":"Kickmeier-Rust, M. D., Schwarz, D., Albert, D., Verpoorten, D., Castaigne, J. L., & Bopp, M. (2006). The elektra project: Towards a new learning experience. In USAB (pp. 19\u201348)."},{"issue":"1","key":"9142_CR41","doi-asserted-by":"crossref","first-page":"13","DOI":"10.1016\/j.iheduc.2004.12.001","volume":"8","author":"K Kiili","year":"2005","unstructured":"Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13\u201324.","journal-title":"The Internet and Higher Education"},{"key":"9142_CR42","unstructured":"Kirkley, S. E., Tomblin, S., & Kirkley, J. (2005). Instructional design authoring support for the development of serious games and mixed reality training. In Interservice\/Industry Training, Simulation and Education Conference (I\/ITSEC)."},{"issue":"2","key":"9142_CR43","doi-asserted-by":"crossref","first-page":"52","DOI":"10.1525\/srsp.2006.3.2.52","volume":"3","author":"G Kok","year":"2006","unstructured":"Kok, G., Harterink, P., Vriens, P., De Zwart, O., & Hospers, H. J. (2006). The gay cruise: Developing a theory-and evidence-based internet HIV-prevention intervention. Sexuality Research & Social Policy, 3(2), 52\u201367.","journal-title":"Sexuality Research & Social Policy"},{"key":"9142_CR44","volume-title":"Experiential learning: Experience as the source of learning and development","author":"DA Kolb","year":"1984","unstructured":"Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall."},{"issue":"3","key":"9142_CR45","first-page":"97","volume":"7","author":"R Koper","year":"2004","unstructured":"Koper, R., & Olivier, B. (2004). Representing the learning design of units of learning. Educational Technology & Society, 7(3), 97\u2013111.","journal-title":"Educational Technology & Society"},{"key":"9142_CR46","unstructured":"Lindley, C. A. (2005). Story and narrative structures in computer games. In B. Bushoff (Ed.), Developing Interactive Narrative Content. sagas_sagasnet_reader. Munich: High Text Verlag."},{"issue":"6","key":"9142_CR47","doi-asserted-by":"crossref","first-page":"443","DOI":"10.1016\/j.jvlc.2011.09.001","volume":"22","author":"EJ Marchiori","year":"2011","unstructured":"Marchiori, E. J., Del Blanco, \u00c1., Torrente, J., Martinez-Ortiz, I., & Fern\u00e1ndez-Manj\u00f3n, B. (2011). A visual language for the creation of narrative educational games. Journal of Visual Languages & Computing, 22(6), 443\u2013452.","journal-title":"Journal of Visual Languages & Computing"},{"issue":"4","key":"9142_CR48","doi-asserted-by":"crossref","first-page":"681","DOI":"10.1111\/j.1464-0597.2008.00342.x","volume":"57","author":"J Mikolajczak","year":"2008","unstructured":"Mikolajczak, J., Kok, G., & Hospers, H. J. (2008). Queermasters: Developing a theory-and evidence-based internet HIV-prevention intervention to promote HIV-testing among men who have sex with men (MSM). Applied Psychology, 57(4), 681\u2013697.","journal-title":"Applied Psychology"},{"key":"9142_CR49","volume-title":"Social learning and cognition","author":"TL Rosenthal","year":"1978","unstructured":"Rosenthal, T. L., & Zimmerman, B. J. (1978). Social learning and cognition. New York: Academic Press."},{"key":"9142_CR50","first-page":"465","volume":"4","author":"JF Sallis","year":"2008","unstructured":"Sallis, J. F., Owen, N., & Fisher, E. B. (2008). Ecological models of health behavior. Health Behavior and Health Education: Theory, Research, and Practice, 4, 465\u2013486.","journal-title":"Health Behavior and Health Education: Theory, Research, and Practice"},{"key":"9142_CR51","unstructured":"Slavin, R. E. (1994). Educational psychology: Theory and practice. Boston: Allyn & Bacon."},{"key":"9142_CR52","volume-title":"Games, learning, and society: Learning and meaning in the digital age","year":"2012","unstructured":"Steinkuehler, C., Squire, K., & Barab, S. (Eds.). (2012). Games, learning, and society: Learning and meaning in the digital age. Cambridge: Cambridge University Press."},{"issue":"4","key":"9142_CR53","doi-asserted-by":"crossref","first-page":"587","DOI":"10.1177\/1046878108328087","volume":"41","author":"D Thompson","year":"2010","unstructured":"Thompson, D., Baranowski, T., Buday, R., Baranowski, J., Thompson, V., Jago, R., et al. (2010). Serious video games for health how behavioral science guided the development of a serious video game. Simulation & Gaming, 41(4), 587\u2013606.","journal-title":"Simulation & Gaming"},{"key":"9142_CR54","doi-asserted-by":"crossref","unstructured":"Torrente, J., Del Blanco, \u00c1., Marchiori, E. J., Moreno-Ger, P., & Fern\u00e1ndez-Manj\u00f3n, B. (2010).\u00a0<\u00a0e-Adventure\u00a0>\u00a0: Introducing educational games in the learning process. In IEEE EDUCON 2010 Conference (pp. 1121\u20131126). IEEE.","DOI":"10.1109\/EDUCON.2010.5493056"},{"key":"9142_CR55","unstructured":"Tran, C., George, S., & Marfisi-Schottman, I. (2010). EDoS: An authoring environment for serious games. Design based on three models. In Proceedings of ECGBL 2010 the 4th European conference on games based learning. 4th ECGBL (pp. 393\u2013402)."},{"key":"9142_CR56","unstructured":"Valcke, M. (2005). Onderwijskunde als ontwerpwetenschap (3rd ed.). Gent: Academia Press."},{"key":"9142_CR57","doi-asserted-by":"crossref","unstructured":"Van Broeckhoven, F., & De Troyer, O. (2013). ATTAC-L: A modeling language for educational virtual scenarios in the context of preventing cyber bullying. In Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on (pp. 1\u20138). IEEE.","DOI":"10.1109\/SeGAH.2013.6665300"},{"key":"9142_CR58","unstructured":"Van Broeckhoven, F., & De Troyer, O. (2014). Specifying the pedagogical aspects of narrative-based digital learning games using annotations. In Proceedings of the 9th international conference on the foundations of digital games. Society for the advancement of the science of digital games."},{"key":"9142_CR59","doi-asserted-by":"crossref","unstructured":"Van Broeckhoven, F., Vlieghe, J., & De Troyer, O. (2015). Using a controlled natural language for specifying the narratives of serious games. In International conference on interactive digital storytelling\u00a0(pp. 142\u2013153). Springer International Publishing.","DOI":"10.1007\/978-3-319-27036-4_13"},{"key":"9142_CR60","doi-asserted-by":"crossref","unstructured":"Weiss, S., M\u00fcller, W., Spierling, U., & Steimle, F. (2005). Scenejo\u2013an interactive storytelling platform. In International Conference on Virtual Storytelling (pp. 77\u201380). Springer Berlin Heidelberg.","DOI":"10.1007\/11590361_9"}],"container-title":["Journal of Computing in Higher Education"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s12528-017-9142-4\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s12528-017-9142-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s12528-017-9142-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,11,17]],"date-time":"2017-11-17T03:08:19Z","timestamp":1510888099000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s12528-017-9142-4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,3,3]]},"references-count":60,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2017,12]]}},"alternative-id":["9142"],"URL":"https:\/\/doi.org\/10.1007\/s12528-017-9142-4","relation":{},"ISSN":["1042-1726","1867-1233"],"issn-type":[{"value":"1042-1726","type":"print"},{"value":"1867-1233","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,3,3]]}}}