{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T10:06:43Z","timestamp":1743156403482,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":17,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642394539"},{"type":"electronic","value":"9783642394546"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-39454-6_72","type":"book-chapter","created":{"date-parts":[[2013,6,12]],"date-time":"2013-06-12T00:54:13Z","timestamp":1370998453000},"page":"676-684","source":"Crossref","is-referenced-by-count":3,"title":["Combining Augmented Cognition and Gamification"],"prefix":"10.1007","author":[{"given":"Curtis S.","family":"Ikehara","sequence":"first","affiliation":[]},{"given":"Martha E.","family":"Crosby","sequence":"additional","affiliation":[]},{"given":"Paula Alexandra","family":"Silva","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"72_CR1","unstructured":"Gartner Research, Gartner\u2019s 2012 Hype Cycle for Emerging Technologies Identifies \u201cTipping Point\u201d Technologies That Will Unlock Long-Awaited Technology Scenarios (August 16, 2012), http:\/\/www.gartner.com\/newsroom\/id\/2124315 (accessed February 20, 2013)"},{"key":"72_CR2","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design ele-ments to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"72_CR3","unstructured":"Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolu-tionize Your Business. Wharton Digital Press, Philadelphia (2012)"},{"key":"72_CR4","unstructured":"Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Har-per & Row, Publishers, Inc. (1990)"},{"key":"72_CR5","unstructured":"Csikszentmihalyi, M.: Finding Flow: The Psychology of Engagement with Everyday Life. HarperCollins Publishers, Inc., Perennial (1997)"},{"key":"72_CR6","unstructured":"Falstein, N.: Understanding Fun\u2014The Theory of Natural Funativity. In: Introduction to Game Development, Boston, pp. 71\u201398 (2005)"},{"key":"72_CR7","unstructured":"Ikehara, C.S., Crosby, M.E.: Real-Time Cognitive Load in Educational Multimedia. In: World Conference on Educational Multimedia, Chesa-peake (2003)"},{"key":"72_CR8","unstructured":"McGonigal, J.: Reality is broken: Why games make us better and how they can change the world. Penguin Press HC (2011)"},{"key":"72_CR9","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: A formal approach to game design and game research. In: AAAI Workshop on Challenges in Game AI (2004)"},{"key":"72_CR10","unstructured":"Reeves, B., Read, J.L.: Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete. Harvard Business Press (2009)"},{"key":"72_CR11","unstructured":"Augmented cognition - Wikipedia, \n                    \n                      http:\/\/en.wikipedia.org\/wiki\/Augmented_cognition\n                    \n                    \n                   (accessed February 20, (2013)"},{"key":"72_CR12","unstructured":"Crosby, M.E., Ikehara, C.S.: Using Physiological Measures to Identify In-dividual Differences in Response to Task Attributes. In: Foundations of Augmented Cognition, 2nd edn., pp. 162\u2013167. Strategic Analysis, Inc., San Ramon (2006)"},{"key":"72_CR13","doi-asserted-by":"crossref","unstructured":"Ikehara, C.S., Chin, D.N., Crosby, M.E.: A model for integrating an adap-tive information filter utilizing biosensor data to assess cognitive load. In: User Modeling (2003)","DOI":"10.1007\/3-540-44963-9_28"},{"key":"72_CR14","unstructured":"Andreassi, J.: Psychophysiology: Human Behavior and Physiological Re-sponse, 3rd edn. Lawrence Erlbaum, New Jersey (1995)"},{"key":"72_CR15","unstructured":"Sheldon, E.: Virtual agent interactions. University of Central Florida, Orlando (2001)"},{"key":"72_CR16","unstructured":"Ikehara, C.S., Crosby, M.E., Chin, D.N.: A Suite of Physiological Sensors for Assessing Cognitive States. In: 11th International Conference on Human-Computer Interaction (2005)"},{"key":"72_CR17","unstructured":"Ikehara, C.S., Crosby, M.E.: Assessing Cognitive Load with Physiological Sensors. In: 38th Annual Hawaii International Conference on System Sciences (2005)"}],"container-title":["Lecture Notes in Computer Science","Foundations of Augmented Cognition"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-39454-6_72","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,22]],"date-time":"2020-02-22T22:00:34Z","timestamp":1582408834000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-39454-6_72"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642394539","9783642394546"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-39454-6_72","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}