{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,20]],"date-time":"2025-11-20T06:09:44Z","timestamp":1763618984898},"reference-count":31,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2017,7,12]],"date-time":"2017-07-12T00:00:00Z","timestamp":1499817600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2017,7,12]],"date-time":"2017-07-12T00:00:00Z","timestamp":1499817600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Sci Rep"],"abstract":"<jats:title>Abstract<\/jats:title><jats:p>Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants\u2019 gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9\u2009\u00b1\u20095.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (\u03b7\u00b2\u2009&lt;\u20090.15, p\u2009&lt;\u20090.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-\u03b7\u00b2\u2009=\u20090.09, p\u2009&lt;\u20090.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the\u00a0evaluation of exergames. Game mechanics (involving the\u00a0whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience.<\/jats:p>","DOI":"10.1038\/s41598-017-05583-8","type":"journal-article","created":{"date-parts":[[2017,7,6]],"date-time":"2017-07-06T14:59:58Z","timestamp":1499353198000},"update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience"],"prefix":"10.1038","volume":"7","author":[{"given":"Pooya","family":"Soltani","sequence":"first","affiliation":[]},{"given":"Pedro","family":"Figueiredo","sequence":"additional","affiliation":[]},{"given":"Jo\u00e3o","family":"Ribeiro","sequence":"additional","affiliation":[]},{"given":"Ricardo J.","family":"Fernandes","sequence":"additional","affiliation":[]},{"given":"Jo\u00e3o Paulo","family":"Vilas-Boas","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,7,12]]},"reference":[{"key":"5583_CR1","doi-asserted-by":"publisher","first-page":"498","DOI":"10.1080\/17461391.2015.1068868","volume":"16","author":"DGD Christofaro","year":"2016","unstructured":"Christofaro, D. G. D. et al. Higher screen time is associated with overweight, poor dietary habits and physical inactivity in Brazilian adolescents, mainly among girls. Eur J Sport Sci. \n                           16, 498\u2013506, doi:10.1080\/17461391.2015.1068868 (2016).","journal-title":"Eur J Sport Sci."},{"key":"5583_CR2","doi-asserted-by":"publisher","first-page":"391","DOI":"10.1007\/s10964-015-0312-2","volume":"45","author":"PJC Adachi","year":"2016","unstructured":"Adachi, P. J. C. & Willoughby, T. Does playing sports video games predict increased involvement in real-life sports over several years among older adolescents and emerging adults? J Youth Adolescence. \n                           45, 391\u2013401, doi:10.1007\/s10964-015-0312-2 (2016).","journal-title":"J Youth Adolescence."},{"key":"5583_CR3","doi-asserted-by":"publisher","first-page":"369","DOI":"10.5993\/AJHB.37.3.10","volume":"37","author":"S Bronner","year":"2013","unstructured":"Bronner, S., Pinsker, R. & Noah, J. A. Energy cost and game flow of 5 exer-games in trained players. Am J Health Behav. \n                           37, 369\u2013380, doi:10.5993\/AJHB.37.3.10 (2013).","journal-title":"Am J Health Behav."},{"key":"5583_CR4","doi-asserted-by":"publisher","first-page":"1","DOI":"10.4018\/IJGBL.2015070101","volume":"5","author":"MD Finco","year":"2015","unstructured":"Finco, M. D. et al. Exergaming as an alternative for students unmotivated to participate in regular physical education classes. International Journal of Game-Based Learning. \n                           5, 1\u201310, doi:10.4018\/IJGBL.2015070101 (2015).","journal-title":"International Journal of Game-Based Learning."},{"key":"5583_CR5","doi-asserted-by":"publisher","first-page":"373","DOI":"10.1093\/pch\/20.7.373","volume":"20","author":"JF Lis\u00f3n","year":"2015","unstructured":"Lis\u00f3n, J. F. et al. Competitive active video games: Physiological and psychological responses in children and adolescents. Paediatr Child Healt. \n                           20, 373\u2013376 (2015).","journal-title":"Paediatr Child Healt."},{"key":"5583_CR6","doi-asserted-by":"publisher","first-page":"556","DOI":"10.5993\/AJHB.39.4.12","volume":"39","author":"PT Wu","year":"2015","unstructured":"Wu, P. T., Wu, W. L. & Chu, I. H. Energy Expenditure and Intensity in Healthy Young Adults during Exergaming. Am J Health Behav. \n                           39, 556\u2013561, doi:10.5993\/AJHB.39.4.12 (2015).","journal-title":"Am J Health Behav."},{"key":"5583_CR7","doi-asserted-by":"publisher","first-page":"794","DOI":"10.1123\/jpah.2014-0089","volume":"12","author":"JA Kraft","year":"2015","unstructured":"Kraft, J. A. et al. Influence of experience level on physical activity during interactive video gaming. 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