{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T06:34:43Z","timestamp":1740119683784,"version":"3.37.3"},"reference-count":103,"publisher":"Oxford University Press (OUP)","issue":"5-6","license":[{"start":{"date-parts":[[2021,4,20]],"date-time":"2021-04-20T00:00:00Z","timestamp":1618876800000},"content-version":"vor","delay-in-days":231,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100004543","name":"China Scholarship Council","doi-asserted-by":"publisher","award":["201506090167"],"award-info":[{"award-number":["201506090167"]}],"id":[{"id":"10.13039\/501100004543","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,29]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>Virtual cognitions (VCs) are a stream of simulated thoughts people hear while emerged in a virtual environment, e.g. by hearing a simulated inner voice presented as a voice over. They can enhance people\u2019s self-efficacy and knowledge about, for example, social interactions as previous studies have shown. Ownership and plausibility of these VCs are regarded as important for their effect, and enhancing both might, therefore, be beneficial. A potential strategy for achieving this is the synchronization of the VCs with people\u2019s eye fixation using eye-tracking technology embedded in a head-mounted display. Hence, this paper tests this idea in the context of a pre-therapy for spider and snake phobia to examine the ability to guide people\u2019s eye fixation. An experiment with 24 participants was conducted using a within-subjects design. Each participant was exposed to two conditions: one where the VCs were adapted to eye gaze of the participant and the other where they were not adapted, i.e. the control condition. The findings of a Bayesian analysis suggest that credibly more ownership was reported and more eye-gaze shift behaviour was observed in the eye-gaze-adapted condition than in the control condition. Compared to the alternative of no or negative mediation, the findings also give some more credibility to the hypothesis that ownership, at least partly, positively mediates the effect eye-gaze-adapted VCs have on eye-gaze shift behaviour. Only weak support was found for plausibility as a mediator. These findings help improve insight into how VCs affect people.<\/jats:p>","DOI":"10.1093\/iwcomp\/iwab008","type":"journal-article","created":{"date-parts":[[2021,4,21]],"date-time":"2021-04-21T04:46:17Z","timestamp":1618980377000},"page":"510-523","source":"Crossref","is-referenced-by-count":2,"title":["The Effect of an Adaptive Simulated Inner Voice on User\u2019s Eye-gaze Behaviour, Ownership Perception and Plausibility Judgement in Virtual Reality"],"prefix":"10.1093","volume":"32","author":[{"given":"Ding","family":"Ding","sequence":"first","affiliation":[{"name":"Southeast University, School of Computer Science and Engineering, Nanjing, 210018, China"},{"name":"Delft University of Technology, Department of Intelligent Systems, Delft, 2628 XE, The Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mark A","family":"Neerincx","sequence":"additional","affiliation":[{"name":"Delft University of Technology, Department of Intelligent Systems, Delft, 2628 XE, The Netherlands"},{"name":"TNO, Perceptual and Cognitive Systems, Soesterberg, 3769 DE, The Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Willem-Paul","family":"Brinkman","sequence":"additional","affiliation":[{"name":"Delft University of Technology, Department of Intelligent Systems, Delft, 2628 XE, The Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"286","published-online":{"date-parts":[[2021,4,20]]},"reference":[{"key":"2021070808100375100_ref1","doi-asserted-by":"crossref","first-page":"12","DOI":"10.1145\/3139131.3139154","article-title":"Fast generation of realistic virtual humans","volume-title":"Proc. 23rd ACM symposium on virtual reality software and technology","author":"Achenbach","year":"2017"},{"key":"2021070808100375100_ref2","article-title":"Head-mounted display-based virtual reality social story as a tool to teach social skills to children diagnosed with autism spectrum disorder","volume-title":"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual & Augmented Reality (KELVAR)","author":"Adjorlu","year":"2018"},{"key":"2021070808100375100_ref3","doi-asserted-by":"crossref","first-page":"1318","DOI":"10.1016\/j.concog.2013.08.007","article-title":"Conscious thoughts from reflex-like processes: A new experimental paradigm for consciousness research","volume":"22","author":"Allen","year":"2013","journal-title":"Conscious. 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