{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,27]],"date-time":"2025-08-27T16:08:02Z","timestamp":1756310882198,"version":"3.40.3"},"publisher-location":"Cham","reference-count":55,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031348655"},{"type":"electronic","value":"9783031348662"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-34866-2_34","type":"book-chapter","created":{"date-parts":[[2023,7,8]],"date-time":"2023-07-08T23:04:27Z","timestamp":1688857467000},"page":"480-495","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["\u201cmiPlay\u201d as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0988-9021","authenticated-orcid":false,"given":"Francisco","family":"Regalado","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4113-2571","authenticated-orcid":false,"given":"Cl\u00e1udia Pedro","family":"Ortet","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5070-0756","authenticated-orcid":false,"given":"Ana Isabel","family":"Veloso","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,7,9]]},"reference":[{"key":"34_CR1","unstructured":"WHO - World Health Organization: Decade of Healthy Ageing 2021\u20132030. (2021)"},{"key":"34_CR2","doi-asserted-by":"publisher","first-page":"80","DOI":"10.1162\/DAED_a_00332","volume":"144","author":"DE Bloom","year":"2015","unstructured":"Bloom, D.E., Canning, D., Lubet, A.: Global population aging: facts, challenges. Solut. Perspect. Daedalus. 144, 80\u201392 (2015). https:\/\/doi.org\/10.1162\/DAED_a_00332","journal-title":"Solut. Perspect. Daedalus."},{"key":"34_CR3","unstructured":"WHO: Global age-friendly cities: a guide (2007). https:\/\/apps.who.int\/iris\/handle\/10665\/43755"},{"issue":"9","key":"34_CR4","doi-asserted-by":"publisher","first-page":"955","DOI":"10.1007\/s12603-015-0589-6","volume":"19","author":"J Bousquet","year":"2015","unstructured":"Bousquet, J., et al.: Operational definition of Active and Healthy Ageing (AHA): a conceptual framework. J. Nutr. Health Aging 19(9), 955\u2013960 (2015). https:\/\/doi.org\/10.1007\/s12603-015-0589-6","journal-title":"J. Nutr. Health Aging"},{"key":"34_CR5","unstructured":"The United Nations: World Population Prospects 2019 Highlights (2019)"},{"key":"34_CR6","unstructured":"PORDATA: Indiv\u00edduos com 16 e mais anos que utilizam computador e Internet em % do total de indiv\u00edduos: por grupo et\u00e1rio. https:\/\/www.pordata.pt\/Portugal\/Indiv%c3%adduos+com+16+e+mais+anos+que+utilizam+computador+e+Internet+em+percentagem+do+total+de+indiv%c3%adduos+por+grupo+et%c3%a1rio-1139. Accessed 29 May 2022"},{"key":"34_CR7","doi-asserted-by":"publisher","unstructured":"Reneland-Forsman, L.: \u2018Borrowed access\u2019 \u2013 the struggle of older persons for digital participation. Int. J. Lifelong Educ. 37, 333\u2013344 (2018). https:\/\/doi.org\/10.1080\/02601370.2018.1473516","DOI":"10.1080\/02601370.2018.1473516"},{"key":"34_CR8","doi-asserted-by":"publisher","first-page":"339","DOI":"10.1080\/03601277.2021.1988448","volume":"47","author":"S Han","year":"2021","unstructured":"Han, S., Nam, S.I.: Creating supportive environments and enhancing personal perception to bridge the digital divide among older adults. Educ Gerontol. 47, 339\u2013352 (2021). https:\/\/doi.org\/10.1080\/03601277.2021.1988448","journal-title":"Educ Gerontol."},{"key":"34_CR9","doi-asserted-by":"publisher","unstructured":"Poulose, N., Raju, R.: Aging and injury: alterations in cellular energetics and organ function. Aging Dis. 5, 101\u2013108 (2014). https:\/\/doi.org\/10.14336\/AD.2014.0500101","DOI":"10.14336\/AD.2014.0500101"},{"key":"34_CR10","doi-asserted-by":"publisher","unstructured":"Fisk, A.D., Rogers, W.A., Charness, N., Czaja, S.J., Sharit, J.: Designing for Older Adults: Principles and Creative Human Factors Approaches, Second Edition. CRC Press, Boca Raton, Florida (2009). https:\/\/doi.org\/10.1201\/9781420080681","DOI":"10.1201\/9781420080681"},{"key":"34_CR11","unstructured":"Marcoen, A., Coleman, P., O\u2019Hanlon, A.: Psychological ageing. In: Bond, J., Peace, S., Dittmann-Kohli, F., and Westerhof, G. (eds.) Ageing in Society - European Perspectives on Gerontology. SAGE Publications Ltd, London (2007)"},{"key":"34_CR12","doi-asserted-by":"publisher","first-page":"229","DOI":"10.1177\/0898264316673511","volume":"30","author":"HO Taylor","year":"2018","unstructured":"Taylor, H.O., Taylor, R.J., Nguyen, A.W., Chatters, L.: Social isolation, depression, and psychological distress among older adults. J Aging Health. 30, 229\u2013246 (2018). https:\/\/doi.org\/10.1177\/0898264316673511","journal-title":"J Aging Health."},{"key":"34_CR13","doi-asserted-by":"publisher","unstructured":"Cota, T.T., Ishitani, L., Vieira, N.: Mobile game design for the elderly: a study with focus on the motivation to play. Comput. Hum. Behav. 51, 96\u2013105 (2015). https:\/\/doi.org\/10.1016\/j.chb.2015.04.026","DOI":"10.1016\/j.chb.2015.04.026"},{"key":"34_CR14","doi-asserted-by":"publisher","unstructured":"Rienzo, A., Cubillos, C.: Playability and player experience in digital games for elderly: a systematic literature review. Sensors 20, 3958 (2020). https:\/\/doi.org\/10.3390\/S20143958","DOI":"10.3390\/S20143958"},{"key":"34_CR15","series-title":"Communications in Computer and Information Science","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1007\/978-3-319-63184-4_10","volume-title":"Computers Supported Education","author":"L Sauv\u00e9","year":"2017","unstructured":"Sauv\u00e9, L., Renaud, L., Kaufman, D., Dupl\u00e0a, E.: Can digital games help seniors improve their quality of life? In: Costagliola, G., Uhomoibhi, J., Zvacek, S., McLaren, B.M. (eds.) CSEDU 2016. CCIS, vol. 739, pp. 179\u2013192. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-63184-4_10"},{"key":"34_CR16","unstructured":"ESA: 2021 Essential Facts About the Video Game Industry, https:\/\/www.theesa.com\/wp-content\/uploads\/2021\/08\/2021-Essential-Facts-About-the-Video-Game-Industry-1.pdf. Accessed 01 Jan 2022"},{"key":"34_CR17","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"148","DOI":"10.1007\/978-3-319-49655-9_20","volume-title":"eHealth 360\u00b0","author":"D Villani","year":"2017","unstructured":"Villani, D., Serino, S., Triberti, S., Riva, G.: Ageing positively with digital games. In: Giokas, K., Bokor, L., Hopfgartner, F. (eds.) eHealth 360\u00b0. LNICSSITE, vol. 181, pp. 148\u2013155. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-49655-9_20"},{"key":"34_CR18","unstructured":"WHO: International Classification of Functioning, Disability and Health (ICF). World Health Organization, Geneva (2001)"},{"key":"34_CR19","doi-asserted-by":"publisher","unstructured":"Ijsselsteijn, W., Nap, H.H., de Kort, Y., Poels, K.: Digital game design for elderly users. In: Proceedings of the 2007 Conference on Future Play, pp. 17\u201322. Association for Computing Machinery, New York, NY, USA (2007). https:\/\/doi.org\/10.1145\/1328202.1328206","DOI":"10.1145\/1328202.1328206"},{"key":"34_CR20","doi-asserted-by":"publisher","unstructured":"Zhang, F., Kaufman, D.: Physical and Cognitive Impacts of Digital Games on Older Adults: A Meta-Analytic Review (2016). http:\/\/journals.sagepub.com\/doi\/10.1177\/0733464814566678. https:\/\/doi.org\/10.1177\/0733464814566678","DOI":"10.1177\/0733464814566678"},{"key":"34_CR21","first-page":"161","volume-title":"Handbook of Computer Game Studies","author":"MD Griffiths","year":"2005","unstructured":"Griffiths, M.D.: The therapeutic value of videogames. In: Goldstein, J., Raessens, J. (eds.) Handbook of Computer Game Studies, pp. 161\u2013171. MIT Press, Boston (2005)"},{"key":"34_CR22","unstructured":"Pyae, A.: The potential of digital games in promoting older people\u2019s active ageing in developing countries: the case of Myanmar. In: International Journal of Education and Ageing, pp. 19\u201334 (2017)"},{"key":"34_CR23","doi-asserted-by":"publisher","unstructured":"Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M., Gentile, D.A.: Brains on video games. Nat. Rev. Neurosci. 12, 763\u2013768 (2011). https:\/\/doi.org\/10.1038\/nrn3135","DOI":"10.1038\/nrn3135"},{"key":"34_CR24","doi-asserted-by":"publisher","first-page":"345","DOI":"10.2224\/SBP.1997.25.4.345","volume":"25","author":"J Goldstein","year":"1997","unstructured":"Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., Salverda, F.: Video games and the elderly. Soc Behav Pers. 25, 345\u2013352 (1997). https:\/\/doi.org\/10.2224\/SBP.1997.25.4.345","journal-title":"Soc Behav Pers."},{"key":"34_CR25","doi-asserted-by":"publisher","unstructured":"Sue, D., Ray, P., Talaei-Khoei, A., Jonnagaddala, J.: An initial proof of concept for Xbox Kinect as an alternative technology designed to improve driving performance of seniors. Gerontechnology. 13 (2014). https:\/\/doi.org\/10.4017\/gt.2014.13.02.417.00","DOI":"10.4017\/gt.2014.13.02.417.00"},{"key":"34_CR26","doi-asserted-by":"publisher","unstructured":"Schell, R., Hausknecht, S., Kaufman, D.: Barriers and Adaptations of a Digital Game for Older Adults. In: Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health. pp. 269\u2013275. SCITEPRESS - Science and and Technology Publications (2015). https:\/\/doi.org\/10.5220\/0005524002690275","DOI":"10.5220\/0005524002690275"},{"key":"34_CR27","doi-asserted-by":"publisher","unstructured":"IJsselsteijn, W., Herman Nap, H., Poels, K., de Kort, Y.: Digital Game Design for Elderly Users. Proceedings of the 2007 conference on Future Play - Future Play 2007. (2007). https:\/\/doi.org\/10.1145\/1328202","DOI":"10.1145\/1328202"},{"key":"34_CR28","doi-asserted-by":"publisher","unstructured":"de Morais, W.O., Wickstr\u00f6m, N.: A serious computer game to assist Tai Chi training for the elderly. In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011 (2011). https:\/\/doi.org\/10.1109\/SEGAH.2011.6165450","DOI":"10.1109\/SEGAH.2011.6165450"},{"key":"34_CR29","unstructured":"Dr. Kawashima Body and Exercises (2011)"},{"key":"34_CR30","unstructured":"Terra, I., Veloso, A.I.: O \u2018jogo da malha\u2019 - videojogo com paradigma de intera\u00e7\u00e3o gestual adaptado aos seniores. Revista Prisma (2014)"},{"key":"34_CR31","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"106","DOI":"10.1007\/978-3-030-78111-8_7","volume-title":"Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities","author":"J NeryFilho","year":"2021","unstructured":"NeryFilho, J., Veloso, A.I.: Promoting active aging through location-based games: a survey of older pok\u00e9mon go players. In: Gao, Q., Zhou, J. (eds.) HCII 2021. LNCS, vol. 12787, pp. 106\u2013123. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-78111-8_7"},{"key":"34_CR32","doi-asserted-by":"publisher","first-page":"213","DOI":"10.2147\/CIA.S38070","volume":"8","author":"T Kwok","year":"2013","unstructured":"Kwok, T., et al.: Effectiveness of cognitive training for Chinese elderly in Hong Kong. Clin. Interv. Aging. 8, 213\u2013219 (2013). https:\/\/doi.org\/10.2147\/CIA.S38070","journal-title":"Clin. Interv. Aging."},{"key":"34_CR33","doi-asserted-by":"publisher","unstructured":"O\u2019Brien, C.J., Smith, J.L., Beck, D.E.: Real relationships in a virtual world: social engagement among older adults in Second Life. Gerontechnol. 15 (2016). https:\/\/doi.org\/10.4017\/gt.2016.15.3.006.00","DOI":"10.4017\/gt.2016.15.3.006.00"},{"key":"34_CR34","doi-asserted-by":"publisher","unstructured":"Veloso, A., Costa, L.: Social network games in an ageing society: Co-designing online games with adults aged 50 and over. In: 2015 10th Iberian Conference on Information Systems and Technologies (CISTI). pp. 1\u20136 (2015). https:\/\/doi.org\/10.1109\/CISTI.2015.7170613","DOI":"10.1109\/CISTI.2015.7170613"},{"key":"34_CR35","unstructured":"Moffatt, K., Shim, N., Birnholtz, J.P., Baecker, R.M.: Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors. Presented at the (2016)"},{"key":"34_CR36","unstructured":"Broin, D., Palmer, R.: Combatting social isolation and cognitive decline: Play a physical or digital game? In: Escudeiro, P. and Carvalho, C. (eds.) Proceedings of the 7th European Conference on Games-Based Learning. pp. 450\u2013457. Academic Conferences and Publishing International Limited, Porto, Portugal (2013)"},{"key":"34_CR37","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"370","DOI":"10.1007\/978-3-319-10840-7_45","volume-title":"Intelligent Data Engineering and Automated Learning \u2013 IDEAL 2014","author":"L Catal\u00e1","year":"2014","unstructured":"Catal\u00e1, L., Juli\u00e1n, V., Gil-G\u00f3mez, J.-A.: A CBR-Based game recommender for rehabilitation videogames in social networks. In: Corchado, E., Lozano, J.A., Quinti\u00e1n, H., Yin, H. (eds.) IDEAL 2014. LNCS, vol. 8669, pp. 370\u2013377. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-10840-7_45"},{"key":"34_CR38","doi-asserted-by":"publisher","DOI":"10.2196\/35511","volume":"10","author":"MC Robertson","year":"2022","unstructured":"Robertson, M.C., et al.: A photography-based, social media walking intervention targeting autonomous motivations for physical activity: semistructured interviews with older women. JMIR Serious Games. 10, e35511 (2022). https:\/\/doi.org\/10.2196\/35511","journal-title":"JMIR Serious Games."},{"key":"34_CR39","doi-asserted-by":"publisher","DOI":"10.2196\/14182","volume":"8","author":"P Brauner","year":"2020","unstructured":"Brauner, P., Ziefle, M.: Serious motion-based exercise games for older adults: evaluation of usability, performance, and pain mitigation. JMIR Serious Games 8, e14182 (2020). https:\/\/doi.org\/10.2196\/14182","journal-title":"JMIR Serious Games"},{"key":"34_CR40","doi-asserted-by":"crossref","unstructured":"Kaufman, D., Sauv\u00e9, L.: Playful Aging: Digital Games for Older Adults (2020)","DOI":"10.19141\/978-85-8463-165-0.p.129-160"},{"key":"34_CR41","doi-asserted-by":"publisher","first-page":"7843","DOI":"10.3390\/app11177843","volume":"11","author":"K Han","year":"2021","unstructured":"Han, K., Park, K., Choi, K.-H., Lee, J.: Mobile augmented reality serious game for improving old adults\u2019 working memory. Appl. Sci. 11, 7843 (2021). https:\/\/doi.org\/10.3390\/app11177843","journal-title":"Appl. Sci."},{"key":"34_CR42","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"167","DOI":"10.1007\/978-3-030-22015-0_13","volume-title":"Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments","author":"D Kaufman","year":"2019","unstructured":"Kaufman, D., Sauve, L.: Digital gaming by older adults: can it enhance social connectedness? In: Zhou, J., Salvendy, G. (eds.) HCII 2019. LNCS, vol. 11593, pp. 167\u2013176. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-22015-0_13"},{"key":"34_CR43","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1007\/978-3-030-78108-8_7","volume-title":"Human Aspects of IT for the Aged Population. Technology Design and Acceptance","author":"LV Costa","year":"2021","unstructured":"Costa, L.V., Veloso, A.I., Sousa, L., Loizou, M., Arnab, S.: Older adults \u201cjump\u201d into codesiging a digital game: a field study. In: Gao, Q., Zhou, J. (eds.) HCII 2021. LNCS, vol. 12786, pp. 88\u201399. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-78108-8_7"},{"key":"34_CR44","unstructured":"Maren, V. der: M\u00e9thodes de recherche pour l\u2019\u00e9ducation. \u00c9ducation formation. Fondements. Montr\u00e9al: Les Presses de l\u2019Universit\u00e9 de Montr\u00e9al; DeBoeck Universit\u00e9 (2004).https:\/\/doi.org\/1866\/4688"},{"key":"34_CR45","unstructured":"Goodman, E., Kuniavsky, M., Moed, A.: Mental Models: Aligning Design Strategy with Human Behavior, Morgan Kaufmann. In: Observing the User Experience: A Practitioner\u2019s Guide to User Research. Elsevier (2012)"},{"key":"34_CR46","unstructured":"Sauro, J.: Measuring Usability with the System Usability Scale (SUS). https:\/\/measuringu.com\/sus\/. Accessed 04 Dec 2022"},{"key":"34_CR47","doi-asserted-by":"publisher","unstructured":"Martins, A.I., Rosa, A.F., Queir\u00f3s, A., Silva, A., Rocha, N.P.: European Portuguese validation of the System Usability Scale (SUS). Procedia Comput Sci. 67, 293\u2013300 (2015). https:\/\/doi.org\/10.1016\/j.procs.2015.09.273","DOI":"10.1016\/j.procs.2015.09.273"},{"key":"34_CR48","unstructured":"Nielsen, J.: 10 Usability Heuristics for User Interface Design. https:\/\/www.nngroup.com\/articles\/ten-usability-heuristics\/. Accessed 13 Jan 2022"},{"key":"34_CR49","unstructured":"ISO: Ergonomic requirements for office work with visual display terminals (VDTs) - ISO 9241 - Part 11: Guidance on usability. Geneve, Switzerland (1998)"},{"key":"34_CR50","volume-title":"Convergence culture: Where Old and New Media Collide","author":"H Jenkins","year":"2006","unstructured":"Jenkins, H.: Convergence culture: Where Old and New Media Collide. New York University Press, New York, USA (2006)"},{"key":"34_CR51","unstructured":"Sauro, J.: 5 ways to Interpret a SUS Score, https:\/\/measuringu.com\/interpret-sus-score\/, Accessed 02 Feb 2023"},{"key":"34_CR52","doi-asserted-by":"publisher","unstructured":"Yip, D.K. man: The hidden art of transmedia storytelling across cinema and video game. In: Markopoulos, E., Goonetilleke, R.S., Ho, A.G., Luximon, Y. (eds) Advances in Creativity, Innovation, Entrepreneurship and Communication of Design. AHFE 2021. LNNS, vol. 276, pp. 569\u2013573. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-80094-9_68","DOI":"10.1007\/978-3-030-80094-9_68"},{"key":"34_CR53","doi-asserted-by":"publisher","unstructured":"Commission, E., et al.: DigComp into action, get inspired make it happen: a user guide to the European Digital Competence framework. Publications Office (2018). https:\/\/doi.org\/10.2760\/112945","DOI":"10.2760\/112945"},{"key":"34_CR54","unstructured":"Eurostat: Individuals - computer use (2023)"},{"key":"34_CR55","doi-asserted-by":"publisher","unstructured":"Vuorikari, R., Kluzer, S., Punie, Y.: DigComp 2.2 \u2013 The Digital Competence Framework for Citizen. Luxembourg (2022). https:\/\/doi.org\/10.2760\/115376","DOI":"10.2760\/115376"}],"container-title":["Lecture Notes in Computer Science","Human Aspects of IT for the Aged Population"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-34866-2_34","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,8,16]],"date-time":"2023-08-16T18:07:07Z","timestamp":1692209227000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-34866-2_34"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031348655","9783031348662"],"references-count":55,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-34866-2_34","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"9 July 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Copenhagen","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Denmark","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"23 July 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"28 July 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"25","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2023.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"CMS","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"7472","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"1578","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"396","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"21% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}