{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,2]],"date-time":"2025-08-02T17:51:43Z","timestamp":1754157103060,"version":"3.41.2"},"reference-count":19,"publisher":"Emerald","issue":"4","license":[{"start":{"date-parts":[[2008,11,21]],"date-time":"2008-11-21T00:00:00Z","timestamp":1227225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008,11,21]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-heading\">Purpose<\/jats:title><jats:p>This paper seeks to focus on the design and testing of a web\u2010based online board game for teaching undergraduate students information literacy skills and concepts.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Design\/methodology\/approach<\/jats:title><jats:p>Project team members with expertise in game play, creative writing, programming, library research, graphic design and information seeking developed a web\u2010based board game in which students used digital library resources to answer substantive questions on a scholarly topic. The project team hosted game play in a class of 75 undergraduate students. The instructor offered an extra\u2010credit incentive to boost participation resulting in 49 students on 13 teams playing the game. Post\u2010game focus group interviews revealed problematic features and redesign priorities.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Findings<\/jats:title><jats:p>A total of six teams were successful meeting the criteria for the instructor's grade incentive achieving a 53.1 percent accuracy rate on their answers to substantive questions about the black death; 35.7 percent was the accuracy rate for the seven unsuccessful teams. Discussed in detail are needed improvements to problematic game features such as offline tasks, feedback, challenge functionality, and the game's black death theme.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Originality\/value<\/jats:title><jats:p>Information literacy games test what players already know. Because this project's successful teams answered substantive questions about the black death at accuracy rates 20 points higher than the estimated probability of guessing, students did the research during game play which demonstrates that games have merit for teaching students information literacy skills and concepts.<\/jats:p><\/jats:sec>","DOI":"10.1108\/07378830810920978","type":"journal-article","created":{"date-parts":[[2008,11,22]],"date-time":"2008-11-22T07:02:28Z","timestamp":1227337348000},"page":"663-681","source":"Crossref","is-referenced-by-count":9,"title":["Designing and testing a web\u2010based board game for teaching information literacy skills and concepts"],"prefix":"10.1108","volume":"26","author":[{"given":"Karen","family":"Markey","sequence":"first","affiliation":[]},{"given":"Fritz","family":"Swanson","sequence":"additional","affiliation":[]},{"given":"Andrea","family":"Jenkins","sequence":"additional","affiliation":[]},{"given":"Brian J.","family":"Jennings","sequence":"additional","affiliation":[]},{"given":"Beth","family":"St. Jean","sequence":"additional","affiliation":[]},{"given":"Victor","family":"Rosenberg","sequence":"additional","affiliation":[]},{"given":"Xingxing","family":"Yao","sequence":"additional","affiliation":[]},{"given":"Robert L.","family":"Frost","sequence":"additional","affiliation":[]}],"member":"140","reference":[{"key":"key2022032120381259300_b1","unstructured":"Anon. 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