{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,22]],"date-time":"2025-10-22T18:13:46Z","timestamp":1761156826795},"reference-count":24,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2020,1,23]],"date-time":"2020-01-23T00:00:00Z","timestamp":1579737600000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,1,23]],"date-time":"2020-01-23T00:00:00Z","timestamp":1579737600000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Comput Game J"],"published-print":{"date-parts":[[2020,3]]},"DOI":"10.1007\/s40869-020-00093-6","type":"journal-article","created":{"date-parts":[[2020,1,23]],"date-time":"2020-01-23T02:02:41Z","timestamp":1579744961000},"page":"29-44","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["The Mirror\u2019s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations"],"prefix":"10.1007","volume":"9","author":[{"given":"Richard","family":"Hurford","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jessica","family":"LaCombe","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Adam","family":"Martin","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2020,1,23]]},"reference":[{"key":"93_CR1","volume-title":"Notes on the synthesis of form","author":"C Alexander","year":"1964","unstructured":"Alexander, C. (1964). Notes on the synthesis of form. Harvard: Harvard University Press."},{"key":"93_CR2","volume-title":"A taxonomy for learning, teaching, and assessing: A revision of bloom\u2019s taxonomy of educational objectives","year":"2001","unstructured":"Anderson, L. W., Krathwohl, D. R., & Bloom, B. S. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of bloom\u2019s taxonomy of educational objectives. Boston: Pearson Education Group."},{"key":"93_CR3","unstructured":"British Library. (2018). Off the map: Video-game and interactive fiction design competition. Retrieved August, 2019, from https:\/\/www.bl.uk\/projects\/off-the-map."},{"key":"93_CR4","unstructured":"Cagle, K. (2019). Beyond agile: The studio model. Retrieved August 28, 2019, from https:\/\/www.forbes.com\/sites\/cognitiveworld\/2019\/08\/28\/agile-and-the-studio-model\/."},{"key":"93_CR5","unstructured":"CIPD. (2017). The graduate employment gap: Expectations versus reality. Retrieved November 26, 2019, from https:\/\/www.cipd.co.uk\/Images\/the-graduate-employment-gap_2017-expectations-versus-reality_tcm18-29592.pdf."},{"key":"93_CR26","unstructured":"Deakin, M. (2018). Can the games industry be supported by UK-educated talent after Brexit? Interview with Maria Deakin. Interviewed by Marie Dealessandri for MCV.com. Retrieved August 8, 2019, from https:\/\/www.mcvuk.com\/can-the-games-industry-be-supported-by-uk-educated-talent-after-brexit\/."},{"issue":"2","key":"93_CR6","doi-asserted-by":"publisher","first-page":"155","DOI":"10.1016\/S0142-694X(97)85458-0","volume":"18","author":"HG Denton","year":"1997","unstructured":"Denton, H. G. (1997). Multidisciplinary team-based project work: Planning factors. Design Studies,18(2), 155\u2013170.","journal-title":"Design Studies"},{"key":"93_CR7","unstructured":"Dring, C. (2019a). Education summit highlights divisions between UK universities and studios. Retrieved August 14, 2019, from https:\/\/www.gamesindustry.biz\/articles\/2019-04-17-summit-highlights-divisions-between-uk-universities-and-studios."},{"key":"93_CR8","unstructured":"Dring, C. (2019b). Eight ways the UK games industry can work better with education. Retrieved August 14, 2019, from https:\/\/www.gamesindustry.biz\/articles\/2019-04-18-eight-ways-the-uk-games-industry-can-work-better-with-education."},{"key":"93_CR9","volume-title":"The GameDev business handbook","author":"M Futter","year":"2017","unstructured":"Futter, M. (2017). The GameDev business handbook. London: Bithell."},{"key":"93_CR10","unstructured":"Game Designing. (2019). How to create a game design portfolio. Retrieved November 26, 2019, from https:\/\/www.gamedesigning.org\/career\/game-design-portfolio\/."},{"issue":"3","key":"93_CR11","doi-asserted-by":"publisher","first-page":"717","DOI":"10.1007\/s10798-012-9212-x","volume":"23","author":"S G\u00f3mez Puente","year":"2012","unstructured":"G\u00f3mez Puente, S., van Eijck, M., & Jochems, W. (2012). A sampled literature review of design-based learning approaches: A search for key characteristics. International Journal of Technology and Design Education,23(3), 717\u2013732.","journal-title":"International Journal of Technology and Design Education"},{"key":"93_CR12","unstructured":"Goodall, I. (2018). Can the games industry be supported by UK-educated talent after Brexit? Interview with Ian Goodall. Interviewed by Marie Dealessandri for MCV.com. Retrieved August 8, 2019, from https:\/\/www.mcvuk.com\/can-the-games-industry-be-supported-by-uk-educated-talent-after-brexit\/."},{"issue":"8","key":"93_CR13","doi-asserted-by":"publisher","first-page":"756","DOI":"10.1177\/1527476419851080","volume":"20","author":"A Harvey","year":"2019","unstructured":"Harvey, A. (2019). Becoming gamesworkers: Diversity, higher education, and the future of the game industry. Television and New Media,20(8), 756\u2013766.","journal-title":"Television and New Media"},{"key":"93_CR14","volume-title":"Learning, curriculum and employability in higher education","author":"PT Knight","year":"2004","unstructured":"Knight, P. T., & Yorke, M. (2004). Learning, curriculum and employability in higher education. London: RoutledgeFalmer."},{"issue":"1","key":"93_CR17","first-page":"9","volume":"2","author":"B Oakley","year":"2004","unstructured":"Oakley, B., Felder, R. M., Brent, R., & Elhaji, I. (2004). Turning student groups into effective teams. Journal of Student Centered Learning,2(1), 9\u201334.","journal-title":"Journal of Student Centered Learning"},{"key":"93_CR18","doi-asserted-by":"publisher","DOI":"10.4324\/9781315210377","volume-title":"The aesthetics of videogames","author":"J Robson","year":"2018","unstructured":"Robson, J., & Tavinor, G. (2018). The aesthetics of videogames (2nd ed.). Londond: Routledge.","edition":"2"},{"key":"93_CR19","volume-title":"Rules of play: Games design fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., & Zimmerman, T. E. (2004). Rules of play: Games design fundamentals. Cambridge: MIT Press."},{"key":"93_CR20","unstructured":"Singh, B., & Maren, E. (2019). Creative assembly: From character to animation. [EGX Careers Bar 2019], 17 October."},{"key":"93_CR21","unstructured":"Stewart, K. (2014). How to get into the games industry\u2014an insiders\u2019 guide. Retrieved November 26, 2019, from https:\/\/www.theguardian.com\/technology\/2014\/mar\/20\/how-to-get-into-the-games-industry-an-insiders-guide."},{"key":"93_CR22","volume-title":"Level design: Processes and experiences","author":"CW Totten","year":"2017","unstructured":"Totten, C. W. (2017). Level design: Processes and experiences. Boca Raton: CRC Press."},{"key":"93_CR23","unstructured":"UCAS. (2019). Games undergraduate course search results. Retrieved November 26, 2019, from https:\/\/digital.ucas.com\/search\/results?SearchText=games&filters=Destination_Undergraduate."},{"key":"93_CR24","unstructured":"UKIE. (2017). State of play. Retrieved May 2, 2018, from https:\/\/ukie.org.uk\/sites\/default\/files\/cms\/docs\/Ukie%20State%20of%20Play%20-%20March%202017_0.pdf."},{"key":"93_CR25","unstructured":"UKIE. (n.d.). Game industry in numbers. Retrieved November 26, 2019, from https:\/\/ukie.org.uk\/research#Education."}],"container-title":["The Computer Games Journal"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s40869-020-00093-6.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s40869-020-00093-6\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s40869-020-00093-6.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,1,22]],"date-time":"2021-01-22T00:40:12Z","timestamp":1611276012000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s40869-020-00093-6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,1,23]]},"references-count":24,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2020,3]]}},"alternative-id":["93"],"URL":"https:\/\/doi.org\/10.1007\/s40869-020-00093-6","relation":{},"ISSN":["2052-773X"],"issn-type":[{"value":"2052-773X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020,1,23]]},"assertion":[{"value":"23 January 2020","order":1,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}