{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,26]],"date-time":"2026-10-26T02:37:53Z","timestamp":1792982273775,"version":"4.5.0"},"reference-count":41,"publisher":"Wiley","issue":"1","license":[{"start":{"date-parts":[[2004,1,10]],"date-time":"2004-01-10T00:00:00Z","timestamp":1073692800000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Journal of Adolescence"],"published-print":{"date-parts":[[2004,2]]},"abstract":"<jats:title>ABSTRACT<\/jats:title>\n                  <jats:p>Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The second goal was to examine associations among violent video game exposure, hostility, arguments with teachers, school grades, and physical fights. In addition, path analyses were conducted to test mediational pathways from video game habits to outcomes. Six hundred and seven 8th\u2010 and 9th\u2010grade students from four schools participated. Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model.<\/jats:p>","DOI":"10.1016\/j.adolescence.2003.10.002","type":"journal-article","created":{"date-parts":[[2004,1,13]],"date-time":"2004-01-13T05:24:13Z","timestamp":1073971453000},"page":"5-22","source":"Crossref","is-referenced-by-count":605,"title":["The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance"],"prefix":"10.1002","volume":"27","author":[{"given":"Douglas A","family":"Gentile","sequence":"first","affiliation":[{"name":"National Institute on Media and the Family 606 24th Avenue South, Suite 606 Minneapolis MN 55454 USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Paul J","family":"Lynch","sequence":"additional","affiliation":[{"name":"University of Oklahoma Medical School USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jennifer Ruh","family":"Linder","sequence":"additional","affiliation":[{"name":"Linfield College USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"David A","family":"Walsh","sequence":"additional","affiliation":[{"name":"National Institute on Media and the Family 606 24th Avenue South, Suite 606 Minneapolis MN 55454 USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"311","published-online":{"date-parts":[[2004,1,10]]},"reference":[{"key":"e_1_2_3_2_1","unstructured":"American Academy of Pediatrics American Psychological Association American Academy of Child & Adolescent Psychiatry & American Medical Association(2000).Joint statement on the impact of entertainment violence on children[Web Page]. 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