{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,4]],"date-time":"2025-12-04T12:20:36Z","timestamp":1764850836656,"version":"3.46.0"},"reference-count":41,"publisher":"Elsevier BV","license":[{"start":{"date-parts":[[2025,9,1]],"date-time":"2025-09-01T00:00:00Z","timestamp":1756684800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/tdm\/userlicense\/1.0\/"},{"start":{"date-parts":[[2025,9,1]],"date-time":"2025-09-01T00:00:00Z","timestamp":1756684800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/legal\/tdmrep-license"},{"start":{"date-parts":[[2025,9,17]],"date-time":"2025-09-17T00:00:00Z","timestamp":1758067200000},"content-version":"vor","delay-in-days":16,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"content-domain":{"domain":["elsevier.com","sciencedirect.com"],"crossmark-restriction":true},"short-container-title":["Entertainment Computing"],"published-print":{"date-parts":[[2025,9]]},"DOI":"10.1016\/j.entcom.2025.101022","type":"journal-article","created":{"date-parts":[[2025,9,17]],"date-time":"2025-09-17T23:47:54Z","timestamp":1758152874000},"page":"101022","update-policy":"https:\/\/doi.org\/10.1016\/elsevier_cm_policy","source":"Crossref","is-referenced-by-count":0,"special_numbering":"C","title":["Play, watch, create: Unpacking community views on esports, game-related content creation, &amp; gameplay careers"],"prefix":"10.1016","volume":"55","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3672-6482","authenticated-orcid":false,"given":"Louise H.","family":"Trudgett-Klose","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sarven S.","family":"McLinton","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Susannah","family":"Emery","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David H.","family":"Gleaves","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"78","reference":[{"key":"10.1016\/j.entcom.2025.101022_b0005","series-title":"Proceedings of the ACMon Human-Computer Interaction, 6(CHI PLAY), Article 227","first-page":"1","article-title":"Definitions of esports: A systematic review and thematic analysis","author":"Formosa","year":"2022"},{"issue":"5","key":"10.1016\/j.entcom.2025.101022_b0010","doi-asserted-by":"crossref","first-page":"1430","DOI":"10.1080\/16184742.2022.2028876","article-title":"eSports: The need for a structured support system for players","volume":"23","author":"Hong","year":"2022","journal-title":"Eur. Sport Manag. Q."},{"key":"10.1016\/j.entcom.2025.101022_b0015","doi-asserted-by":"crossref","first-page":"1","DOI":"10.3389\/fpsyg.2020.01866","article-title":"Career as a professional gamer: Gaming motives as predictors of career plans to become a professional esport player","volume":"11","author":"B\u00e1nyai","year":"2020","journal-title":"Front. Psychol."},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0020","first-page":"1","article-title":"Professional gaming and pro-gamers: What do we know so far? A systematic review","volume":"19","author":"Bihari","year":"2023","journal-title":"Games Culture"},{"issue":"5","key":"10.1016\/j.entcom.2025.101022_b0025","first-page":"176","article-title":"A stage theory model of professional video game players in South Korea: The socio-cultural dimensions of the development of expertise","volume":"14","author":"Kim","year":"2015","journal-title":"Asian Journal of Information Technology"},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0030","doi-asserted-by":"crossref","first-page":"106","DOI":"10.1016\/j.smr.2020.08.003","article-title":"Understanding complexity and dynamics in the career development of eSports athletes","volume":"25","author":"Meng-Lewis","year":"2022","journal-title":"Sport Management Review"},{"key":"10.1016\/j.entcom.2025.101022_b0035","first-page":"1","article-title":"Life after esports: A grand field challenge. Frontiers in Psychology, 11","volume":"883","author":"Smithies","year":"2020","journal-title":"Article"},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0040","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1177\/21582440241249263","article-title":"The continuity of eSports athletes\u2019 careers: Skill transformation, personal development, and well-being","volume":"14","author":"Zhao","year":"2024","journal-title":"SAGE Open"},{"issue":"2019","key":"10.1016\/j.entcom.2025.101022_b0045","first-page":"1","article-title":"Setting the digital stage: Defining game streaming as an entertainment experience","volume":"31","author":"Lin","year":"2019","journal-title":"Entertain. Comput."},{"key":"10.1016\/j.entcom.2025.101022_b0050","first-page":"1","article-title":"Terminology matters: Defining the esports athlete. Frontiers in Sports and Active Living, 5","volume":"1232028","author":"Bubna","year":"2023","journal-title":"Article"},{"issue":"7","key":"10.1016\/j.entcom.2025.101022_b0055","doi-asserted-by":"crossref","first-page":"728","DOI":"10.1177\/1555412018755913","article-title":"\u201cThe entrepreneurial gamer\u201d: Regendering the order of play","volume":"13","author":"Jenson","year":"2018","journal-title":"Games and Culture"},{"key":"10.1016\/j.entcom.2025.101022_b0060","doi-asserted-by":"crossref","DOI":"10.1093\/acrefore\/9780190228613.013.1475","article-title":"Game streaming: Implications for streamers and game creators","volume":"1\u201321","author":"Johnson","year":"2024","journal-title":"In Oxford Research Encyclopedia of Communication"},{"issue":"8","key":"10.1016\/j.entcom.2025.101022_b0065","doi-asserted-by":"crossref","first-page":"1021","DOI":"10.1177\/15554120211005241","article-title":"Engagement with the gurus of gaming culture: Parasocial relationships to let\u2019s players","volume":"16","author":"Kreissl","year":"2021","journal-title":"Games and Culture"},{"issue":"1\/2","key":"10.1016\/j.entcom.2025.101022_b0070","doi-asserted-by":"crossref","first-page":"153","DOI":"10.24908\/ss.v17i1\/2.13021","article-title":"Watch me pay: Twitch and the cultural economy of surveillance","volume":"17","author":"Partin","year":"2019","journal-title":"Surveillance & Society"},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0075","doi-asserted-by":"crossref","first-page":"332","DOI":"10.1177\/1461444814541527","article-title":"The socio-technical architecture of digital labor: Converting pay into YouTube money","volume":"18","author":"Postigo","year":"2016","journal-title":"New Media Soc."},{"issue":"8","key":"10.1016\/j.entcom.2025.101022_b0080","doi-asserted-by":"crossref","first-page":"1001","DOI":"10.1177\/15554120211005239","article-title":"Behind the streams: The off-camera labour of game live streaming","volume":"16","author":"Johnson","year":"2021","journal-title":"Games and Culture"},{"issue":"3","key":"10.1016\/j.entcom.2025.101022_b0085","doi-asserted-by":"crossref","first-page":"336","DOI":"10.1080\/1369118X.2017.1386229","article-title":"\u2018It\u2019s like the gold rush\u2019: The lives and careers of professional video game streamers on Twitch.tv","volume":"22","author":"Johnson","year":"2017","journal-title":"Inf. Commun. Soc."},{"key":"10.1016\/j.entcom.2025.101022_b0090","unstructured":"Newzoo. Global esports market report, (2020) <https:\/\/newzoo.com\/resources\/trend-reports\/newzoo-global-esports-market-report-2020-light-version>."},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0095","doi-asserted-by":"crossref","first-page":"97","DOI":"10.1016\/j.compedu.2007.04.002","article-title":"Game content creation and it proficiency: An exploratory study","volume":"51","author":"Hayes","year":"2008","journal-title":"Comput. Educ."},{"key":"10.1016\/j.entcom.2025.101022_b0100","series-title":"EuroITV\u201913: Proceedings of the 11th European Conference on Interactive TV and Video","first-page":"131","article-title":"Live-streaming changes the (video)game","author":"Smith","year":"2013"},{"issue":"2024","key":"10.1016\/j.entcom.2025.101022_b0105","first-page":"1","article-title":"\u201cPro Gamers\u201d & cyberbullying: Workplace bullying & sexual harassment in professional video gaming","volume":"50","author":"Trudgett-Klose","year":"2024","journal-title":"Entertain. Comput."},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0110","doi-asserted-by":"crossref","first-page":"319","DOI":"10.1080\/1750984X.2020.1723122","article-title":"Setting the scientific stage for esports psychology: A systematic review","volume":"13","author":"Pedraza-Ramirez","year":"2020","journal-title":"Int. Rev. Sport Exerc. Psychol."},{"issue":"9","key":"10.1016\/j.entcom.2025.101022_b0115","doi-asserted-by":"crossref","first-page":"1","DOI":"10.5539\/ibr.v12n9p1","article-title":"Pragmatism as a supportive paradigm for the mixed research approach: Conceptualizing the ontological, epistemological, and axiological stances of pragmatism","volume":"12","author":"Maarouf","year":"2019","journal-title":"Int. Bus. Res."},{"issue":"9","key":"10.1016\/j.entcom.2025.101022_b0120","doi-asserted-by":"crossref","first-page":"1","DOI":"10.3390\/socsci8090255","article-title":"Pragmatism as a research paradigm and its implications for social work research","volume":"8","author":"Kaushik","year":"2019","journal-title":"Soc. Sci."},{"issue":"8","key":"10.1016\/j.entcom.2025.101022_b0125","first-page":"982","article-title":"The history and ideas of pragmatism","volume":"57","author":"Ormerod","year":"2006","journal-title":"Journal of the Operational Society"},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0130","doi-asserted-by":"crossref","first-page":"202","DOI":"10.1080\/14780887.2014.955224","article-title":"The utility of template analysis in qualitative psychology research","volume":"12","author":"Brooks","year":"2015","journal-title":"Qual. Res. Psychol."},{"key":"10.1016\/j.entcom.2025.101022_b0135","series-title":"Qualitative organizational research: Core methods and current challenges","first-page":"426","article-title":"Doing template analysis","author":"King","year":"2012"},{"key":"10.1016\/j.entcom.2025.101022_b0140","series-title":"Qualitative methodologies in organization studies","first-page":"179","article-title":"Template analysis in business and management research","author":"King","year":"2018"},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0145","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1080\/26895269.2022.2129597","article-title":"Toward good practice in thematic analysis: Avoiding common problems and be(coming) a knowing researcher","volume":"24","author":"Braun","year":"2022","journal-title":"International Journal of Transgender Health"},{"key":"10.1016\/j.entcom.2025.101022_b0150","unstructured":"Lumivero. NVivo (Version 14) [Computer Software] (2023)."},{"key":"10.1016\/j.entcom.2025.101022_b0155","unstructured":"IBM Corp. IBM SPSS Statistics (Version 29.0) [Compute Software] (2022)."},{"year":"1988","series-title":"Statistical power analysis for the behavioural sciences","author":"Cohen","key":"10.1016\/j.entcom.2025.101022_b0160"},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0165","first-page":"119","article-title":"Approximate is better than \u201cexact\u201d for interval estimation of binomial proportions","volume":"52","author":"Agresti","year":"1998","journal-title":"Am. Stat."},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0170","doi-asserted-by":"crossref","first-page":"101","DOI":"10.1214\/ss\/1009213286","article-title":"Interval estimation for a binomial proportion","volume":"16","author":"Brown","year":"2001","journal-title":"Stat. Sci."},{"year":"2003","series-title":"Statistical methods for rates and proportions","author":"Fleiss","key":"10.1016\/j.entcom.2025.101022_b0175"},{"key":"10.1016\/j.entcom.2025.101022_b0180","doi-asserted-by":"crossref","first-page":"421","DOI":"10.1007\/s11199-016-0678-y","article-title":"What is a true gamer? The male gamer stereotype and the marginalization of women in video game culture","volume":"76","author":"Paa\u00dfen","year":"2017","journal-title":"Sex Roles"},{"issue":"2016","key":"10.1016\/j.entcom.2025.101022_b0185","doi-asserted-by":"crossref","first-page":"683","DOI":"10.1016\/j.chb.2016.05.065","article-title":"Virtual gossip: How gossip regulates moral life in virtual worlds","volume":"63","author":"Gabriels","year":"2016","journal-title":"Comput. Human Behavior"},{"issue":"1","key":"10.1016\/j.entcom.2025.101022_b0190","doi-asserted-by":"crossref","DOI":"10.1111\/j.1083-6101.2004.tb00229.x","article-title":"Virtual community attraction: Why people hang out online?","volume":"10","author":"Ridings","year":"2004","journal-title":"J. Comput. Mediated Commun."},{"issue":"2","key":"10.1016\/j.entcom.2025.101022_b0195","doi-asserted-by":"crossref","first-page":"159","DOI":"10.1080\/15401383.2017.1342581","article-title":"What\u2019s your style? Preliminary validation of the Gaming Styles Questionnaire","volume":"13","author":"Maher","year":"2017","journal-title":"J. Creat. Ment. Health"},{"key":"10.1016\/j.entcom.2025.101022_b0200","unstructured":"Newzoo. Global esports & live streaming market report. (2022). <https:\/\/newzoo.com\/resources\/trend-reports\/newzoo-global-esports-live-streaming-market-report-2022-free-version>."},{"key":"10.1016\/j.entcom.2025.101022_b0205","unstructured":"Newzoo. Global game market report. (2024). <https:\/\/newzoo.com\/resources\/trend-reports\/newzoos-global-games-market-report-2024-free-version>."}],"container-title":["Entertainment Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S1875952125001028?httpAccept=text\/xml","content-type":"text\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S1875952125001028?httpAccept=text\/plain","content-type":"text\/plain","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,12,4]],"date-time":"2025-12-04T12:16:00Z","timestamp":1764850560000},"score":1,"resource":{"primary":{"URL":"https:\/\/linkinghub.elsevier.com\/retrieve\/pii\/S1875952125001028"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,9]]},"references-count":41,"alternative-id":["S1875952125001028"],"URL":"https:\/\/doi.org\/10.1016\/j.entcom.2025.101022","relation":{},"ISSN":["1875-9521"],"issn-type":[{"type":"print","value":"1875-9521"}],"subject":[],"published":{"date-parts":[[2025,9]]},"assertion":[{"value":"Elsevier","name":"publisher","label":"This article is maintained by"},{"value":"Play, watch, create: Unpacking community views on esports, game-related content creation, & gameplay careers","name":"articletitle","label":"Article Title"},{"value":"Entertainment Computing","name":"journaltitle","label":"Journal Title"},{"value":"https:\/\/doi.org\/10.1016\/j.entcom.2025.101022","name":"articlelink","label":"CrossRef DOI link to publisher maintained version"},{"value":"article","name":"content_type","label":"Content Type"},{"value":"\u00a9 2025 The Author(s). Published by Elsevier B.V.","name":"copyright","label":"Copyright"}],"article-number":"101022"}}