{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T08:47:24Z","timestamp":1743065244621,"version":"3.40.3"},"publisher-location":"Cham","reference-count":35,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031775659"},{"type":"electronic","value":"9783031775666"}],"license":[{"start":{"date-parts":[[2024,12,24]],"date-time":"2024-12-24T00:00:00Z","timestamp":1734998400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,24]],"date-time":"2024-12-24T00:00:00Z","timestamp":1734998400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-77566-6_67","type":"book-chapter","created":{"date-parts":[[2024,12,23]],"date-time":"2024-12-23T16:11:40Z","timestamp":1734970300000},"page":"913-927","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Beyond Entertainment: Crisis-Themed Gaming and Its Educational Potential"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0002-7757-6369","authenticated-orcid":false,"given":"Laura","family":"Martins","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7456-7275","authenticated-orcid":false,"given":"Sara","family":"Gonz\u00e1lez","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8054-8014","authenticated-orcid":false,"given":"Oksana","family":"Tymoshchuk","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7819-4103","authenticated-orcid":false,"given":"Maria Jo\u00e3o","family":"Antunes","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2451-3073","authenticated-orcid":false,"given":"Liliana","family":"Costa","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2822-2919","authenticated-orcid":false,"given":"Frederico","family":"Proen\u00e7a","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0501-5474","authenticated-orcid":false,"given":"Ana Rita Salgueiro","family":"Pa\u00e7os","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5478-0650","authenticated-orcid":false,"given":"Nelson","family":"Zagalo","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,12,24]]},"reference":[{"key":"67_CR1","doi-asserted-by":"crossref","unstructured":"Gonz\u00e1lez-\u00c1lvarez, S., Solabarrieta, J., Ruiz-Narezo, M.: Uso y abuso de videojuegos en j\u00f3venes vascos de 12 a 22 a\u00f1os. In: Barrag\u00e1n, A.B., Molero, M.M., Martos, \u00c1., Sim\u00f3n, M.M., P\u00e9rez, M.C. (eds.) Investigando la salud a lo largo del ciclo vital: nuevos retos y actualizaciones, pp. 89\u2013100 (2023)","DOI":"10.2307\/j.ctv36k5bxm.11"},{"key":"67_CR2","doi-asserted-by":"publisher","unstructured":"Fazeli, S., et al.: Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak. Addict. Behav. Rep. 12, 2352\u20138532 (2020). https:\/\/doi.org\/10.1016\/j.abrep.2020.100307","DOI":"10.1016\/j.abrep.2020.100307"},{"key":"67_CR3","doi-asserted-by":"publisher","unstructured":"Balanz\u00e1\u2013Mart\u00ednez, V., Atienza\u2013Carbonell, B., Kapczinski, F., Boni, R.: Lifestyle behaviours during the COVID\u201019 \u2013 time to connect. Acta Psychiatr. Scand. 141(5), 399\u2013400 (2020). https:\/\/doi.org\/10.1111\/acps.13177","DOI":"10.1111\/acps.13177"},{"key":"67_CR4","doi-asserted-by":"publisher","unstructured":"Medina-Ortiz, O., Araque-Castellanos, F., Ruiz-Dom\u00ednguez, L., Ria\u00f1o-Garz\u00f3n, M., Bermudez, V.: Trastornos del sue\u00f1o a consecuencia de la pandemia por COVID-19. Rev. Peru Med. Exp. Salud Publica 37(4), 761\u2013785 (2020). https:\/\/doi.org\/10.17843\/rpmesp.2020.374.6360","DOI":"10.17843\/rpmesp.2020.374.6360"},{"key":"67_CR5","doi-asserted-by":"crossref","unstructured":"Ouedraogo, N.: Social media literacy in crisis context: fake news consumption during COVID-19 lockdown (2020)","DOI":"10.2139\/ssrn.3601466"},{"issue":"4","key":"67_CR6","doi-asserted-by":"publisher","first-page":"40","DOI":"10.3390\/computers10040040","volume":"10","author":"V Milenkova","year":"2021","unstructured":"Milenkova, V., Lendzhova, L.: Digital citizenship and digital literacy in the conditions of social crisis. Computers 10(4), 40\u201352 (2021)","journal-title":"Computers"},{"key":"67_CR7","doi-asserted-by":"crossref","unstructured":"Santos, D., Correa, Figueir\u00f4a, F., Magalh\u00e3es, M., Ferrari, R.: SCREENAGERS: a nova gera\u00e7\u00e3o digital e o futuro da educa\u00e7\u00e3o. Revista Amor Mundi 4(3), 57\u201363 (2023)","DOI":"10.46550\/amormundi.v4i3.205"},{"key":"67_CR8","unstructured":"Aleixo, B., Antunes, M.J., Tymoshchuk, O.: News content in the digital environment: characteristics and communication strategiesin. In: Proceedings of the DigiCom\u201924 Conference (in press)"},{"key":"67_CR9","doi-asserted-by":"publisher","unstructured":"Krumsvik, R.: Screenagers, social media, screen time, and mental (ill) health. Nordic J. Digit. Literacy 18(2), 81\u201384 (2023). https:\/\/doi.org\/10.18261\/njdl.18.2.1","DOI":"10.18261\/njdl.18.2.1"},{"issue":"1","key":"67_CR10","doi-asserted-by":"publisher","first-page":"12","DOI":"10.1186\/S40359-022-00947-W","volume":"10","author":"A Moro","year":"2022","unstructured":"Moro, A., Ruiz-Narezo, M., Fonseca, J.: Use of social networks, video games and violent behaviour in adolescence among secondary school students in the Basque country. BMC Psychol. 10(1), 12\u201325 (2022). https:\/\/doi.org\/10.1186\/S40359-022-00947-W","journal-title":"BMC Psychol."},{"key":"67_CR11","doi-asserted-by":"crossref","unstructured":"Pereira, S.: Crian\u00e7as, jovens e m\u00e9dia na era digital: consumidores e produtores? UMinho Editora\/CECS (2021)","DOI":"10.21814\/uminho.ed.45"},{"key":"67_CR12","unstructured":"Buckingham, D.: The Media Education Manifesto. Polity (2019)"},{"key":"67_CR13","unstructured":"Herdzina, J., Lauricella, A.: Child Development 101. In: Media Literacy in Early Childhood Report, pp. 10\u201323 (2020)"},{"issue":"4","key":"67_CR14","doi-asserted-by":"publisher","first-page":"54","DOI":"10.1371\/JOURNAL.PONE.0250384","volume":"16","author":"U Barrera","year":"2021","unstructured":"Barrera, U., M\u00f3naco, E., Postigo-Zegarra, S., Gil-G\u00f3mez, J., Montoya-Castilla, I.: EmoTIC: impact of a game-based social-emotional programme on adolescents. PLoS ONE 16(4), 54\u201365 (2021). https:\/\/doi.org\/10.1371\/JOURNAL.PONE.0250384","journal-title":"PLoS ONE"},{"key":"67_CR15","doi-asserted-by":"publisher","unstructured":"Boldi, A., Rapp, A., Tirassa, M.: Playing during a crisis: the impact of commercial video games on the reconfiguration of people\u2019s life during the COVID-19 pandemic. Hum. Comput. Interact., 124\u2013135 (2022). https:\/\/doi.org\/10.1080\/07370024.2022.2050725","DOI":"10.1080\/07370024.2022.2050725"},{"key":"67_CR16","doi-asserted-by":"publisher","unstructured":"Matviichuk, L., Ferilli, S., Hnedko, N.: Study of the organization and implementation of E-Learning in wartime inside Ukraine. Future Internet 14(10), 295\u2013315 (2022). https:\/\/doi.org\/10.3390\/FI14100295","DOI":"10.3390\/FI14100295"},{"key":"67_CR17","doi-asserted-by":"publisher","unstructured":"Oceja, J., Fern\u00e1ndez, N.: Estudiantes universitarios y videojuegos: cultura del medio percibida, uso y preferencias en funci\u00f3n del g\u00e9nero. Educ. Policy Anal. Arch. 28, 6685 (2020). https:\/\/doi.org\/10.14507\/epaa.28.4181","DOI":"10.14507\/epaa.28.4181"},{"issue":"1","key":"67_CR18","doi-asserted-by":"publisher","first-page":"20","DOI":"10.1145\/950566.950595","volume":"1","author":"J Gee","year":"2003","unstructured":"Gee, J.: What video games have to teach us about learning and literacy. Comput. Inentertain. (CIE) 1(1), 20\u201335 (2003)","journal-title":"Comput. Inentertain. (CIE)"},{"issue":"1","key":"67_CR19","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1007\/s10758-020-09487-x","volume":"27","author":"A Saleem","year":"2022","unstructured":"Saleem, A., Noori, N., Ozdamli, F.: Gamification applications in E-learning: a literature review. Technol. Knowl. Learn. 27(1), 139\u2013159 (2022)","journal-title":"Technol. Knowl. Learn."},{"issue":"2","key":"67_CR20","doi-asserted-by":"publisher","first-page":"186","DOI":"10.1002\/hbe2.188","volume":"2","author":"J Zeng","year":"2020","unstructured":"Zeng, J., Parks, S., Shang, J.: To learn scientifically, effectively, and enjoyably: a review of educational games. Hum. Behav. Emerg. Technol. 2(2), 186\u2013195 (2020)","journal-title":"Hum. Behav. Emerg. Technol."},{"key":"67_CR21","doi-asserted-by":"publisher","unstructured":"Zagalo, N.: Alfabetizaci\u00f3n creativa en los videojuegos: comunicaci\u00f3n interactiva y alfabetizaci\u00f3n cinematogr\u00e1fica. [Creative game literacy. a study of interactive media based on film literacy experience]. Comunicar 35, 61\u201368 (2010). https:\/\/doi.org\/10.3916\/C352010-02-06","DOI":"10.3916\/C352010-02-06"},{"issue":"1","key":"67_CR22","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1111\/jcal.12473","volume":"37","author":"V Shute","year":"2021","unstructured":"Shute, V., et al.: Maximizing learning without sacrificing the fun: stealth assessment, adaptivity and learning supports in educational games. J. Comput. Assist. Learn. 37(1), 127\u2013141 (2021)","journal-title":"J. Comput. Assist. Learn."},{"key":"67_CR23","doi-asserted-by":"publisher","first-page":"125","DOI":"10.1016\/j.abrep.2018.100158","volume":"9","author":"V Stavropoulos","year":"2019","unstructured":"Stavropoulos, V., et al.: Associations between attention deficit hyperactivity and internet gaming disorder symptoms: Is there consistency across types of symptoms, gender and countries? Addict. Behav. Rep.Behav. Rep. 9, 125\u2013145 (2019). https:\/\/doi.org\/10.1016\/j.abrep.2018.100158","journal-title":"Addict. Behav. Rep.Behav. Rep."},{"key":"67_CR24","unstructured":"Diehl, C., et al.: Exploring current challenges and opportunities in media literacy skills for youth: stakeholders\u2019 perspectives. In: Proceedings of the ECGBL\u201924 Conference (in press)"},{"key":"67_CR25","doi-asserted-by":"crossref","unstructured":"Carenzio, A., Ferrari, S., Pasta, S.: Media Literacy in times of crisis: first results of the YO-MEDIA project (youngsters\u2019 media literacy in times of crisis) handling the voice of educators, teachers, and journalists. In: MEC 2023 \u201cMedia Education Meets Wilderness\u201d proceedings, Sallatunturin, Finland, September 25 to 27 (2023)","DOI":"10.7577\/seminar.5727"},{"key":"67_CR26","unstructured":"IMDb: Valiant Hearts: The Great War Awards. (n.d.). https:\/\/www.imdb.com\/title\/tt3184534\/awards\/"},{"key":"67_CR27","unstructured":"IGN: Valiant Hearts: The Great War - Review [Video]. YouTube (2014). https:\/\/www.youtube.com\/watch?v=4wTDD4q80kU"},{"key":"67_CR28","unstructured":"Khan, A.: Plague Inc. [Interview]. Centers for Disease Control and Prevention (2013). https:\/\/blogs.cdc.gov\/publichealthmatters\/2013\/04\/plague-i9nc\/"},{"key":"67_CR29","unstructured":"Hole, R.: 11-11: Memories Retold Nominated for two BAFTA Games Awards (2019). CAMERA (2019). https:\/\/www.camera.ac.uk\/2019\/03\/18\/11-11-memories-retoldnominated-for-two-bafta-games-awards-2019\/"},{"key":"67_CR30","unstructured":"Jones, J.: 11-11: Memories Retold Review \u2013 PS4. PlayStation Universe (2018). https:\/\/www.psu.com\/reviews\/ps4-11-11-memories-retold\/"},{"key":"67_CR31","unstructured":"Clark, J.: This War of Mine Review. GameSpot (2014). https:\/\/www.gamespot.com\/reviews\/this-war-of-mine-review\/1900-6415963\/"},{"key":"67_CR32","unstructured":"Meer, A.: Wot I Think: This War of Mine. Rock Paper Shotgun (2014). https:\/\/www.rockpapershotgun.com\/this-war-of-mine-review"},{"key":"67_CR33","unstructured":"Crimson-Albedo, A.: [Review of the game Rainy City: Pandemic]. Steam Community, (2020). https:\/\/Steamcommunity.com\/profiles\/76561197999899413\/recommended\/1316050\/"},{"key":"67_CR34","unstructured":"UBISOFT: Valiant Hearts | Developer Diary 1: Art & Emotion [US] [Video]. YouTube, 2014. https:\/\/www.youtube.com\/watch?v=XQSD-JZruIw&t=20s"},{"key":"67_CR35","unstructured":"Summers, N.: 11-11: Memories Retold\u2019s paint-drenched art is a bold take on war. [Interview] Engadget (2018). https:\/\/www.engadget.com\/2018-11-15-11-11-memories-retold-paintartaardman.html?guccounter=1"}],"container-title":["Springer Series in Design and Innovation","Advances in Design and Digital Communication V"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-77566-6_67","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,12,23]],"date-time":"2024-12-23T17:12:21Z","timestamp":1734973941000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-77566-6_67"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,24]]},"ISBN":["9783031775659","9783031775666"],"references-count":35,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-77566-6_67","relation":{},"ISSN":["2661-8184","2661-8192"],"issn-type":[{"type":"print","value":"2661-8184"},{"type":"electronic","value":"2661-8192"}],"subject":[],"published":{"date-parts":[[2024,12,24]]},"assertion":[{"value":"24 December 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"DIGICOM","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Design and Digital Communication","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Barcelos","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 November 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9 November 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"digicom2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/digicom.ipca.pt\/conference\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}