{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T00:21:02Z","timestamp":1725409262143},"reference-count":49,"publisher":"Oxford University Press (OUP)","issue":"3","license":[{"start":{"date-parts":[[2024,8,8]],"date-time":"2024-08-08T00:00:00Z","timestamp":1723075200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/academic.oup.com\/pages\/standard-publication-reuse-rights"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,9,1]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Manchu traditions and culture. Accordingly, the research included two-phase testing. Thus, the testing determined the optimal means of creating virtual expositions with augmented reality elements. The study showed the potential of using digital means based on VR and AR in the study of historical and cultural concepts and paradigms related to the traditional Manchu lifestyle and culture. The survey results revealed that the use of VR in the context of studying the traditions and culture of the Manchus increased the learning effectiveness by 50,000 per cent compared to the median initial indicators of the total sample and by 26,316 per cent compared to the median initial indicators of the general focus group. The results of the study have practical value for educational institutions. The research gives insight into the most optimal use of digital means of VR and AR for improving learning effectiveness and student interest.<\/jats:p>","DOI":"10.1093\/llc\/fqae036","type":"journal-article","created":{"date-parts":[[2024,8,9]],"date-time":"2024-08-09T04:08:29Z","timestamp":1723176509000},"page":"884-896","source":"Crossref","is-referenced-by-count":0,"title":["The VR technology-based image restoration of Manchu traditional lifestyle and culture"],"prefix":"10.1093","volume":"39","author":[{"given":"Lei","family":"Jin","sequence":"first","affiliation":[{"name":"College of Built Environment, Universiti Teknologi MARA , Selangor 541004, Malaysia"},{"name":"College of Art, Guilin University of Technology , Guilin 59200, China"}]},{"given":"Abu Bakar Bin Abd","family":"Hamid","sequence":"additional","affiliation":[{"name":"Interior Architecture Studies, School of Architecture and Interior Architecture, College of Built Environment, Universiti Teknologi MARA , Selangor 59200, Malaysia"}]},{"given":"Arniatul Aiza Binti","family":"Mustapha","sequence":"additional","affiliation":[{"name":"Interior Architecture Studies, School of Architecture and Interior Architecture, College of Built Environment, Universiti Teknologi MARA , Selangor 59200, Malaysia"}]},{"given":"Yanli","family":"Song","sequence":"additional","affiliation":[{"name":"College of Arts and Media, Nanning Institute of Technology , Guilin 266041, China"}]},{"given":"Xun","family":"Liu","sequence":"additional","affiliation":[{"name":"Academy of Fine Arts, YunNan Arts University , Kunming 650500, China"}]}],"member":"286","published-online":{"date-parts":[[2024,8,8]]},"reference":[{"key":"2024090307521282900_fqae036-B1","doi-asserted-by":"crossref","first-page":"121604","DOI":"10.1016\/j.techfore.2022.121604","article-title":"Intelligent Cathedrals: Using Augmented Reality, Virtual Reality, and Artificial Intelligence to Provide an Intense Cultural, Historical, and Religious Visitor Experience","volume":"178","author":"Allal-Ch\u00e9rif","year":"2022","journal-title":"Technological Forecasting and Social Change"},{"year":"2024","author":"Artsteps","key":"2024090307521282900_fqae036-B2"},{"key":"2024090307521282900_fqae036-B3","doi-asserted-by":"crossref","first-page":"3539","DOI":"10.3390\/app13063539","article-title":"Augmented and Virtual Reality to Enhance the Didactical Experience of Technological Heritage Museums","volume":"13","author":"Bachiller","year":"2023","journal-title":"Applied Sciences"},{"key":"2024090307521282900_fqae036-B4","doi-asserted-by":"crossref","first-page":"28","DOI":"10.3390\/ijgi12020028","article-title":"Interactive and Immersive Digital Representation for Virtual Museum: VR and AR for Semantic Enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia Romana and Antiquarium di Villa dei Quintili","volume":"12","author":"Banfi","year":"2023","journal-title":"ISPRS International Journal of Geo-Information"},{"key":"2024090307521282900_fqae036-B5","doi-asserted-by":"crossref","first-page":"143","DOI":"10.1080\/13614568.2022.2150324","article-title":"The Sacra Infermeria\u2014A Focus Group Evaluation of an Augmented Reality Cultural Heritage Experience","volume":"28","author":"Barbara","year":"2023","journal-title":"New Review of Hypermedia and Multimedia"},{"key":"2024090307521282900_fqae036-B6","first-page":"312","volume-title":"Information and Communication Technologies in Tourism 2023. 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