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This updated review systematically maps recent developments by analyzing 64 new literature surveys published after the original corpus date, significantly expanding the corpus from 47 to 111 reviews. Through thematic content analysis, our study identifies and integrates five new educational use themes\u2014Games, Observation, Personification, Storytelling, and Student Authoring\u2014and revises existing categories based on recent research. We observed shifts in the prevalence of themes, most notably an increase in uses related to data collection, interactive exploration and manipulation, contextual\/media integration, and physical world simulation. We also discussed these changes in relation to recent technological advancements and the influence of emergency remote teaching during the COVID-19 pandemic. Moreover, our results provide an updated representation of immersive learning uses within the conceptual framework of immersion dimensions (system, narrative, agency), updating current research clusters and persistent gaps. By illustrating areas with limited exploration, such as highly interactive narrative experiences, or low-technology interactive uses, this paper informs future research directions and contributes to an understanding of how immersive environments are being employed for learning. This comprehensive mapping thus serves as a resource for researchers and educators aiming to leverage immersive learningenvironments. This paper builds on a shorter version accepted for inclusion in the proceedings of the iLRN 2025 conference, offering expanded results, additional analyses, and extended discussion that clarifies and deepens the original findings.<\/jats:p>","DOI":"10.1007\/s10055-025-01208-y","type":"journal-article","created":{"date-parts":[[2025,8,20]],"date-time":"2025-08-20T14:31:00Z","timestamp":1755700260000},"update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Bridging the gaps: an updated mapping of the uses of immersive learning environments"],"prefix":"10.1007","volume":"29","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5517-644X","authenticated-orcid":false,"given":"Leonel","family":"Morgado","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1771-3237","authenticated-orcid":false,"given":"Dennis","family":"Beck","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8575-4586","authenticated-orcid":false,"given":"Patrick","family":"O\u2019Shea","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,8,20]]},"reference":[{"key":"1208_CR1","first-page":"14","volume-title":"147th AES pro audio international convention","author":"S Agrawal","year":"2019","unstructured":"Agrawal S, Simon A, Bech S (2019) Defining immersion: literature review and implications for research on immersive audiovisual experiences. 147th AES pro audio international convention. 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The License to Publish of these conference proceedings authorizes us \u201cto publish an expanded version of their Contribution provided the expanded version (i) includes at least 30% new material (ii) includes an express statement specifying the incremental change in the expanded version (e.g., new results, better description of materials, etc.).\u201d","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Competing interests"}},{"value":"This research did not involve any human participants.","order":3,"name":"Ethics","group":{"name":"EthicsHeading","label":"Human and animal rights"}}],"article-number":"134"}}