{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T11:02:08Z","timestamp":1725793328551},"publisher-location":"Berlin, Heidelberg","reference-count":21,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783662434536"},{"type":"electronic","value":"9783662434543"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-662-43454-3_5","type":"book-chapter","created":{"date-parts":[[2014,4,30]],"date-time":"2014-04-30T12:22:20Z","timestamp":1398860540000},"page":"39-48","source":"Crossref","is-referenced-by-count":0,"title":["Didactical Competence Modeller: Dynamic Story Creation for Serious Games"],"prefix":"10.1007","author":[{"given":"Claudia","family":"Ribeiro","sequence":"first","affiliation":[]},{"given":"Jo\u00e3o","family":"Fernandes","sequence":"additional","affiliation":[]},{"given":"Jo\u00e3o","family":"Pereira","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"5_CR1","unstructured":"Aylett, R.: Emergent narrative, social immersion, and storification. In: Proc. 1st Int\u2019l Workshop Narrative and Interactive Learning Environments (2000)"},{"key":"5_CR2","unstructured":"Aylett, R., Dias, J., Paiva, A.: An affectivel driven planner for synthetic characters, vol.\u00a02006, pp. 2\u201310. AAAI Press (2006)"},{"key":"5_CR3","doi-asserted-by":"publisher","first-page":"42","DOI":"10.1109\/MCG.2006.71","volume":"26","author":"R. Aylett","year":"2006","unstructured":"Aylett, R., Louchart, S., Dias, J., Paiva, A., Vala, M., Woods, S., Hall, L.: Unscripted narrative for affectively driven characters. IEEE Comput. Graph. Appl.\u00a026, 42\u201352 (2006)","journal-title":"IEEE Comput. Graph. Appl."},{"key":"5_CR4","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1016\/S0004-3702(02)00230-8","volume":"139","author":"C.B. Callaway","year":"2002","unstructured":"Callaway, C.B., Lester, J.C.: Narrative prose generation. Artif. Intell.\u00a0139, 213\u2013252 (2002)","journal-title":"Artif. Intell."},{"key":"5_CR5","doi-asserted-by":"crossref","unstructured":"Cowley, B., Bedek, M., Ribeiro, C., et al.: The Quartic Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. In: Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global (2012)","DOI":"10.4018\/978-1-4666-0149-9.ch025"},{"key":"5_CR6","doi-asserted-by":"crossref","unstructured":"Kebritchi, M., \u201c2c\u201d Hirumi, A.: Examining the pedagogical foundations of modern educational computer games. Comput. Educ.\u00a051, 1729\u20131743 (2008)","DOI":"10.1016\/j.compedu.2008.05.004"},{"issue":"3","key":"5_CR7","doi-asserted-by":"publisher","first-page":"297","DOI":"10.1177\/1046878108325713","volume":"40","author":"A.Y. Kolb","year":"2008","unstructured":"Kolb, A.Y., Kolb, D.A.: The learning way: Meta-cognitive aspects of experiential learning. Simulation & Gaming\u00a040(3), 297\u2013327 (2008)","journal-title":"Simulation & Gaming"},{"key":"5_CR8","unstructured":"Laurel, B.: Computers as Theatre. Addison-Wesley Professional (1991)"},{"key":"5_CR9","series-title":"Lecture Notes in Artificial Intelligence","doi-asserted-by":"publisher","first-page":"244","DOI":"10.1007\/978-3-540-39396-2_41","volume-title":"Intelligent Virtual Agents","author":"S. Louchart","year":"2003","unstructured":"Louchart, S., Aylett, R.S.: Solving the narrative paradox in ves - lessons from RPGs. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds.) IVA 2003. LNCS (LNAI), vol.\u00a02792, pp. 244\u2013248. Springer, Heidelberg (2003)"},{"key":"5_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"273","DOI":"10.1007\/978-3-540-89454-4_35","volume-title":"Interactive Storytelling","author":"S. Louchart","year":"2008","unstructured":"Louchart, S., Swartjes, I., Kriegel, M., Aylett, R.S.: Purposeful authoring for emergent narrative. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol.\u00a05334, pp. 273\u2013284. Springer, Heidelberg (2008)"},{"key":"5_CR11","unstructured":"Mcgonigal, J.: Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Books (2011)"},{"key":"5_CR12","unstructured":"Mort, B.W., Callaway, C.B., Zettlemoyer, L.S., Lee, S.Y., Lester, J.C.: Towards narrative-centered learning environments (1999)"},{"key":"5_CR13","unstructured":"Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press (1998)"},{"key":"5_CR14","unstructured":"Prensky, P.: Digital game-based learning. McGraw-Hill (2001)"},{"key":"5_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"166","DOI":"10.1007\/978-3-642-13437-1_17","volume-title":"Intelligent Tutoring Systems","author":"J.P. Rowe","year":"2010","unstructured":"Rowe, J.P., Shores, L.R., Mott, B.W., Lester, J.C.: Integrating Learning and Engagement in Narrative-Centered Learning Environments. In: Aleven, V., Kay, J., Mostow, J. (eds.) ITS 2010, Part II. LNCS, vol.\u00a06095, pp. 166\u2013177. Springer, Heidelberg (2010)"},{"key":"5_CR16","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1007\/978-3-642-20539-2_5","volume-title":"New Horizons in Web-Based Learning - ICWL 2010 Workshops","author":"E. Santos","year":"2011","unstructured":"Santos, E., Ribeiro, C., Fradinho, M., Pereira, J.: Digital storytelling for competence development. In: Luo, X., Cao, Y., Yang, B., Liu, J., Ye, F. (eds.) ICWL 2010. LNCS, vol.\u00a06537, pp. 35\u201344. Springer, Heidelberg (2011)"},{"key":"5_CR17","unstructured":"Smith, R.D.: Military Simulation & Serious Games: Where we came from and where we are going. Modelbenders Press (2009)"},{"key":"5_CR18","doi-asserted-by":"crossref","unstructured":"Spierling, U.: Adding aspects of \u201cimplicit creation\u201d to the authoring process in interactive storytelling. In: Cavazza, M., Donikian, S. (eds.) ICVS 2007. LNCS, vol.\u00a04871, pp. 13\u201325. Springer, Heidelberg (2007)","DOI":"10.1007\/978-3-540-77039-8_2"},{"issue":"8","key":"5_CR19","doi-asserted-by":"publisher","first-page":"19","DOI":"10.3102\/0013189X035008019","volume":"35","author":"K. Squire","year":"2006","unstructured":"Squire, K.: From content to context videogames as designed experience. Educational Researcher\u00a035(8), 19\u201329 (2006)","journal-title":"Educational Researcher"},{"key":"5_CR20","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"49","DOI":"10.1007\/11944577_5","volume-title":"Technologies for Interactive Digital Storytelling and Entertainment","author":"I. Swartjes","year":"2006","unstructured":"Swartjes, I., Theune, M.: A Fabula Model for Emergent Narrative. In: G\u00f6bel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol.\u00a04326, pp. 49\u201360. Springer, Heidelberg (2006)"},{"key":"5_CR21","unstructured":"Turkle, S.: Video Games and Computer Holding Power. The New Media Reader (1984)"}],"container-title":["Lecture Notes in Computer Science","New Horizons in Web Based Learning"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-662-43454-3_5","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,26]],"date-time":"2019-05-26T18:31:27Z","timestamp":1558895487000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-662-43454-3_5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783662434536","9783662434543"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-662-43454-3_5","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}