{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,11,4]],"date-time":"2026-11-04T07:42:13Z","timestamp":1793778133402,"version":"4.6.1"},"reference-count":134,"publisher":"Informa UK Limited","issue":"13","funder":[{"DOI":"10.13039\/501100001352","name":"National University of Singapore","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100001352","id-type":"DOI","asserted-by":"crossref"}]},{"name":"National Youth Council\u2019s National Youth Fund"}],"content-domain":{"domain":["www.tandfonline.com"],"crossmark-restriction":true},"short-container-title":["International Journal of Human\u2013Computer Interaction"],"published-print":{"date-parts":[[2023,8,9]]},"DOI":"10.1080\/10447318.2022.2085404","type":"journal-article","created":{"date-parts":[[2022,6,15]],"date-time":"2022-06-15T06:15:09Z","timestamp":1655273709000},"page":"2742-2769","update-policy":"https:\/\/doi.org\/10.1080\/tandf_crossmark_01","source":"Crossref","is-referenced-by-count":32,"title":["The Player Experience and Design Implications of Narrative Games"],"prefix":"10.1080","volume":"39","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-6468-227X","authenticated-orcid":false,"given":"Weimin","family":"Toh","sequence":"first","affiliation":[{"name":"National Institute of Education, Nanyang Technological University, Singapore, Singapore"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"301","published-online":{"date-parts":[[2022,6,14]]},"reference":[{"key":"CIT0001","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282365"},{"key":"CIT0002","first-page":"149","volume-title":"Procedural storytelling in game design","author":"Adams T.","year":"2018"},{"key":"CIT0003","doi-asserted-by":"publisher","DOI":"10.14361\/9783839453452-007"},{"key":"CIT0004","doi-asserted-by":"publisher","DOI":"10.1386\/jsca_00051_1"},{"key":"CIT0005","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009360411"},{"key":"CIT0006","doi-asserted-by":"publisher","DOI":"10.1177\/1049732316654870"},{"key":"CIT0007","first-page":"410","volume-title":"The game design reader: A rules of play anthology","author":"Bj\u00f6rk S.","year":"2006"},{"issue":"1","key":"CIT0008","volume":"20","author":"Burgess J.","year":"2020","journal-title":"Game Studies,"},{"key":"CIT0009","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-22796-8_7"},{"key":"CIT0010","doi-asserted-by":"publisher","DOI":"10.1215\/03335372-7298578"},{"key":"CIT0011","doi-asserted-by":"publisher","DOI":"10.1177\/1555412019853372"},{"issue":"32","key":"CIT0012","first-page":"1","volume":"19","author":"Cho J. Y.","year":"2014","journal-title":"The Qualitative Report"},{"key":"CIT0013","first-page":"1","volume":"12","author":"Cole T.","year":"2015","journal-title":"Proceedings of DiGRA 2015: Diversity of Play: Games \u2013 Cultures \u2013 Identities"},{"key":"CIT0014","doi-asserted-by":"publisher","DOI":"10.5749\/minnesota\/9780816689828.001.0001"},{"key":"CIT0015","doi-asserted-by":"publisher","DOI":"10.7560\/VLT8103"},{"key":"CIT0016","doi-asserted-by":"publisher","DOI":"10.1177\/1555412013496892"},{"key":"CIT0017","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-71027-3_27"},{"key":"CIT0018","doi-asserted-by":"publisher","DOI":"10.1080\/15348458.2022.2029450"},{"key":"CIT0019","doi-asserted-by":"publisher","DOI":"10.1075\/is.8.2.03eln"},{"issue":"1","key":"CIT0020","volume":"1","author":"Eskelinen M.","year":"2001","journal-title":"Game Studies,"},{"key":"CIT0021","volume-title":"Cybertext poetics: The critical landscape of new media literacy theory","author":"Eskelinen M.","year":"2012"},{"key":"CIT0022","volume-title":"Playing dystopia, nightmarish worlds in video games and the player\u2019s aesthetic response","author":"Farca G.","year":"2018"},{"key":"CIT0023","unstructured":"Farca, G., Ladev\u00e8ze, C. (2016, August).The journey to nature: The Last of Us as critical dystopia[Paper presentation]. Proceedings of First International Joint Conference of DiGRA and FDG. http:\/\/www.digra.org\/digital-library\/publications\/the-journey-to-nature-the-last-of-us-ascritical-dystopia\/"},{"key":"CIT0024","doi-asserted-by":"publisher","DOI":"10.26503\/todigra.v3i3.81"},{"key":"CIT0025","first-page":"67","volume-title":"Mapping the digital: Cultures and territories of play","author":"Flamma A.","year":"2016"},{"key":"CIT0026","first-page":"92","volume-title":"Level-up","author":"Frasca G.","year":"2003"},{"key":"CIT0027","doi-asserted-by":"publisher","DOI":"10.1145\/2212877.2212889"},{"key":"CIT0028","volume-title":"What video games have to teach us about learning and literacy","author":"Gee J. P.","year":"2007"},{"key":"CIT0029","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.01.020"},{"key":"CIT0030","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2017.1278895"},{"key":"CIT0031","doi-asserted-by":"publisher","DOI":"10.1201\/9780429429903"},{"key":"CIT0032","doi-asserted-by":"publisher","DOI":"10.1145\/3064857.3079110"},{"issue":"1","key":"CIT0033","volume":"6","author":"Griebel T.","year":"2006","journal-title":"Game Studies,"},{"key":"CIT0034","doi-asserted-by":"publisher","DOI":"10.1177\/1525822X05279903"},{"key":"CIT0035","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-62516-0_14"},{"key":"CIT0036","doi-asserted-by":"publisher","DOI":"10.4324\/9781315159492"},{"key":"CIT0037","doi-asserted-by":"publisher","DOI":"10.1080\/01596306.2020.1769936"},{"issue":"3","key":"CIT0038","volume":"20","author":"Heritage F.","year":"2020","journal-title":"Game Studies,"},{"key":"CIT0039","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-74398-7_6"},{"key":"CIT0040","doi-asserted-by":"publisher","DOI":"10.1007\/BF03392326"},{"key":"CIT0041","doi-asserted-by":"publisher","DOI":"10.1080\/0144929X.2020.1864018"},{"key":"CIT0042","doi-asserted-by":"publisher","DOI":"10.1145\/2362364.2362371"},{"key":"CIT0043","doi-asserted-by":"publisher","DOI":"10.2224\/sbp.2015.43.2.193"},{"key":"CIT0044","doi-asserted-by":"publisher","DOI":"10.1016\/j.neunet.2005.03.004"},{"key":"CIT0045","doi-asserted-by":"publisher","DOI":"10.1177\/1555412010364982"},{"key":"CIT0046","volume-title":"The act of reading: A theory of aesthetic response.","author":"Iser W.","year":"1980"},{"key":"CIT0047","doi-asserted-by":"crossref","unstructured":"Iten, G. H., Steinemann, S. T. & Opwis, K. (2018). Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives. InCHI\u201918: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(pp. 1\u201313). ACM. https:\/\/doi.org\/10.1145\/3173574.3173915","DOI":"10.1145\/3173574.3173915"},{"key":"CIT0048","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-54451-9"},{"key":"CIT0049","doi-asserted-by":"publisher","DOI":"10.1163\/9781848883390_009"},{"key":"CIT0050","volume-title":"A casual revolution \u2013 Reinventing video games and their players","author":"Juul J.","year":"2010"},{"key":"CIT0051","unstructured":"Kaiser, R. (2012). The glory of quest for glory.Engadget. https:\/\/www.engadget.com\/2012-05-17-the-glory-of-quest-for-glory.html"},{"key":"CIT0052","volume-title":"The play versus story divide in game studies: Critical essays","author":"Kapell M. W.","year":"2016"},{"key":"CIT0053","doi-asserted-by":"publisher","DOI":"10.1177\/1555412017719344"},{"key":"CIT0054","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/10963.001.0001"},{"key":"CIT0055","doi-asserted-by":"publisher","DOI":"10.4324\/9781315769189-8"},{"key":"CIT0056","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-36461-7_6"},{"key":"CIT0057","unstructured":"Kuznetsova, E. (2017).Trauma in games: Narrativizing denied agency, ludonarrative dissonance and empathy play[Master\u2019s thesis]. University of Alberta."},{"key":"CIT0058","doi-asserted-by":"publisher","DOI":"10.1177\/15554120221084453"},{"key":"CIT0059","doi-asserted-by":"crossref","first-page":"61","DOI":"10.1007\/978-3-319-48279-8_6","volume-title":"Interactive storytelling.","volume":"10045","author":"Larsen B. A.","year":"2019"},{"key":"CIT0060","doi-asserted-by":"crossref","first-page":"204","DOI":"10.1007\/978-3-030-33894-7_22","volume-title":"Interactive storytelling.","volume":"11869","author":"Larsen B. A.","year":"2016"},{"key":"CIT0061","volume-title":"Developing interactive narrative content: Sagas\/sagasnet reader.","author":"Lindley C. A.","year":"2005"},{"key":"CIT0062","doi-asserted-by":"publisher","DOI":"10.1504\/IJCEELL.2004.006017"},{"key":"CIT0063","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-89454-4_35"},{"key":"CIT0064","doi-asserted-by":"publisher","DOI":"10.1145\/2405716.2405725"},{"key":"CIT0065","doi-asserted-by":"publisher","DOI":"10.4135\/9781446214572"},{"key":"CIT0066","unstructured":"McAloon, A. (2020). Naughty dog ramps up accessibility options forThe Last of Us Part II.Gamasutra. https:\/\/www.gamasutra.com\/view\/news\/364463\/Naughty_Dog_ramps_up_accessibility_options_for_The_Last_of_Us_Part_II.php."},{"key":"CIT0067","first-page":"363","volume":"33","author":"McManus A.","year":"2006","journal-title":"Developments in Business Simulation and Experiential Learning,"},{"key":"CIT0068","first-page":"136","volume-title":"The Pok\u00e9mon Go phenomenon: Essays on public play in contested spaces","author":"Mejeur C.","year":"2019"},{"issue":"3","key":"CIT0069","first-page":"1","volume":"14","author":"Mejeur C.","year":"2020","journal-title":"Digital Humanities Quarterly"},{"key":"CIT0070","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2021.1938387"},{"key":"CIT0071","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-62516-0_15"},{"issue":"2","key":"CIT0072","volume":"20","author":"Mitchell A.","year":"2020","journal-title":"Game Studies"},{"key":"CIT0073","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-25289-1_5"},{"key":"CIT0074","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2014.986639"},{"key":"CIT0075","doi-asserted-by":"publisher","DOI":"10.1057\/9781137525055"},{"key":"CIT0076","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-90853-3_5"},{"issue":"15","key":"CIT0077","first-page":"1","volume":"10","author":"Murphy D. T.","year":"2016","journal-title":"Loading\u2026the Journal of the Canadian Game Studies Association,"},{"key":"CIT0078","volume-title":"Hamlet on the Holodeck: The future of narrative in cyberspace","author":"Murray J.","year":"2017"},{"key":"CIT0079","doi-asserted-by":"publisher","DOI":"10.7146\/aprja.v8i1.115418"},{"key":"CIT0080","doi-asserted-by":"publisher","DOI":"10.4324\/9781003035466-4"},{"key":"CIT0081","author":"Nguyen D. V.","year":"2015","journal-title":"Siliconrepublic"},{"issue":"6","key":"CIT0082","doi-asserted-by":"crossref","first-page":"71","DOI":"10.58680\/ej201324044","volume":"102","author":"Ostenson J.","year":"2013","journal-title":"English Journal,"},{"key":"CIT0083","first-page":"133","volume-title":"Ctrl-Alt-Play: Essays on control in video gaming","author":"Pallant C.","year":"2013"},{"key":"CIT0084","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2021.2020008"},{"key":"CIT0085","doi-asserted-by":"publisher","DOI":"10.1177\/1555412017727226"},{"key":"CIT0086","unstructured":"Pinchbeck, D. (2009).Story as a function of gameplay in first person shooters[PhD thesis]. University of Portsmouth."},{"key":"CIT0087","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2018.1507161"},{"key":"CIT0088","doi-asserted-by":"publisher","DOI":"10.1080\/10447310802546732"},{"key":"CIT0089","doi-asserted-by":"publisher","DOI":"10.1007\/s40869-015-0007-7"},{"key":"CIT0090","first-page":"57","volume-title":"The play versus story divide in game studies: Critical essays","author":"Riddle E. W.","year":"2016"},{"key":"CIT0091","doi-asserted-by":"publisher","DOI":"10.1145\/3132361.3133942"},{"key":"CIT0092","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-04028-4_7"},{"key":"CIT0093","doi-asserted-by":"publisher","DOI":"10.1353\/stw.0.0003"},{"key":"CIT0094","doi-asserted-by":"publisher","DOI":"10.1515\/fns-2018-0020"},{"key":"CIT0095","volume-title":"The coding manual for qualitative researchers","author":"Saldana J.","year":"2016","edition":"3"},{"key":"CIT0096","first-page":"29","volume-title":"How to play video games","author":"Salter A.","year":"2019"},{"issue":"1","key":"CIT0097","first-page":"40","volume":"3","author":"Schr\u00f6ter F.","year":"2014","journal-title":"Diegesis,"},{"key":"CIT0098","doi-asserted-by":"publisher","DOI":"10.4018\/ijmbl.2013100104"},{"key":"CIT0099","volume-title":"Learning, education and games vol. 1: Curricular and design considerations","author":"Schrier K.","year":"2014"},{"key":"CIT0100","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-016-9489-7"},{"key":"CIT0101","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2017.1340229"},{"key":"CIT0102","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8640.2010.00355.x"},{"key":"CIT0103","doi-asserted-by":"publisher","DOI":"10.1353\/sdn.2017.0046"},{"key":"CIT0104","doi-asserted-by":"publisher","DOI":"10.1201\/9780429488337"},{"key":"CIT0105","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9780262012652.001.0001"},{"key":"CIT0106","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-71027-3_12"},{"key":"CIT0107","doi-asserted-by":"publisher","DOI":"10.1177\/1555412014559306"},{"key":"CIT0108","doi-asserted-by":"crossref","first-page":"1","DOI":"10.3389\/fpsyg.2016.01914","volume":"7","author":"Soylu M. Y.","year":"2016","journal-title":"Frontiers in Psychology"},{"key":"CIT0109","doi-asserted-by":"publisher","DOI":"10.1016\/j.dcm.2016.12.002"},{"issue":"1","key":"CIT0110","volume":"19","author":"Stang S.","year":"2019","journal-title":"Game Studies,"},{"key":"CIT0111","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-62516-0_17"},{"key":"CIT0112","doi-asserted-by":"publisher","DOI":"10.1080\/14626261003654509"},{"issue":"1","key":"CIT0113","volume":"15","author":"Taylor N.","year":"2015","journal-title":"Game Studies"},{"key":"CIT0114","first-page":"29","volume-title":"Extending experiences: Structure, analysis and design of computer game player experience","author":"Thon J.-N.","year":"2008"},{"issue":"3","key":"CIT0115","first-page":"623","volume":"39","author":"Thoss J.","year":"2018","journal-title":"Poetics Today,"},{"key":"CIT0133","unstructured":"Toh, W. (2015). A multimodal discourse analysis of video games: A ludonarrative model. Unpublished doctoral dissertation. National University of Singapore, Singapore."},{"key":"CIT0132","doi-asserted-by":"publisher","DOI":"10.4324\/9781351184779"},{"issue":"3","key":"CIT0131","volume":"21","author":"Toh W.","year":"2021","journal-title":"Game Studies"},{"key":"CIT0130","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2020.103912"},{"key":"CIT0134","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2021.1951768"},{"issue":"6","key":"CIT0129","first-page":"1","volume":"17","author":"Toh W.","year":"2022","journal-title":"Research and Practice in Technology Enhanced Learning"},{"key":"CIT0116","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9251.001.0001"},{"key":"CIT0117","volume-title":"The 5 domains of play: Applying psychology\u2019s big 5 motivation domains to games","author":"VandenBerghe J.","year":"2012"},{"key":"CIT0118","first-page":"3","volume-title":"Games and learning alliance. GALA 2019. Lecture notes in computer science","volume":"11899","author":"Walther K. B.","year":"2019"},{"key":"CIT0119","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.317"},{"key":"CIT0120","doi-asserted-by":"publisher","DOI":"10.1145\/3474684"},{"key":"CIT0121","doi-asserted-by":"publisher","DOI":"10.21153\/ps2017vol3no1art650"},{"key":"CIT0122","doi-asserted-by":"publisher","DOI":"10.3389\/fcomm.2021.786465"},{"key":"CIT0123","doi-asserted-by":"publisher","DOI":"10.1145\/3461778.3462046"},{"key":"CIT0124","doi-asserted-by":"publisher","DOI":"10.1177\/0735633120969214"},{"key":"CIT0125","doi-asserted-by":"publisher","DOI":"10.7906\/indecs.12.4.2"},{"key":"CIT0126","doi-asserted-by":"publisher","DOI":"10.1177\/0165551515615834"},{"key":"CIT0127","doi-asserted-by":"publisher","DOI":"10.1016\/S1007-0214(10)70112-7"},{"key":"CIT0128","volume-title":"Elements of game design","author":"Zubek R.","year":"2020"}],"container-title":["International Journal of Human\u2013Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.tandfonline.com\/doi\/pdf\/10.1080\/10447318.2022.2085404","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,9,26]],"date-time":"2024-09-26T23:14:19Z","timestamp":1727392459000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.tandfonline.com\/doi\/full\/10.1080\/10447318.2022.2085404"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,6,14]]},"references-count":134,"journal-issue":{"issue":"13","published-print":{"date-parts":[[2023,8,9]]}},"alternative-id":["10.1080\/10447318.2022.2085404"],"URL":"https:\/\/doi.org\/10.1080\/10447318.2022.2085404","relation":{},"ISSN":["1044-7318","1532-7590"],"issn-type":[{"value":"1044-7318","type":"print"},{"value":"1532-7590","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,6,14]]},"assertion":[{"value":"The publishing and review policy for this title is described in its Aims & Scope.","order":1,"name":"peerreview_statement","label":"Peer Review Statement"},{"value":"http:\/\/www.tandfonline.com\/action\/journalInformation?show=aimsScope&journalCode=hihc20","URL":"http:\/\/www.tandfonline.com\/action\/journalInformation?show=aimsScope&journalCode=hihc20","order":2,"name":"aims_and_scope_url","label":"Aim & Scope"},{"value":"2021-10-03","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2022-04-25","order":1,"name":"revised","label":"Revised","group":{"name":"publication_history","label":"Publication History"}},{"value":"2022-05-30","order":2,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2022-06-14","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}