{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,19]],"date-time":"2026-01-19T19:58:14Z","timestamp":1768852694779,"version":"3.49.0"},"publisher-location":"Cham","reference-count":37,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032128843","type":"print"},{"value":"9783032128850","type":"electronic"}],"license":[{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-12885-0_16","type":"book-chapter","created":{"date-parts":[[2026,1,19]],"date-time":"2026-01-19T05:49:23Z","timestamp":1768801763000},"page":"172-184","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Game Jams and Game-Making with a Societal and Cultural Agenda for Youth"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3544-722X","authenticated-orcid":false,"given":"Concei\u00e7\u00e3o","family":"Costa","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0003-9664-3288","authenticated-orcid":false,"given":"Maria","family":"Gon\u00e7alves","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3162-8605","authenticated-orcid":false,"given":"In\u00eas","family":"Nunes","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6676-882X","authenticated-orcid":false,"given":"Pedro","family":"Fernandes","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2026,1,20]]},"reference":[{"key":"16_CR1","doi-asserted-by":"publisher","first-page":"56","DOI":"10.1080\/13527258.2023.2275261","volume":"30","author":"Y Zhang","year":"2024","unstructured":"Zhang, Y., Ikiz Kaya, D., Van Wesemael, P., Colenbrander, B.J.: Youth participation in cultural heritage management: a conceptual framework. Int. J. Herit. Stud. 30, 56\u201380 (2024). https:\/\/doi.org\/10.1080\/13527258.2023.2275261","journal-title":"Int. J. Herit. Stud."},{"key":"16_CR2","doi-asserted-by":"publisher","unstructured":"Jankovi\u0107, I., Miheli\u0107, S.: Get\u2019em while they\u2019re young: advances in participatory heritage education in Croatia. In: Apaydin, V. (ed.) Shared Knowledge, Shared Power, pp. 107\u2013117. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-68652-3_7","DOI":"10.1007\/978-3-319-68652-3_7"},{"key":"16_CR3","doi-asserted-by":"publisher","unstructured":"De Freitas, S., Ott, M., Popescu, M.M., Stanescu, I. (eds.): New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration. IGI Global (2013). https:\/\/doi.org\/10.4018\/978-1-4666-3950-8","DOI":"10.4018\/978-1-4666-3950-8"},{"key":"16_CR4","volume-title":"Rules of Play: Game Design Fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge (2004)"},{"key":"16_CR5","doi-asserted-by":"publisher","first-page":"1","DOI":"10.4018\/IJGBL.2018040101","volume":"8","author":"C Costa","year":"2018","unstructured":"Costa, C., Tyner, K., Henriques, S., Sousa, C.: Game creation in youth media and information literacy education. Int. J. Game-Based Learn. 8, 1\u201313 (2018). https:\/\/doi.org\/10.4018\/IJGBL.2018040101","journal-title":"Int. J. Game-Based Learn."},{"key":"16_CR6","doi-asserted-by":"publisher","unstructured":"Kultima, A.: Game jam natives?: the rise of the game jam era in game development cultures. In: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, pp. 22\u201328. ACM, Montreal (2021). https:\/\/doi.org\/10.1145\/3472688.3472691","DOI":"10.1145\/3472688.3472691"},{"key":"16_CR7","doi-asserted-by":"publisher","unstructured":"Musil, J., Schweda, A., Winkler, D., Biffl, S.: Synthesized essence: what game jams teach about prototyping of new software products. In: Proceedings of the 32nd ACM\/IEEE International Conference on Software Engineering, vol. 2, pp. 183\u2013186. ACM, Cape Town (2010). https:\/\/doi.org\/10.1145\/1810295.1810325","DOI":"10.1145\/1810295.1810325"},{"key":"16_CR8","doi-asserted-by":"publisher","unstructured":"Petri, A., Schindler, C., Slany, W., Spieler, B., Smith, J.: Pocket game jams: a constructionist approach at schools (2018). https:\/\/doi.org\/10.48550\/ARXIV.1805.04462","DOI":"10.48550\/ARXIV.1805.04462"},{"key":"16_CR9","doi-asserted-by":"publisher","first-page":"70","DOI":"10.1080\/13183222.2016.1149760","volume":"23","author":"N Carpentier","year":"2016","unstructured":"Carpentier, N.: Beyond the ladder of participation: an analytical toolkit for the critical analysis of participatory media processes. Javnost - Public 23, 70\u201388 (2016). https:\/\/doi.org\/10.1080\/13183222.2016.1149760","journal-title":"Javnost - Public"},{"key":"16_CR10","doi-asserted-by":"publisher","unstructured":"Pateman, C.: Participation and Democratic Theory. Cambridge University Press (1970). https:\/\/doi.org\/10.1017\/CBO9780511720444","DOI":"10.1017\/CBO9780511720444"},{"key":"16_CR11","doi-asserted-by":"publisher","first-page":"71","DOI":"10.1177\/1527476412458809.Page","volume":"14","author":"P Dahlgren","year":"2013","unstructured":"Dahlgren, P.: Tracking the civic subject in the media landscape: versions of the democratic ideal. Telev. New Media 14, 71\u201388 (2013). https:\/\/doi.org\/10.1177\/1527476412458809.Page","journal-title":"Telev. New Media"},{"key":"16_CR12","doi-asserted-by":"publisher","unstructured":"Page, M.J., et al.: The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ. n71 (2021). https:\/\/doi.org\/10.1136\/bmj.n71","DOI":"10.1136\/bmj.n71"},{"key":"16_CR13","doi-asserted-by":"publisher","first-page":"160940691989922","DOI":"10.1177\/1609406919899220","volume":"19","author":"C O\u2019Connor","year":"2020","unstructured":"O\u2019Connor, C., Joffe, H.: Intercoder reliability in qualitative research: debates and practical guidelines. Int J Qual Methods 19, 1609406919899220 (2020). https:\/\/doi.org\/10.1177\/1609406919899220","journal-title":"Int J Qual Methods"},{"key":"16_CR14","doi-asserted-by":"publisher","first-page":"255","DOI":"10.1007\/s10055-010-0177-3","volume":"14","author":"EF Anderson","year":"2010","unstructured":"Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., De Freitas, S.: Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality 14, 255\u2013275 (2010). https:\/\/doi.org\/10.1007\/s10055-010-0177-3","journal-title":"Virtual Reality"},{"key":"16_CR15","doi-asserted-by":"publisher","first-page":"318","DOI":"10.1016\/j.culher.2013.04.004","volume":"15","author":"M Mortara","year":"2014","unstructured":"Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15, 318\u2013325 (2014). https:\/\/doi.org\/10.1016\/j.culher.2013.04.004","journal-title":"J. Cult. Herit."},{"key":"16_CR16","unstructured":"Tait, R., Kail, A., Shea, J., McLeod, R., Pritchard, N., Asif, F.: How can we engage more young people in arts and culture? A guide to what works for funders and arts organisations. New Philanth. Capit. (2019)"},{"key":"16_CR17","doi-asserted-by":"publisher","unstructured":"Kultima, A., Alha, K., Nummenmaa, T.: Building finnish game jam community through positive social facilitation. In: Proceedings of the 20th International Academic Mindtrek Conference, pp. 433\u2013440. ACM, Tampere (2016). https:\/\/doi.org\/10.1145\/2994310.2994363","DOI":"10.1145\/2994310.2994363"},{"key":"16_CR18","doi-asserted-by":"publisher","unstructured":"Lai, G., et al.: Two decades of game jams (2021). https:\/\/doi.org\/10.48550\/ARXIV.2110.13569","DOI":"10.48550\/ARXIV.2110.13569"},{"key":"16_CR19","doi-asserted-by":"publisher","first-page":"383","DOI":"10.1177\/2042753020980103","volume":"18","author":"A Egea-Vivancos","year":"2021","unstructured":"Egea-Vivancos, A., Arias-Ferrer, L.: Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games. E-Learn. Digit. Media 18, 383\u2013402 (2021). https:\/\/doi.org\/10.1177\/2042753020980103","journal-title":"E-Learn. Digit. Media"},{"key":"16_CR20","doi-asserted-by":"publisher","first-page":"296","DOI":"10.1080\/13527258.2020.1747103","volume":"27","author":"O Laiti","year":"2021","unstructured":"Laiti, O., Harrer, S., Uusiautti, S., Kultima, A.: Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam. Int. J. Herit. Stud. 27, 296\u2013311 (2021). https:\/\/doi.org\/10.1080\/13527258.2020.1747103","journal-title":"Int. J. Herit. Stud."},{"key":"16_CR21","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1177\/1555412007306202","volume":"2","author":"K Schut","year":"2007","unstructured":"Schut, K.: Strategic simulations and our past: the bias of computer games in the presentation of history. Games Cult. 2, 213\u2013235 (2007). https:\/\/doi.org\/10.1177\/1555412007306202","journal-title":"Games Cult."},{"key":"16_CR22","doi-asserted-by":"publisher","first-page":"617","DOI":"10.1080\/10286632.2019.1656203","volume":"26","author":"O Sotamaa","year":"2020","unstructured":"Sotamaa, O., J\u00f8rgensen, K., Sandqvist, U.: Public game funding in the Nordic region. Int. J. Cult. Policy 26, 617\u2013632 (2020). https:\/\/doi.org\/10.1080\/10286632.2019.1656203","journal-title":"Int. J. Cult. Policy"},{"key":"16_CR23","doi-asserted-by":"publisher","unstructured":"Boom, K.H.J., Ariese, C.E., Van Den Hout, B., Mol, A.A.A., Politopoulos, A.: Teaching through play: using video games as a platform to teach about the past. In: Hageneuer, S. (ed.) Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th\u201313th October 2018), pp. 27\u201344. Ubiquity Press (2020). https:\/\/doi.org\/10.5334\/bch.c","DOI":"10.5334\/bch.c"},{"key":"16_CR24","doi-asserted-by":"publisher","first-page":"2246","DOI":"10.3390\/su14042246","volume":"14","author":"RS Contreras-Espinosa","year":"2022","unstructured":"Contreras-Espinosa, R.S., Eguia-Gomez, J.L.: Game jams as valuable tools for the development of 21st-century skills. Sustainability 14, 2246 (2022). https:\/\/doi.org\/10.3390\/su14042246","journal-title":"Sustainability"},{"key":"16_CR25","unstructured":"Game Jams - Erasmus +. https:\/\/erasmus-plus.ec.europa.eu\/projects\/search\/details\/2020-1-UK01-%20KA229-078874,%202020"},{"key":"16_CR26","unstructured":"Ramzan, R., Reid, A.: The importance of game jams in serious games. In: Proceedings from the 10th European Conference on Game Based Learning, p. 9 (2016)"},{"key":"16_CR27","doi-asserted-by":"publisher","unstructured":"De Salas, K., Lewis, I., Bindoff, I.: Game jams as an opportunity for industry development. Presented at the Proceedings of DiGRA\/FDG 2016 Conference (2016). https:\/\/doi.org\/10.26503\/dl.v2016i1.800","DOI":"10.26503\/dl.v2016i1.800"},{"key":"16_CR28","doi-asserted-by":"publisher","unstructured":"Ferraz, C., Gama, K.: A case study about gender issues in a game jam. In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, pp. 1\u20138. ACM, San Francisco (2019). https:\/\/doi.org\/10.1145\/3316287.3316290","DOI":"10.1145\/3316287.3316290"},{"key":"16_CR29","doi-asserted-by":"publisher","unstructured":"Aibara, M., Kawakami, S., Furuichi, M.: Serious game jam operation manual: prototype development and evaluation. Presented at the Proceedings of DiGRA 2022 Conference: Bringing Worlds Together (2022). https:\/\/doi.org\/10.26503\/dl.v2022i1.1402","DOI":"10.26503\/dl.v2022i1.1402"},{"key":"16_CR30","doi-asserted-by":"publisher","unstructured":"Arya, A., Chastine, J., Preston, J., Fowler, A.: An international study on learning and process choices in the global game jam. Int. J. Game-Based Learn. 3, 27\u201346 (2013). https:\/\/doi.org\/10.4018\/ijgbl.2013100103","DOI":"10.4018\/ijgbl.2013100103"},{"key":"16_CR31","doi-asserted-by":"publisher","unstructured":"Flanagan, M., Nissenbaum, H.: A game design methodology to incorporate social activist themes. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 181\u2013190. ACM, San Jose (2007). https:\/\/doi.org\/10.1145\/1240624.1240654","DOI":"10.1145\/1240624.1240654"},{"key":"16_CR32","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1080\/00043125.2017.1317549","volume":"70","author":"S Ciampaglia","year":"2017","unstructured":"Ciampaglia, S., Richardson, K.: The street arcade: creating social justice videogames as a platform for community dialogue. Art Educ. 70, 17\u201320 (2017). https:\/\/doi.org\/10.1080\/00043125.2017.1317549","journal-title":"Art Educ."},{"key":"16_CR33","doi-asserted-by":"publisher","first-page":"999","DOI":"10.1080\/10494820.2019.1704791","volume":"30","author":"G Dishon","year":"2022","unstructured":"Dishon, G., Kafai, Y.B.: Connected civic gaming: rethinking the role of video games in civic education. Interact. Learn. Environ. 30, 999\u20131010 (2022). https:\/\/doi.org\/10.1080\/10494820.2019.1704791","journal-title":"Interact. Learn. Environ."},{"key":"16_CR34","doi-asserted-by":"publisher","unstructured":"Eberhardt, R.: No one way to jam: game jams for creativity, learning, entertainment, and research. In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, pp. 34\u201337. ACM, San Francisco (2016). https:\/\/doi.org\/10.1145\/2897167.2897181","DOI":"10.1145\/2897167.2897181"},{"key":"16_CR35","unstructured":"Barendregt, W., et al.: Teaching for values in design: creating conditions for students to grow into responsible designers and developers of future technologies. Presented at the 6th International Conference for Design Education Researchers Engaging with Challenges in Design Education, Shandong University of Art & Design, Jinan, China (2021)"},{"key":"16_CR36","doi-asserted-by":"publisher","first-page":"463","DOI":"10.1007\/s10606-018-9328-y","volume":"27","author":"M Kinnula","year":"2018","unstructured":"Kinnula, M., Iivari, N., Isomursu, M., Laari-Salmela, S.: \u2018Worksome but rewarding\u2019 \u2013stakeholder perceptions on value in collaborative design work. Comput. Supported Coop. Work. 27, 463\u2013494 (2018). https:\/\/doi.org\/10.1007\/s10606-018-9328-y","journal-title":"Comput. Supported Coop. Work."},{"key":"16_CR37","unstructured":"Escribano-Miralles, A.: La Encomienda de Ricote: un paseo por el siglo XVI. Iber: Did\u00e1ctica de las ciencias sociales, geograf\u00eda e historia. Iber: Did\u00e1ctica de las ciencias sociales, geograf\u00eda e historia (2016)"}],"container-title":["Lecture Notes in Networks and Systems","Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024)"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-12885-0_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,19]],"date-time":"2026-01-19T05:49:24Z","timestamp":1768801764000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-12885-0_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026]]},"ISBN":["9783032128843","9783032128850"],"references-count":37,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-12885-0_16","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"value":"2367-3370","type":"print"},{"value":"2367-3389","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026]]},"assertion":[{"value":"20 January 2026","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"CISTI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Iberian Conference on Information Systems and Technologies","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Salamanca","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Spain","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"25 June 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"28 June 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"cisti2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.cisti.eu\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}