{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,6]],"date-time":"2025-12-06T04:48:29Z","timestamp":1764996509077,"version":"3.40.3"},"publisher-location":"Singapore","reference-count":45,"publisher":"Springer Nature Singapore","isbn-type":[{"type":"print","value":"9789819980307"},{"type":"electronic","value":"9789819980314"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-981-99-8031-4_33","type":"book-chapter","created":{"date-parts":[[2024,2,22]],"date-time":"2024-02-22T08:06:58Z","timestamp":1708589218000},"page":"373-390","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["A Gamification-Based Tool to Promote Accessible Design"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9842-2460","authenticated-orcid":false,"given":"Mohammad Gulam","family":"Lorgat","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4274-4783","authenticated-orcid":false,"given":"Hugo","family":"Paredes","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2605-9284","authenticated-orcid":false,"given":"T\u00e2nia","family":"Rocha","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,2,23]]},"reference":[{"key":"33_CR1","unstructured":"Internet World Stats (2022) World internet users statistics and 2022 world population stats. https:\/\/www.internetworldstats.com\/stats.htm. Accessed 15 May 2022"},{"key":"33_CR2","unstructured":"WHO (2021) Disability and health. https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/disability-and-health. Accessed 15 May 2022"},{"key":"33_CR3","unstructured":"W3C (2022) Introduction to web accessibility. In: Web accessibility initiative (WAI). https:\/\/www.w3.org\/WAI\/fundamentals\/accessibility-intro\/. Accessed 15 May 2022"},{"key":"33_CR4","doi-asserted-by":"crossref","unstructured":"Kelly B, El-Glaly Y (2021) Introducing accessibility to high school students. In: Proceedings of the 52nd ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 163\u2013169","DOI":"10.1145\/3408877.3432466"},{"key":"33_CR5","doi-asserted-by":"crossref","unstructured":"Lazar A, Lazar J, Pradhan A (2019) Using modules to teach accessibility in a user-centered design course. In: The 21st International ACM SIGACCESS conference on computers and accessibility. Association for Computing Machinery, New York, NY, USA, pp 554\u2013556","DOI":"10.1145\/3308561.3354632"},{"key":"33_CR6","first-page":"4","volume":"18","author":"M Whitney","year":"2020","unstructured":"Whitney M (2020) Teaching accessible design: integrating accessibility principles and practices into an introductory web design course. Inf Syst Educ J 18:4\u201313","journal-title":"Inf Syst Educ J"},{"key":"33_CR7","doi-asserted-by":"crossref","unstructured":"Brinkley J, Huff EW, Boateng K (2021) Tough but effective: exploring the use of remote participatory design in an inclusive design course through student reflections. In: Proceedings of the 52nd ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 170\u2013176","DOI":"10.1145\/3408877.3432527"},{"key":"33_CR8","doi-asserted-by":"crossref","unstructured":"Kurniawan SH, Arteaga S, Manduchi R (2010) A general education course on universal access, disability, technology and society. In: Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility. Association for Computing Machinery, New York, NY, USA, pp 11\u201318","DOI":"10.1145\/1878803.1878808"},{"key":"33_CR9","doi-asserted-by":"crossref","unstructured":"Kawas S, Vonessen L, Ko AJ (2019) Teaching accessibility: a design exploration of faculty professional development at scale. In: Proceedings of the 50th ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 983\u2013989","DOI":"10.1145\/3287324.3287399"},{"key":"33_CR10","unstructured":"Silva J de S, Gon\u00e7alves R, Pereira A (2017) Accessibility in the software life cycle a maieutic exercise in software engineering. In: 2017 12th Iberian conference on information systems and technologies (CISTI), pp 1\u20135"},{"key":"33_CR11","doi-asserted-by":"crossref","unstructured":"Gay G, Djafarova N, Zefi L (2017) Teaching accessibility to the masses. In: Proceedings of the 14th international web for all conference. Association for Computing Machinery, New York, NY, USA, pp 1\u20138","DOI":"10.1145\/3058555.3058563"},{"key":"33_CR12","doi-asserted-by":"crossref","unstructured":"Shinohara K, Kawas S, Ko AJ, Ladner RE (2018) Who teaches accessibility? A survey of U.S. computing faculty. In: Proceedings of the 49th ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 197\u2013202","DOI":"10.1145\/3159450.3159484"},{"key":"33_CR13","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1002\/cae.22186","volume":"28","author":"A Garcia-Cabot","year":"2020","unstructured":"Garcia-Cabot A, Garcia-Lopez E, Caro-Alvaro S et al (2020) Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program. Comput Appl Eng Educ 28:207\u2013223. https:\/\/doi.org\/10.1002\/cae.22186","journal-title":"Comput Appl Eng Educ"},{"key":"33_CR14","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1002\/cae.22077","volume":"27","author":"M Jurgelaitis","year":"2019","unstructured":"Jurgelaitis M, \u010ceponien\u0117 L, \u010ceponis J, Drungilas V (2019) Implementing gamification in a university-level UML modeling course: a case study. Comput Appl Eng Educ 27:332\u2013343. https:\/\/doi.org\/10.1002\/cae.22077","journal-title":"Comput Appl Eng Educ"},{"key":"33_CR15","doi-asserted-by":"crossref","unstructured":"Lorgat MG, Paredes H, Rocha T (2022) An approach to teach accessibility with gamification. In: Proceedings of the 19th international web for all conference. Association for Computing Machinery, New York, NY, USA, pp 1\u20133","DOI":"10.1145\/3493612.3520478"},{"key":"33_CR16","doi-asserted-by":"publisher","first-page":"45","DOI":"10.2753\/MIS0742-1222240302","volume":"24","author":"K Peffers","year":"2007","unstructured":"Peffers K, Tuunanen T, Rothenberger MA, Chatterjee S (2007) A design science research methodology for information systems research. J Manag Inf Syst 24:45\u201377. https:\/\/doi.org\/10.2753\/MIS0742-1222240302","journal-title":"J Manag Inf Syst"},{"key":"33_CR17","unstructured":"W3C (2018) Web content accessibility guidelines (WCAG) 2.1. https:\/\/www.w3.org\/TR\/WCAG21\/. Accessed 22 Apr 2021"},{"key":"33_CR18","unstructured":"W3C (2008) Web content accessibility guidelines (WCAG) 2.0. https:\/\/www.w3.org\/TR\/2008\/REC-WCAG20-20081211\/#intro. Accessed 5 Nov 2020"},{"key":"33_CR19","unstructured":"W3C (2016) Introduction to understanding WCAG 2.0 | understanding WCAG 2.0. https:\/\/www.w3.org\/TR\/UNDERSTANDING-WCAG20\/intro.html#introduction-fourprincs-head. Accessed 5 Nov 2020"},{"key":"33_CR20","unstructured":"Teach Access (2021) Teach access. https:\/\/teachaccess.org\/. Accessed 30 Nov 2021"},{"key":"33_CR21","doi-asserted-by":"publisher","first-page":"3663","DOI":"10.1016\/j.promfg.2015.07.772","volume":"3","author":"S Kelle","year":"2015","unstructured":"Kelle S, Henka A, Zimmermann G (2015) A persona-based extension for massive open online courses in accessible design. Procedia Manuf 3:3663\u20133668. https:\/\/doi.org\/10.1016\/j.promfg.2015.07.772","journal-title":"Procedia Manuf"},{"key":"33_CR22","unstructured":"Gilligan J, Chen W, Kelle S, Darzentas J (2015) MOOCA: massive open online course for accessibility. In: Universal design in education conference, Dublin, Ireland"},{"key":"33_CR23","doi-asserted-by":"crossref","unstructured":"Abascal J, Garay-Vitoria N, Guasch D (2015) Including design for all in computing and telecommunication engineering studies in Spain. In: 2015 Conference on raising awareness for the societal and environmental role of engineering and (re)training engineers for participatory design (Engineering4Society), pp 21\u201328","DOI":"10.1109\/Engineering4Society.2015.7177895"},{"key":"33_CR24","unstructured":"Shinohara K, Bennett CL, Wobbrock JO, Pratt W (2017) Teaching accessibility in a technology design course. In: Smith LKY, Borge M, Mercier E (eds) Computer-supported collaborative learning conference, CSCL. International Society of the Learning Sciences (ISLS), pp 239\u2013246"},{"key":"33_CR25","doi-asserted-by":"crossref","unstructured":"El-Glaly YN (2020) Teaching accessibility to software engineering students. In: Proceedings of the 51st ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 121\u2013127","DOI":"10.1145\/3328778.3366914"},{"key":"33_CR26","doi-asserted-by":"crossref","unstructured":"El-Glaly Y, Shi W, Malachowsky S et al (2020) Presenting and evaluating the impact of experiential learning in computing accessibility education. In: Proceedings of the ACM\/IEEE 42nd international conference on software engineering: software engineering education and training. Association for Computing Machinery, New York, NY, USA, pp 49\u201360","DOI":"10.1145\/3377814.3381710"},{"key":"33_CR27","doi-asserted-by":"crossref","unstructured":"Shi W, Khan S, El-Glaly Y, et al (2020) Experiential learning in computing accessibility education. In: Proceedings of the ACM\/IEEE 42nd international conference on software engineering: companion proceedings. Association for Computing Machinery, New York, NY, USA, pp 250\u2013251","DOI":"10.1145\/3377812.3390901"},{"key":"33_CR28","doi-asserted-by":"crossref","unstructured":"Malachowsky S, Krutz DE (2020) TPM: using experiential learning to support accessibility in computing education. In: 2020 IEEE 32nd conference on software engineering education and training (CSEE T), pp 1\u20132","DOI":"10.1109\/CSEET49119.2020.9206228"},{"key":"33_CR29","doi-asserted-by":"crossref","unstructured":"Khan S, Moses H, Malachowsky S, Krutz D (2021) ALL: accessibility learning labs for computing accessibility education. In: Proceedings of the 26th ACM conference on innovation and technology in computer science education V.2. Association for Computing Machinery, New York, NY, USA, pp 625\u2013626","DOI":"10.1145\/3456565.3460028"},{"key":"33_CR30","doi-asserted-by":"crossref","unstructured":"Jia L, Elglaly YN, Baker CM, Shinohara K (2021) Infusing accessibility into programming courses. In: Conference on human factors in computing systems\u2014proceedings. Association for Computing Machinery","DOI":"10.1145\/3411763.3451625"},{"key":"33_CR31","doi-asserted-by":"crossref","unstructured":"Spyridonis F, Daylamani-Zad D, Paraskevopoulos ITh (2017) The gamification of accessibility design: a proposed framework. In: 2017 9th International conference on virtual worlds and games for serious applications (VS-Games), pp 233\u2013236","DOI":"10.1109\/VS-GAMES.2017.8056606"},{"key":"33_CR32","doi-asserted-by":"publisher","first-page":"578","DOI":"10.1080\/0144929X.2019.1711453","volume":"40","author":"F Spyridonis","year":"2021","unstructured":"Spyridonis F, Daylamani-Zad D (2021) A serious game to improve engagement with web accessibility guidelines. Behav Inf Technol 40:578\u2013596. https:\/\/doi.org\/10.1080\/0144929X.2019.1711453","journal-title":"Behav Inf Technol"},{"key":"33_CR33","doi-asserted-by":"crossref","unstructured":"Alami D, Dalpiaz F (2017) A gamified tutorial for learning about security requirements engineering. In: 2017 IEEE 25th International requirements engineering conference (RE), pp 418\u2013423","DOI":"10.1109\/RE.2017.67"},{"key":"33_CR34","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1007\/978-3-319-45557-0_1","volume-title":"Gamification: using game elements in serious contexts","author":"A Matallaoui","year":"2017","unstructured":"Matallaoui A, Hanner N, Zarnekow R (2017) Introduction to gamification: foundation and underlying theories. In: Stieglitz S, Lattemann C, Robra-Bissantz S et al (eds) Gamification: using game elements in serious contexts. Springer International Publishing, Cham, pp 3\u201318"},{"key":"33_CR35","doi-asserted-by":"publisher","first-page":"157","DOI":"10.1016\/j.infsof.2014.08.007","volume":"57","author":"O Pedreira","year":"2015","unstructured":"Pedreira O, Garc\u00eda F, Brisaboa N, Piattini M (2015) Gamification in software engineering\u2014a systematic mapping. Inf Softw Technol 57:157\u2013168. https:\/\/doi.org\/10.1016\/j.infsof.2014.08.007","journal-title":"Inf Softw Technol"},{"key":"33_CR36","unstructured":"Petridis P, Baines T, Lightfoot H, Shi VG (2014) Gamification: using gaming mechanics to promote a business. In: Growth through servitization: drivers, enablers, processes and impact (SSC2014): proceedings of the spring servitization conference. Aston University, pp 166\u2013172"},{"key":"33_CR37","doi-asserted-by":"crossref","unstructured":"Deterding S, Dixon D, Khaled R, Nacke L (2011) From game design elements to gamefulness: defining \u201cgamification.\u201d In: Proceedings of the 15th international academic MindTrek conference: envisioning future media environments. Association for Computing Machinery, New York, NY, USA, pp 9\u201315","DOI":"10.1145\/2181037.2181040"},{"key":"33_CR38","doi-asserted-by":"publisher","first-page":"76","DOI":"10.1109\/MS.2017.3571581","volume":"34","author":"D Basten","year":"2017","unstructured":"Basten D (2017) Gamification. IEEE Softw 34:76\u201381. https:\/\/doi.org\/10.1109\/MS.2017.3571581","journal-title":"IEEE Softw"},{"key":"33_CR39","volume-title":"Understanding gamification","author":"B Kim","year":"2015","unstructured":"Kim B (2015) Understanding gamification. American Library Association, Chicago, IL"},{"key":"33_CR40","unstructured":"Hunicke R, LeBlanc M, Zubek R (2004) MDA: a formal approach to game design and game research. In: Proceedings of the AAAI workshop on challenges in game AI, San Jose, CA, p 1722"},{"key":"33_CR41","unstructured":"Marczewski A (2013) Gamification: a simple introduction & a bit more, 2nd edn"},{"key":"33_CR42","doi-asserted-by":"publisher","first-page":"291","DOI":"10.1109\/TLT.2014.2329293","volume":"7","author":"M-B Ib\u00e1\u00f1ez","year":"2014","unstructured":"Ib\u00e1\u00f1ez M-B, Di-Serio \u00c1, Delgado-Kloos C (2014) Gamification for engaging computer science students in learning activities: a case study. IEEE Trans Learn Technol 7:291\u2013301. https:\/\/doi.org\/10.1109\/TLT.2014.2329293","journal-title":"IEEE Trans Learn Technol"},{"key":"33_CR43","doi-asserted-by":"crossref","unstructured":"Kasahara R, Sakamoto K, Washizaki H, Fukazawa Y (2019) Applying gamification to motivate students to write high-quality code in programming assignments. In: Proceedings of the 2019 ACM conference on innovation and technology in computer science education. Association for Computing Machinery, New York, NY, USA, pp 92\u201398","DOI":"10.1145\/3304221.3319792"},{"key":"33_CR44","doi-asserted-by":"publisher","first-page":"583","DOI":"10.1007\/s10209-019-00680-z","volume":"18","author":"A Rojas-L\u00f3pez","year":"2019","unstructured":"Rojas-L\u00f3pez A, Rinc\u00f3n-Flores EG, Mena J et al (2019) Engagement in the course of programming in higher education through the use of gamification. Univ Access Inf Soc 18:583\u2013597. https:\/\/doi.org\/10.1007\/s10209-019-00680-z","journal-title":"Univ Access Inf Soc"},{"key":"33_CR45","doi-asserted-by":"publisher","first-page":"777","DOI":"10.1002\/cae.12116","volume":"27","author":"M Ortiz-Rojas","year":"2019","unstructured":"Ortiz-Rojas M, Chiluiza K, Valcke M (2019) Gamification through leaderboards: an empirical study in engineering education. Comput Appl Eng Educ 27:777\u2013788. https:\/\/doi.org\/10.1002\/cae.12116","journal-title":"Comput Appl Eng Educ"}],"container-title":["Lecture Notes in Networks and Systems","Intelligent Sustainable Systems"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-981-99-8031-4_33","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,2,22]],"date-time":"2024-02-22T08:28:59Z","timestamp":1708590539000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-981-99-8031-4_33"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9789819980307","9789819980314"],"references-count":45,"URL":"https:\/\/doi.org\/10.1007\/978-981-99-8031-4_33","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"type":"print","value":"2367-3370"},{"type":"electronic","value":"2367-3389"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"23 February 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"WorldS4","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International conference on WorldS4","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"London","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"United Kingdom","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 August 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24 August 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"worlds42023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.worlds4.co.uk\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}