{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,13]],"date-time":"2025-05-13T16:14:36Z","timestamp":1747152876995,"version":"3.40.5"},"publisher-location":"Cham","reference-count":105,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783030370848"},{"type":"electronic","value":"9783030370855"}],"license":[{"start":{"date-parts":[[2020,1,1]],"date-time":"2020-01-01T00:00:00Z","timestamp":1577836800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020]]},"DOI":"10.1007\/978-3-030-37085-5_2","type":"book-chapter","created":{"date-parts":[[2020,3,17]],"date-time":"2020-03-17T10:02:44Z","timestamp":1584439364000},"page":"11-30","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["From Experience to Engagement"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-5478-0650","authenticated-orcid":false,"given":"Nelson","family":"Zagalo","sequence":"first","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2020,3,18]]},"reference":[{"key":"2_CR1","doi-asserted-by":"publisher","unstructured":"Albert, W., Tullis, T., & Albert, W. (2008). Measuring the user experience. https:\/\/doi.org\/10.1016\/B978-0-12-373558-4.X0001-5 .","DOI":"10.1016\/B978-0-12-373558-4.X0001-5"},{"key":"2_CR2","unstructured":"Alexander, L. (2013). Playing outside. In The new inquiry. Retrieved from https:\/\/thenewinquiry.com\/playing-outside\/ ."},{"key":"2_CR3","unstructured":"Anderson, S. P. (2011). Seductive interaction design: Creating playful, fun, and effective user experiences (Google eBook). Retrieved from http:\/\/books.google.com\/books?id=0nu3ZJDZOvkC&pgis=1 ."},{"key":"2_CR4","volume-title":"17,000 classroom visits can\u2019t be wrong: Strategies that engage students, promote active learning, and boost achievement","author":"JV Antonetti","year":"2015","unstructured":"Antonetti, J. V., & Garver, J. R. (2015). 17,000 classroom visits can\u2019t be wrong: Strategies that engage students, promote active learning, and boost achievement. Alexandria: ASCD."},{"key":"2_CR5","volume-title":"Est\u00e9tica da Cria\u00e7\u00e3o Verbal","author":"M Bakhtin","year":"1979","unstructured":"Bakhtin, M. (1979). Est\u00e9tica da Cria\u00e7\u00e3o Verbal. S\u00e3o Paulo: Martins Fontes."},{"issue":"1","key":"2_CR6","first-page":"19","volume":"1","author":"R Bartle","year":"1996","unstructured":"Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1), 19.","journal-title":"Journal of MUD Research"},{"key":"2_CR7","unstructured":"Bateson, G. (1972). Steps to an ecology of mind: Collected essays in anthropology, psychiatry, evolution, and epistemology. In Chandler Publications for health sciences. Chicago: University of Chicago Press."},{"key":"2_CR8","doi-asserted-by":"publisher","unstructured":"Bernhaupt, R. (2009). Evaluating user experience in games: Concepts and methods. In Human-computer interaction series. https:\/\/doi.org\/10.1007\/978-1-84996-272-8 .","DOI":"10.1007\/978-1-84996-272-8"},{"key":"2_CR9","doi-asserted-by":"publisher","unstructured":"Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (2003). Funology. From usability to enjoyment. https:\/\/doi.org\/10.1007\/1-4020-2967-5 .","DOI":"10.1007\/1-4020-2967-5"},{"key":"2_CR10","doi-asserted-by":"publisher","unstructured":"Blythe, M., & Monk, A. (2018). Funology 2. https:\/\/doi.org\/10.1007\/978-3-319-68213-6 .","DOI":"10.1007\/978-3-319-68213-6"},{"key":"2_CR11","volume-title":"Post-theory: Reconstructing film studies","author":"D Bordwell","year":"1996","unstructured":"Bordwell, D., & Carroll, N. (1996). Post-theory: Reconstructing film studies. Wisconsin: University of Wisconsin Press."},{"key":"2_CR12","doi-asserted-by":"publisher","DOI":"10.1177\/1094670511411703","author":"RJ Brodie","year":"2011","unstructured":"Brodie, R. J., Hollebeek, L. D., Juri\u0107, B., & Ili\u0107, A. (2011). Customer engagement: Conceptual domain, fundamental propositions, and implications for research. Journal of Service Research. https:\/\/doi.org\/10.1177\/1094670511411703 .","journal-title":"Journal of Service Research"},{"key":"2_CR13","unstructured":"Brown, S. L. (2009). Play: How it shapes the brain, opens the imagination, and invigorates the soul. New York: Avery\u2013Penguin Group."},{"key":"2_CR14","volume-title":"Toward a theory of instruction","author":"J Bruner","year":"1966","unstructured":"Bruner, J. (1966). Toward a theory of instruction. Cambridge, MA: Harvard University Press."},{"key":"2_CR15","doi-asserted-by":"publisher","unstructured":"Butin, D. W., & Seider, S. (2012). The engaged campus. https:\/\/doi.org\/10.1057\/9781137113283 .","DOI":"10.1057\/9781137113283"},{"key":"2_CR16","volume-title":"The feeling of what happens: Body and emotion in the making of consciousness","author":"A Damasio","year":"1999","unstructured":"Damasio, A. (1999). The feeling of what happens: Body and emotion in the making of consciousness. San Diego: Harcourt."},{"key":"2_CR17","volume-title":"Art as experience","author":"J Dewey","year":"1934","unstructured":"Dewey, J. (1934). Art as experience. NY: Perigee Books."},{"key":"2_CR017","doi-asserted-by":"crossref","unstructured":"Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum","DOI":"10.1007\/978-1-4899-2271-7"},{"key":"2_CR018","unstructured":"Descartes, R. (1637). A Discourse on the method. (Ian Maclean, Trans.). New York: Oxford University Press (2008)"},{"issue":"3","key":"2_CR18","doi-asserted-by":"publisher","first-page":"54","DOI":"10.1145\/1516016.1516029","volume":"16","author":"H Dubberly","year":"2009","unstructured":"Dubberly, H. (2009). Models of models. Interactions, 16(3), 54. https:\/\/doi.org\/10.1145\/1516016.1516029 .","journal-title":"Interactions"},{"key":"2_CR19","unstructured":"Dubberly, H., & Pangaro, P. (2015). Cybernetics and design: Conversations for action. Cybernetics & Human Knowing."},{"key":"2_CR20","unstructured":"Duffer, M., & Duffer, R. (2016). Stranger things. Retrieved from https:\/\/en.wikipedia.org\/wiki\/Stranger_Things ."},{"key":"2_CR21","doi-asserted-by":"publisher","unstructured":"Figueiredo, A. C., Pinto, A. L., Branco, P., Zagalo, N. & Coquet, E. (2013). Bridging book: A not-so-electronic children\u2019s picturebook. In ACM International Conference Proceeding Series. https:\/\/doi.org\/10.1145\/2485760.2485867 .","DOI":"10.1145\/2485760.2485867"},{"key":"2_CR22","doi-asserted-by":"publisher","DOI":"10.1201\/b16671","volume-title":"Game design workshop","author":"T Fullerton","year":"2014","unstructured":"Fullerton, T. (2014). Game design workshop. Natick, MA: AK Peters\/CRC Press."},{"key":"2_CR23","volume-title":"Artful scribbles: The significance of children\u2019s drawings","author":"H Gardner","year":"1980","unstructured":"Gardner, H. (1980). Artful scribbles: The significance of children\u2019s drawings. New York: Basic Books."},{"key":"2_CR24","volume-title":"Shakespeare\u2019s storytellers: Dramatic narration","author":"B Hardy","year":"1997","unstructured":"Hardy, B. (1997). Shakespeare\u2019s storytellers: Dramatic narration. London: Peter Owen Publishers."},{"key":"2_CR25","doi-asserted-by":"publisher","DOI":"10.1007\/s11747-016-0509-2","author":"CM Harmeling","year":"2017","unstructured":"Harmeling, C. M., Moffett, J. W., Arnold, M. J., & Carlson, B. D. (2017). Toward a theory of customer engagement marketing. Journal of the Academy of Marketing Science. https:\/\/doi.org\/10.1007\/s11747-016-0509-2 .","journal-title":"Journal of the Academy of Marketing Science"},{"key":"2_CR26","doi-asserted-by":"publisher","DOI":"10.1016\/j.tourman.2016.09.015","author":"P Harrigan","year":"2017","unstructured":"Harrigan, P., Evers, U., Miles, M., & Daly, T. (2017). Customer engagement with tourism social media brands. Tourism Management. https:\/\/doi.org\/10.1016\/j.tourman.2016.09.015 .","journal-title":"Tourism Management"},{"key":"2_CR27","doi-asserted-by":"publisher","unstructured":"Hartson, R., & Pyla, P. S. (2012). The UX book: Process and guidelines for ensuring a quality user experience. https:\/\/doi.org\/10.1016\/C2010-0-66326-7 .","DOI":"10.1016\/C2010-0-66326-7"},{"key":"2_CR28","unstructured":"Harvey, A. & Samyn, M. (2006). Realtime art manifesto. Retrieved from Gaming realities: The challenge of digital culture website: http:\/\/www.tale-of-tales.com\/tales\/RAM.html%0A ."},{"key":"2_CR29","doi-asserted-by":"publisher","unstructured":"Hassenzahl, M. (2010). Experience design: Technology for all the right reasons. In Synthesis lectures on human-centered informatics. https:\/\/doi.org\/10.2200\/S00261ED1V01Y201003HCI008 .","DOI":"10.2200\/S00261ED1V01Y201003HCI008"},{"key":"2_CR30","doi-asserted-by":"publisher","DOI":"10.1201\/9781315154725","volume-title":"The gamer\u2019s brain: How neuroscience and UX can impact video game design","author":"C Hodent","year":"2017","unstructured":"Hodent, C. (2017). The gamer\u2019s brain: How neuroscience and UX can impact video game design. Boca Raton: CRC Press."},{"key":"2_CR31","doi-asserted-by":"publisher","DOI":"10.1016\/j.intmar.2013.12.002","author":"LD Hollebeek","year":"2014","unstructured":"Hollebeek, L. D., Glynn, M. S., & Brodie, R. J. (2014). Consumer brand engagement in social media: Conceptualization, scale development and validation. Journal of Interactive Marketing. https:\/\/doi.org\/10.1016\/j.intmar.2013.12.002 .","journal-title":"Journal of Interactive Marketing"},{"key":"2_CR32","volume-title":"Leonardo da Vinci","author":"W Isaacson","year":"2017","unstructured":"Isaacson, W. (2017). Leonardo da Vinci. New York: Simon & Schuster."},{"key":"2_CR33","volume-title":"Thinking, fast and slow","author":"D Kahneman","year":"2011","unstructured":"Kahneman, D. (2011). Thinking, fast and slow. New York: Farrar, Straus and Giroux."},{"key":"2_CR34","volume-title":"Acting with technology: Activity theory and interaction design","author":"V Kaptelinin","year":"2006","unstructured":"Kaptelinin, V., & Nardi, B. A. (2006). Acting with technology: Activity theory and interaction design. Cambridge, MA: MIT Press."},{"key":"2_CR35","doi-asserted-by":"crossref","unstructured":"Keller, P. (1999). Husserl and Heidegger on human experience. Cambridge University Press.","DOI":"10.1017\/CBO9780511487224"},{"issue":"1","key":"2_CR36","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/S0953-5438(97)00037-4","volume":"10","author":"J Kim","year":"1998","unstructured":"Kim, J., & Moon, J. Y. (1998). Designing towards emotional usability in customer interfaces\u2014Trustworthiness of cyber-banking system interfaces. Interacting with Computers, 10(1), 1\u201329. https:\/\/doi.org\/10.1016\/S0953-5438(97)00037-4 .","journal-title":"Interacting with Computers"},{"key":"2_CR37","volume-title":"A theory of fun for game design","author":"R Koster","year":"2004","unstructured":"Koster, R. (2004). A theory of fun for game design. Sebastopol: Paraglyph Press."},{"key":"2_CR38","volume-title":"Proust was a neuroscientist","author":"J Lehrer","year":"2007","unstructured":"Lehrer, J. (2007). Proust was a neuroscientist. New York: Houghton Mifflin Harcourt."},{"key":"2_CR39","doi-asserted-by":"publisher","DOI":"10.1080\/02699930541000101","author":"JA Litman","year":"2005","unstructured":"Litman, J. A. (2005). Curiosity and the pleasures of learning: Wanting and liking new information. Cognition and Emotion. https:\/\/doi.org\/10.1080\/02699930541000101 .","journal-title":"Cognition and Emotion"},{"key":"2_CR40","doi-asserted-by":"publisher","DOI":"10.1016\/j.paid.2004.09.003","author":"JA Litman","year":"2005","unstructured":"Litman, J. A., & Pezzo, M. V. (2005). Individual differences in attitudes towards gossip. Personality and Individual Differences. https:\/\/doi.org\/10.1016\/j.paid.2004.09.003 .","journal-title":"Personality and Individual Differences"},{"key":"2_CR41","doi-asserted-by":"publisher","DOI":"10.1016\/j.paid.2007.04.021","author":"JA Litman","year":"2007","unstructured":"Litman, J. A., & Pezzo, M. V. (2007). Dimensionality of interpersonal curiosity. Personality and Individual Differences. https:\/\/doi.org\/10.1016\/j.paid.2007.04.021 .","journal-title":"Personality and Individual Differences"},{"key":"2_CR42","doi-asserted-by":"publisher","DOI":"10.1207\/S15327752JPA8001_16","author":"JA Litman","year":"2003","unstructured":"Litman, J. A., & Spielberger, C. D. (2003). Measuring epistemic curiosity and its diversive and specific components. Journal of Personality Assessment. https:\/\/doi.org\/10.1207\/S15327752JPA8001_16 .","journal-title":"Journal of Personality Assessment"},{"issue":"116","key":"2_CR43","doi-asserted-by":"publisher","first-page":"75","DOI":"10.1037\/0033-2909.116.1.75","volume":"1","author":"Loewenstein","year":"1994","unstructured":"Loewenstein. (1994). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 1(116), 75\u201398. https:\/\/doi.org\/10.1037\/0033-2909.116.1.75 .","journal-title":"Psychological Bulletin"},{"key":"2_CR44","unstructured":"Logan, R. J. R. (1994). Behavioral and emotional usability: Thomson consumer electronics. In M. Wiklund (Ed.), Usability in practice. Cambridge, MA: Academic Press."},{"issue":"4","key":"2_CR45","doi-asserted-by":"publisher","first-page":"370","DOI":"10.1037\/h0054346","volume":"50","author":"AH Maslow","year":"1943","unstructured":"Maslow, A. H. (1943). A theory of human motivation. Psychological Review, 50(4), 370\u2013396. https:\/\/doi.org\/10.1037\/h0054346 .","journal-title":"Psychological Review"},{"key":"2_CR46","volume-title":"The tree of knowledge: The biological roots of human understanding","author":"H Maturana","year":"1984","unstructured":"Maturana, H., & Varela, F. (1984). The tree of knowledge: The biological roots of human understanding. Boulder, US: Shambhala."},{"key":"2_CR47","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/6687.001.0001","volume-title":"Technology as experience","author":"J McCarthy","year":"2004","unstructured":"McCarthy, J., & Wright, P. (2004). Technology as experience. Cambridge, MA: MIT Press."},{"key":"2_CR48","volume-title":"Designing interactions","author":"B Moggridge","year":"2006","unstructured":"Moggridge, B. (2006). Designing interactions. Cambridge, MA: MIT Press."},{"key":"2_CR49","doi-asserted-by":"publisher","unstructured":"Moore, D. T. (2013). Engaged learning in the academy. https:\/\/doi.org\/10.1057\/9781137025197 .","DOI":"10.1057\/9781137025197"},{"key":"2_CR50","doi-asserted-by":"publisher","DOI":"10.1037\/14607-000","volume-title":"Signs, language and behavior","author":"C Morris","year":"1946","unstructured":"Morris, C. (1946). Signs, language and behavior. New York: Prentice-Hall."},{"key":"2_CR51","doi-asserted-by":"publisher","unstructured":"Nielsen, J. (1994). Heuristic evaluation. In Usability inspection methods. https:\/\/doi.org\/10.1089\/tmj.2010.0114 .","DOI":"10.1089\/tmj.2010.0114"},{"key":"2_CR52","volume-title":"Evil by design: Interaction design to lead us into temptation","author":"C Nodder","year":"2013","unstructured":"Nodder, C. (2013). Evil by design: Interaction design to lead us into temptation. New York: Wiley."},{"key":"2_CR53","doi-asserted-by":"publisher","unstructured":"Norman, D. A. (2003). Emotional design\u2014Why we love (or hate) everyday things. In Basic books. https:\/\/doi.org\/10.1111\/j.1537-4726.2004.133_10.x .","DOI":"10.1111\/j.1537-4726.2004.133_10.x"},{"key":"2_CR54","unstructured":"Overbeeke, K., Djajadiningrat, J. P., Hummels, C. C. M., & Wensveen, S. (2002). Beauty in usability: Forget about ease of use! In W. Green & P. Jordan (Eds.), Pleasure with products: Beyond usability (pp. 9\u201318). Taylor & Francis."},{"key":"2_CR55","unstructured":"Pangaro, P. (2009). Designing for conversation. In Cybernetics, conversation and applications for design. Cambridge, MA: IDEO."},{"key":"2_CR56","volume-title":"What is cybernetics?","author":"P Pangaro","year":"2012","unstructured":"Pangaro, P. (2012). What is cybernetics?. US: Vimeo."},{"key":"2_CR57","doi-asserted-by":"publisher","unstructured":"Peirce, C. S. (1931). The collected papers: Vol. 2: Elements of logic. In Search. https:\/\/doi.org\/10.1038\/135131a0 .","DOI":"10.1038\/135131a0"},{"key":"2_CR58","volume-title":"Peirce on signs: Writings on semiotic","author":"CS Peirce","year":"1991","unstructured":"Peirce, C. S. (1991). Peirce on signs: Writings on semiotic. Chapel Hill: University of North Carolina Press."},{"key":"2_CR59","unstructured":"Portnow, J. & Floyd, D. (2012). Beyond fun\u2014Why games need to be more than fun. Extra Credits."},{"key":"2_CR60","unstructured":"Proust, M. (1913). In search of lost time. Volume one: Swann\u2019s way (C. K. S. Moncrieff & T. Kilmartin, Trans.). New York: The Modern Library."},{"key":"2_CR61","doi-asserted-by":"publisher","DOI":"10.1007\/s42486-019-00007-0","author":"X Ren","year":"2019","unstructured":"Ren, X., Silpasuwanchai, C., & Cahill, J. (2019). Human-engaged computing: The future of human-computer interaction. CCF Transactions on Pervasive Computing and Interaction. https:\/\/doi.org\/10.1007\/s42486-019-00007-0 .","journal-title":"CCF Transactions on Pervasive Computing and Interaction"},{"key":"2_CR62","doi-asserted-by":"crossref","unstructured":"Resnick, M. (2017). Lifelong kindergarten. Cultivating creativity through projects, passion, peers, and play. Cambridge, MA: MIT Press.","DOI":"10.7551\/mitpress\/11017.001.0001"},{"key":"2_CR63","doi-asserted-by":"publisher","unstructured":"Rogers, Y. (2006). Moving on from Weiser\u2019s vision of calm computing: Engaging UbiComp experiences. https:\/\/doi.org\/10.1007\/11853565_24 .","DOI":"10.1007\/11853565_24"},{"key":"2_CR64","volume-title":"Challenges for game designers","author":"B Romero","year":"2008","unstructured":"Romero, B., & Schreiber, I. (2008). Challenges for game designers. Newton: Charles River Media."},{"key":"2_CR65","doi-asserted-by":"publisher","unstructured":"Rothmann, S. (2016). Employee engagement. In The Wiley Blackwell handbook of the psychology of positivity and strengths-based approaches at work. https:\/\/doi.org\/10.1002\/9781118977620.ch18 .","DOI":"10.1002\/9781118977620.ch18"},{"key":"2_CR66","doi-asserted-by":"crossref","unstructured":"Ruberg, B. (2015). No fun: The queer potential of video games that annoy, anger, disappoint, sadden, and hurt. QED: A Journal in GLBTQ Worldmaking, 2(2), 108.124.","DOI":"10.14321\/qed.2.2.0108"},{"key":"2_CR67","volume-title":"Human experience: Philosophy, neurosis, and the elements of everyday life","author":"J Russon","year":"2010","unstructured":"Russon, J. (2010). Human experience: Philosophy, neurosis, and the elements of everyday life. New York: SUNY Press."},{"key":"2_CR68","doi-asserted-by":"publisher","DOI":"10.1108\/JOEPP-06-2018-0034","author":"AM Saks","year":"2019","unstructured":"Saks, A. M. (2019). Antecedents and consequences of employee engagement revisited. Journal of Organizational Effectiveness. https:\/\/doi.org\/10.1108\/JOEPP-06-2018-0034 .","journal-title":"Journal of Organizational Effectiveness"},{"key":"2_CR69","volume-title":"Rules of play: Game design fundamentals","author":"K Salen","year":"2003","unstructured":"Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, MA: MIT Press."},{"key":"2_CR70","doi-asserted-by":"publisher","unstructured":"Sauro, J., & Lewis, J. R. (2012). Quantifying the user experience. In Quantifying the user experience. https:\/\/doi.org\/10.1016\/C2010-0-65192-3 .","DOI":"10.1016\/C2010-0-65192-3"},{"key":"2_CR71","volume-title":"Cours de Linguistique G\u00e9n\u00e9rale","author":"F Saussure","year":"1915","unstructured":"Saussure, F. (1915). Cours de Linguistique G\u00e9n\u00e9rale. Paris: Payot."},{"key":"2_CR72","doi-asserted-by":"crossref","unstructured":"Schell, J. (2008). The art of game design: A book of lenses. Morgan Kaufmann.","DOI":"10.1201\/9780080919171"},{"key":"2_CR73","doi-asserted-by":"publisher","DOI":"10.1306\/D42695F3-2B26-11D7-8648000102C1865D","author":"BGH Seijts","year":"2006","unstructured":"Seijts, B. G. H., & Crim, D. (2006). What engages employees the most or, the ten C\u2019s of employee engagement. Ivey Business Journal. https:\/\/doi.org\/10.1306\/D42695F3-2B26-11D7-8648000102C1865D .","journal-title":"Ivey Business Journal"},{"key":"2_CR74","unstructured":"Shakespeare, W. (1600). Hamlet. London: Cambridge University Press."},{"key":"2_CR75","doi-asserted-by":"publisher","first-page":"379","DOI":"10.1002\/j.1538-7305.1948.tb01338.x","volume":"25","author":"C Shannon","year":"1948","unstructured":"Shannon, C. (1948). A mathematical theory of communication. The Bell System Technical Journal, 25, 379\u2013423. https:\/\/doi.org\/10.1002\/j.1538-7305.1948.tb01338.x .","journal-title":"The Bell System Technical Journal"},{"key":"2_CR76","volume-title":"Experience design","author":"N Shedroff","year":"2001","unstructured":"Shedroff, N. (2001). Experience design. California: Waite Group Press."},{"issue":"2","key":"2_CR77","doi-asserted-by":"publisher","first-page":"325","DOI":"10.1037\/0022-3514.80.2.325","volume":"80","author":"KM Sheldon","year":"2001","unstructured":"Sheldon, K. M., Elliot, A. J., Kim, Y., & Kasser, T. (2001). What is satisfying about satisfying events? Testing 10 candidate psychological needs. Journal of Personality and Social Psychology, 80(2), 325\u2013339. https:\/\/doi.org\/10.1037\/0022-3514.80.2.325 .","journal-title":"Journal of Personality and Social Psychology"},{"key":"2_CR78","doi-asserted-by":"publisher","unstructured":"Smith, G. M. (2003). Film structure and the emotion system. https:\/\/doi.org\/10.1017\/CBO9780511497759 .","DOI":"10.1017\/CBO9780511497759"},{"key":"2_CR79","volume-title":"The foundations of human experience","author":"R Steiner","year":"1996","unstructured":"Steiner, R. (1996). The foundations of human experience. Herndon, VA: SteinerBooks."},{"key":"2_CR80","unstructured":"Sutton-Smith, B. (2005). Play and ambiguity. In The game design reader: A rules of play anthology."},{"issue":"1","key":"2_CR81","doi-asserted-by":"publisher","first-page":"28","DOI":"10.1080\/15213260701853161","volume":"11","author":"ES-H Tan","year":"2008","unstructured":"Tan, E. S.-H. (2008). Entertainment is emotion: The functional architecture of the entertainment experience. Media Psychology, 11(1), 28\u201351. https:\/\/doi.org\/10.1080\/15213260701853161 .","journal-title":"Media Psychology"},{"key":"2_CR82","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/7551.001.0001","volume-title":"Origins of human communication","author":"M Tomasello","year":"2008","unstructured":"Tomasello, M. (2008). Origins of human communication. Cambridge, MA: MIT Press."},{"key":"2_CR83","doi-asserted-by":"crossref","unstructured":"Varela, F. J., Rosch, E. & Thompson, E. (1991). The embodied mind. Cognitive science and human experience. Cambridge, MA.","DOI":"10.7551\/mitpress\/6730.001.0001"},{"key":"2_CR84","unstructured":"Verplank, B. (2000). Interaction design. Palo Alto."},{"key":"2_CR85","doi-asserted-by":"publisher","DOI":"10.1080\/00913367.2017.1405754","author":"HAM Voorveld","year":"2018","unstructured":"Voorveld, H. A. M., van Noort, G., Muntinga, D. G., & Bronner, F. (2018). Engagement with social media and social media advertising: The differentiating role of platform type. Journal of Advertising. https:\/\/doi.org\/10.1080\/00913367.2017.1405754 .","journal-title":"Journal of Advertising"},{"key":"2_CR86","doi-asserted-by":"publisher","unstructured":"Watzlawick, P., Bavelas, J. B. & Jackson, D. D. (1967). Pragmatics of human communication: A study of interactional patterns, pathologies, and paradoxes. https:\/\/doi.org\/10.2307\/2798146 .","DOI":"10.2307\/2798146"},{"key":"2_CR87","volume-title":"Cybernetics: Or the control and communication in the animal and the machine","author":"N Wiener","year":"1948","unstructured":"Wiener, N. (1948). Cybernetics: Or the control and communication in the animal and the machine. Cambridge, MA: MIT Press."},{"key":"2_CR88","doi-asserted-by":"crossref","unstructured":"Winograd, T. (1997). From computing machinery to interaction design. In Beyond calculation the next fifty years of computing.","DOI":"10.1007\/978-1-4612-0685-9_12"},{"key":"2_CR89","volume-title":"Informer n\u2019est pas Communiquer","author":"D Wolton","year":"2009","unstructured":"Wolton, D. (2009). Informer n\u2019est pas Communiquer. Paris: CNRS \u00c9ditions."},{"key":"2_CR90","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772","author":"N Yee","year":"2007","unstructured":"Yee, N. (2007). Motivations for play in online games. CyberPsychology & Behavior. https:\/\/doi.org\/10.1089\/cpb.2006.9.772 .","journal-title":"CyberPsychology & Behavior"},{"key":"2_CR91","unstructured":"Yee, N. (2015). Gaming motivations group into 3 high-level clusters. Retrieved April 12, 2019, from Quantic Foundry website: https:\/\/quanticfoundry.com\/2015\/12\/21\/map-of-gaming-motivations\/ ."},{"key":"2_CR92","unstructured":"Yee, N. (2019). A deep dive into the 12 motivations: Findings from 400,000+ gamers. Retrieved from https:\/\/quanticfoundry.com\/2019\/04\/11\/gdc2019\/ ."},{"key":"2_CR93","unstructured":"Zagalo, N. (2009). Emo\u00e7\u00f5es Interactivas, do Cinema para os Videojogos (Interactive emotions, from film to videogames). Retrieved from http:\/\/repositorium.sdum.uminho.pt\/handle\/1822\/27674?locale=en ."},{"key":"2_CR94","unstructured":"Zagalo, N. (2017a). Narrative design, the case of \u201cHorizon Zero Dawn.\u201d Retrieved from SlideShare website: https:\/\/www.slideshare.net\/nzagalo\/narrative-design-the-case-of-horizon-zero-dawn ."},{"key":"2_CR95","doi-asserted-by":"publisher","unstructured":"Zagalo, N. (2017b). Narrative design of sadness in heavy rain. Journal of Science and Technology of the Arts, 9(2 Special Issue). https:\/\/doi.org\/10.7559\/citarj.v9i2.246 .","DOI":"10.7559\/citarj.v9i2.246"},{"key":"2_CR96","doi-asserted-by":"publisher","unstructured":"Zagalo, N. (2019). Multimodality and expressivity in videogames. Observatorio (OBS*), 13(86\u2013101). https:\/\/doi.org\/10.15847\/obsOBS13120191411 .","DOI":"10.15847\/obsOBS13120191411"},{"key":"2_CR97","doi-asserted-by":"publisher","unstructured":"Zagalo, N., Barker, A. & Branco, V. (2004). Story reaction structures to emotion detection. In B. Barry & K. Brooks (Eds.), Proceedings of the 1st ACM workshop on story representation, mechanism and context\u2014SRMC \u201904 (p. 33). https:\/\/doi.org\/10.1145\/1026633.1026641 .","DOI":"10.1145\/1026633.1026641"},{"key":"2_CR98","unstructured":"Zagalo, N., Branco, V. & Barker, A. (2003). From the necessity of film closure to inherent VR wideness. In G. S. P. T. Olivier Balet (Ed.), International conference on virtual storytelling 2003 (pp. 74\u201377). Retrieved from http:\/\/dblp.uni-trier.de\/db\/conf\/storytelling\/storytelling2003.html#ZagaloBB03 ."},{"key":"2_CR99","first-page":"169","volume":"48","author":"N Zagalo","year":"2016","unstructured":"Zagalo, N., Carvalho, A. A., & Ara\u00fajo, I. (2016). Elementos do design de videojogos que fomentam o interesse dos jogadores. Revista ESC\u2014Educa\u00e7\u00e3o, Sociedade & Culturas, 48, 169\u2013190.","journal-title":"Revista ESC\u2014Educa\u00e7\u00e3o, Sociedade & Culturas"},{"key":"2_CR100","doi-asserted-by":"publisher","unstructured":"Zagalo, N., & Gon\u00e7alves, A. (2013). Social interaction design in MMOs. In Multiplayer: The social aspects of digital gaming. https:\/\/doi.org\/10.4324\/9780203627488 .","DOI":"10.4324\/9780203627488"},{"key":"2_CR101","doi-asserted-by":"publisher","unstructured":"Zagalo, N., Louchart, S. & Soto-Sanfiel, M. T. (2010). Users and evaluation of interactive storytelling. In R. Aylett, M. Y. Lim, S. Louchart, P. Petta, & M. Riedl (Eds.), ICIDS 2010 (pp. 287\u2013288). https:\/\/doi.org\/10.1007\/978-3-642-16638-9 .","DOI":"10.1007\/978-3-642-16638-9"},{"issue":"11","key":"2_CR102","doi-asserted-by":"publisher","first-page":"981","DOI":"10.1007\/s00371-008-0272-6","volume":"24","author":"N Zagalo","year":"2008","unstructured":"Zagalo, N., & Torres, A. (2008). Character emotion experience in virtual environments. The Visual Computer, 24(11), 981\u2013986. https:\/\/doi.org\/10.1007\/s00371-008-0272-6 .","journal-title":"The Visual Computer"},{"key":"2_CR103","doi-asserted-by":"publisher","unstructured":"Zagalo, N., Torres, A. & Branco, V. (2005). Emotional spectrum developed by virtual storytelling. In G. Subsol (Ed.), Virtual storytelling 2005 (pp. 105\u2013114). https:\/\/doi.org\/10.1007\/11590361 .","DOI":"10.1007\/11590361"}],"container-title":["Human\u2013Computer Interaction Series","Engagement Design"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-030-37085-5_2","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,8,2]],"date-time":"2024-08-02T08:13:34Z","timestamp":1722586414000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-030-37085-5_2"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020]]},"ISBN":["9783030370848","9783030370855"],"references-count":105,"URL":"https:\/\/doi.org\/10.1007\/978-3-030-37085-5_2","relation":{},"ISSN":["1571-5035","2524-4477"],"issn-type":[{"type":"print","value":"1571-5035"},{"type":"electronic","value":"2524-4477"}],"subject":[],"published":{"date-parts":[[2020]]},"assertion":[{"value":"18 March 2020","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}