{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,26]],"date-time":"2026-05-26T23:05:06Z","timestamp":1779836706456,"version":"3.53.1"},"reference-count":0,"publisher":"Cambridge University Press (CUP)","issue":"6","license":[{"start":{"date-parts":[[2003,10,29]],"date-time":"2003-10-29T00:00:00Z","timestamp":1067385600000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/www.cambridge.org\/core\/terms"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["J. Funct. Prog."],"published-print":{"date-parts":[[2003,11]]},"abstract":"<jats:p>\n                    This paper describes a practical exercise set to an introductory functional programming course. The exercise is to implement a small game involving a space ship in an asteroids belt, after the fashion of the classic\n                    <jats:italic>Asteroids<\/jats:italic>\n                    arcade game. The positive experience suggests that interactive graphics programs of this kind make good and entertaining programming exercises for functional programming courses.\n                  <\/jats:p>","DOI":"10.1017\/s0956796803004891","type":"journal-article","created":{"date-parts":[[2003,10,30]],"date-time":"2003-10-30T19:57:16Z","timestamp":1067543836000},"page":"1077-1085","source":"Crossref","is-referenced-by-count":3,"title":["Haskell in Space"],"prefix":"10.1017","volume":"13","author":[{"given":"CHRISTOPH","family":"L\u00dcTH","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"56","published-online":{"date-parts":[[2003,10,29]]},"container-title":["Journal of Functional Programming"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.cambridge.org\/core\/services\/aop-cambridge-core\/content\/view\/S0956796803004891","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,5,26]],"date-time":"2026-05-26T22:34:46Z","timestamp":1779834886000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.cambridge.org\/core\/product\/identifier\/S0956796803004891\/type\/journal_article"}},"subtitle":["An interactive game as a functional programming exercise"],"short-title":[],"issued":{"date-parts":[[2003,10,29]]},"references-count":0,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2003,11]]}},"alternative-id":["S0956796803004891"],"URL":"https:\/\/doi.org\/10.1017\/s0956796803004891","relation":{},"ISSN":["0956-7968","1469-7653"],"issn-type":[{"value":"0956-7968","type":"print"},{"value":"1469-7653","type":"electronic"}],"subject":[],"published":{"date-parts":[[2003,10,29]]}}}