{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,12]],"date-time":"2026-03-12T11:55:46Z","timestamp":1773316546979,"version":"3.50.1"},"publisher-location":"Cham","reference-count":30,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031447501","type":"print"},{"value":"9783031447518","type":"electronic"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-44751-8_7","type":"book-chapter","created":{"date-parts":[[2023,10,13]],"date-time":"2023-10-13T04:01:58Z","timestamp":1697169718000},"page":"95-110","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Sound Design Impacts User Experience and\u00a0Attention in\u00a0Serious Game"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0000-0214-4436","authenticated-orcid":false,"given":"Zijing","family":"Cao","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0618-5136","authenticated-orcid":false,"given":"Eduardo","family":"Magalh\u00e3es","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3884-2687","authenticated-orcid":false,"given":"Gilberto","family":"Bernardes","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,10,14]]},"reference":[{"key":"7_CR1","doi-asserted-by":"crossref","unstructured":"Alseid, M., Rigas, D.: The role of earcons and auditory icons in the usability of avatar-based e-learning interfaces. In: 2011 Developments in E-systems Engineering, pp. 276\u2013281. IEEE (2011)","DOI":"10.1109\/DeSE.2011.34"},{"issue":"1","key":"7_CR2","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1207\/s15327051hci0401_1","volume":"4","author":"MM Blattner","year":"1989","unstructured":"Blattner, M.M., Sumikawa, D.A., Greenberg, R.M.: Earcons and icons: their structure and common design principles. Hum.-Comput. Interact. 4(1), 11\u201344 (1989)","journal-title":"Hum.-Comput. Interact."},{"key":"7_CR3","unstructured":"Brandon, A.: Audio for Games: Planning, Process, and Production (New Riders Games). New Riders Games (2004)"},{"key":"7_CR4","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1007\/978-1-4471-3588-3_12","volume-title":"People and Computers XI","author":"S Brewster","year":"1996","unstructured":"Brewster, S., Raty, V.P., Kortekangas, A.: Earcons as a method of providing navigational cues in a menu hierarchy. In: Sasse, M.A., Cunningham, R.J., Winder, R.L. (eds.) People and Computers XI, pp. 169\u2013183. Springer, London (1996). https:\/\/doi.org\/10.1007\/978-1-4471-3588-3_12"},{"issue":"4","key":"7_CR5","doi-asserted-by":"publisher","first-page":"352","DOI":"10.1177\/2057047317742171","volume":"2","author":"B Chattopadhyay","year":"2017","unstructured":"Chattopadhyay, B.: Reconstructing atmospheres: ambient sound in film and media production. Commun. Public 2(4), 352\u2013364 (2017)","journal-title":"Commun. Public"},{"key":"7_CR6","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/7909.001.0001","volume-title":"Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design","author":"K Collins","year":"2008","unstructured":"Collins, K.: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, Cambridge (2008)"},{"key":"7_CR7","unstructured":"Dakic, V.: Sound design for film and television (2009)"},{"issue":"4","key":"7_CR8","doi-asserted-by":"publisher","first-page":"343","DOI":"10.1080\/17439880601021967","volume":"31","author":"SI De Freitas","year":"2006","unstructured":"De Freitas, S.I.: Using games and simulations for supporting learning. Learn. Media Technol. 31(4), 343\u2013358 (2006)","journal-title":"Learn. Media Technol."},{"key":"7_CR9","doi-asserted-by":"crossref","unstructured":"De Troyer, O.: Towards effective serious games. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 284\u2013289. IEEE (2017)","DOI":"10.1109\/VS-GAMES.2017.8056615"},{"issue":"5910","key":"7_CR10","doi-asserted-by":"publisher","first-page":"66","DOI":"10.1126\/science.1167311","volume":"323","author":"C Dede","year":"2009","unstructured":"Dede, C.: Immersive interfaces for engagement and learning. Science 323(5910), 66\u201369 (2009)","journal-title":"Science"},{"key":"7_CR11","doi-asserted-by":"crossref","unstructured":"Eriksson, M.L., Pareto, L., Atienza, R., Hansen, K.F.: My sound space: an attentional shield for immersive redirection. In: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, pp. 1\u20134. Elsevier (2018)","DOI":"10.1145\/3243274.3243309"},{"key":"7_CR12","doi-asserted-by":"crossref","unstructured":"Falkenberg, K., Frid, E., Eriksson, M.L., Otterbring, T., Daunfeldt, S.: Auditory notification of customer actions in a virtual retail environment: sound design, awareness and attention. Georgia Institute of Technology (2021)","DOI":"10.21785\/icad2021.002"},{"key":"7_CR13","unstructured":"Gualdron, D.A.R.: Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception. University of Ontario Institute of Technology (Canada) (2012)"},{"issue":"2","key":"7_CR14","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1080\/10508406.2010.508029","volume":"20","author":"MJ Habgood","year":"2011","unstructured":"Habgood, M.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. J. Learn. Sci. 20(2), 169\u2013206 (2011)","journal-title":"J. Learn. Sci."},{"key":"7_CR15","unstructured":"IJsselsteijn, W.A., De Kort, Y.A.W., Poels, K.: The game experience questionnaire (2013)"},{"key":"7_CR16","unstructured":"IJsselsteijn, W.A., De Kort, Y.A.W., Poels, K., Jurgelionis, A., Bellotti, F.: Characterising and measuring user experiences in digital games. In: International Conference on Advances in Computer Entertainment Technology, vol. 2, p. 27 (2007)"},{"key":"7_CR17","unstructured":"J.148, I.T.R.: Subjective video quality assessment methods for multimedia applications (1999)"},{"issue":"9","key":"7_CR18","doi-asserted-by":"publisher","first-page":"641","DOI":"10.1016\/j.ijhcs.2008.04.004","volume":"66","author":"C Jennett","year":"2008","unstructured":"Jennett, C., et al.: Measuring and defining the experience of immersion in games. Int. J. Hum. Comput. Stud. 66(9), 641\u2013661 (2008)","journal-title":"Int. J. Hum. Comput. Stud."},{"key":"7_CR19","unstructured":"Lepl\u00e2tre, G.: The design and evaluation of non-speech sounds to support navigation in restricted display devices. University of Glasgow (United Kingdom) (2002)"},{"issue":"2","key":"7_CR20","doi-asserted-by":"publisher","first-page":"209","DOI":"10.1109\/TAFFC.2017.2695460","volume":"10","author":"P Lopes","year":"2017","unstructured":"Lopes, P., Liapis, A., Yannakakis, G.N.: Modelling affect for horror soundscapes. IEEE Trans. Affect. Comput. 10(2), 209\u2013222 (2017)","journal-title":"IEEE Trans. Affect. Comput."},{"key":"7_CR21","doi-asserted-by":"crossref","unstructured":"Paterson, N., Naliuka, K., Jensen, S.K., Carrigy, T., Haahr, M., Conway, F.: Design, implementation and evaluation of audio for a location aware augmented reality game. In: Proceedings of the 3rd International Conference on Fun and Games, pp. 149\u2013156 (2010)","DOI":"10.1145\/1823818.1823835"},{"key":"7_CR22","unstructured":"Patterson, R.D., Edworthy, J., Lower, M.C.: Alarm sounds for medical equipment in intensive care areas and operating theatres. University of Southampton, Institute of Sound and Vibration Research (1986)"},{"issue":"4","key":"7_CR23","doi-asserted-by":"publisher","first-page":"73","DOI":"10.3390\/mti3040073","volume":"3","author":"E Rovithis","year":"2019","unstructured":"Rovithis, E., Moustakas, N., Floros, A., Vogklis, K.: Audio legends: investigating sonic interaction in an augmented reality audio game. Multimodal Technol. Interact. 3(4), 73 (2019)","journal-title":"Multimodal Technol. Interact."},{"issue":"4","key":"7_CR24","doi-asserted-by":"publisher","first-page":"600","DOI":"10.1016\/j.aei.2011.08.001","volume":"25","author":"U R\u00fcppel","year":"2011","unstructured":"R\u00fcppel, U., Schatz, K.: Designing a BIM-based serious game for fire safety evacuation simulations. Adv. Eng. Inform. 25(4), 600\u2013611 (2011)","journal-title":"Adv. Eng. Inform."},{"key":"7_CR25","doi-asserted-by":"crossref","unstructured":"Smith, B.A., Nayar, S.K.: The rad: making racing games equivalently accessible to people who are blind. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1\u201312 (2018)","DOI":"10.1145\/3173574.3174090"},{"key":"7_CR26","unstructured":"Sonnenschein, D.: Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema. Michael Wiese Productions (2001)"},{"key":"7_CR27","doi-asserted-by":"crossref","unstructured":"Toprac, P., Abdel-Meguid, A.: Causing fear, suspense, and anxiety using sound design in computer games. In: Game Sound Technology and Player Interaction: Concepts and Developments, pp. 176\u2013191. IGI Global (2011)","DOI":"10.4018\/978-1-61692-828-5.ch009"},{"key":"7_CR28","unstructured":"Wang, A.I., Lieberoth, A.: The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot. In: European Conference on Games Based Learning, vol. 20. Academic Conferences International Limited (2016)"},{"key":"7_CR29","doi-asserted-by":"publisher","first-page":"3820","DOI":"10.1007\/s10803-014-2333-1","volume":"45","author":"EM Whyte","year":"2015","unstructured":"Whyte, E.M., Smyth, J.M., Scherf, K.S.: Designing serious game interventions for individuals with autism. J. Autism Dev. Disord. 45, 3820\u20133831 (2015)","journal-title":"J. Autism Dev. Disord."},{"key":"7_CR30","doi-asserted-by":"crossref","unstructured":"Yewdall, D.L.: The Practical Art of Motion Picture Sound. Routledge (2012)","DOI":"10.4324\/9780240815237"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-44751-8_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,13]],"date-time":"2023-10-13T04:02:52Z","timestamp":1697169772000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-44751-8_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031447501","9783031447518"],"references-count":30,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-44751-8_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"14 October 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 October 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 October 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"easychair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"53","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"18","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"9","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"34% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2,6","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3,6","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"14 poster papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}