{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,22]],"date-time":"2026-04-22T20:54:03Z","timestamp":1776891243917,"version":"3.51.2"},"reference-count":41,"publisher":"Emerald","issue":"1","license":[{"start":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T00:00:00Z","timestamp":1730160000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["DLP"],"published-print":{"date-parts":[[2025,1,28]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title>\n<jats:p>This paper aims to discuss and propose the potential use of immersive virtual environments (IVEs) for archiving and collecting heritage gameplay activities in digital libraries, which is expected to triangulate further discussions on the said knowledge scopes.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>The key question of this paper is, how we can preserve and revitalize fading heritage game activities in digital libraries? To answer this, the paper is going to understand the applications of IVEs in heritage studies; the use of telepresence experiences in IVEs for activity-based collection; the creation of virtual and telepresence experiences in digital libraries; and a proposed use of IVEs for archiving heritage gameplay activities.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>The applications of IVEs and\/or other virtual technologies have certainly been gaining positive feedback about their ability to provide vivid images of artefacts and art pieces; perform a high level of interactivity between the exhibits and visitors; enhance visitors\u2019 sense of immersion that evoke their memories of heritage issues; facilitate visitors\u2019 learning process in libraries; increase enjoyment in digital libraries. As mentioned in the previous section, the activity-based historical collection, for instance, the heritage gameplay activities, can be preserved and archived vividly using IVEs.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Research limitations\/implications<\/jats:title>\n<jats:p>This paper is explorative, there is no empirical result for generalization.<\/jats:p>\n<\/jats:sec>\n<jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>This paper aims to provide librarians with valuable insight to apply IVEs for archiving and collecting heritage gameplay activities. Setting up a new type of digital library is affected greatly by the openness of librarians, visitors\u2019 expectations and a whole lot of things that are happening around the technological world and digital culture. This paper addresses the applications of IVEs in heritage studies, the importance of creating virtual and telepresence experiences for library visits as well as proposing the use of IVEs for archiving heritage gameplay activities.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/dlp-05-2024-0075","type":"journal-article","created":{"date-parts":[[2024,10,26]],"date-time":"2024-10-26T01:03:28Z","timestamp":1729904608000},"page":"91-99","source":"Crossref","is-referenced-by-count":1,"title":["The potential use of immersive virtual environments for collecting and archiving heritage gameplay activities in digital libraries"],"prefix":"10.1108","volume":"41","author":[{"given":"Kung Wong","family":"Lau","sequence":"first","affiliation":[]}],"member":"140","published-online":{"date-parts":[[2024,10,29]]},"reference":[{"key":"key2025012506554456900_ref001","first-page":"25","article-title":"Origins of serious games","volume-title":"Serious Games and Edutainment Application","year":"2011"},{"issue":"2","key":"key2025012506554456900_ref002","doi-asserted-by":"crossref","first-page":"643","DOI":"10.1086\/209001","article-title":"Conditions for a picture-superiority effect on consumer memory","volume":"11","year":"1984","journal-title":"Journal of Consumer Research"},{"key":"key2025012506554456900_ref003","unstructured":"Daugherty, T., Li, H. and Biocca, F. 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