{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T19:44:18Z","timestamp":1762544658520,"version":"build-2065373602"},"publisher-location":"Cham","reference-count":13,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032007001","type":"print"},{"value":"9783032007018","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,11,8]],"date-time":"2025-11-08T00:00:00Z","timestamp":1762560000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,11,8]],"date-time":"2025-11-08T00:00:00Z","timestamp":1762560000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-00701-8_29","type":"book-chapter","created":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T19:42:07Z","timestamp":1762544527000},"page":"353-363","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["NonVisual Pong: Enhancing Digital Accessibility Through Audio and Haptic Gaming for the Visually Impaired"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2605-9284","authenticated-orcid":false,"given":"T\u00e2nia","family":"Rocha","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7557-2121","authenticated-orcid":false,"given":"Ricardo","family":"Nunes","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4847-5104","authenticated-orcid":false,"given":"Jo\u00e3o","family":"Barroso","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,11,8]]},"reference":[{"key":"29_CR1","unstructured":"Statista: Video game industry revenue worldwide 2000\u20132020. https:\/\/www.statista.com\/statistics\/292014\/video-game-revenue-worldwide-vs-film-industry\/. Accessed 18 Dec 2024"},{"key":"29_CR2","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1007\/s10209-018-0628-2","volume":"19","author":"J Aguado-Delgado","year":"2020","unstructured":"Aguado-Delgado, J., Gutierrez-Martinez, J.M., Hilera, J.R., de Marcos, L., Oton, S.: Accessibility in video games: a systematic review. Univ. Access Inform. Soc. 19, 169\u2013193 (2020)","journal-title":"Univ. Access Inform. Soc."},{"key":"29_CR3","unstructured":"Electronic Arts: EA adds more tech patents to its accessibility program. In: The Verge (2024). https:\/\/www.theverge.com\/2024\/12\/5\/24314026\/ea-electronic-arts-expands-accessibility-pledge-tech-patents"},{"key":"29_CR4","doi-asserted-by":"crossref","unstructured":"Rocha, T., Fernandes, H., Reis, A., Paredes, H., Barroso, J.: Assistive platforms for the visual impaired: bridging the gap with the general public. In: Recent Advances in Information Systems and Technologies, vol. 25, pp. 602\u2013608. Springer, New York (2017)","DOI":"10.1007\/978-3-319-56538-5_61"},{"key":"29_CR5","doi-asserted-by":"crossref","unstructured":"Gon\u00e7alves, D., Pi\u00e7arra, M., Pais, P., Guerreiro, J., Rodrigues, A.: My zelda cane: strategies used by blind players to play visual-centric digital games. In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1\u201315 (2023)","DOI":"10.1145\/3544548.3580702"},{"key":"29_CR6","doi-asserted-by":"publisher","DOI":"10.1201\/b15703","volume-title":"User-Centered System Design: New Perspectives on Human-Computer Interaction","author":"DA Norman","year":"1986","unstructured":"Norman, D.A., Draper, S.W.: User-Centered System Design: New Perspectives on Human-Computer Interaction. CRC Press, New York (1986)"},{"key":"29_CR7","unstructured":"Smith, B., Nayar, S.: Racing Auditory Display (RAD). Columbia Engineering Auditory Lab. https:\/\/ceal.cs.columbia.edu\/rad\/. Accessed 18 Dec 2024"},{"key":"29_CR8","unstructured":"Columbia University: RAD Project: Racing Auditory Display. https:\/\/www.cs.columbia.edu\/~brian\/projects\/rad.html. Accessed 18 Dec 2024"},{"key":"29_CR9","unstructured":"Chan, S.: Racing Auditory Display Helps Blind People Play Racing Games as Well as the Sighted (2018). https:\/\/venturebeat.com\/2018\/03\/06\/racing-auditory-display-helps-blind-people-play-racing-games-as-well-as-the-sighted\/"},{"key":"29_CR10","unstructured":"Miller, D., Parecki, A., Douglas, S.A.: Finger Dance: A Sound Game for Blind People (2017). https:\/\/www.researchgate.net\/publication\/126252292_Finger_Dance_A_Sound_Game_for_Blind_People"},{"key":"29_CR11","unstructured":"Warp: Real Sound: Kaze no Regret [Sega Saturn]. Sega (1997). https:\/\/segaretro.org\/Real_Sound:_Kaze_no_Regret"},{"key":"29_CR12","unstructured":"Barry, N.: Papa Sangre: The Videogame With No Video. GeekDad (2013)"},{"key":"29_CR13","unstructured":"Livingston, C.: A Game About a Blind Knight, Played Entirely With Sound (2016). https:\/\/www.pcgamer.com\/a-game-about-a-blind-knight-played-entirely-with-sound\/"}],"container-title":["Lecture Notes in Networks and Systems","Emerging Trends in Information Systems and Technologies"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-00701-8_29","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T19:42:08Z","timestamp":1762544528000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-00701-8_29"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,8]]},"ISBN":["9783032007001","9783032007018"],"references-count":13,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-00701-8_29","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"value":"2367-3370","type":"print"},{"value":"2367-3389","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025,11,8]]},"assertion":[{"value":"8 November 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"WorldCIST","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"World Conference on Information Systems and Technologies","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Florianopolis","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Brazil","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 March 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"17 March 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"13","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"worldcist2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/worldcist.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}