{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,4]],"date-time":"2026-03-04T06:48:58Z","timestamp":1772606938098,"version":"3.50.1"},"reference-count":0,"publisher":"Informa UK Limited","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Journal of Graphics, GPU, and Game Tools"],"published-print":{"date-parts":[[2009,1]]},"DOI":"10.1080\/2151237x.2009.10129273","type":"journal-article","created":{"date-parts":[[2011,6,25]],"date-time":"2011-06-25T22:16:09Z","timestamp":1309040169000},"page":"17-30","source":"Crossref","is-referenced-by-count":31,"title":["Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening"],"prefix":"10.1080","volume":"14","author":[{"given":"Takeo","family":"Igarashi","sequence":"first","affiliation":[]},{"given":"Yuki","family":"Igarashi","sequence":"additional","affiliation":[]}],"member":"301","container-title":["Journal of Graphics, GPU, and Game Tools"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/www.tandfonline.com\/doi\/pdf\/10.1080\/2151237X.2009.10129273","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2016,12,14]],"date-time":"2016-12-14T19:28:03Z","timestamp":1481743683000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/2151237X.2009.10129273"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009,1]]},"references-count":0,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2009,1]]}},"alternative-id":["10.1080\/2151237X.2009.10129273"],"URL":"https:\/\/doi.org\/10.1080\/2151237x.2009.10129273","relation":{},"ISSN":["2151-237X","2151-2272"],"issn-type":[{"value":"2151-237X","type":"print"},{"value":"2151-2272","type":"electronic"}],"subject":[],"published":{"date-parts":[[2009,1]]}}}