{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,7]],"date-time":"2026-07-07T11:13:47Z","timestamp":1783422827159,"version":"3.54.6"},"reference-count":102,"publisher":"Informa UK Limited","issue":"4","license":[{"start":{"date-parts":[[2025,7,22]],"date-time":"2025-07-22T00:00:00Z","timestamp":1753142400000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/"}],"content-domain":{"domain":["www.tandfonline.com"],"crossmark-restriction":true},"short-container-title":["International Journal of Human\u2013Computer Interaction"],"published-print":{"date-parts":[[2026,2,16]]},"DOI":"10.1080\/10447318.2025.2528993","type":"journal-article","created":{"date-parts":[[2025,7,22]],"date-time":"2025-07-22T10:35:02Z","timestamp":1753180502000},"page":"2489-2508","update-policy":"https:\/\/doi.org\/10.1080\/tandf_crossmark_01","source":"Crossref","is-referenced-by-count":6,"title":["The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games"],"prefix":"10.1080","volume":"42","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3387-5551","authenticated-orcid":false,"given":"Mustafa Can","family":"Gursesli","sequence":"first","affiliation":[{"name":"Faculty of Information Technology and Communication Sciences, Tampere University","place":["Tampere, Finland"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0006-0424-8435","authenticated-orcid":false,"given":"Siyuan","family":"Chen","sequence":"additional","affiliation":[{"name":"Graduate School of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0002-1967-8607","authenticated-orcid":false,"given":"Mury Fajar","family":"Dewantoro","sequence":"additional","affiliation":[{"name":"Graduate School of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-6467-4122","authenticated-orcid":false,"given":"Xiao","family":"You","sequence":"additional","affiliation":[{"name":"Graduate School of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-0643-945X","authenticated-orcid":false,"given":"Ege","family":"Anbar","sequence":"additional","affiliation":[{"name":"Faculty of Social and Political Sciences, University of Innsbruck","place":["Innsbruck, Austria"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6824-2634","authenticated-orcid":false,"given":"Pittawat","family":"Taveekitworachai","sequence":"additional","affiliation":[{"name":"Graduate School of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-6685-8517","authenticated-orcid":false,"given":"Febri","family":"Abdullah","sequence":"additional","affiliation":[{"name":"Graduate School of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7745-4092","authenticated-orcid":false,"given":"Pietro","family":"Tarchi","sequence":"additional","affiliation":[{"name":"Department of Information Engineering, University of Florence","place":["Florence, Italy"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8272-9484","authenticated-orcid":false,"given":"Mirko","family":"Duradoni","sequence":"additional","affiliation":[{"name":"Department of Human and Social Sciences, Mercatorum University","place":["Rome, Italy"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6540-5952","authenticated-orcid":false,"given":"Antonio","family":"Lanata","sequence":"additional","affiliation":[{"name":"Department of Information Engineering, University of Florence","place":["Florence, Italy"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0203-4461","authenticated-orcid":false,"given":"Andrea","family":"Guazzini","sequence":"additional","affiliation":[{"name":"Department of Education, Literatures, Intercultural Studies, Languages and Psychology, University of Florence","place":["Florence, Italy"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9001-5828","authenticated-orcid":false,"given":"Ruck","family":"Thawonmas","sequence":"additional","affiliation":[{"name":"College of Information Science and Engineering, Ritsumeikan University","place":["Ibaraki, Japan"]}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"301","published-online":{"date-parts":[[2025,7,22]]},"reference":[{"key":"e_1_3_7_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/ASE56229.2023.00065"},{"key":"e_1_3_7_3_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878105282278"},{"key":"e_1_3_7_4_1","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12113"},{"key":"e_1_3_7_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/IEMBS.2007.4353453"},{"key":"e_1_3_7_6_1","doi-asserted-by":"publisher","DOI":"10.1002\/bes2.1542"},{"key":"e_1_3_7_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3593013.3594095"},{"key":"e_1_3_7_8_1","first-page":"32","article-title":"The narrative engageability scale: A multidimensional trait measure for the propensity to become engaged in a story","volume":"13","author":"Bilandzic H.","year":"2019","unstructured":"Bilandzic, H., Sukalla, F., Schnell, C., Hastall, M. R., & Busselle, R. W. (2019). The narrative engageability scale: A multidimensional trait measure for the propensity to become engaged in a story. International Journal of Communication, 13, 32. https:\/\/ijoc.org\/index.php\/ijoc\/article\/view\/8624","journal-title":"International Journal of Communication,"},{"key":"e_1_3_7_9_1","doi-asserted-by":"publisher","DOI":"10.1515\/fns-2020-0012"},{"key":"e_1_3_7_10_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-15399-0_63"},{"key":"e_1_3_7_11_1","doi-asserted-by":"crossref","unstructured":"Brahman F. Petrusca A. & Chaturvedi S. (2020). Cue me in: Content-inducing approaches to interactive story generation. arXiv preprint arXiv:201009935.","DOI":"10.18653\/v1\/2020.aacl-main.59"},{"key":"e_1_3_7_12_1","doi-asserted-by":"publisher","DOI":"10.7557\/23.6111"},{"key":"e_1_3_7_13_1","unstructured":"Brown T. B. (2020). Language models are few-shot learners. arXiv preprint arXiv:200514165."},{"key":"e_1_3_7_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCI.2014.2307227"},{"key":"e_1_3_7_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474712"},{"key":"e_1_3_7_16_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.iswa.2024.200336"},{"key":"e_1_3_7_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00283"},{"key":"e_1_3_7_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4842-4920-8"},{"key":"e_1_3_7_19_1","volume-title":"Psychology, pedagogy, and assessment in serious games","author":"Connolly T. M.","year":"2013","unstructured":"Connolly, T. M. (2013). Psychology, pedagogy, and assessment in serious games. IGI Global."},{"key":"e_1_3_7_20_1","doi-asserted-by":"publisher","DOI":"10.1177\/0735633116681301"},{"key":"e_1_3_7_21_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICASSP.2013.6639344"},{"key":"e_1_3_7_22_1","doi-asserted-by":"publisher","DOI":"10.1093\/eurpub\/ckv190"},{"key":"e_1_3_7_23_1","doi-asserted-by":"publisher","DOI":"10.1073\/pnas.1317502111"},{"key":"e_1_3_7_24_1","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2016.0068"},{"key":"e_1_3_7_25_1","doi-asserted-by":"publisher","DOI":"10.1109\/GCCE.2016.7800538"},{"key":"e_1_3_7_26_1","doi-asserted-by":"publisher","DOI":"10.26503\/dl.v2005i1.119"},{"key":"e_1_3_7_27_1","doi-asserted-by":"publisher","DOI":"10.26503\/dl.v2005i1.177"},{"key":"e_1_3_7_28_1","doi-asserted-by":"publisher","DOI":"10.1038\/scientificamerican1062-93"},{"key":"e_1_3_7_29_1","doi-asserted-by":"publisher","DOI":"10.1088\/1748-9326\/aac1c6"},{"key":"e_1_3_7_30_1","volume-title":"ICCV","author":"Fraser K. C.","year":"2023","unstructured":"Fraser, K. C., Kiritchenko, S., & Nejadgholi, I. (2023). Diversity is not a one-way street: Pilot study on ethical interventions for racial bias in text-to-image systems [Paper presentation]. ICCV. Accepted."},{"key":"e_1_3_7_31_1","doi-asserted-by":"publisher","DOI":"10.1002\/9780470756645.ch13"},{"key":"e_1_3_7_32_1","first-page":"147","volume-title":"2023 IEEE 13th International Conference on Consumer Electronics-Berlin (ICCE-Berlin)","author":"Gursesli M. C.","year":"2023","unstructured":"Gursesli, M. C., Cala, F., Abdullah, F., Thawonmas, R., Duradoni, M., Guazzini, A., & Lanata, A. (2023). Web-agile facial emotion recognition and eye-tracking system (wafer-et) [Paper presentation]. 2023 IEEE 13th International Conference on Consumer Electronics-Berlin (ICCE-Berlin) (pp. 147\u2013148). IEEE."},{"key":"e_1_3_7_33_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2024.3380847"},{"key":"e_1_3_7_34_1","doi-asserted-by":"publisher","DOI":"10.3390\/a16070355"},{"key":"e_1_3_7_35_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-47658-7_16"},{"key":"e_1_3_7_36_1","volume-title":"Technology and human becoming","author":"Hefner P.","year":"2003","unstructured":"Hefner, P. (2003). Technology and human becoming. Fortress Press."},{"key":"e_1_3_7_37_1","first-page":"322","volume-title":"European Conference on Game Based Learning","author":"Hernandez J.","year":"2021","unstructured":"Hernandez, J., Muratet, M., Pierotti, M., & Carron, T. (2021). How to model a visual novel game to train and identify players\u2019 soft skills [Paper presentation]. European Conference on Game Based Learning, Brighton (pp. 322\u2013330)."},{"key":"e_1_3_7_38_1","volume-title":"A mind forever voyaging: A history of storytelling in video games","author":"Holmes D.","year":"2012","unstructured":"Holmes, D. (2012). A mind forever voyaging: A history of storytelling in video games. Dylan Holmes."},{"key":"e_1_3_7_39_1","unstructured":"Howarth J. (2024). How many gamers are there? (new 2024 statistics). https:\/\/explodingtopics.com\/blog\/number-of-gamers"},{"key":"e_1_3_7_40_1","doi-asserted-by":"publisher","DOI":"10.17645\/up.v7i2.5113"},{"key":"e_1_3_7_41_1","doi-asserted-by":"publisher","DOI":"10.7208\/chicago\/9780226120669.001.0001"},{"key":"e_1_3_7_42_1","doi-asserted-by":"publisher","DOI":"10.1109\/EMBC44109.2020.9176110"},{"key":"e_1_3_7_43_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.lindif.2023.102274"},{"key":"e_1_3_7_44_1","doi-asserted-by":"publisher","DOI":"10.1177\/15554120221115396"},{"key":"e_1_3_7_45_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-23161-2_154"},{"key":"e_1_3_7_46_1","doi-asserted-by":"publisher","DOI":"10.5220\/0006331001350142"},{"key":"e_1_3_7_47_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v19i1.27504"},{"key":"e_1_3_7_48_1","doi-asserted-by":"publisher","DOI":"10.1177\/1056492612439089"},{"key":"e_1_3_7_49_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jenvp.2017.12.003"},{"key":"e_1_3_7_50_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG60054.2024.10645625"},{"key":"e_1_3_7_51_1","doi-asserted-by":"publisher","DOI":"10.4324\/9780240817187"},{"key":"e_1_3_7_52_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-05972-3_4"},{"key":"e_1_3_7_53_1","unstructured":"Linssen J. M. (2012). A discussion of interactive storytelling techniques for use in a serious game. https:\/\/research.utwente.nl\/en\/publications\/a-discussion-of-interactive-storytelling-techniques-for-use-in-a-"},{"key":"e_1_3_7_54_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-43458-7_34"},{"key":"e_1_3_7_55_1","doi-asserted-by":"publisher","DOI":"10.1155\/2023\/5640258"},{"key":"e_1_3_7_56_1","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-61520-739-8.ch002"},{"key":"e_1_3_7_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/3630106.3658993"},{"key":"e_1_3_7_58_1","first-page":"124","article-title":"Space odyssey: The long journey of spacewar! From MIT to computer labs around the world","author":"Monnens D.","year":"2015","unstructured":"Monnens, D., & Goldberg, M. (2015). Space odyssey: The long journey of spacewar! From MIT to computer labs around the world. Kinephanos: Journal of Media Studies and Popular Culture, 124\u2013147. https:\/\/www.kinephanos.ca\/ojs\/index.php\/revue\/article\/view\/122","journal-title":"Kinephanos: Journal of Media Studies and Popular Culture"},{"key":"e_1_3_7_59_1","doi-asserted-by":"publisher","DOI":"10.1177\/0735633119859904"},{"key":"e_1_3_7_60_1","doi-asserted-by":"publisher","DOI":"10.3390\/environments10040066"},{"key":"e_1_3_7_61_1","doi-asserted-by":"publisher","DOI":"10.1038\/s41893-019-0442-8"},{"key":"e_1_3_7_62_1","doi-asserted-by":"publisher","DOI":"10.2196\/24093"},{"key":"e_1_3_7_63_1","unstructured":"\u00d8ygardslia K. Weitze C. L. & Shin J. (2020). The educational potential of visual novel games: Principles for design. https:\/\/ntnuopen.ntnu.no\/ntnu-xmlui\/bitstream\/handle\/11250\/2734089\/The+Educational+Potential+of+Visual+Novel+Games.pdf?sequence=2"},{"key":"e_1_3_7_64_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2019.00030"},{"key":"e_1_3_7_65_1","doi-asserted-by":"publisher","DOI":"10.1145\/3677067"},{"key":"e_1_3_7_66_1","doi-asserted-by":"publisher","DOI":"10.1177\/0018720816669646"},{"key":"e_1_3_7_67_1","unstructured":"Podell D. English Z. Lacey K. Blattmann A. Dockhorn T. M\u00fcller J. Penna J. & Rombach R. (2023). Sdxl: Improving latent diffusion models for high-resolution image synthesis. arXiv preprint arXiv:2307.01952."},{"key":"e_1_3_7_68_1","doi-asserted-by":"publisher","DOI":"10.1109\/IJCNN60899.2024.10650358"},{"key":"e_1_3_7_69_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-60695-3_5"},{"key":"e_1_3_7_70_1","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511973444"},{"key":"e_1_3_7_71_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-46475-6_7"},{"key":"e_1_3_7_72_1","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1806\/1\/012135"},{"key":"e_1_3_7_73_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-38027-3_25"},{"key":"e_1_3_7_74_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-42716-4"},{"key":"e_1_3_7_75_1","doi-asserted-by":"publisher","DOI":"10.1201\/9780429284991"},{"key":"e_1_3_7_76_1","doi-asserted-by":"publisher","DOI":"10.1201\/b21636"},{"key":"e_1_3_7_77_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793125"},{"key":"e_1_3_7_78_1","volume-title":"What we think about when we try not to think about global warming: Toward a new psychology of climate action","author":"Stoknes P. E.","year":"2015","unstructured":"Stoknes, P. E. (2015). What we think about when we try not to think about global warming: Toward a new psychology of climate action. Chelsea Green Publishing."},{"key":"e_1_3_7_79_1","unstructured":"Susi T. Johannesson M. & Backlund P. (2007). Serious games \u2013 An overview [Technical Report HS-IKI-TR-07-001]. University of Sk\u00f6vde School of Humanities and Informatics."},{"key":"e_1_3_7_80_1","doi-asserted-by":"crossref","unstructured":"Swain C. (2007). Designing games to effect social change [Paper presentation]. Proceedings of DiGRA 2007 Conference: Situated Play Tokyo.","DOI":"10.26503\/dl.v2007i1.334"},{"key":"e_1_3_7_81_1","doi-asserted-by":"publisher","DOI":"10.18653\/v1\/2021.eacl-demos.29"},{"key":"e_1_3_7_82_1","first-page":"914","volume-title":"Research anthology on game design, development, usage, and social impact","author":"Tang Y.","year":"2023","unstructured":"Tang, Y., Franzwa, C., Bielefeldt, T., Jahan, K., Saeedi-Hosseiny, M. S., Lamb, N., & Sun, S. (2023). Sustain city: Effective serious game design in promoting science and engineering education. In Research anthology on game design, development, usage, and social impact (pp. 914\u2013943). IGI Global."},{"key":"e_1_3_7_83_1","doi-asserted-by":"publisher","DOI":"10.1038\/s41591-023-02448-8"},{"key":"e_1_3_7_84_1","unstructured":"Touvron H. Lavril T. Izacard G. Martinet X. Lachaux M.-A. Lacroix T. Rozi\u00e8re B. Goyal N. Hambro E. & Azhar F. (2023). Llama: Open and efficient foundation language models. arXiv preprint arXiv:2302.13971."},{"key":"e_1_3_7_85_1","doi-asserted-by":"publisher","DOI":"10.17083\/ijsg.v11i2.744"},{"key":"e_1_3_7_86_1","doi-asserted-by":"publisher","DOI":"10.1145\/3649921.3656987"},{"key":"e_1_3_7_87_1","doi-asserted-by":"crossref","unstructured":"Wei J. Wang X. Schuurmans D. Bosma M. Xia F. Chi E. Le Q. V. & Zhou D. (2022). Chain-of-thought prompting elicits reasoning in large language models. In S. Koyejo S. Mohamed A. Agarwal D. Belgrave K. Cho & A. Oh (Eds.) Advances in neural information processing systems (Vol. 35 pp. 24824\u201324837). Curran Associates Inc.","DOI":"10.52202\/068431-1800"},{"key":"e_1_3_7_88_1","doi-asserted-by":"crossref","unstructured":"Wen Z. Tian Z. Wu W. Yang Y. Shi Y. Huang Z. & Li D. (2023). Grove: A retrieval-augmented complex story generation framework with a forest of evidence. arXiv preprint arXiv:2310.05388.","DOI":"10.18653\/v1\/2023.findings-emnlp.262"},{"key":"e_1_3_7_89_1","unstructured":"White J. Fu Q. Hays S. Sandborn M. Olea C. Gilbert H. Elnashar A. Spencer-Smith J. & Schmidt D. C. (2023). A prompt pattern catalog to enhance prompt engineering with ChatGPT. arXiv preprint arXiv:2302.11382."},{"key":"e_1_3_7_90_1","doi-asserted-by":"publisher","DOI":"10.1002\/mar.21476"},{"key":"e_1_3_7_91_1","unstructured":"World Health Organization. (2015). Connecting global priorities: biodiversity and human health: A state of knowledge review. https:\/\/www.cbd.int\/health\/sok-biodiversity-en.pdf"},{"key":"e_1_3_7_92_1","doi-asserted-by":"crossref","unstructured":"Wouters P. Van der Spek E. D. & Van Oostendorp H. (2009). Current practices in serious game research: A review from a learning outcomes perspective. In Games-Based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices (pp. 232\u2013250). IGI Global.","DOI":"10.4018\/978-1-60566-360-9.ch014"},{"key":"e_1_3_7_93_1","doi-asserted-by":"crossref","unstructured":"Xie K. & Riedl M. (2024). Creating suspenseful stories: Iterative planning with large language models. arXiv preprint arXiv:2402.17119.","DOI":"10.18653\/v1\/2024.eacl-long.147"},{"key":"e_1_3_7_94_1","doi-asserted-by":"crossref","unstructured":"Xie Z. Cohn T. & Lau J. H. (2023). The next chapter: A study of large language models in storytelling. arXiv preprint arXiv:230109790.","DOI":"10.18653\/v1\/2023.inlg-main.23"},{"key":"e_1_3_7_95_1","doi-asserted-by":"crossref","unstructured":"Xu P. Patwary M. Shoeybi M. Puri R. Fung P. Anandkumar A. & Catanzaro B. (2020). Megatron-cntrl: Controllable story generation with external knowledge using large-scale language models. arXiv preprint arXiv:2010.00840.","DOI":"10.18653\/v1\/2020.emnlp-main.226"},{"key":"e_1_3_7_96_1","doi-asserted-by":"crossref","unstructured":"Yang S. Ge Y. Li Y. Chen Y. Ge Y. Shan Y. & Chen Y. (2024). Seed-story: Multimodal long story generation with large language model. arXiv preprint arXiv:2407.08683.","DOI":"10.1109\/ICCVW69036.2025.00197"},{"key":"e_1_3_7_97_1","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282351"},{"key":"e_1_3_7_98_1","doi-asserted-by":"publisher","DOI":"10.1145\/3649921.3656991"},{"key":"e_1_3_7_99_1","doi-asserted-by":"publisher","DOI":"10.1145\/3490099.3511105"},{"key":"e_1_3_7_100_1","doi-asserted-by":"publisher","DOI":"10.7559\/citarj.v9i2.246"},{"key":"e_1_3_7_101_1","doi-asserted-by":"crossref","unstructured":"Zhang T. Qiu L. Guo Q. Deng C. Zhang Y. Zhang Z. Zhou C. Wang X. & Fu L. (2023). Enhancing uncertainty-based hallucination detection with stronger focus. arXiv preprint arXiv:2311.13230.","DOI":"10.18653\/v1\/2023.emnlp-main.58"},{"key":"e_1_3_7_102_1","doi-asserted-by":"publisher","DOI":"10.1145\/3613905.3651112"},{"key":"e_1_3_7_103_1","doi-asserted-by":"publisher","DOI":"10.1145\/3591196.3596612"}],"container-title":["International Journal of Human\u2013Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.tandfonline.com\/doi\/pdf\/10.1080\/10447318.2025.2528993","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T05:40:53Z","timestamp":1772775653000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.tandfonline.com\/doi\/full\/10.1080\/10447318.2025.2528993"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,7,22]]},"references-count":102,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2026,2,16]]}},"alternative-id":["10.1080\/10447318.2025.2528993"],"URL":"https:\/\/doi.org\/10.1080\/10447318.2025.2528993","relation":{},"ISSN":["1044-7318","1532-7590"],"issn-type":[{"value":"1044-7318","type":"print"},{"value":"1532-7590","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025,7,22]]},"assertion":[{"value":"The publishing and review policy for this title is described in its Aims & Scope.","order":1,"name":"peerreview_statement","label":"Peer Review Statement"},{"value":"http:\/\/www.tandfonline.com\/action\/journalInformation?show=aimsScope&journalCode=hihc20","URL":"http:\/\/www.tandfonline.com\/action\/journalInformation?show=aimsScope&journalCode=hihc20","order":2,"name":"aims_and_scope_url","label":"Aim & Scope"},{"value":"2024-12-18","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2025-06-24","order":1,"name":"revised","label":"Revised","group":{"name":"publication_history","label":"Publication History"}},{"value":"2025-06-26","order":2,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2025-07-22","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}