{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,8,19]],"date-time":"2023-08-19T09:51:11Z","timestamp":1692438671404},"reference-count":27,"publisher":"Elsevier BV","issue":"18","license":[{"start":{"date-parts":[[2001,12,1]],"date-time":"2001-12-01T00:00:00Z","timestamp":1007164800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/tdm\/userlicense\/1.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Computer Communications"],"published-print":{"date-parts":[[2001,12]]},"DOI":"10.1016\/s0140-3664(01)00321-8","type":"journal-article","created":{"date-parts":[[2002,7,25]],"date-time":"2002-07-25T16:03:16Z","timestamp":1027612996000},"page":"1745-1758","source":"Crossref","is-referenced-by-count":12,"title":["A dynamic message filtering technique for 3D cyberspaces"],"prefix":"10.1016","volume":"24","author":[{"given":"Seok-Jong","family":"Yu","sequence":"first","affiliation":[]},{"given":"Yoon-Chul","family":"Choy","sequence":"additional","affiliation":[]}],"member":"78","reference":[{"key":"10.1016\/S0140-3664(01)00321-8_BIB1","unstructured":"Activeworlds web site, seehttp:\/\/www.activeworlds.com."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB2","doi-asserted-by":"crossref","unstructured":"J.W. Barrus, R.C. Waters, D.B. Anderson, Locales and beacons: efficient and precise support for large multi-user virtual environments, in: Proceedings of the IEEE Virtual Reality Annual International Symposium, 1996, pp. 204\u2013213.","DOI":"10.1109\/VRAIS.1996.490529"},{"issue":"3","key":"10.1016\/S0140-3664(01)00321-8_BIB3","doi-asserted-by":"crossref","first-page":"293","DOI":"10.1145\/259207.259209","article-title":"Performance and reliability analysis of relevance filtering for scalable distributed interactive simulation","volume":"7","author":"Bassiouni","year":"1997","journal-title":"ACM Transactions on Modeling and Computer Simulation"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB4","doi-asserted-by":"crossref","unstructured":"S. Benford, L.E. Fahen, A spatial model of interaction in virtual environments, in: Proceedings of European Conference on Computer Supported Cooperative Work (ECSCW), Milano, Italy, Kluwer Academic Publishers, 1993, pp. 109\u2013124.","DOI":"10.1007\/978-94-011-2094-4_8"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB5","doi-asserted-by":"crossref","first-page":"93","DOI":"10.1007\/s005300050045","article-title":"Embodiments, avatars, clones, and agents for multi-user, multi-sensory virtual worlds","volume":"5","author":"Benford","year":"1997","journal-title":"Multimedia Systems"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB6","unstructured":"Blaxxun, A White Paper \u2014 Scalability in the Blaxxun Interactive Community Server (see http:\/\/vrml.ch\/vrml97_awl\/tools\/blaxxun\/server\/scale.html), 1997."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB7","unstructured":"W. Cai, F.B.S. Lee, L. Chen, An auto-adaptive dead reckoning algorithm for distributed interactive simulation, in: Proceedings of the Thirteenth Workshop on Parallel and Distributed Simulation, 1999, pp. 82\u201389."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB8","doi-asserted-by":"crossref","unstructured":"J. Calvin, A. Dickens, B. Gaines, P. Metzer, D. Miller, D. Owen, The SIMNET virtual world architecture, in: Proceedings of the IEEE Virtual Reality Annual International Symposium, September 1993.","DOI":"10.1109\/VRAIS.1993.380745"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB9","doi-asserted-by":"crossref","unstructured":"T.K. Capin, I.S. Randzic, D. Thalmann, T.N. Magnenat, A dead reckoning algorithm for virtual human figures, in: Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Press, New York, 1997, pp. 161\u2013169.","DOI":"10.1109\/VRAIS.1997.583066"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB10","series-title":"Avatars in Networked Virtual Environments","article-title":"Networking data for virtual humans","author":"Capin","year":"1999"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB11","doi-asserted-by":"crossref","unstructured":"T.K. Das, G. Singh, NetEffect: a network architecture for large-scale multi-user virtual worlds, in: Proceedings of ACM Virtual Reality Software and Technology (VRST), 1997, pp. 157\u2013163.","DOI":"10.1145\/261135.261164"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB12","doi-asserted-by":"crossref","unstructured":"C. Durbach, J-M. Fourneau, Performance evaluation of a dead reckoning mechanism, in: Proceedings of IEEE Second International Workshop on Distributed Interactive Simulation and Real-time Applications, July 1998.","DOI":"10.1109\/DISRTA.1998.694562"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB13","unstructured":"G. Figart, C. Slation, S. Slosser, Using encumbrance factors to improve dead reckoning approaches to object regeneration and modeling, in: Proceedings of 14th DIS Workshop on Standards for the Interoperability of Distributed Simulation, March 1996."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB14","unstructured":"L. Foster, P. Maassel, The characterization of entity state error and update rate for DIS, in: Proceedings of 11th DIS workshop on Standards for the Interoperability of Distributed Simulation, September 1994."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB15","doi-asserted-by":"crossref","unstructured":"T.A. Funkhouser, RING: a client\u2013server system for multi-user virtual environments, in: Proceedings of Computer Graphics (1995 SIGGRAPH Symposium on Interactive 3D Graphics), Monterey, CA, April 1995.","DOI":"10.1145\/199404.199418"},{"issue":"1","key":"10.1016\/S0140-3664(01)00321-8_BIB16","doi-asserted-by":"crossref","first-page":"30","DOI":"10.1109\/93.486702","article-title":"Platform for multi-user virtual environments","volume":"3","author":"Hagsand","year":"1996","journal-title":"IEEE Multimedia"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB17","unstructured":"IEEE standard for information technology protocols for distributed simulation applications: entity information and interaction, IEEE Standard 1278-1993, IEEE Computer Society, New York, 1993."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB18","doi-asserted-by":"crossref","unstructured":"R. Kazman, Making WAVES: on the design of architectures for low-end distributed virtual environments, in: Proceedings of IEEE Virtual Reality Annual International Symposium, September 1993.","DOI":"10.1109\/VRAIS.1993.380746"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB19","doi-asserted-by":"crossref","unstructured":"Kuo-Chi Lin, Dead reckoning and distributed interactive simulation, in: Proceedings of SPIE Conference (AeroScene'95), Orlando, FL, April 1995.","DOI":"10.1117\/12.204227"},{"issue":"4","key":"10.1016\/S0140-3664(01)00321-8_BIB20","doi-asserted-by":"crossref","first-page":"265","DOI":"10.1162\/pres.1994.3.4.265","article-title":"Network software architecture for large scale virtual environments","volume":"3","author":"Macedonia","year":"1994","journal-title":"Presence"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB21","doi-asserted-by":"crossref","unstructured":"G. Singh, Luis Serra, Willie Png, Audrey Wong, Hern Ng, BrickNet: sharing objects behaviors on the net, in: Proceedings of the IEEE Virtual Reality Annual International Symposium, March 1995.","DOI":"10.1109\/VRAIS.1995.512475"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB22","doi-asserted-by":"crossref","unstructured":"H. Sugano, K. Otani, H. Ueda, S. Hiraiwa, S. Endo, Y. Kohda, SpaceFusion: a multi-server architecture for shared virtual environments, in: Proceedings of VRML Symposium, 1997.","DOI":"10.1145\/253437.253455"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB23","series-title":"Interacting with Virtual Environments","article-title":"Automatic control and behavior of virtual actors","author":"Thalmann","year":"1994"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB24","unstructured":"D. Thalmann, T.K. Capin, T.N. Magnenat, I.S. Pandzic, Participant, user-guided and autonomous actors in the virtual life network VLNET, in: Proceedings of International Conference on Artificial Reality and Tele-Existence (ICAT)\/Virtual Reality Software and Technology (VRST), Chiba, Japan, 1995, pp. 3\u201311."},{"issue":"4","key":"10.1016\/S0140-3664(01)00321-8_BIB25","doi-asserted-by":"crossref","DOI":"10.1162\/pres.1997.6.4.461","article-title":"Diamond Park and SPLINE: A Social Virtual Reality System with 3D animation, spoken interaction, and runtime modifiability","volume":"6","author":"Waters","year":"1997","journal-title":"PRESENCE: Teleoperators and Virtual Environments"},{"key":"10.1016\/S0140-3664(01)00321-8_BIB26","unstructured":"S.J. Yu, Y.C. Choy, Dynamic update message filtering schemes for distributed virtual environment, PhD dissertation of Yonsei University, Seoul, Korea, 2000."},{"key":"10.1016\/S0140-3664(01)00321-8_BIB27","doi-asserted-by":"crossref","unstructured":"S. Yura, T. Usaka, K. Sakamura, Video avatar: embedded video for collaborative virtual environment, in: Proceedings on IEEE International Conference on Multimedia Computing and Systems, vol. 2, 1999, pp. 433\u2013438.","DOI":"10.1109\/MMCS.1999.778485"}],"container-title":["Computer Communications"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0140366401003218?httpAccept=text\/xml","content-type":"text\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0140366401003218?httpAccept=text\/plain","content-type":"text\/plain","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2019,4,26]],"date-time":"2019-04-26T12:53:53Z","timestamp":1556283233000},"score":1,"resource":{"primary":{"URL":"https:\/\/linkinghub.elsevier.com\/retrieve\/pii\/S0140366401003218"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2001,12]]},"references-count":27,"journal-issue":{"issue":"18","published-print":{"date-parts":[[2001,12]]}},"alternative-id":["S0140366401003218"],"URL":"https:\/\/doi.org\/10.1016\/s0140-3664(01)00321-8","relation":{},"ISSN":["0140-3664"],"issn-type":[{"value":"0140-3664","type":"print"}],"subject":[],"published":{"date-parts":[[2001,12]]}}}