{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,8]],"date-time":"2026-06-08T14:45:18Z","timestamp":1780929918722,"version":"3.54.1"},"reference-count":52,"publisher":"Oxford University Press (OUP)","issue":"4","license":[{"start":{"date-parts":[[2023,7,20]],"date-time":"2023-07-20T00:00:00Z","timestamp":1689811200000},"content-version":"vor","delay-in-days":19,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023,11,30]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>Nowadays, virtual reality (VR) is becoming an important technique for various educational subjects. However, Chinese calligraphy, as a unique artistic form, remains under-explored in terms of learning in a VR configuration. This deficiency is largely due to the challenge to render delicate haptic feedback of pen and brush during the process of writing. To achieve the purpose of haptic rendering, existing works mostly use the professional device (e.g. Phantom), which is expensive and not accessible to common users. Our work presents a novel yet simple approach to render haptic feedback for Chinese calligraphy in VR by using soft and deformable sponge as the medium between the handheld controller and writing surface. We compared three different feedback configurations using on-device vibration and sponge-enabled haptic feedback against the baseline configuration with no force feedback. Based on both the qualitative and quantitative results from user studies, we found that sponge-based haptic feedback not only provided a comfort experience of interactive virtual writing but also accelerated the learning performance of novices. Our approach is low cost, scalable and produces realistic user experience, which offers an alternative solution for future development of training systems for virtual Chinese calligraphy.<\/jats:p>","DOI":"10.1093\/iwc\/iwad041","type":"journal-article","created":{"date-parts":[[2023,7,20]],"date-time":"2023-07-20T19:09:06Z","timestamp":1689880146000},"page":"530-542","source":"Crossref","is-referenced-by-count":3,"title":["Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback"],"prefix":"10.1093","volume":"35","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-2028-8825","authenticated-orcid":false,"given":"Guoliang","family":"Luo","sequence":"first","affiliation":[{"name":"East China Jiaotong University Virtual Reality and Interactive Techniques Institute, , No.808 of Shuanggang AV., Nanchang 330013, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Tingsong","family":"Lu","sequence":"additional","affiliation":[{"name":"East China Jiaotong University Virtual Reality and Interactive Techniques Institute, , No.808 of Shuanggang AV., Nanchang 330013, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Haibin","family":"Xia","sequence":"additional","affiliation":[{"name":"East China Jiaotong University Virtual Reality and Interactive Techniques Institute, , No.808 of Shuanggang AV., Nanchang 330013, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Shicong","family":"Hu","sequence":"additional","affiliation":[{"name":"East China Jiaotong University Virtual Reality and Interactive Techniques Institute, , No.808 of Shuanggang AV., Nanchang 330013, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Shihui","family":"Guo","sequence":"additional","affiliation":[{"name":"Xiamen University School of Informatics, , No.422 of Siming South Road, Xiamen 361005, China"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"286","published-online":{"date-parts":[[2023,8,19]]},"reference":[{"key":"2024052109002759200_ref1","doi-asserted-by":"crossref","first-page":"928","DOI":"10.1007\/978-3-030-93904-5_90","volume-title":"Mobility for Smart Cities and Regional Development\u2014Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL 2021a)","author":"Al-Maadeed","year":"2022"},{"key":"2024052109002759200_ref3","first-page":"461","article-title":"Interactive haptic painting with 3D virtual brushes","volume":"1","author":"Bill","year":"2001","journal-title":"Proceedings of ACM SIGGRAPH"},{"key":"2024052109002759200_ref4","doi-asserted-by":"crossref","first-page":"537","DOI":"10.1201\/9780429294402-204","volume-title":"Mathematics Pocket Book for Engineers and Scientists","author":"Bird","year":"2019"},{"key":"2024052109002759200_ref5","doi-asserted-by":"crossref","first-page":"7058","DOI":"10.3390\/s22187058","article-title":"The hybrid stylus: a multi-surface active stylus for interacting with and handwriting on paper, tabletop display or both","volume":"22","author":"Campos","year":"2022","journal-title":"Sensors"},{"key":"2024052109002759200_ref6","doi-asserted-by":"crossref","first-page":"107","DOI":"10.1007\/978-3-030-32097-3_4","volume-title":"Plane Answers to Complex Questions","author":"Christensen","year":"2020"},{"key":"2024052109002759200_ref7","doi-asserted-by":"crossref","first-page":"426","DOI":"10.1109\/ICCST53801.2021.00095","volume-title":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","author":"Cui","year":"2021"},{"key":"2024052109002759200_ref8","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/3550337","article-title":"SpARklingPaper: enhancing common pen-and paper-based handwriting training for children by digitally augmenting papers using a tablet screen","volume":"6","author":"Drey","year":"2022","journal-title":"Proc. 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