{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T19:35:57Z","timestamp":1776108957980,"version":"3.50.1"},"reference-count":108,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2019,4,4]],"date-time":"2019-04-04T00:00:00Z","timestamp":1554336000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["CCF Trans. Pervasive Comp. Interact."],"published-print":{"date-parts":[[2019,5]]},"DOI":"10.1007\/s42486-019-00007-0","type":"journal-article","created":{"date-parts":[[2019,4,4]],"date-time":"2019-04-04T11:23:10Z","timestamp":1554376990000},"page":"47-68","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":35,"title":["Human-Engaged Computing: the future of Human\u2013Computer Interaction"],"prefix":"10.1007","volume":"1","author":[{"given":"Xiangshi","family":"Ren","sequence":"first","affiliation":[]},{"given":"Chaklam","family":"Silpasuwanchai","sequence":"additional","affiliation":[]},{"given":"John","family":"Cahill","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,4,4]]},"reference":[{"key":"7_CR1","unstructured":"Accenture: Consumers are Bored with Today\u2019s Tech and Nervous about Tomorrow\u2019s (2016). Retrieved January 5, 2016 from http:\/\/www.businessinsider.com\/accenture-consumers-not-interested-in-internet-of-things-devices-2016-1"},{"key":"7_CR3","unstructured":"Alicea, B.: An integrative introduction to human augmentation science. arXiv preprint arXiv:1804.10521 (2018)"},{"key":"7_CR4","doi-asserted-by":"publisher","first-page":"97","DOI":"10.1038\/nature12486","volume":"501","author":"J Anguera","year":"2013","unstructured":"Anguera, J., Boccanfuso, J., Rintoul, J.: Video game training enhances cognitive control in older adults. Nature 501, 97 (2013)","journal-title":"Nature"},{"key":"7_CR5","doi-asserted-by":"crossref","unstructured":"Ariely, D.: Predictably irrational: the hidden forces that shape our decisions. Harper Perennial (2010)","DOI":"10.1037\/e653632011-003"},{"issue":"6","key":"7_CR6","doi-asserted-by":"publisher","first-page":"775","DOI":"10.1016\/0005-1098(83)90046-8","volume":"19","author":"L Bainbridge","year":"1983","unstructured":"Bainbridge, L.: Brief paper: ironies of automation. Automatica 19(6), 775\u2013779 (1983). https:\/\/doi.org\/10.1016\/0005-1098(83)90046-8","journal-title":"Automatica"},{"issue":"4","key":"7_CR7","doi-asserted-by":"publisher","first-page":"50","DOI":"10.1145\/1978822.1978833","volume":"18","author":"L Bannon","year":"2011","unstructured":"Bannon, L.: Reimagining HCI: toward a more human-centered perspective. Interactions 18(4), 50\u201357 (2011). https:\/\/doi.org\/10.1145\/1978822.1978833","journal-title":"Interactions"},{"key":"7_CR8","doi-asserted-by":"crossref","unstructured":"Bardzell, J.: Interaction criticism and aesthetics. In: In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2357\u20132366 (2009)","DOI":"10.1145\/1518701.1519063"},{"key":"7_CR9","unstructured":"Bayliss, P.: Videogames, interfaces, and the body: the importance of embodied phenomena to the experience of videogame play. Ph.D. thesis, RMIT University (2010). PhD. Thesis"},{"key":"7_CR10","doi-asserted-by":"crossref","unstructured":"Benford, S., Bowers, J.: User embodiment in collaborative virtual environments. In: Proc. CHI 1995, pp. 242\u2013249 (1995)","DOI":"10.1145\/223904.223935"},{"issue":"2","key":"7_CR11","doi-asserted-by":"publisher","first-page":"129","DOI":"10.3200\/MONO.131.2.129-184","volume":"131","author":"LC Bernard","year":"2005","unstructured":"Bernard, L.C., Mills, M., Swenson, L., Walsh, R.P.: An evolutionary theory of human motivation. Genet. Soc. General Psychol. Monogr. 131(2), 129\u2013184 (2005). https:\/\/doi.org\/10.3200\/MONO.131.2.129-184","journal-title":"Genet. Soc. General Psychol. Monogr."},{"key":"7_CR12","first-page":"685","volume":"2013","author":"M Birk","year":"2013","unstructured":"Birk, M., Mandryk, R.L.: Control your game-self : effects of controller type on enjoyment, motivation, and personality in game. Proc. CHI 2013, 685\u2013694 (2013)","journal-title":"Proc. CHI"},{"issue":"6","key":"7_CR13","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1145\/2830317","volume":"22","author":"AF Blackwell","year":"2015","unstructured":"Blackwell, A.F.: Filling the big hole in HCI research. Interactions 22(6), 37\u201341 (2015). https:\/\/doi.org\/10.1145\/2830317","journal-title":"Interactions"},{"key":"7_CR14","doi-asserted-by":"publisher","unstructured":"B\u00f8dker, S.: When second wave HCI meets third wave challenges. In: Proc. NordiCHI 2006, pp. 1\u20138 (2006). https:\/\/doi.org\/10.1145\/1182475.1182476","DOI":"10.1145\/1182475.1182476"},{"key":"7_CR15","doi-asserted-by":"publisher","unstructured":"Borning, A., Muller, M.: Next steps for value sensitive design. In: Proc. CHI 2012, pp. 1125\u20131134 (2012). https:\/\/doi.org\/10.1145\/2207676.2208560","DOI":"10.1145\/2207676.2208560"},{"key":"7_CR16","unstructured":"Brafman, O., Brafman, R.: Sway: the irresistible pull of irrational behavior. Crown Business (2008)"},{"key":"7_CR17","unstructured":"Calleja, G.: Revising immersion: a conceptual model for the analysis of digital game involvement. In: Proc. DiGRA 2007, Situated Play, pp. 83\u201390 (2007)"},{"key":"7_CR18","doi-asserted-by":"crossref","unstructured":"Calvo, R., Peters, D.: Positive computing: technology for wellbeing and human potential. The MIT Press (2014)","DOI":"10.7551\/mitpress\/9764.001.0001"},{"issue":"2","key":"7_CR19","first-page":"139","volume":"45","author":"M Caplan","year":"2013","unstructured":"Caplan, M., Portillo, A., Seely, L.: Yoga Psychotherapy: the integration of western psychological theory and ancient yogic wisdom. J. Transpers. Psychol. 45(2), 139\u2013158 (2013)","journal-title":"J. Transpers. Psychol."},{"key":"7_CR20","unstructured":"Card, S.K., Newell, A., Moran, T.P.: The psychology of human\u2013computer interaction. L. Erlbaum Associates Inc. (1983)"},{"key":"7_CR21","unstructured":"Carr, N.: The shallows: what the internet is doing to our brains. W. W. Norton & Company (2011)"},{"key":"7_CR22","unstructured":"Chaney, W.H.: A workbook for the dynamic mind (read 3 times faster-remember 10 times more). Houghton Brace (2006)"},{"key":"7_CR23","unstructured":"Chapman, P.: Models of engagement: intrinsically motivated interaction with multimedia learning software. University of Waterloo (1997)"},{"key":"7_CR24","unstructured":"Chen W., Sayan S.: Approaching aesthetics on user interface and interaction design. In: ISS\u201918 Proceeding, pp. 481\u2013484 (2018)"},{"key":"7_CR25","unstructured":"Cheng, P.: PauseAble (2015). Retrieved October 23, 2015 from http:\/\/pauseable.com\/"},{"key":"7_CR26","doi-asserted-by":"crossref","unstructured":"Collins, J.: Good to great: why some companies make the leap...and others don\u2019t . HarperBusiness (2011)","DOI":"10.24260\/alalbab.v1i1.18"},{"key":"7_CR27","unstructured":"Cooper, S.: A framework for scientific discovery through Video Games. Ph.D. thesis, University of Washington (2011)"},{"key":"7_CR28","unstructured":"Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Harper Perennial (1990)"},{"key":"7_CR29","doi-asserted-by":"crossref","unstructured":"Deci, E.L., Ryan, R.M.: The \u201cWhat\u201d and \u201cWhy\u201d of Goal Pursuits: Human Needs and the Self-Determination of Behavior 11(4), 227\u2013268 (2000)","DOI":"10.1207\/S15327965PLI1104_01"},{"key":"7_CR30","unstructured":"Desmet, P.M., Pohlmeyer, A.E.: Positive design: An introduction to design for subjective well-being. International Journal of Design 7(3) (2013)"},{"key":"7_CR31","unstructured":"Dewey, J.: Art as experience. Perigree (1934)"},{"key":"7_CR32","doi-asserted-by":"crossref","unstructured":"Engelbart, D.: Augmenting human intellect: a conceptual framework. SRI Summary Report AFOSR 3223 (1962)","DOI":"10.21236\/AD0289565"},{"key":"7_CR33","unstructured":"Ermi, L., M\u00e4yr\u00e4, F.: Fundamental components of the gameplay experience: analysing immersion. Proc. DIGRA 2005 (2005)"},{"key":"7_CR34","doi-asserted-by":"crossref","unstructured":"Farooq, U., Grudin, J.: Human\u2013computer integration. ACM Interactions, pp. 27\u201332 (2016)","DOI":"10.1145\/3001896"},{"key":"7_CR35","doi-asserted-by":"crossref","unstructured":"Farooq, U., Grudin, J.: Paradigm shift from human computer interaction to integration. In: Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 17), Denver, USA., pp. 1360\u20131663 (2017)","DOI":"10.1145\/3027063.3049285"},{"key":"7_CR36","doi-asserted-by":"crossref","unstructured":"Farooq, U., Grudin, J., Shneiderman, B., Maes, P., Ren, X.: Human computer integration versus powerful tools. In: Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 17), Denver, USA., pp. 1277\u20131282 (2017)","DOI":"10.1145\/3027063.3051137"},{"key":"7_CR37","doi-asserted-by":"publisher","unstructured":"Fogg, B.: A behavior model for persuasive design. In: Proc. Pervasive 2009, pp. 40:1\u2013 40:7 (2009). https:\/\/doi.org\/10.1145\/1541948.1541999","DOI":"10.1145\/1541948.1541999"},{"key":"7_CR38","doi-asserted-by":"crossref","unstructured":"Freeman, D.: Creating emotion in games: the craft and art of emotioneering. New Riders (2003)","DOI":"10.1145\/1027154.1027179"},{"key":"7_CR39","unstructured":"Freeman, J.: Integrated East\/West Herbalism. Lulu (2011)"},{"key":"7_CR40","unstructured":"Fung, Y.l.: A short history of chinese philosophy. Free Press (1997)"},{"issue":"3\u20134","key":"7_CR41","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1177\/1555412008317309","volume":"3","author":"J Gee","year":"2008","unstructured":"Gee, J.: Video games and embodiment. Games Culture 3(3\u20134), 253\u2013263 (2008)","journal-title":"Games Culture"},{"key":"7_CR42","doi-asserted-by":"crossref","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Palgrave Macmillan Trade (2003)","DOI":"10.1145\/950566.950595"},{"key":"7_CR43","doi-asserted-by":"crossref","unstructured":"Goldman, R., Gabriel, R.P.: Innovation happens elsewhere: open source as business strategy. Morgan Kaufmann (2005)","DOI":"10.1016\/B978-155860889-4\/50004-5"},{"key":"7_CR44","unstructured":"Goleman, D.: Focus: The hidden driver of excellence. Harper (2013)"},{"key":"7_CR45","unstructured":"Haidt, J.: The happiness hypothesis: finding modern truth in ancient wisdom. Basic Books (2006)"},{"key":"7_CR46","doi-asserted-by":"crossref","unstructured":"Harbich, S., Hassenzahl, M.: Affect and emotion in human-computer interaction. chap. Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand, pp. 154\u2013162. Springer (2008)","DOI":"10.1007\/978-3-540-85099-1_13"},{"key":"7_CR47","unstructured":"Harden, L., Heyman, B.: Digital engagement: internet marketing that captures customers and builds intense brand loyalty (2009)"},{"key":"7_CR48","unstructured":"Harrison, S., Tatar, D., Sengers, P.: The three paradigms of HCI. In: Proc. Alt. CHI 2007, pp. 1\u20138 (2007)"},{"issue":"5","key":"7_CR49","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1016\/j.intcom.2010.04.002","volume":"22","author":"M Hassenzahl","year":"2010","unstructured":"Hassenzahl, M., Diefenbach, S., G\u00f6ritz, A.: Needs, affect, and interactive products Facets of user experience. Interact. Comput. 22(5), 353\u2013362 (2010)","journal-title":"Interact. Comput."},{"issue":"2","key":"7_CR50","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1080\/01449290500330331","volume":"25","author":"M Hassenzahl","year":"2006","unstructured":"Hassenzahl, M., Tractinsky, N.: User experience: a research agenda. Behav. Inf. Technol. 25(2), 91\u201397 (2006). https:\/\/doi.org\/10.1080\/01449290500330331","journal-title":"Behav. Inf. Technol."},{"key":"7_CR51","unstructured":"Hawks, J.: If modern humans are so smart, why are our brains shrinking? Discover (2010)"},{"key":"7_CR52","doi-asserted-by":"crossref","unstructured":"Heeter, C., Lee, Y.H., Medler, B., Magerko, B.: Beyond player types: gaming achievement goal. In: Proc. Sandbox 2011, pp. 43\u201348 (2011)","DOI":"10.1145\/2037692.2037701"},{"key":"7_CR53","unstructured":"Houle, D.: Entering the shift age. Sourcebooks (2012)"},{"key":"7_CR54","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: MDA: A formal approach to game design and game research. In: Proc. AAAI-04 Workshop, pp. 1\u20135 (2004)"},{"key":"7_CR55","unstructured":"Institute, D.E.: The MIT\/Brown Vennevar Bush Symposium (2013). Retrieved March 9, 2013 from http:\/\/www.dougengelbart.org\/events\/vannevar-bush-symposium.html"},{"key":"7_CR56","unstructured":"Jaworski, J.: Source: The inner path of knowledge creation. Berrett-Koehler Publishers (2012)"},{"issue":"9","key":"7_CR57","doi-asserted-by":"publisher","first-page":"641","DOI":"10.1016\/j.ijhcs.2008.04.004","volume":"66","author":"C Jennett","year":"2008","unstructured":"Jennett, C., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A.: Measuring and defining the experience of immersion in games. Int. J. Hum.-Comput. Stud. 66(9), 641\u2013661 (2008)","journal-title":"Int. J. Hum.-Comput. Stud."},{"key":"7_CR58","doi-asserted-by":"crossref","unstructured":"Jenson, J., de\u00a0Castell, S., Fisher, S.: Girls playing games: rethinking stereotypes. In: Proc. FuturePlay 2007, pp. 9\u201316 (2007)","DOI":"10.1145\/1328202.1328205"},{"key":"7_CR59","doi-asserted-by":"publisher","DOI":"10.4324\/9780203305683","volume-title":"Designing pleasurable products: an introduction to the new human factors","author":"PW Jordan","year":"2000","unstructured":"Jordan, P.W.: Designing pleasurable products: an introduction to the new human factors. Taylor & Francis, London (2000)"},{"key":"7_CR60","unstructured":"Kahneman, D.: Thinking. Farrar, fast and slow (2011)"},{"key":"7_CR61","doi-asserted-by":"publisher","first-page":"51","DOI":"10.2147\/CIA.S39506","volume":"9","author":"NJ Kirk-Sanchez","year":"2013","unstructured":"Kirk-Sanchez, N.J., McGough, E.L.: Physical exercise and cognitive performance in the elderly: current perspectives. Clin. Interv. Aging 9, 51\u201362 (2013)","journal-title":"Clin. Interv. Aging"},{"issue":"1","key":"7_CR62","doi-asserted-by":"publisher","first-page":"22","DOI":"10.1145\/277351.277356","volume":"28","author":"R Kling","year":"1998","unstructured":"Kling, R., Star, S.L.: Human centered systems in the perspective of organizational and social informatics. ACM SIGCAS Comput. Soc. 28(1), 22\u201329 (1998)","journal-title":"ACM SIGCAS Comput. Soc."},{"issue":"2","key":"7_CR63","doi-asserted-by":"publisher","first-page":"48","DOI":"10.1145\/2729103","volume":"22","author":"V Kostakos","year":"2015","unstructured":"Kostakos, V.: The big hole in HCI research. Interactions 22(2), 48\u201351 (2015). https:\/\/doi.org\/10.1145\/2729103","journal-title":"Interactions"},{"key":"7_CR64","volume-title":"The Structure of Scientific Revolutions","author":"TS Kuhn","year":"1962","unstructured":"Kuhn, T.S.: The Structure of Scientific Revolutions. University of Chicago Press, Chicago (1962)"},{"issue":"5","key":"7_CR65","doi-asserted-by":"publisher","first-page":"473","DOI":"10.1016\/j.intcom.2011.06.005","volume":"23","author":"S Kujala","year":"2011","unstructured":"Kujala, S., Roto, V., V\u00e4\u00e4n\u00e4nen-Vainio-Mattila, K., Karapanos, E., Sinnel\u00e4, A.: UX curve: a method for evaluating long-term user experience. Interact. Comput. 23(5), 473\u2013483 (2011)","journal-title":"Interact. Comput."},{"key":"7_CR66","volume-title":"The singularity is near: when humans transcend biology","author":"R Kurzweil","year":"2006","unstructured":"Kurzweil, R.: The singularity is near: when humans transcend biology. Penguin Books, London (2006)"},{"key":"7_CR67","doi-asserted-by":"publisher","unstructured":"Kuutti, K., Bannon, L.J.: The turn to practice in HCI: towards a research agenda. In: Proc. CHI 2014, pp. 3543\u20133552 (2014). https:\/\/doi.org\/10.1145\/2556288.2557111","DOI":"10.1145\/2556288.2557111"},{"key":"7_CR68","unstructured":"Laurel, B.: Computer as Theatre. Addison-Wesley, (1993)"},{"key":"7_CR69","doi-asserted-by":"crossref","unstructured":"LaViola Jr., J.J., Litwiller, T.: Evaluating the benefits of 3d stereo in modern video games. In: Proc. CHI 2011, pp. 2345\u20132354 (2011)","DOI":"10.1145\/1978942.1979286"},{"key":"7_CR70","unstructured":"Law, E.L.C., Silpasuwanchai, C., Ren, X., Bardzell, J., Clemmensen, T., Liu, Y.: Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI. In: Proc. CHI EA 2015. ACM (2015). To appear. http:\/\/eastwest.xrenlab.com"},{"key":"7_CR71","unstructured":"Lazzaro, N.: Why we play games: Four keys to more emotion without story. In: Game Developer\u2019s Conference, pp. 1\u20138 (2004)"},{"key":"7_CR72","doi-asserted-by":"crossref","unstructured":"Licklider, J.C.R.: Man-Computer Symbiosis. IRE Transactions on Human Factors in Electronics pp. 4\u201311 (1960)","DOI":"10.1109\/THFE2.1960.4503259"},{"key":"7_CR73","doi-asserted-by":"crossref","unstructured":"Ma, X.: Towards human-engaged ai. In: Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence (IJCAI-18), pp. 5682\u20135686 (2018)","DOI":"10.24963\/ijcai.2018\/809"},{"issue":"4","key":"7_CR74","doi-asserted-by":"publisher","first-page":"370","DOI":"10.1037\/h0054346","volume":"50","author":"A Maslow","year":"1943","unstructured":"Maslow, A.: A theory of human motivation. Psychol. Rev. 50(4), 370\u2013396 (1943)","journal-title":"Psychol. Rev."},{"key":"7_CR75","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/6687.001.0001","volume-title":"Technology as experience","author":"J McCarthy","year":"2004","unstructured":"McCarthy, J., Wright, P.: Technology as experience. The MIT Press, Cambridge (2004)"},{"key":"7_CR76","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139878289","volume-title":"Human motivation","author":"DC McClelland","year":"1988","unstructured":"McClelland, D.C.: Human motivation. Cambridge University Press, Cambridge (1988)"},{"key":"7_CR77","unstructured":"MIT: MIT Center for Collective Intelligence (2015). Retrieved August 14, 2015 from http:\/\/cci.mit.edu\/"},{"key":"7_CR78","unstructured":"National Center for Biotechnology Information: Attention Span Statistics. The Associated Press, Tech. rep. (2014)"},{"key":"7_CR79","unstructured":"Niksirat, K.S., Silpasuwanchai, C., Ren, X., Wang, Z.: Towards cognitive enhancement of the elderly: A ux study of a multitasking motion video game. In: Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 17), Denver, USA., pp. 2017\u20132024 (2017)"},{"key":"7_CR80","unstructured":"Niksirat, S.K., Sarcar, S., Sun, H., Law, E., Clemmensen, T., Bardzell, J., Oulasvirta, A., Silpasuwanchai, C., Light, A., Ren, X.: approaching engagement towards human-engaged computing. In: Proc. CHI EA 2018 (2018)"},{"key":"7_CR81","unstructured":"Norman, D.: The design of future things. Basic Books (2009)"},{"key":"7_CR82","unstructured":"Norman, D.A.: Emotional design: why we love (or hate) everyday things. Basic Books (2003)"},{"issue":"6","key":"7_CR83","doi-asserted-by":"publisher","first-page":"938","DOI":"10.1002\/asi.20801","volume":"59","author":"HL O\u2019Brien","year":"2008","unstructured":"O\u2019Brien, H.L., Toms, E.G.: What is user engagement? A conceptual framework for defining user engagement with technology. J. Am. Soc. Inf. Sci. 59(6), 938\u2013955 (2008)","journal-title":"J. Am. Soc. Inf. Sci."},{"key":"7_CR84","unstructured":"Pink, D.H.: Drive: the surprising truth about what motivates us. Riverhead Hardcover (2009)"},{"key":"7_CR85","unstructured":"Randers, J.: 2052: A global forecast for the next forty years. Chelsea Green (2012)"},{"issue":"8","key":"7_CR86","doi-asserted-by":"publisher","first-page":"104","DOI":"10.1109\/MC.2016.253","volume":"49","author":"X Ren","year":"2016","unstructured":"Ren, X.: Rethinking the relationship between humans and computers. Computer 49(8), 104\u2013108 (2016). https:\/\/doi.org\/10.1109\/MC.2016.253","journal-title":"Computer"},{"key":"7_CR87","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-031-02197-8","volume-title":"HCI Theory: Classical, Modern, and Contemporary.","author":"Y Rogers","year":"2012","unstructured":"Rogers, Y.: HCI Theory: Classical, Modern, and Contemporary. Morgan & Claypool Publishers, San Rafael (2012)"},{"issue":"4","key":"7_CR88","doi-asserted-by":"publisher","first-page":"344","DOI":"10.1007\/s11031-006-9051-8","volume":"30","author":"RM Ryan","year":"2006","unstructured":"Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motivation Emotion 30(4), 344\u2013360 (2006)","journal-title":"Motivation Emotion"},{"key":"7_CR89","doi-asserted-by":"publisher","unstructured":"Salehzadeh\u00a0Niksirat, K., Silpasuwanchai, C., Mohamed Hussien\u00a0Ahmed, M., Cheng, P., Ren, X.: A Framework for interactive mindfulness meditation using attention-regulation process. In: Proc. CHI 2017, pp. 2672\u20132684 (2017). https:\/\/doi.org\/10.1145\/3025453.3025914","DOI":"10.1145\/3025453.3025914"},{"key":"7_CR91","volume-title":"Commodities and capabilities","author":"A Sen","year":"1999","unstructured":"Sen, A.: Commodities and capabilities. Oxford University Press, Oxford (1999)"},{"issue":"2","key":"7_CR92","doi-asserted-by":"publisher","first-page":"325","DOI":"10.1037\/0022-3514.80.2.325","volume":"80","author":"KM Sheldon","year":"2001","unstructured":"Sheldon, K.M., Elliot, A.J., Kim, Y., Kasser, T.: What is satisfying about satisfying events? Testing 10 candidate psychological needs. J. Pers. Soc. Psychol. 80(2), 325\u2013339 (2001)","journal-title":"J. Pers. Soc. Psychol."},{"key":"7_CR93","doi-asserted-by":"crossref","unstructured":"Shneiderman, B.: Human values and the future of technology: a declaration of empowerment. In: Proceeding of CQL \u201990 Proceedings of the conference on Computers and the quality of life, pp. 1\u20136 (1990)","DOI":"10.1145\/97344.97360"},{"issue":"5","key":"7_CR94","doi-asserted-by":"publisher","first-page":"10","DOI":"10.1145\/2008176.2008180","volume":"18","author":"B Shneiderman","year":"2011","unstructured":"Shneiderman, B.: Claiming success, charting the future: micro-HCI and macro-HCI. Interactions 18(5), 10\u201311 (2011). https:\/\/doi.org\/10.1145\/2008176.2008180","journal-title":"Interactions"},{"key":"7_CR95","unstructured":"Shneiderman, B.: Humanizing Technology: A History of Human-Computer Interaction (2015). Available: http:\/\/bits.blogs.nytimes.com\/2015\/09\/07\/humanizing-technology-a-history-of-human-computer-interaction\/ , Accessed on September 11, 2015"},{"key":"7_CR96","unstructured":"Sims, Z., Bubinski, R.: CodeAcademy (2014). Retrieved June 3, 2014 from http:\/\/codeacademy.org\/"},{"key":"7_CR97","unstructured":"Soho, T.: The Unfettered Mind \u2013 Writings of the Zen Master to the Sword Master. Shambhala (2012)"},{"key":"7_CR98","unstructured":"Stockholm, W.: Where Consciousness Meets Business, Politics and Life (2015). Retrieved August 14, 2015 from http:\/\/wisdomstockholm.com\/"},{"key":"7_CR99","unstructured":"Taguchi, Y.: The Managerial Ideas from the East. Babel Corporation (2012)"},{"issue":"4","key":"7_CR100","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1038\/nrn3916","volume":"16","author":"YY Tang","year":"2015","unstructured":"Tang, Y.Y., Holzel, B.K., Posner, M.I.: The Neuroscience of Mindfulness Meditation. Nat Rev Neurosci 16(4), 213\u2013225 (2015). https:\/\/doi.org\/10.1038\/nrn3916","journal-title":"Nat Rev Neurosci"},{"key":"7_CR101","doi-asserted-by":"crossref","unstructured":"Theng, Y.L., Chua, P.H., Pham, T.P.: Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly. In: Proc. CHI 2012, pp. 691\u2013702. ACM (2012)","DOI":"10.1145\/2212776.2212840"},{"key":"7_CR102","unstructured":"Toyama, K.: Geek Heresy. PublicAffairs (2015)"},{"issue":"9","key":"7_CR103","doi-asserted-by":"publisher","first-page":"630","DOI":"10.1016\/j.ijhcs.2012.03.003","volume":"70","author":"P Schaik Van","year":"2012","unstructured":"Van Schaik, P., Ling, J.: A cognitive-experiential approach to modelling web navigation. Int. J. Hum.-Comput. Stud. 70(9), 630\u2013651 (2012)","journal-title":"Int. J. Hum.-Comput. Stud."},{"issue":"5","key":"7_CR104","doi-asserted-by":"publisher","first-page":"82","DOI":"10.1145\/2506204","volume":"20","author":"GC Veer van der","year":"2013","unstructured":"van der Veer, G.C.: HCI in the outside world. Interactions 20(5), 82\u201382 (2013). https:\/\/doi.org\/10.1145\/2506204","journal-title":"Interactions"},{"key":"7_CR2","doi-asserted-by":"crossref","unstructured":"von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: Proc. CHI 2004, pp. 319\u2013326. ACM (2004)","DOI":"10.1145\/985692.985733"},{"key":"7_CR90","unstructured":"van Schaik, Paul\u00a0Ling, J.: Human computer integration. Human-Computer Interaction 27(3), 199\u2013234 (2012)"},{"key":"7_CR105","doi-asserted-by":"publisher","first-page":"388","DOI":"10.1111\/j.1468-2885.2004.tb00321.x","volume":"14","author":"P Vorderer","year":"2004","unstructured":"Vorderer, P., Klimmt, C., Ritterfield, U.: Enjoyment: at the heart of media entertainment. Commun. Theory 14, 388\u2013408 (2004)","journal-title":"Commun. Theory"},{"key":"7_CR106","volume-title":"Cybernetics: or control and communication in the animal and the machine","author":"N Wiener","year":"1948","unstructured":"Wiener, N.: Cybernetics: or control and communication in the animal and the machine. MIT Press, Cambridge (1948)"},{"key":"7_CR107","doi-asserted-by":"crossref","unstructured":"Winograd, T., Flores, F.: Understanding Computers and Cognition: A New Foundation for Design. Addison-Wesley Longman Publishing Co., Inc. (1987)","DOI":"10.1016\/0004-3702(87)90026-9"},{"key":"7_CR108","unstructured":"Wisdom: Wisdom 2.0: Living with Awareness, Wisdom, and Compassion (2014). Retrieved August 14, 2015 from http:\/\/www.wisdom2summit.com\/"}],"container-title":["CCF Transactions on Pervasive Computing and Interaction"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s42486-019-00007-0.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s42486-019-00007-0\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s42486-019-00007-0.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,16]],"date-time":"2024-07-16T16:22:29Z","timestamp":1721146949000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s42486-019-00007-0"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,4,4]]},"references-count":108,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2019,5]]}},"alternative-id":["7"],"URL":"https:\/\/doi.org\/10.1007\/s42486-019-00007-0","relation":{},"ISSN":["2524-521X","2524-5228"],"issn-type":[{"value":"2524-521X","type":"print"},{"value":"2524-5228","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019,4,4]]},"assertion":[{"value":"29 November 2018","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"16 March 2019","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"4 April 2019","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}