{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,23]],"date-time":"2026-01-23T11:41:30Z","timestamp":1769168490939,"version":"3.49.0"},"reference-count":71,"publisher":"Oxford University Press (OUP)","issue":"3","license":[{"start":{"date-parts":[[2025,5,24]],"date-time":"2025-05-24T00:00:00Z","timestamp":1748044800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/academic.oup.com\/pages\/standard-publication-reuse-rights"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,7,30]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>Academic interest in classical reception and video games is thriving, but one dimension that has so far escaped scholarly attention regards the various concerns functioning in the design of such games. This article moves away from the predominantly text-oriented focus of previous investigations (that is, close readings of games as texts) and instead focuses on the production processes and contexts of games set in the ancient world. Specifically, this article is interested in the design of mythological characters in video games: which development choices impact the characterization of these figures, and how do different game design motivations relate to ancient sources? First, I survey the available literature on game production from the field of historical game studies, and establish a framework of different design motivations that impact the works of reception that players experience. Second, I investigate the design of mythological characters in three titles \u2014 Apotheon (2015, Alientrap), Hades (2020, Supergiant Games), and Mythwrecked: Ambrosia Island (2024, Polygon Treehouse) \u2014 having either interviewed people involved in these games, or consulted available design testimonials. Ultimately, this article establishes a new critical vocabulary with which classical reception in games can be approached.<\/jats:p>","DOI":"10.1093\/crj\/claf005","type":"journal-article","created":{"date-parts":[[2025,5,24]],"date-time":"2025-05-24T10:49:21Z","timestamp":1748083761000},"page":"252-270","source":"Crossref","is-referenced-by-count":1,"title":["Where was Apollo in Supergiant\u2019s <i>Hades<\/i>? Developer motivations and mythological characters in video games"],"prefix":"10.1093","volume":"17","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0464-0059","authenticated-orcid":false,"given":"Alexander","family":"Vandewalle","sequence":"first","affiliation":[{"name":"Department of Literary Studies, Ghent University , Blandijnberg 2, 9000 Ghent ,","place":["Belgium"]}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"286","published-online":{"date-parts":[[2025,5,24]]},"reference":[{"issue":"11","key":"2025073021563474500_CIT0001","doi-asserted-by":"publisher","first-page":"87","DOI":"10.3917\/nre.011.0087","article-title":"\u2018L\u2019antiquit\u00e9 vid\u00e9oludique, une resurrection virtuelle?\u2019","volume":"11","author":"Andr\u00e9","year":"2013","journal-title":"Nouvelle revue d\u2019esth\u00e9tique"},{"key":"2025073021563474500_CIT0002","volume-title":"\u2018Hades: The Team from Supergiant Games & Hades Discuss the Game, Reactions & More","author":"BAFTA Guru","year":"2020"},{"issue":"6","key":"2025073021563474500_CIT0003","doi-asserted-by":"publisher","first-page":"855","DOI":"10.1177\/15554120221115393","article-title":"\u2018An \u2018Alternative to the Pen?\u2019 Perspectives for the Design of Historiographical Videogames\u2019","volume":"17","author":"Bazile","year":"2022","journal-title":"Games and Culture"},{"issue":"6","key":"2025073021563474500_CIT0004","doi-asserted-by":"publisher","first-page":"871","DOI":"10.1177\/15554120221115394","article-title":"\u2018Livestreaming History: The Streamer-Historian and Historical Games Outreach\u2019","volume":"17","author":"Bierstedt","year":"2022","journal-title":"Games and Culture"},{"key":"2025073021563474500_CIT0005","article-title":"\u2018Maciej Paprocki\u2019","volume":"8","author":"Bridges","year":"2017","journal-title":"Practitioners\u2019 Voices in Classical Reception"},{"key":"2025073021563474500_CIT0006","author":"But Why Tho?","year":"2021"},{"key":"2025073021563474500_CIT0007","doi-asserted-by":"crossref","first-page":"357","DOI":"10.1515\/9783110773729-016","article-title":"\u2018Escaping Hades: Playing with Classical Reception\u2019","volume-title":"Classical Reception. 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