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The challenge of process modeling is exacerbated, when the process of modeling has to be performed in a cross\u2010organizational, distributed environment. This paper aims to suggest a three\u2010dimensional (3D) environment for collaborative process modeling, using virtual world technology.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Design\/methodology\/approach<\/jats:title><jats:p>The paper suggests a new collaborative process modeling approach based on virtual world technology. It describes the design of an innovative prototype collaborative process modeling approach, implemented as a 3D Business Process Modeling Notation (BPMN) modeling environment in Second Life. We use a case study to evaluate the suggested approach.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Findings<\/jats:title><jats:p>Based on a case study application, the paper shows that our approach increases user empowerment and adds significantly to the collaboration and consensual development of process models even when the relevant stakeholders are geographically dispersed.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Research limitations\/implications<\/jats:title><jats:p>The paper presents design work and a case study. More research is needed to more thoroughly evaluate the presented approach in a variety of real\u2010life process modeling settings.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Practical implications<\/jats:title><jats:p>The research outcomes as design artifacts are directly available and applicable by business process management professionals and can be used by business, system and process analysts in real\u2010world practice.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-heading\">Originality\/value<\/jats:title><jats:p>This research is the first reported attempt to develop a process modeling approach on the basis of virtual world technology. It describes a novel and innovative 3D BPMN modeling environment in Second Life.<\/jats:p><\/jats:sec>","DOI":"10.1108\/14637151111136414","type":"journal-article","created":{"date-parts":[[2011,6,18]],"date-time":"2011-06-18T07:31:36Z","timestamp":1308382296000},"page":"546-564","source":"Crossref","is-referenced-by-count":64,"title":["Using virtual worlds for collaborative business process modeling"],"prefix":"10.1108","volume":"17","author":[{"given":"Ross","family":"Brown","sequence":"first","affiliation":[]},{"given":"Jan","family":"Recker","sequence":"additional","affiliation":[]},{"given":"Stephen","family":"West","sequence":"additional","affiliation":[]}],"member":"140","reference":[{"key":"key2022012720010163100_b1","doi-asserted-by":"crossref","unstructured":"Adamides, E.D. and Karacapilidis, N. 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