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It specifically aims to investigate whether MR tours can reduce library anxiety, improve knowledge acquisition and increase motivation when compared to traditional library tours.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>This study uses a quasi-experimental research design, comparing two groups of first-year students (<jats:italic>n<\/jats:italic> = 96). One group (<jats:italic>n<\/jats:italic> = 48) experiences a MR library tour using the HoloLens 2 device, while the other group (<jats:italic>n<\/jats:italic> = 48) participates in a traditional library tour led by library staff. The participants\u2019 library anxiety, knowledge acquisition and motivation are measured using relevant questionnaires before and after the tours.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>The findings indicate that while both MR and traditional tours are effective in imparting knowledge, there is no statistically significant difference in overall knowledge acquisition. However, the MR tour significantly enhances students\u2019 perceived competence, interest and effort, providing higher engagement and motivation. Traditional tours, on the other hand, are more effective in reducing library anxiety, particularly in relation to interactions with librarians.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>This study highlights the potential of MR technology to enhance library tours by balancing immersive experiences with ease of use. MR bridges the gap between virtual reality\u2019s immersion and the accessibility, lower cost of content development and simplicity of application usage. It aligns with trends in academic libraries by offering high engagement without common health issues like motion sickness. However, while MR applications can be developed at a relatively lower cost, the high cost of MR equipment remains a limitation for institutions. Despite this, MR presents a promising solution for improving student engagement and learning, with the potential to become more accessible as hardware costs decrease.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/dlp-11-2024-0174","type":"journal-article","created":{"date-parts":[[2025,3,8]],"date-time":"2025-03-08T04:53:56Z","timestamp":1741409636000},"page":"269-292","source":"Crossref","is-referenced-by-count":4,"title":["Designing and engaging students in library tours using mixed reality: a study on library anxiety, knowledge acquisition, and student engagement"],"prefix":"10.1108","volume":"41","author":[{"given":"Pakinee","family":"Ariya","sequence":"first","affiliation":[]},{"given":"Songpon","family":"Khanchai","sequence":"additional","affiliation":[]},{"given":"Kannikar","family":"Intawong","sequence":"additional","affiliation":[]},{"given":"Kitti","family":"Puritat","sequence":"additional","affiliation":[]}],"member":"140","published-online":{"date-parts":[[2025,3,11]]},"reference":[{"issue":"1","key":"key2025042510465201500_ref201","first-page":"22","article-title":"Influence of user education on library information resources and services use among engineering undergraduates of private universities in oyo state, Nigeria","volume":"1","year":"2022","journal-title":"International Journal of Education, Library and Information Communication Technology"},{"issue":"1","key":"key2025042510465201500_ref001","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1080\/00958964.2022.2152410","article-title":"Using mixed reality (XR) immersive learning to enhance environmental education","volume":"54","year":"2023","journal-title":"The Journal of Environmental Education"},{"key":"key2025042510465201500_ref002","first-page":"6757","article-title":"The effect of library orientation programme on the use of library resources by new students in the university of education, winneba. 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