{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T14:44:12Z","timestamp":1742913852930,"version":"3.40.3"},"publisher-location":"Cham","reference-count":30,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031068089"},{"type":"electronic","value":"9783031068096"}],"license":[{"start":{"date-parts":[[2022,9,19]],"date-time":"2022-09-19T00:00:00Z","timestamp":1663545600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,9,19]],"date-time":"2022-09-19T00:00:00Z","timestamp":1663545600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-06809-6_2","type":"book-chapter","created":{"date-parts":[[2022,9,18]],"date-time":"2022-09-18T13:02:37Z","timestamp":1663506157000},"page":"19-30","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Scratch-Based Game Development Resource Set for a Toolkit to Game Design"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-7332-4901","authenticated-orcid":false,"given":"Pedro","family":"Be\u00e7a","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8665-1565","authenticated-orcid":false,"given":"Sofia","family":"Ribeiro","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7629-934X","authenticated-orcid":false,"given":"M\u00f3nica","family":"Aresta","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9741-6210","authenticated-orcid":false,"given":"Rita","family":"Santos","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5070-0756","authenticated-orcid":false,"given":"Ana Isabel","family":"Veloso","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,9,19]]},"reference":[{"issue":"3","key":"2_CR1","doi-asserted-by":"publisher","first-page":"771","DOI":"10.1016\/j.chb.2011.11.020","volume":"28","author":"EA Boyle","year":"2012","unstructured":"Boyle EA, Conolly TM, Hainey T, Boyle JM (2012) Engagement in digital entertainment games: a systematic review. Comput Hum Behav 28(3):771\u2013780","journal-title":"Comput Hum Behav"},{"key":"2_CR2","doi-asserted-by":"publisher","first-page":"105","DOI":"10.1016\/j.compedu.2017.03.008","volume":"110","author":"JC Huizenga","year":"2017","unstructured":"Huizenga JC, Ten Dam GTM, Voogt JM, Admiraal WF (2017) Teacher perceptions of the value of game-based learning in secondary education. Comput Educ 110:105\u2013115","journal-title":"Comput Educ"},{"key":"2_CR3","doi-asserted-by":"crossref","unstructured":"Be\u00e7a P, Aresta M, Santos R, Veloso AI (2021) An authoring tool to engage younger audiences in the development of nature preservation games: the G4N toolkit to game design. In: Games and learning alliance, pp 289\u2013294","DOI":"10.1007\/978-3-030-92182-8_31"},{"key":"2_CR4","doi-asserted-by":"crossref","unstructured":"Be\u00e7a P, Aresta M, Ortet C, Santos R, Veloso AI, Ribeiro S (2020) Promoting student engagement in the design of digital games: the creation of games using a toolkit to game design. In: IEEE 20th international conference on advanced learning technologies proceedings, pp 98\u2013102","DOI":"10.1109\/ICALT49669.2020.00037"},{"issue":"2","key":"2_CR5","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1007\/s11042-006-0062-y","volume":"32","author":"S Greenberg","year":"2007","unstructured":"Greenberg S (2007) Toolkits and interface creativity. Multimedia Tools Appl 32(2):139\u2013159","journal-title":"Multimedia Tools Appl"},{"key":"2_CR6","doi-asserted-by":"crossref","unstructured":"Mascarenhas S, Guimar\u00e3es M, Star K, Hirsh B, Kommeren (2018) A virtual agent toolkit for serious games developers. In: 2018 IEEE conference on computational intelligence and games (CIG) proceedings, pp 17","DOI":"10.1109\/CIG.2018.8490399"},{"key":"2_CR7","doi-asserted-by":"crossref","unstructured":"Be\u00e7a P, Ortet C, Aresta M, Santos R, Veloso A, Ribeiro S (2020) Supporting the construction of game narratives using a toolkit to game design. In: Barbedo I, Barroso B, Leger\u00e9n B, Roque L, Sousa JP (eds) Videogame sciences and arts. VJ 2020. Communications in computer and information science. Springer, Cham, pp 72\u201383","DOI":"10.1007\/978-3-030-95305-8_6"},{"key":"2_CR8","doi-asserted-by":"crossref","unstructured":"Be\u00e7a P, Aresta M, Veloso AI, Santos R, Ferreira E, Jervis S, Gomes G, Ortet C, Pereira M, Ribeiro S (2020) Developing a toolkit to game design: the Gamers4Nature project: from concept to artefact. In: FDG \u201920: international conference on the foundations of digital games, pp 1\u20138","DOI":"10.1145\/3402942.3402983"},{"issue":"11","key":"2_CR9","first-page":"23","volume":"4","author":"M Aresta","year":"2021","unstructured":"Aresta M, Be\u00e7a P, Santos R, Veloso AI (2021) Defining a conceptual framework for a toolkit to game design: the Gamers4Nature project. J Digit Media Interac 4(11):23\u201341","journal-title":"J Digit Media Interac"},{"key":"2_CR10","doi-asserted-by":"crossref","unstructured":"Ribeiro S, Be\u00e7a P, Aresta M, Santos R, Veloso AI (2022) Supporting the construction of mobile games interfaces: the Gamers4Nature mobile game guidelines cards set. In: Martins N, Brand\u00e3o D (eds) Advances in design and digital communication II, pp 209\u2013222","DOI":"10.1007\/978-3-030-89735-2_18"},{"key":"2_CR11","volume-title":"Rules of play\u2014game design fundamentals","author":"K Salen","year":"2004","unstructured":"Salen K, Zimmerman E (2004) Rules of play\u2014game design fundamentals. The MIT Press London, England"},{"key":"2_CR12","unstructured":"Crawford C (1997) The art of computer game design"},{"key":"2_CR13","unstructured":"Lindley C (2003) Game taxonomies: a high level framework for game analysis and design. https:\/\/www.gamedeveloper.com\/design\/game-taxonomies-a-high-level-framework-for-game-analysis-and-design. Last accessed 24 Feb 2022"},{"key":"2_CR14","unstructured":"Callois R (1990) Os jogos e os homens: a m\u00e1scara e a vertigem. Lisboa"},{"issue":"3","key":"2_CR15","doi-asserted-by":"publisher","first-page":"51","DOI":"10.4018\/IJGBL.2017070105","volume":"7","author":"S Arnab","year":"2017","unstructured":"Arnab S, Morini L, Green K, Masters A, Bellamy-Woods T (2017) We are the game changers: an open gaming literacy programme. Int J Game-Based Learn 7(3):51\u201362","journal-title":"Int J Game-Based Learn"},{"key":"2_CR16","unstructured":"Kramer W (2000) What Is a Game? http:\/\/www.thegamesjournal.com\/articles\/WhatIsaGame.shtml. Last accessed 24 Feb 2022"},{"key":"2_CR17","unstructured":"Hunicke R, Leblanc M, Zubek R (2004) MDA: a formal approach to game design and game research. In: AAAIWorkshop on challenges in game AI, pp 1\u20135"},{"key":"2_CR18","doi-asserted-by":"crossref","unstructured":"Fullerton T (2014) Game design workshop: a playcentric approach to creating innovative games, 3rd edn. Taylor and Francis Group, LLC","DOI":"10.1201\/b16671"},{"issue":"3","key":"2_CR19","first-page":"364","volume":"11","author":"RD Duke","year":"1980","unstructured":"Duke RD (1980) A paradigm for game design. Simul Gaming 11(3):364\u2013377","journal-title":"Simul Gaming"},{"issue":"1","key":"2_CR20","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1145\/344949.344959","volume":"7","author":"B Myers","year":"2000","unstructured":"Myers B, Hudson SE, Pausch R (2000) Past, present, and future of user interface software tools. ACM Trans Comput-Hum Interact 7(1):3\u201328","journal-title":"ACM Trans Comput-Hum Interact"},{"key":"2_CR21","unstructured":"Arnab S (2016) Back to basics with game changers. https:\/\/sylvesterarnab.com\/2016\/04\/12\/back-to-basics-with-game-changers\/. Last accessed 25 Feb 2022"},{"key":"2_CR22","unstructured":"Belman J, Nissenbaum H, Flanagan M, Diamond J (2011) Grow-a-game: a tool for values conscious design and analysis of digital games"},{"key":"2_CR23","doi-asserted-by":"crossref","unstructured":"Kultime A, Niemel\u00e4 J, Paavilainen J, Saarenp\u00e4\u00e4 H (2008) Designing game idea generation games. In: Proceedings of the 2008 conference on future play research, play, share\u2014future play \u201908, pp 137\u2013144","DOI":"10.1145\/1496984.1497007"},{"key":"2_CR24","doi-asserted-by":"crossref","unstructured":"Heussner T, Finley TK, Lemay A, Hepler JB (2015) The game narrative toolbox. Routledge","DOI":"10.4324\/9781315766836"},{"key":"2_CR25","unstructured":"Arnab S (2016) What is your story. https:\/\/sylvesterarnab.com\/2016\/05\/06\/what-is-your-story\/. Last accessed 25 Feb 2022"},{"key":"2_CR26","doi-asserted-by":"crossref","unstructured":"Leavy B, Wyeld TG, Hills J (2007) Chris: digital songlines: digitising the arts, culture and heritage landscape of aboriginal Australia. In: New heritage, 1st edn. Routledge","DOI":"10.4018\/978-1-59904-298-5.ch021"},{"key":"2_CR27","unstructured":"Schell J (2015) The art of game design: a book of lenses, 2nd edn. CRC Press"},{"issue":"8","key":"2_CR28","doi-asserted-by":"publisher","first-page":"22","DOI":"10.1145\/3341221","volume":"62","author":"D Weintrop","year":"2019","unstructured":"Weintrop D (2019) Education block-based programming in computer science education. Commun ACM 62(8):22\u201325","journal-title":"Commun ACM"},{"key":"2_CR29","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1016\/j.compedu.2016.03.003","volume":"97","author":"J-M S\u00e1ez-L\u00f3pez","year":"2016","unstructured":"S\u00e1ez-L\u00f3pez J-M, Rom\u00e1n-Gonz\u00e1lez M, V\u00e1zquez-Cano E (2016) Visual programming languages integrated across the curriculum in elementary school: A two year case study using \u2018Scratch\u2019 in five schools. Comput Educ 97:129\u2013141","journal-title":"Comput Educ"},{"key":"2_CR30","doi-asserted-by":"crossref","unstructured":"P\u00e9rez-Mar\u00edn D, Hij\u00f3n-Neira R, Bacelo A, Pizarro C (2020) Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?. Comput Hum Behav 105","DOI":"10.1016\/j.chb.2018.12.027"}],"container-title":["Springer Series in Design and Innovation","Perspectives on Design and Digital Communication III"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-06809-6_2","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,9,18]],"date-time":"2022-09-18T13:10:08Z","timestamp":1663506608000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-06809-6_2"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,19]]},"ISBN":["9783031068089","9783031068096"],"references-count":30,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-06809-6_2","relation":{},"ISSN":["2661-8184","2661-8192"],"issn-type":[{"type":"print","value":"2661-8184"},{"type":"electronic","value":"2661-8192"}],"subject":[],"published":{"date-parts":[[2022,9,19]]},"assertion":[{"value":"19 September 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}