{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,10]],"date-time":"2026-07-10T15:33:46Z","timestamp":1783697626095,"version":"3.55.0"},"reference-count":51,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2024,12,22]],"date-time":"2024-12-22T00:00:00Z","timestamp":1734825600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,22]],"date-time":"2024-12-22T00:00:00Z","timestamp":1734825600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"funder":[{"DOI":"10.13039\/501100017170","name":"Thailand Science Research and Innovation","doi-asserted-by":"publisher","award":["Thailand Science Research and Innovation"],"award-info":[{"award-number":["Thailand Science Research and Innovation"]}],"id":[{"id":"10.13039\/501100017170","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["CCF Trans. Pervasive Comp. Interact."],"published-print":{"date-parts":[[2025,3]]},"DOI":"10.1007\/s42486-024-00176-7","type":"journal-article","created":{"date-parts":[[2024,12,22]],"date-time":"2024-12-22T15:31:34Z","timestamp":1734881494000},"page":"30-47","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Playability heuristics for game interface design for children"],"prefix":"10.1007","volume":"7","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4431-2906","authenticated-orcid":false,"given":"Kornchulee","family":"Sungkaew","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Chayanon","family":"Kaewbamrung","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Thanawat","family":"Phirom","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Warista","family":"Chitjaruenyoo","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Chankrit","family":"Phophet","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Phawat","family":"Phrommueang","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sompong","family":"Yingmuang","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Dinna Nina Mohd","family":"Nizam","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2024,12,22]]},"reference":[{"key":"176_CR1","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/2240156.2240164","volume":"19","author":"D Akers","year":"2012","unstructured":"Akers, D., Jeffries, R., Simpson, M., Winograd, T.: Backtracking events as indicators of usability problems in creation-oriented applications. ACM Trans. Comput. -Hum Interact. 19, 1\u201340 (2012)","journal-title":"ACM Trans. Comput. -Hum Interact."},{"key":"176_CR2","doi-asserted-by":"crossref","unstructured":"Anugerah, Y., Budiyanto, C.: The Design of Children Educational Game Interface: Review of the Literature, In:\u00a0Proceedings of the International Conference on Teacher Training and Education 2017 (ICTTE 2017),\u00a0Surakarta, Indonesia, pp. 762\u2013770 (2017)","DOI":"10.2991\/ictte-17.2017.87"},{"key":"176_CR3","volume-title":"Human Memory: Theory and Practice","author":"AD Baddeley","year":"1997","unstructured":"Baddeley, A.D.: Human Memory: Theory and Practice. Psychology Press, UK (1997)"},{"key":"176_CR4","volume-title":"Child Development","author":"L Berk","year":"2015","unstructured":"Berk, L.: Child Development. Pearson Higher Education, Australia (2015)"},{"key":"176_CR5","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/5334.001.0001","volume-title":"Persuasive Games: The Expressive Power of Videogames","author":"I Bogost","year":"2007","unstructured":"Bogost, I.: Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press (2007)"},{"key":"176_CR6","doi-asserted-by":"crossref","unstructured":"Bos, D.P., Reuderink, B., Laar, B., G\u00fcrk\u00f6k, H., M\u00fchl, C., Poel, M., et al.: Human-Computer Interaction for BCI Games: Usability and User Experience, In: Proceedings of the 2010 International Conference on Cyberworlds, Singapore, pp. 277\u2013281. (2010)","DOI":"10.1109\/CW.2010.22"},{"key":"176_CR7","doi-asserted-by":"crossref","first-page":"1582","DOI":"10.1109\/TSE.2013.29","volume":"39","author":"L Carjaval","year":"2013","unstructured":"Carjaval, L., Moreno, A.M., Sanchez-Segura, M.-I., Seffah, A.: Usability through software design. IEEE Trans. Software Eng. 39, 1582\u20131596 (2013)","journal-title":"IEEE Trans. Software Eng."},{"key":"176_CR8","doi-asserted-by":"crossref","first-page":"79","DOI":"10.3102\/0034654315582065","volume":"86","author":"DB Clark","year":"2016","unstructured":"Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S.: Digital games, design, and learning: a systematic review and meta-analysis. Rev. Educ. Res 86, 79\u2013122 (2016)","journal-title":"Rev. Educ. Res"},{"key":"176_CR9","volume-title":"Flow: The Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper and Row, New York (1990)"},{"key":"176_CR10","unstructured":"Common Sense Media.: The Common Sense Census: Media Use by Tweens and Teens [Online]. Available:https:\/\/www.commonsensemedia.org\/research\/the-common-sense-census-media-use-by-tweens-and-teens-2021(2022)"},{"key":"176_CR11","doi-asserted-by":"crossref","first-page":"89","DOI":"10.1016\/j.ijcci.2019.06.001","volume":"21","author":"S Desai","year":"2019","unstructured":"Desai, S., Blackler, A., Popovic, V.: Children\u2019s embodied intuitive interaction\u2014design aspects of embodiment. Int. J. Child-Comput. Interact 21, 89\u2013103 (2019)","journal-title":"Int. J. Child-Comput. Interact"},{"key":"176_CR12","doi-asserted-by":"crossref","unstructured":"Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games, presented at the CHI \u201804 Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria (2004)","DOI":"10.1145\/985921.986102"},{"key":"176_CR13","first-page":"1","volume":"8","author":"IA-O Espinosa-Curiel","year":"2020","unstructured":"Espinosa-Curiel, I.A.-O., Pozas-Bogarin, E.A.-O., Mart\u00ednez-Miranda, J.A.-O., P\u00e9rez-Espinosa, H.A.-O.: Relationship between children\u2019s enjoyment, user experience satisfaction, and learning in a serious video game for nutrition education: empirical pilot study. JMIR Serious Games 8, 1\u201315 (2020)","journal-title":"JMIR Serious Games"},{"key":"176_CR14","unstructured":"Federoff, M.: Heuristics and Usability Guidelines for The Creation and Evaluation of Fun in Video Games, MS Thesis, Department of Telecommunications, Indiana University, Bloomington, Indiana, USA, (2002)"},{"key":"176_CR15","volume-title":"The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques","author":"WO Galitz","year":"2007","unstructured":"Galitz, W.O.: The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques. John Wiley & Sons, Inc., New York (2007)"},{"key":"176_CR16","doi-asserted-by":"crossref","first-page":"20","DOI":"10.1145\/950566.950595","volume":"1","author":"JP Gee","year":"2003","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain 1, 20 (2003)","journal-title":"Comput. Entertain"},{"key":"176_CR17","doi-asserted-by":"crossref","unstructured":"Gonz\u00e1lez S\u00e1nchez, J.L., Zea, N.P., Guti\u00e9rrez, F.L.: From Usability to Playability: Introduction to Player-Centred Video Game Development Process, In:\u00a0Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009, Berlin, Heidelberg, pp. 65\u201374 (2009)","DOI":"10.1007\/978-3-642-02806-9_9"},{"key":"176_CR18","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1002\/cd.23219821603","volume":"16","author":"P Hesse","year":"1982","unstructured":"Hesse, P., Cicchetti, D.: Perspectives on an integrated theory of emotional development. New Dir. Child Adolesc. Dev. 16, 3\u201348 (1982)","journal-title":"New Dir. Child Adolesc. Dev."},{"key":"176_CR19","volume-title":"A Web for Everyone: Designing Accessible User Experiences","author":"S Horton","year":"2014","unstructured":"Horton, S., Quesenbery, W.: A Web for Everyone: Designing Accessible User Experiences. Rosenfeld Media, Brooklyn (2014)"},{"key":"176_CR20","doi-asserted-by":"crossref","first-page":"277","DOI":"10.1561\/1100000006","volume":"1","author":"JP Hourcade","year":"2008","unstructured":"Hourcade, J.P.: Interaction design and children. Found. Trends. Human-Com. Interact 1, 277\u2013392 (2008)","journal-title":"Found. Trends. Human-Com. Interact"},{"key":"176_CR21","doi-asserted-by":"crossref","first-page":"100581","DOI":"10.1016\/j.ijcci.2023.100581","volume":"36","author":"D Hwang","year":"2023","unstructured":"Hwang, D., Kang, Y.: How does constructive feedback in an educational game sound to children? Int. J. Child-Comput. Interact. 36, 100581 (2023)","journal-title":"Int. J. Child-Comput. Interact."},{"key":"176_CR22","volume-title":"The Game Experience Questionnaire","author":"WA IJsselsteijn","year":"2013","unstructured":"IJsselsteijn, W.A., de Kort, Y.A.W., Poels, K.: The Game Experience Questionnaire. Technische Universiteit Eindhoven, Eindhoven (2013)"},{"key":"176_CR23","unstructured":"ISO. ISO 9241-11:2018(en) Ergonomics of human-system interaction\u2014Part 11: Usability: Definitions and concepts [Online]. Available:https:\/\/www.iso.org\/(2018)"},{"key":"176_CR24","unstructured":"Khanana, K.: Development of Design Heuristics for Digital Educational Games for School Children of 7 to 11 Years Old, Doctoral Dissertation, Department of Computer Science, University of Leicester, Leicester, UK, (2016)"},{"key":"176_CR25","doi-asserted-by":"crossref","unstructured":"Krieter, P.: Can I record your screen? mobile screen recordings as a long-term data source for user studies, In:\u00a0Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM \u201919), Pisa, Italy, pp. 1\u201310 (2019)","DOI":"10.1145\/3365610.3365618"},{"key":"176_CR26","doi-asserted-by":"crossref","first-page":"123","DOI":"10.1016\/j.newideapsych.2015.08.002","volume":"40","author":"O Louren\u00e7o","year":"2016","unstructured":"Louren\u00e7o, O.: Developmental stages, piagetian stages in particular: a critical review. New Ideas Psychol 40, 123\u2013137 (2016)","journal-title":"New Ideas Psychol"},{"key":"176_CR27","doi-asserted-by":"crossref","unstructured":"Law, E.L.-C., Br\u00fchlmann, F., Mekler, E.D.: Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice, In:\u00a0Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Melbourne, VIC, Australia, 2018, pp. 257\u2013270 (2018)","DOI":"10.1145\/3242671.3242683"},{"key":"176_CR28","unstructured":"Liu, F.: Design for Kids Based on Their Stage of Physical Development [Online]. Available:https:\/\/www.nngroup.com\/articles\/children-ux-physical-development\/(2018)"},{"key":"176_CR29","unstructured":"Liu. F.: Designing for Kids: Cognitive Considerations [Online]. Available: https:\/\/www.nngroup.com\/articles\/kids-cognition\/(2018)"},{"key":"176_CR30","doi-asserted-by":"crossref","first-page":"6","DOI":"10.1007\/BF03392333","volume":"2","author":"N Mohamad Ali","year":"2013","unstructured":"Mohamad Ali, N., Zahidah, S., Salim, J., Lee, H.: Exploring user experience in game interface: a case study of the sims 3. Comput. Games J 2, 6\u201318 (2013)","journal-title":"Comput. Games J"},{"key":"176_CR31","first-page":"162","volume":"2","author":"R Molich","year":"2007","unstructured":"Molich, R., Jeffries, R., Dumas, J.S.: Making usability recommendations useful and usable. J. Usability Stud. 2, 162\u2013179 (2007)","journal-title":"J. Usability Stud."},{"key":"176_CR32","doi-asserted-by":"crossref","first-page":"423","DOI":"10.1016\/j.procs.2015.12.123","volume":"72","author":"V Nagalingam","year":"2015","unstructured":"Nagalingam, V., Ibrahim, R.: User experience of educational games: a review of the elements. Procedia Comput. Sci. 72, 423\u2013433 (2015)","journal-title":"Procedia Comput. Sci."},{"key":"176_CR33","unstructured":"Nacke, L., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhonen, H., Hoogen, W., et al.: Playability and Player Experience Research, presented at the DiGRA \u201809, London, UK (2009)"},{"key":"176_CR34","volume-title":"Usability Engineering","author":"J Nielsen","year":"1994","unstructured":"Nielsen, J.: Usability Engineering. Morgan Kaufmann Publishers Inc., Massachusetts (1994)"},{"key":"176_CR35","volume-title":"UX Design for Children (Ages 3\u201312)","author":"Nielsen Norman Group","year":"2019","unstructured":"Nielsen Norman Group: UX Design for Children (Ages 3\u201312). Nielsen Norman Group, USA (2019)"},{"key":"176_CR36","doi-asserted-by":"crossref","unstructured":"Nielsen, J.: Usability inspection methods, in Conference Companion on Human Factors in Computing Systems, Denver, Colorado, United States, pp. 377\u2013378 (1995)","DOI":"10.1145\/223355.223730"},{"key":"176_CR37","unstructured":"Nielsen,\u00a0J.; 10Usability Heuristics for User Interface Design [Online]. Available:https:\/\/www.nngroup.com\/articles\/ten-usability-heuristics\/(2024)"},{"key":"176_CR38","doi-asserted-by":"crossref","first-page":"6449","DOI":"10.11591\/ijece.v12i6.pp6449-6460","volume":"12","author":"DNM Nizam","year":"2022","unstructured":"Nizam, D.N.M., Rudiyansah, D.N., Tuah, N.M., Sani, Z.H.A., Sungkaew, K.: Avatar design types and user engagement in digital educational games during evaluation phase. Int. J. Electr. Comput. Eng. (IJECE) 12, 6449\u20136460 (2022)","journal-title":"Int. J. Electr. Comput. Eng. (IJECE)"},{"key":"176_CR39","volume-title":"The Design of Everyday Things: Revised and Expanded Edition","author":"D Norman","year":"2013","unstructured":"Norman, D.: The Design of Everyday Things: Revised and Expanded Edition. Basic Books, California (2013)"},{"key":"176_CR40","doi-asserted-by":"crossref","first-page":"65","DOI":"10.4017\/gt.2017.16.2.002.00","volume":"16","author":"A Pyae","year":"2017","unstructured":"Pyae, A., Joelsson, T., Luimula, M., Christina, K., Smed, J.: Investigating the finnish elderly people\u2019s user experiences in playing digital game-based skiing exercise: a usability study. Gerontechnology 16, 65 (2017)","journal-title":"Gerontechnology"},{"key":"176_CR41","doi-asserted-by":"crossref","first-page":"246","DOI":"10.1007\/978-0-387-35309-8_14","volume-title":"Information Systems and Qualitative Research","author":"K Ruhleder","year":"1997","unstructured":"Ruhleder, K., Jordan, B.: Capturing Complex, Distributed Activities: Video-Based Interaction Analysis as a Component of Workplace Ethnography. In: Boston, M.A. (ed.) Information Systems and Qualitative Research, pp. 246\u2013275. Springer (1997)"},{"key":"176_CR42","doi-asserted-by":"crossref","unstructured":"Read, J.C., MacFarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction, In:\u00a0Proceedings of the conference on Interaction design and children, Tampere, Finland, 2006, pp. 81\u201388 (2006)","DOI":"10.1145\/1139073.1139096"},{"key":"176_CR43","doi-asserted-by":"crossref","first-page":"1033","DOI":"10.1080\/0144929X.2012.710648","volume":"31","author":"JLG S\u00e1nchez","year":"2012","unstructured":"S\u00e1nchez, J.L.G., Vela, F.L.G., Simarro, F.M., Padilla-Zea, N.: Playability: analysing user experience in video games. Behav. Inform. Technol 31, 1033\u20131054 (2012)","journal-title":"Behav. Inform. Technol"},{"key":"176_CR44","doi-asserted-by":"crossref","first-page":"5393","DOI":"10.11591\/ijece.v12i5.pp5393-5404","volume":"12","author":"K Sungkaew","year":"2022","unstructured":"Sungkaew, K., Lungban, P., Lamhya, S.: Game development software engineering: digital educational game promoting algorithmic thinking. Int. J. Electr. Comput. Eng. (IJECE) 12, 5393\u20135404 (2022)","journal-title":"Int. J. Electr. Comput. Eng. (IJECE)"},{"key":"176_CR45","doi-asserted-by":"crossref","DOI":"10.1007\/978-1-4419-8126-4","volume-title":"Cognitive Load Theory","author":"J Sweller","year":"2011","unstructured":"Sweller, J., Ayres, P., Kalyuga, S.: Cognitive Load Theory. Springer, New York (2011)"},{"key":"176_CR46","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1145\/1077246.1077253","volume":"3","author":"P Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain 3, 3\u20133 (2005)","journal-title":"Comput. Entertain"},{"key":"176_CR47","volume-title":"Handbook of Science and Technology (Computing Science) Primary 1","author":"The Institute for the Promotion of Teaching Science and Technology (IPST)","year":"2018","unstructured":"The Institute for the Promotion of Teaching Science and Technology (IPST): Handbook of Science and Technology (Computing Science) Primary 1. Office of the Welfare Promotion Commission for Teachers and Educational Personnel, Bangkok (2018)"},{"key":"176_CR48","volume-title":"Handbook of Science and Technology (Computing Science) Primary 2","author":"The Institute for the Promotion of Teaching Science and Technology (IPST)","year":"2018","unstructured":"The Institute for the Promotion of Teaching Science and Technology (IPST): Handbook of Science and Technology (Computing Science) Primary 2. Office of the Welfare Promotion Commission for Teachers and Educational Personnel, Bangkok (2018)"},{"key":"176_CR49","volume-title":"Handbook of Science and Technology (Computing Science) Primary 3","author":"The Institute for the Promotion of Teaching Science and Technology (IPST)","year":"2018","unstructured":"The Institute for the Promotion of Teaching Science and Technology (IPST): Handbook of Science and Technology (Computing Science) Primary 3. Office of the Welfare Promotion Commission for Teachers and Educational Personnel, Bangkok (2018)"},{"key":"176_CR50","doi-asserted-by":"crossref","unstructured":"Tang, J.C., Liu, S.B., Muller, M., Lin, J., Drews, C.: Unobtrusive but invasive: using screen recording to collect field data on computer-mediated interaction, In:\u00a0Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, Banff, Alberta, Canada, pp. 479\u2013482 (2006)","DOI":"10.1145\/1180875.1180948"},{"key":"176_CR51","doi-asserted-by":"crossref","unstructured":"Yang, W., Rifqi, M., Marsala, C., Pinna, A.: Towards Better Understanding of Player\u2019s Game Experience, In:\u00a0Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, Yokohama, Japan, pp. 442\u2013449 (2018)","DOI":"10.1145\/3206025.3206072"}],"container-title":["CCF Transactions on Pervasive Computing and Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s42486-024-00176-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s42486-024-00176-7\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s42486-024-00176-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,5]],"date-time":"2025-04-05T21:02:08Z","timestamp":1743886928000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s42486-024-00176-7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,22]]},"references-count":51,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2025,3]]}},"alternative-id":["176"],"URL":"https:\/\/doi.org\/10.1007\/s42486-024-00176-7","relation":{},"ISSN":["2524-521X","2524-5228"],"issn-type":[{"value":"2524-521X","type":"print"},{"value":"2524-5228","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,12,22]]},"assertion":[{"value":"28 August 2024","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"20 November 2024","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"22 December 2024","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}