{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,10]],"date-time":"2026-02-10T14:02:49Z","timestamp":1770732169921,"version":"3.49.0"},"reference-count":32,"publisher":"Elsevier BV","issue":"1","license":[{"start":{"date-parts":[[2002,2,1]],"date-time":"2002-02-01T00:00:00Z","timestamp":1012521600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/tdm\/userlicense\/1.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Computers &amp; Graphics"],"published-print":{"date-parts":[[2002,2]]},"DOI":"10.1016\/s0097-8493(01)00176-5","type":"journal-article","created":{"date-parts":[[2002,10,14]],"date-time":"2002-10-14T14:29:16Z","timestamp":1034605756000},"page":"31-44","source":"Crossref","is-referenced-by-count":62,"title":["Setting the scene: playing digital director in interactive storytelling and creation"],"prefix":"10.1016","volume":"26","author":[{"given":"Ulrike","family":"Spierling","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dieter","family":"Grasbon","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Norbert","family":"Braun","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ido","family":"Iurgel","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"78","reference":[{"key":"10.1016\/S0097-8493(01)00176-5_BIB1","unstructured":"http:\/\/www.extempo.com\/"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB2","unstructured":"http:\/\/www.dramatica.com\/"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB3","doi-asserted-by":"crossref","unstructured":"Mateas M. An Oz-Centric review of interactive drama and believable agents. In: Wooldridge M, Veloso M, editors. AI Today: Recent Trends and Developments, Lecture Notes in AI 1600. Berlin and New York: Springer, 1999.","DOI":"10.1007\/3-540-48317-9_12"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB4","unstructured":"Mateas M, Stern A. Towards integrating plot and character for interactive drama. In: Dautenhahn K, editor, Proceedings of the AAAI Fall Symposium: Socially Intelligent Agents: The Human in the Loop, Technical Report FS-00-04, Menlo Park, CA: AAAI Press, 2000. p. 113\u20138."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB5","unstructured":"Mateas M, Sengers P. Narrative intelligence, In: Mateas M, Sengers P, editors. Proceedings of the AAAI Fall Symposium: Narrative Intelligence, Technical Report FS-99-01, Menlo Park, CA: AAAI Press, 1999. p. 1\u201310."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB6","unstructured":"Crawford C. Assumptions underlying the Erasmatron interactive storytelling engine, In: Mateas M, Sengers P, editors. Proceedings of the AAAI Fall Symposium: Narrative Intelligence, Technical Report FS-99-01, Menlo Park, CA: AAAI Press, 1999. p. 112\u20134."},{"issue":"1","key":"10.1016\/S0097-8493(01)00176-5_BIB7","doi-asserted-by":"crossref","first-page":"29","DOI":"10.1016\/S0004-3702(98)00106-4","article-title":"Dynamic generation, management and resolution of interactive plots","volume":"107","author":"Sgouros","year":"1999","journal-title":"Artificial Intelligence"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB8","unstructured":"Szilas N. Interactive drama on computer: beyond linear narrative, In: Mateas M, Sengers P, editors. Proceedings of the AAAI Fall Symposium: Narrative Intelligence, Technical Report FS-99-01, Menlo Park, CA: AAAI Press, 1999. p. 150\u20136."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB9","series-title":"Hamlet on the holodeck","author":"Murray","year":"1998"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB10","unstructured":"Propp V. Morphology of the folktale, International Journal of American Linguistics, Part III. 1958;24(4):1\u2013106."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB11","series-title":"Embodied conversational agents","author":"Cassell","year":"2000"},{"issue":"3","key":"10.1016\/S0097-8493(01)00176-5_BIB12","first-page":"205","article-title":"Improv","volume":"24","author":"Perlin","year":"1996","journal-title":"Computer Graphics"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB13","doi-asserted-by":"crossref","unstructured":"Sengers P. Narrative intelligence, In: Dautenhahn K, editor. Human Cognition and Social Agent Technology, Advances in Consciousness Series, Philadelphia, PA: John Benjamins Publishing Company, 2000.","DOI":"10.1075\/aicr.19.04sen"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB14","series-title":"Grammar of the film language","author":"Arijon","year":"1976"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB15","unstructured":"Grasbon D, Braun N. A Morphological approach to interactive storytelling, In: Fleischmann M, Strauss W, editors. Proceedings: cast01\/\/living in mixed realities. Special issue of netzspannung.org\/journal, The magazine for media production and inter-media research, 2001."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB16","unstructured":"Grasbon D. Konzeption und prototypische Implementation einer Storyengine: Dynamisch-reaktives System zum Erz\u00e4hlen nichtlinear-interaktiver Geschichten bei gr\u00f6\u00dftm\u00f6glicher Spannung, gedanklicher Immersion, Identifikation und Motivation des Spielers. Diploma thesis, Technical University of Darmstadt, 2001."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB17","unstructured":"Linane-mallon B, Webb B. Evaluating Narrative in Multimedia. DSV-IS97, Fourth International Eurographics Workshop, Granada, Spain, 4\u20136 June, 1997. p. 83\u201398."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB18","unstructured":"Berger AA. Arthurs Computer- (Geschichten-) Abenteuer, in Televizion 13\/2000\/1, Internationales Zentralinstitut f\u00fcr das Jugend- und Bildungsfernsehen, M\u00fcnchen, 2000. p. 39\u201347."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB19","unstructured":"Rao AS, Georgeff MP. BDI Agents\u2014from theory to practice, In: Vic Lesser, editor. Proceedings ICMAS95, Cambridge, MA: MIT Press, 1995. p. 312\u20139."},{"issue":"11","key":"10.1016\/S0097-8493(01)00176-5_BIB20","doi-asserted-by":"crossref","first-page":"108","DOI":"10.1145\/219717.219808","article-title":"Artificial Life Meets Entertainment","volume":"38","author":"Maes","year":"1995","journal-title":"Communications of the ACM"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB21","series-title":"Personality in computer characters, in working notes of the AAAI-96 workshop on AI\/ALife","author":"Rousseau","year":"1996"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB22","series-title":"Embodied Conversational Agents","first-page":"220","article-title":"The automated design of believable dialogue for animated presentation teams","author":"Andr\u00e9","year":"2000"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB23","unstructured":"Elliot C. The Affective reasoner: a process model of emotions in a multi-agent system. Ph.D. thesis, Northwestern University, The Institute for Learning Sciences, Technical Report No. 32, May 1992."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB24","unstructured":"Bates J, Loyall AB, Reilly WS. An architecture for action, emotion, and social behavior, Technical Report CMU-CS-92-144, School of Computer Science, Carnegie Mellon University, 1992."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB25","series-title":"The cognitive structure of emotions","author":"Ortony","year":"1988"},{"key":"10.1016\/S0097-8493(01)00176-5_BIB26","unstructured":"Pervin LA, editor. Handbook of personality: theory and research, New York: Guilford, 1990. p. 609\u201337."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB27","unstructured":"Mengel A, Dybkjaer L, Garrido JM, Heid U, Klein M, Pirrelli V, Poesio M, Quazza S, Schiffrin A, Soria C. Mate Dialogue Annotation Guidelines. Report, in Telematics Project LE4-8370, Germany, January 2000."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB28","unstructured":"Braun N, Schneider O. Conversation modeling as an abstract user interface component. In: Proceedings of GI Workshop Synergien zwischen Virtueller Realit\u00e4t und Computerspielen: Anforderungen, Design, Technologien, Vienna, September 2001."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB29","unstructured":"Friedman-Hill EJ. Jess, The Java Expert System Shell, in SAND98-8206 (revised), Livermore, CA: Sandia National Laboratories, 2001."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB30","unstructured":"Woodcock S. Game AI: The State of the Industry, in Game Developer Magazine, August 2001."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB31","unstructured":"M\u00fcller W, Spierling U, Alexa M, Iurgel I. Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces. In: Proceedings of Avatars 2000, Lausanne, 2000."},{"key":"10.1016\/S0097-8493(01)00176-5_BIB32","unstructured":"http:\/\/www.opensg.org\/"}],"container-title":["Computers &amp; Graphics"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0097849301001765?httpAccept=text\/xml","content-type":"text\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0097849301001765?httpAccept=text\/plain","content-type":"text\/plain","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2019,5,3]],"date-time":"2019-05-03T15:56:22Z","timestamp":1556898982000},"score":1,"resource":{"primary":{"URL":"https:\/\/linkinghub.elsevier.com\/retrieve\/pii\/S0097849301001765"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2002,2]]},"references-count":32,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2002,2]]}},"alternative-id":["S0097849301001765"],"URL":"https:\/\/doi.org\/10.1016\/s0097-8493(01)00176-5","relation":{},"ISSN":["0097-8493"],"issn-type":[{"value":"0097-8493","type":"print"}],"subject":[],"published":{"date-parts":[[2002,2]]}}}