{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,10]],"date-time":"2026-02-10T22:21:54Z","timestamp":1770762114805,"version":"3.50.0"},"reference-count":26,"publisher":"SAGE Publications","issue":"5","license":[{"start":{"date-parts":[[2018,10,1]],"date-time":"2018-10-01T00:00:00Z","timestamp":1538352000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games for Health Journal"],"published-print":{"date-parts":[[2018,10]]},"abstract":"<jats:title>Abstract<\/jats:title>\n                  <jats:sec>\n                    <jats:title>Objective:<\/jats:title>\n                    <jats:p>Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Materials and Methods:<\/jats:title>\n                    <jats:p>Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Results:<\/jats:title>\n                    <jats:p>An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Conclusion:<\/jats:title>\n                    <jats:p>The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.1089\/g4h.2017.0138","type":"journal-article","created":{"date-parts":[[2018,6,29]],"date-time":"2018-06-29T10:48:31Z","timestamp":1530269311000},"page":"302-309","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":12,"title":["Proposal of an Extended Taxonomy of Serious Games for Health Rehabilitation"],"prefix":"10.1177","volume":"7","author":[{"given":"Paula Alexandra","family":"Rego","sequence":"first","affiliation":[{"name":"Instituto Polit\u00e9cnico de Viana do Castelo","place":["Portugal"]},{"name":"ARC4DigiT\u2014Applied Research Center for Digital Transformation","place":["Portugal"]},{"name":"LIACC\u2014Laborat\u00f3rio de Intelig\u00eancia Artificial e Ci\u00eancia de Computadores","place":["Portugal"]}]},{"given":"Pedro Miguel","family":"Moreira","sequence":"additional","affiliation":[{"name":"Instituto Polit\u00e9cnico de Viana do Castelo","place":["Portugal"]},{"name":"ARC4DigiT\u2014Applied Research Center for Digital Transformation","place":["Portugal"]},{"name":"LIACC\u2014Laborat\u00f3rio de Intelig\u00eancia Artificial e Ci\u00eancia de Computadores","place":["Portugal"]}]},{"given":"Lu\u00eds Paulo","family":"Reis","sequence":"additional","affiliation":[{"name":"LIACC\u2014Laborat\u00f3rio de Intelig\u00eancia Artificial e Ci\u00eancia de Computadores","place":["Portugal"]},{"name":"Faculdade de Engenharia da Universidade do Porto","place":["Portugal"]}]}],"member":"179","published-online":{"date-parts":[[2018,10,12]]},"reference":[{"key":"e_1_3_3_2_2","first-page":"267","volume-title":"5th DSIE'10 Doctoral Symposium in Informatics Engineering","author":"Rego P","year":"2010","unstructured":"Rego P, , Moreira PM, , Reis LP. A survey on serious games for rehabilitation. 5th DSIE'10 Doctoral Symposium in Informatics Engineering. 2010:267\u2013278."},{"key":"e_1_3_3_3_2","first-page":"349","volume-title":"5th Iberian Conference on Information Systems and Technologies","author":"Rego P","year":"2010","unstructured":"Rego P, , Moreira PM, , Reis LP. Serious games for rehabilitation: A survey and a classification towards a taxonomy. 5th Iberian Conference on Information Systems and Technologies. Santiago de Compostela, Spain; 2010; I:349\u2013354."},{"key":"e_1_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-24500-8_6"},{"key":"e_1_3_3_5_2","first-page":"327","volume-title":"7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth)","author":"Fikar P","year":"2013","unstructured":"Fikar P, , Schoenauer C, , Kaufmann H. The sorcerer's apprentice a serious game aiding rehabilitation in the context of subacromial impingement syndrome. 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth). Venice, Italy; 2013:327\u2013330."},{"key":"e_1_3_3_6_2","doi-asserted-by":"publisher","DOI":"10.1109\/SeGAH.2014.7067076"},{"key":"e_1_3_3_7_2","doi-asserted-by":"publisher","DOI":"10.4067\/S0718-33052014000100012"},{"key":"e_1_3_3_8_2","doi-asserted-by":"publisher","DOI":"10.1145\/2656719.2656725"},{"key":"e_1_3_3_9_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-45432-5_2"},{"key":"e_1_3_3_10_2","first-page":"64","volume-title":"The Fourth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services (CENTRIC 2011)","author":"Marin JAG","year":"2011","unstructured":"Marin JAG, , Navarro KF, , Lawrence E. Serious games to improve the physical health of the elderly: A categorization scheme. 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