{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,7]],"date-time":"2026-09-07T17:43:14Z","timestamp":1788802994821,"version":"build-2803163510"},"reference-count":69,"publisher":"Elsevier BV","issue":"2","license":[{"start":{"date-parts":[[2025,4,1]],"date-time":"2025-04-01T00:00:00Z","timestamp":1743465600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/tdm\/userlicense\/1.0\/"},{"start":{"date-parts":[[2025,4,1]],"date-time":"2025-04-01T00:00:00Z","timestamp":1743465600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/legal\/tdmrep-license"},{"start":{"date-parts":[[2025,4,17]],"date-time":"2025-04-17T00:00:00Z","timestamp":1744848000000},"content-version":"vor","delay-in-days":16,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"content-domain":{"domain":["clinicalkey.com","clinicalkey.com.au","clinicalkey.es","clinicalkey.fr","clinicalkey.jp","jhandtherapy.org","elsevier.com","sciencedirect.com"],"crossmark-restriction":true},"short-container-title":["Journal of Hand Therapy"],"published-print":{"date-parts":[[2025,4]]},"DOI":"10.1016\/j.jht.2025.04.012","type":"journal-article","created":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T15:28:27Z","timestamp":1750174107000},"page":"328-346","update-policy":"https:\/\/doi.org\/10.1016\/elsevier_cm_policy","source":"Crossref","is-referenced-by-count":2,"title":["The role of gaming technology for upper extremity rehabilitation of musculoskeletal conditions\u2014A scoping review with expert insights"],"prefix":"10.1016","volume":"38","author":[{"given":"Catherine Mariam","family":"George","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Javad","family":"Raeesi","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Armaghan","family":"Dabbagh","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Mike","family":"Szekeres","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Joy C.","family":"MacDermid","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"78","reference":[{"key":"10.1016\/j.jht.2025.04.012_bib1","unstructured":"WHO. Musculoskeletal health. 2022. Available at:\u00a0https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/musculoskeletal-conditions. Accessed October 13,\u00a02023."},{"issue":"4","key":"10.1016\/j.jht.2025.04.012_bib2","doi-asserted-by":"crossref","DOI":"10.2196\/19071","article-title":"Serious gaming technology in upper extremity rehabilitation: scoping review","volume":"8","author":"Koutsiana","year":"2020","journal-title":"JMIR Serious Games"},{"issue":"6","key":"10.1016\/j.jht.2025.04.012_bib3","doi-asserted-by":"crossref","first-page":"791","DOI":"10.3390\/jcm8060791","article-title":"A scoping review of the efficacy of virtual reality and exergaming on patients of musculoskeletal system disorder","volume":"8","author":"Lin","year":"2019","journal-title":"J Clin Med"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib4","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1186\/s12984-024-01367-0","article-title":"Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review","volume":"21","author":"Ceradini","year":"2024","journal-title":"J NeuroEngineering Rehabil"},{"issue":"12","key":"10.1016\/j.jht.2025.04.012_bib5","doi-asserted-by":"crossref","DOI":"10.2196\/22537","article-title":"Virtual reality systems for upper limb motor function recovery in patients with spinal cord injury: systematic review and meta-analysis","volume":"8","author":"De Miguel-Rubio","year":"2020","journal-title":"JMIR mHealth uHealth"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib6","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1186\/s12984-023-01219-3","article-title":"A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson\u2019s disease","volume":"20","author":"Kwon","year":"2023","journal-title":"J Neuroengineering Rehabil"},{"issue":"8","key":"10.1016\/j.jht.2025.04.012_bib7","doi-asserted-by":"crossref","first-page":"2679","DOI":"10.1007\/s10072-023-06742-8","article-title":"Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis","volume":"44","author":"Hao","year":"2023","journal-title":"Neurol Sci"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib8","doi-asserted-by":"crossref","first-page":"100","DOI":"10.1186\/s12984-021-00889-1","article-title":"Serious games for upper limb rehabilitation after stroke: a meta-analysis","volume":"18","author":"Doumas","year":"2021","journal-title":"J NeuroEngineering Rehabil"},{"issue":"6","key":"10.1016\/j.jht.2025.04.012_bib9","doi-asserted-by":"crossref","first-page":"629","DOI":"10.1007\/s12178-022-09797-w","article-title":"Gamification in musculoskeletal rehabilitation","volume":"15","author":"Alfieri","year":"2022","journal-title":"Curr Rev Musculoskelet Med"},{"issue":"4","key":"10.1016\/j.jht.2025.04.012_bib10","doi-asserted-by":"crossref","first-page":"262","DOI":"10.1080\/10833196.2021.1903209","article-title":"Exploring the effectiveness of immersive virtual reality interventions in the management of musculoskeletal pain: a state-of-the-art review","volume":"26","author":"Brady","year":"2021","journal-title":"Phys Ther Rev"},{"issue":"6","key":"10.1016\/j.jht.2025.04.012_bib11","doi-asserted-by":"crossref","first-page":"1124","DOI":"10.3390\/healthcare10061124","article-title":"Virtual reality in the rehabilitation of patients with injuries and diseases of upper extremities","volume":"10","author":"Tokg\u00f6z","year":"2022","journal-title":"Healthcare"},{"issue":"3","key":"10.1016\/j.jht.2025.04.012_bib12","doi-asserted-by":"crossref","DOI":"10.2196\/19914","article-title":"Gamification in rehabilitation of patients with musculoskeletal diseases of the shoulder: scoping review","volume":"8","author":"Steiner","year":"2020","journal-title":"JMIR Serious Games"},{"issue":"7","key":"10.1016\/j.jht.2025.04.012_bib13","doi-asserted-by":"crossref","first-page":"467","DOI":"10.7326\/M18-0850","article-title":"PRISMA extension for scoping reviews (PRISMA-ScR): checklist and explanation","volume":"169","author":"Tricco","year":"2018","journal-title":"Ann Intern Med"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib14","doi-asserted-by":"crossref","first-page":"69","DOI":"10.1186\/1748-5908-5-69","article-title":"Scoping studies: advancing the methodology","volume":"5","author":"Levac","year":"2010","journal-title":"Implement Sci"},{"issue":"10","key":"10.1016\/j.jht.2025.04.012_bib15","doi-asserted-by":"crossref","first-page":"2119","DOI":"10.11124\/JBIES-20-00167","article-title":"Updated methodological guidance for the conduct of scoping reviews","volume":"18","author":"Peters","year":"2020","journal-title":"JBI Evid Synth"},{"key":"10.1016\/j.jht.2025.04.012_bib16","unstructured":"Covidence systematic review software, Veritas Health Innovation, Melbourne, Australia. Available at:\u00a0www.covidence.org."},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib17","doi-asserted-by":"crossref","first-page":"15","DOI":"10.1186\/s12874-016-0116-4","article-title":"A scoping review on the conduct and reporting of scoping reviews","volume":"16","author":"Tricco","year":"2016","journal-title":"BMC Med Res Methodol"},{"key":"10.1016\/j.jht.2025.04.012_bib18","doi-asserted-by":"crossref","first-page":"3577","DOI":"10.3390\/s24113577","article-title":"Gamified exercise with Kinect: can kinect-based virtual reality training improve physical performance and quality of life in postmenopausal women with osteopenia? A randomized controlled trial","volume":"24","author":"Riaz","year":"2024","journal-title":"Sensors"},{"issue":"7","key":"10.1016\/j.jht.2025.04.012_bib19","doi-asserted-by":"crossref","first-page":"2033","DOI":"10.1109\/TBME.2024.3360888","article-title":"A glove-based virtual hand rehabilitation system for patients with post-traumatic hand injuries","volume":"71","author":"Jha","year":"2024","journal-title":"IEEE Trans Biomed Eng"},{"issue":"8","key":"10.1016\/j.jht.2025.04.012_bib20","article-title":"Multimodal exercises adjunct to virtual reality in acromioclavicular joint sprain rehabilitation: a case report","volume":"16","author":"Satone","year":"2024","journal-title":"Cureus"},{"issue":"3","key":"10.1016\/j.jht.2025.04.012_bib21","article-title":"Impact of virtual rehabilitation in adjunct to conventional physical therapy on proximal humerus fracture: a randomized controlled trial","volume":"16","author":"Daf","year":"2024","journal-title":"Cureus"},{"issue":"5","key":"10.1016\/j.jht.2025.04.012_bib22","doi-asserted-by":"crossref","first-page":"866","DOI":"10.1123\/japa.2020-0222","article-title":"Using virtual reality-based rehabilitation in sarcopenic older adults in rural health care facilities-a quasi-experimental study","volume":"29","author":"Chen","year":"2021","journal-title":"J Aging Phys Act"},{"issue":"10","key":"10.1016\/j.jht.2025.04.012_bib23","doi-asserted-by":"crossref","first-page":"846","DOI":"10.1080\/09638280802355197","article-title":"Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia","volume":"31","author":"Cole","year":"2009","journal-title":"Disabil Rehabil"},{"issue":"101528166","key":"10.1016\/j.jht.2025.04.012_bib24","article-title":"Upbeat: augmented reality-guided dancing for prosthetic rehabilitation of upper limb amputees","volume":"2019","author":"Melero","year":"2019","journal-title":"J Healthc Eng"},{"issue":"9","key":"10.1016\/j.jht.2025.04.012_bib25","doi-asserted-by":"crossref","first-page":"1","DOI":"10.12968\/ijtr.2019.0129","article-title":"Medical interactive recovery assistant: a useful clinical tool in paediatric shoulder rehabilitation?","volume":"28","author":"Hashim","year":"2021","journal-title":"Int J Ther Rehabil"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib26","doi-asserted-by":"crossref","DOI":"10.2196\/17017","article-title":"Video game-based rehabilitation approach for individuals who have undergone upper limb amputation: case-control study","volume":"9","author":"Hashim","year":"2021","journal-title":"JMIR Serious Games"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib27","doi-asserted-by":"crossref","first-page":"32","DOI":"10.1186\/s12984-021-00831-5","article-title":"User training for machine learning controlled upper limb prostheses: a serious game approach","volume":"18","author":"Kristoffersen","year":"2021","journal-title":"J Neuroengineering Rehabil"},{"issue":"10062","key":"10.1016\/j.jht.2025.04.012_bib28","doi-asserted-by":"crossref","first-page":"2885","DOI":"10.1016\/S0140-6736(16)31598-7","article-title":"Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: a single group, clinical trial in patients with chronic intractable phantom limb pain","volume":"388","author":"Ortiz-Catalan","year":"2016","journal-title":"Lancet Lond Engl"},{"issue":"101528166","key":"10.1016\/j.jht.2025.04.012_bib29","article-title":"An orthopaedic robotic-assisted rehabilitation method of the forearm in virtual reality physiotherapy","volume":"2018","author":"Padilla-Castaneda","year":"2018","journal-title":"J Healthc Eng"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib30","first-page":"65","article-title":"The use of video games combined with conventional physical therapy in children with upper limb fractures: an exploratory study","volume":"12","author":"Arrebola","year":"2019","journal-title":"J Pediatr Rehabil Med"},{"issue":"3","key":"10.1016\/j.jht.2025.04.012_bib31","first-page":"401","article-title":"Immersive virtual reality in children with upper limb injuries: findings from a feasibility study","volume":"14","author":"Phelan","year":"2021","journal-title":"J Pediatr Rehabil Med"},{"issue":"2","key":"10.1016\/j.jht.2025.04.012_bib32","doi-asserted-by":"crossref","first-page":"235","DOI":"10.1016\/j.jht.2020.03.029","article-title":"Gamification in rehabilitation of metacarpal fracture using cost-effective end-user device: a randomized controlled trial","volume":"33","author":"Then","year":"2020","journal-title":"J Hand Ther"},{"issue":"11","key":"10.1016\/j.jht.2025.04.012_bib33","doi-asserted-by":"crossref","first-page":"1252","DOI":"10.1016\/j.pmrj.2018.09.027","article-title":"PlayBionic: game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation","volume":"10","author":"Prahm","year":"2018","journal-title":"PM R"},{"issue":"11","key":"10.1016\/j.jht.2025.04.012_bib34","first-page":"210","article-title":"Effect of virtual reality training using leap motion controller on impairments and disability in patients with wrist and hand stiffness","volume":"11","author":"Dabholkar","year":"2020","journal-title":"Indian J Public Health Res Dev"},{"issue":"9","key":"10.1016\/j.jht.2025.04.012_bib35","article-title":"Gamification for distal radius fracture rehabilitation: a randomized controlled pilot study","volume":"14","author":"Naqvi","year":"2022","journal-title":"Cureus"},{"issue":"8","key":"10.1016\/j.jht.2025.04.012_bib36","article-title":"Gamification in therapeutic rehabilitation of distal radial and ulnar fracture: a case report","volume":"14","author":"Naqvi","year":"2022","journal-title":"Cureus"},{"issue":"4","key":"10.1016\/j.jht.2025.04.012_bib37","doi-asserted-by":"crossref","first-page":"580","DOI":"10.1016\/j.jht.2018.11.003","article-title":"Serious games therapy associated with conventional physical therapy intervention accelerated hand muscles strengthening and hand functioning after complex fracture of the wrist: a case report","volume":"33","author":"Zago","year":"2020","journal-title":"J Hand Ther"},{"issue":"5","key":"10.1016\/j.jht.2025.04.012_bib38","doi-asserted-by":"crossref","DOI":"10.2196\/27640","article-title":"Feasibility, acceptability, and efficacy of virtual reality training for older adults and people with disabilities: single-arm pre-post study","volume":"23","author":"Chau","year":"2021","journal-title":"J Med Internet Res"},{"issue":"7-8","key":"10.1016\/j.jht.2025.04.012_bib39","first-page":"3","article-title":"Immersive virtual reality therapy with myoelectric control for treatment-resistant phantom limb pain: case report","volume":"14","author":"Chau","year":"2017","journal-title":"Innov Clin Neurosci"},{"issue":"5","key":"10.1016\/j.jht.2025.04.012_bib40","doi-asserted-by":"crossref","first-page":"298","DOI":"10.1089\/g4h.2021.0210","article-title":"Investigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: a randomized trial","volume":"11","author":"Menek","year":"2022","journal-title":"Games Health J"},{"issue":"4","key":"10.1016\/j.jht.2025.04.012_bib41","doi-asserted-by":"crossref","first-page":"431","DOI":"10.3233\/THC-202173","article-title":"Implementation of interactive games to a shoulder rehabilitation and evaluation system","volume":"28","author":"Wang","year":"2020","journal-title":"Technol Health Care"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib42","doi-asserted-by":"crossref","first-page":"8","DOI":"10.1016\/j.jse.2021.08.019","article-title":"A multicenter randomized controlled trial comparing gamification with remote monitoring against standard rehabilitation for patients after arthroscopic shoulder surgery","volume":"31","author":"Marley","year":"2022","journal-title":"J Shoulder Elbow Surg"},{"issue":"16","key":"10.1016\/j.jht.2025.04.012_bib43","doi-asserted-by":"crossref","first-page":"3478","DOI":"10.3390\/s19163478","article-title":"A RGBD-based interactive system for gaming-driven rehabilitation of upper limbs","volume":"19","author":"Fuertes Munoz","year":"2019","journal-title":"Sensors"},{"issue":"3","key":"10.1016\/j.jht.2025.04.012_bib44","doi-asserted-by":"crossref","first-page":"238","DOI":"10.1016\/j.aott.2017.03.008","article-title":"Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: short term effect","volume":"51","author":"Pekyavas","year":"2017","journal-title":"Acta Orthop Traumatol Turc"},{"issue":"6","key":"10.1016\/j.jht.2025.04.012_bib45","doi-asserted-by":"crossref","first-page":"363","DOI":"10.1016\/j.rehab.2016.10.004","article-title":"Structured Wii protocol for rehabilitation of shoulder impingement syndrome: a pilot study","volume":"60","author":"Rizzo","year":"2017","journal-title":"Ann Phys Rehabil Med"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib46","doi-asserted-by":"crossref","first-page":"87","DOI":"10.1186\/s12984-023-01188-7","article-title":"Effectiveness and therapeutic compliance of digital therapy in shoulder rehabilitation: a randomized controlled trial","volume":"20","author":"Rizzato","year":"2023","journal-title":"J Neuroengineering Rehabil"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib47","first-page":"16","article-title":"Acute effects of video game-based exercises in patients receiving chemotherapy after breast cancer surgery - a pilot study","volume":"37","author":"FEYZ\u0130O\u011eLU","year":"2022","journal-title":"Turk J Oncol T\u00fcrk Onkol Derg"},{"issue":"9","key":"10.1016\/j.jht.2025.04.012_bib48","first-page":"4295","article-title":"Is Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery?","volume":"28","author":"Feyzioglu","year":"2020","journal-title":"Support Care Cancer"},{"issue":"5","key":"10.1016\/j.jht.2025.04.012_bib49","doi-asserted-by":"crossref","first-page":"368","DOI":"10.1089\/g4h.2019.0167","article-title":"Exergaming as an additional tool in rehabilitation of young patients with rheumatoid arthritis: a pilot randomized controlled trial","volume":"9","author":"Ambrosino","year":"2020","journal-title":"Games Health J"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib50","doi-asserted-by":"crossref","first-page":"351","DOI":"10.1186\/s12891-016-1208-3","article-title":"A prospective pilot study to evaluate an animated home-based physical exercise program as a treatment option for patients with rheumatoid arthritis","volume":"17","author":"Zernicke","year":"2016","journal-title":"BMC Musculoskelet Disord"},{"issue":"10","key":"10.1016\/j.jht.2025.04.012_bib51","doi-asserted-by":"crossref","first-page":"1610","DOI":"10.1111\/sms.13502","article-title":"Effects of 24-week exergame intervention on physical function under single- and dual-task conditions in fibromyalgia: a randomized controlled trial","volume":"29","author":"Martin-Martinez","year":"2019","journal-title":"Scand J Med Sci Sports"},{"issue":"Suppl 2","key":"10.1016\/j.jht.2025.04.012_bib52","first-page":"69","article-title":"Rehabilitation games for juvenile idiopathic arthritis. Focus on hand and wrist","volume":"15","author":"Foa","year":"2017","journal-title":"Pediatr Rheumatol"},{"issue":"2","key":"10.1016\/j.jht.2025.04.012_bib53","doi-asserted-by":"crossref","first-page":"220","DOI":"10.1016\/j.jht.2019.03.012","article-title":"Leap Motion controller-based training for upper extremity rehabilitation in children and adolescents with physical disabilities: a randomized controlled trial","volume":"33","author":"Tarakci","year":"2020","journal-title":"J Hand Ther"},{"issue":"2","key":"10.1016\/j.jht.2025.04.012_bib54","first-page":"1208","article-title":"Effects of computer-assisted wrist\/hand training on the improvement of hand function in traumatic hand injuries","volume":"11","author":"Xiao","year":"2018","journal-title":"Int J Clin Exp Med"},{"key":"10.1016\/j.jht.2025.04.012_bib55","first-page":"48","article-title":"Virtual reality as a method for evaluation and therapy after traumatic hand surgery","volume":"11","author":"Nica","year":"2013","journal-title":"Annu Rev CyberTherapy Telemed"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib56","doi-asserted-by":"crossref","first-page":"43","DOI":"10.1109\/TNSRE.2007.891393","article-title":"Telerehabilitation using the Rutgers Master II glove following carpal tunnel release surgery: proof-of-concept","volume":"15","author":"Heuser","year":"2007","journal-title":"IEEE Trans Neural Syst Rehabil Eng Publ IEEE Eng Med Biol Soc"},{"issue":"3","key":"10.1016\/j.jht.2025.04.012_bib57","doi-asserted-by":"crossref","first-page":"174","DOI":"10.1097\/PHM.0000000000001001","article-title":"Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis: a randomized clinical trial","volume":"98","author":"Arman","year":"2019","journal-title":"Am J Phys Med Rehabil"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib58","doi-asserted-by":"crossref","first-page":"187","DOI":"10.1080\/09638288.2022.2157055","article-title":"Training prosthesis users to switch between modes of a multi-articulating prosthetic hand","volume":"46","author":"Heerschop","year":"2024","journal-title":"Disabil Rehabil"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib59","doi-asserted-by":"crossref","first-page":"29","DOI":"10.1186\/s12984-018-0370-2","article-title":"What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes","volume":"15","author":"Aminov","year":"2018","journal-title":"J Neuroengineering Rehabil"},{"issue":"4","key":"10.1016\/j.jht.2025.04.012_bib60","doi-asserted-by":"crossref","first-page":"269","DOI":"10.1080\/10749357.2016.1250373","article-title":"Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review","volume":"24","author":"Palma","year":"2017","journal-title":"Top Stroke Rehabil"},{"issue":"11","key":"10.1016\/j.jht.2025.04.012_bib61","article-title":"Virtual reality for stroke rehabilitation","volume":"2017","author":"Laver","year":"2017","journal-title":"Cochrane Database Syst Rev"},{"issue":"2","key":"10.1016\/j.jht.2025.04.012_bib62","doi-asserted-by":"crossref","first-page":"119","DOI":"10.1007\/s11556-013-0136-6","article-title":"Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke","volume":"11","author":"W\u00fcest","year":"2013","journal-title":"Eur Rev Aging Phys Act"},{"issue":"16","key":"10.1016\/j.jht.2025.04.012_bib63","doi-asserted-by":"crossref","first-page":"10378","DOI":"10.3390\/ijerph191610378","article-title":"Haptic glove systems in combination with semi-immersive virtual reality for upper extremity motor rehabilitation after stroke: a systematic review and meta-analysis","volume":"19","author":"Fern\u00e1ndez-V\u00e1zquez","year":"2022","journal-title":"Int J Environ Res Public Health"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib64","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1186\/s12891-022-06062-6","article-title":"Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review","volume":"24","author":"Kiani","year":"2023","journal-title":"BMC Musculoskelet Disord"},{"key":"10.1016\/j.jht.2025.04.012_bib65","unstructured":"Pande A. The slow and painful death of Xbox Kinect. XDA. September 10, 2023. Available at:\u00a0https:\/\/www.xda-developers.com\/slow-death-xbox-kinect\/. Accessed October 23,\u00a02024."},{"issue":"11","key":"10.1016\/j.jht.2025.04.012_bib66","doi-asserted-by":"crossref","first-page":"1237","DOI":"10.1016\/j.pmrj.2018.07.004","article-title":"Barriers, facilitators and interventions to support virtual reality implementation in rehabilitation: a scoping review","volume":"10","author":"Glegg","year":"2018","journal-title":"PM&R"},{"issue":"1","key":"10.1016\/j.jht.2025.04.012_bib67","doi-asserted-by":"crossref","first-page":"67","DOI":"10.1186\/s43058-023-00442-2","article-title":"Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings","volume":"4","author":"Kouijzer","year":"2023","journal-title":"Implement Sci Commun"},{"issue":"8","key":"10.1016\/j.jht.2025.04.012_bib68","doi-asserted-by":"crossref","first-page":"2567","DOI":"10.3390\/jcm9082567","article-title":"Virtual reality, augmented reality, gamification, and telerehabilitation: psychological impact on orthopedic patients\u2019 rehabilitation","volume":"9","author":"Berton","year":"2020","journal-title":"J Clin Med"},{"issue":"14","key":"10.1016\/j.jht.2025.04.012_bib69","doi-asserted-by":"crossref","first-page":"1139","DOI":"10.1080\/09638280600960909","article-title":"Virtual reality in stroke rehabilitation: still more virtual than real","volume":"29","author":"Crosbie","year":"2007","journal-title":"Disabil Rehabil"}],"container-title":["Journal of Hand Therapy"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0894113025000626?httpAccept=text\/xml","content-type":"text\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0894113025000626?httpAccept=text\/plain","content-type":"text\/plain","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,10,7]],"date-time":"2025-10-07T18:26:24Z","timestamp":1759861584000},"score":1,"resource":{"primary":{"URL":"https:\/\/linkinghub.elsevier.com\/retrieve\/pii\/S0894113025000626"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4]]},"references-count":69,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2025,4]]}},"alternative-id":["S0894113025000626"],"URL":"https:\/\/doi.org\/10.1016\/j.jht.2025.04.012","relation":{},"ISSN":["0894-1130"],"issn-type":[{"value":"0894-1130","type":"print"}],"subject":[],"published":{"date-parts":[[2025,4]]},"assertion":[{"value":"Elsevier","name":"publisher","label":"This article is maintained by"},{"value":"The role of gaming technology for upper extremity rehabilitation of musculoskeletal conditions\u2014A scoping review with expert insights","name":"articletitle","label":"Article Title"},{"value":"Journal of Hand Therapy","name":"journaltitle","label":"Journal Title"},{"value":"https:\/\/doi.org\/10.1016\/j.jht.2025.04.012","name":"articlelink","label":"CrossRef DOI link to publisher maintained version"},{"value":"article","name":"content_type","label":"Content Type"},{"value":"\u00a9 2025 The Author(s). Published by Elsevier Inc.","name":"copyright","label":"Copyright"}]}}