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In-depth semi-structured interviews were conducted revealing that streamers are, first, perceived as entertainers by showcasing high-level gameplay. Gamers consume this content because it is perceived as fun, relaxing, and an engaging way to learn. Streamers are, second, an inspiration to play by inspiring competition, collaboration, curiosity and commitment in gamers through their expertise in showcasing the game. Finally, gamers perceive streamers as endorsers through their videos as skins are perceived as giving social status, the battle pass is perceived to provide rewards, skin choice is highlighted in the player\u2019s game, and new game mechanics are promoted.<\/jats:p>","DOI":"10.1007\/s40869-020-00112-6","type":"journal-article","created":{"date-parts":[[2020,9,16]],"date-time":"2020-09-16T22:57:17Z","timestamp":1600297037000},"page":"349-368","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":19,"title":["Fortnite Streamers as Influencers: A Study on Gamers\u2019 Perceptions"],"prefix":"10.1007","volume":"9","author":[{"given":"Reyhaan","family":"King","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5102-813X","authenticated-orcid":false,"given":"Teresa","family":"de la Hera","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2020,9,16]]},"reference":[{"key":"112_CR1","unstructured":"Abidin, C., & Ots, M. 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