{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,3,30]],"date-time":"2022-03-30T11:41:01Z","timestamp":1648640461750},"reference-count":0,"publisher":"Oxford University Press (OUP)","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2007,5,1]]},"DOI":"10.1093\/comjnl\/bxl071","type":"journal-article","created":{"date-parts":[[2006,12,9]],"date-time":"2006-12-09T01:23:18Z","timestamp":1165627398000},"page":"371-371","source":"Crossref","is-referenced-by-count":0,"title":["Artificial Intelligence for Games. Series in Interactive 3D Technology"],"prefix":"10.1093","volume":"50","author":[{"given":"Mark","family":"Levene","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"286","published-online":{"date-parts":[[2006,12,8]]},"container-title":["The Computer Journal"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/academic.oup.com\/comjnl\/article-pdf\/50\/3\/371\/1294525\/bxl071.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,10,12]],"date-time":"2017-10-12T03:16:45Z","timestamp":1507778205000},"score":1,"resource":{"primary":{"URL":"http:\/\/academic.oup.com\/comjnl\/article\/50\/3\/371\/478583\/Artificial-Intelligence-for-Games-Series-in"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006,12,8]]},"references-count":0,"journal-issue":{"issue":"3","published-online":{"date-parts":[[2006,12,8]]},"published-print":{"date-parts":[[2007,5,1]]}},"URL":"https:\/\/doi.org\/10.1093\/comjnl\/bxl071","relation":{},"ISSN":["1460-2067","0010-4620"],"issn-type":[{"value":"1460-2067","type":"electronic"},{"value":"0010-4620","type":"print"}],"subject":[],"published-other":{"date-parts":[[2007,5]]},"published":{"date-parts":[[2006,12,8]]}}}