{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,30]],"date-time":"2026-06-30T11:23:32Z","timestamp":1782818612022,"version":"3.54.5"},"reference-count":10,"publisher":"Emerald","issue":"3","license":[{"start":{"date-parts":[[2005,7,1]],"date-time":"2005-07-01T00:00:00Z","timestamp":1120176000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2005,7,1]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-heading\">Purpose<\/jats:title><jats:p>To arouse the public awareness of online gaming\u2010related crimes and other societal influences so that these problems can be solved through education, laws and appropriate technologies.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Design\/methodology\/approach<\/jats:title><jats:p>A total of 613 criminal cases of online gaming crimes that happened in Taiwan during 2002 were gathered and analyzed. They were analyzed for special features then focusing on the tendency for online gaming crime. Related prosecutions, offenders, victims, criminal methods, and so on, were analyzed.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Findings<\/jats:title><jats:p>According to our analysis of online gaming characteristics in Taiwan, the majority of online gaming crime is theft (73.7 percent) and fraud (20.2 percent). The crime scene is mainly in internet caf\u00e9s (54.8 percent). Most crimes are committed within the 12:00 to 14:00 time period (11.9 percent). Identity theft (43.4 percent) and social engineering (43.9 percent) are the major criminal means. The offenders (95.8 percent) and victims (87.8 percent) are mainly male and offenders always proceed alone (88.3 percent). The age of offenders is quite low (63.3 percent in the age range of 15\u201020), and 8.3 percent of offenders are under 15 years old. The offenders are mostly students (46.7 percent) and the unemployed (24 percent), most of them (81.9 percent) not having criminal records. The type of game giving rise to most of the criminal cases is Lineage Online (93.3 percent). The average value of the online gaming loss is about US$459 and 34.3 percent of criminal loss is between $100 and $300.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Research limitations\/implications<\/jats:title><jats:p>These criminal cases were retrieved from Taiwan in 2002. Some criminal behavior may have been limited to a certain area or a certain period.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Practical implications<\/jats:title><jats:p>Provides a useful source of information and constructive advice for the public who will sense the seriousness and influence of online gaming crimes. Further, this topic may have implications on e\u2010commence, e\u2010services, or web\u2010based activities beyond gaming.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Originality\/value<\/jats:title><jats:p>Since there is little published research in this area, this paper provides the public with a good and original introduction to a topic of growing importance.<\/jats:p><\/jats:sec>","DOI":"10.1108\/10662240510602672","type":"journal-article","created":{"date-parts":[[2005,7,13]],"date-time":"2005-07-13T21:54:53Z","timestamp":1121291693000},"page":"246-261","source":"Crossref","is-referenced-by-count":54,"title":["An analysis of online gaming crime characteristics"],"prefix":"10.1108","volume":"15","author":[{"given":"Ying\u2010Chieh","family":"Chen","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Patrick S.","family":"Chen","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jing\u2010Jang","family":"Hwang","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Larry","family":"Korba","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ronggong","family":"Song","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"George","family":"Yee","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","reference":[{"key":"key2022030919474196300_b1","unstructured":"Chen, Y.C., Lin, S.K. and Hwang, J.J. (2003), \u201cThe influence of computer crime in online gaming on E\u2010society \u2013 taking example for Taiwan in 2002\u201d, paper presented at the International Conference on Innovative Information Technology Policy and E\u2010Society, NCCU, Taiwan."},{"key":"key2022030919474196300_b2","unstructured":"Chen, Y.C., Chen, P.S., Song, R. and Korba, L. (2004), \u201cOnline gaming crime and security issues \u2013 cases and countermeasures from Taiwan\u201d, paper presented at the 2nd Annual Conference on Privacy, Security and Trust, Fredericton."},{"key":"key2022030919474196300_b3","unstructured":"Chen, Y.C., Chen, P.S., Song, R., Yee, G. and Korba, L. (2005), \u201cClassification of online gaming crime and security\u201d, paper presented at the 2005 IRMA International Conference, San Diego, CA."},{"key":"key2022030919474196300_b4","unstructured":"Information Technology Support Center (2004), \u201cBest practices \u2013 user authentication mechanisms\u201d, available at: www.itsc.state.md.us\/oldsite\/info\/InternetSecurity\/BestPractices\/Authentic.htm."},{"key":"key2022030919474196300_b5","unstructured":"Martin, W. (2001), \u201cHoney pots and honey nets \u2013 security through deception\u201d, available at: www.sans.org\/rr\/papers\/4\/41.pdf."},{"key":"key2022030919474196300_b6","unstructured":"SearchSecurity Corp (2004), \u201cDefinition of social engineering\u201d, available at: searchsecurity.techtarget.com\/sDefinition\/0,,sid14_gci531120,00.html."},{"key":"key2022030919474196300_b7","unstructured":"Unreal Playground (2002), \u201cExclusive interview with Dr Sin of Epic Games\u201d, available at: www.unrealplayground.com\/interview.php?id=1."},{"key":"key2022030919474196300_b8","doi-asserted-by":"crossref","unstructured":"US Department of Justice (2004), \u201cIdentity theft and fraud\u201d, available at: www.usdoj.gov\/criminal\/fraud\/idtheft.html.","DOI":"10.1016\/S1361-3723(04)00055-7"},{"key":"key2022030919474196300_b9","unstructured":"Wikipedia Online Encyclopaedia (2004), \u201cDefinition of MMORPG\u201d, available at: en.wikipedia.org\/wiki\/MMORPG."},{"key":"key2022030919474196300_b10","doi-asserted-by":"crossref","unstructured":"Yan, J.J. and Choi, H.J. (2002), \u201cSecurity issues in online games\u201d, The Electronic Library, Vol. 20 No. 2, pp. 125\u201033.","DOI":"10.1108\/02640470210424455"}],"container-title":["Internet Research"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/www.emeraldinsight.com\/doi\/full-xml\/10.1108\/10662240510602672","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/10662240510602672\/full\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/10662240510602672\/full\/html","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,24]],"date-time":"2025-07-24T23:40:04Z","timestamp":1753400404000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.emerald.com\/intr\/article\/15\/3\/246-261\/184421"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2005,7,1]]},"references-count":10,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2005,7,1]]}},"alternative-id":["10.1108\/10662240510602672"],"URL":"https:\/\/doi.org\/10.1108\/10662240510602672","relation":{},"ISSN":["1066-2243"],"issn-type":[{"value":"1066-2243","type":"print"}],"subject":[],"published":{"date-parts":[[2005,7,1]]}}}