{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,23]],"date-time":"2026-06-23T17:51:49Z","timestamp":1782237109682,"version":"3.54.5"},"reference-count":55,"publisher":"Emerald","issue":"3","license":[{"start":{"date-parts":[[2018,3,20]],"date-time":"2018-03-20T00:00:00Z","timestamp":1521504000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["DTA"],"published-print":{"date-parts":[[2018,8,20]]},"abstract":"<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title>\n<jats:p>The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children\u2019s learning in an environment blending virtual game worlds and a museum\u2019s physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children\u2019s continuous learning and revisit motivations.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>CoboChild provides a thematic game-based learning environment to facilitate children\u2019s interactions with exhibits and other visitors. A practical system has been implemented in the National Museum of Natural Science (NMNS), Taiwan. A questionnaire was used to examine whether CoboChild can effectively fulfill the CML and to evaluate the impacts on museum learning.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>CoboChild effectively fulfilled the CML to facilitate children\u2019s interactive experiences and re-visit motivations in the blended mobile game-based learning environment. Most children described the system as providing fruitful playfulness while improving their interpretations of exhibitions and learning experiences.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Practical implications<\/jats:title>\n<jats:p>CoboChild considers the related contextual influences on the effective support of children\u2019s learning in a museum, and builds a child-centered museum learning environment with highly integrated blended learning resources for children. CoboChild has been successfully operating in the NMNS since 2011.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>This study developed a blended mobile game-based learning service to effectively support children\u2019s learning in museum contexts. The related issues are shown to improve the design of blended museum learning services. This innovative approach can be applied to the design of other child-centered services for engaging children\u2019s interactive experiences in museums.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/dta-05-2016-0042","type":"journal-article","created":{"date-parts":[[2018,3,20]],"date-time":"2018-03-20T08:55:33Z","timestamp":1521536133000},"page":"294-312","source":"Crossref","is-referenced-by-count":25,"title":["CoboChild: a blended mobile game-based learning service for children in museum contexts"],"prefix":"10.1108","volume":"52","author":[{"given":"Tien-Yu","family":"Hsu","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"HsinYi","family":"Liang","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Chuang-Kai","family":"Chiou","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Judy C.R.","family":"Tseng","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","published-online":{"date-parts":[[2018,3,20]]},"reference":[{"issue":"15","key":"key2021041413053982000_ref001","first-page":"2120","article-title":"A review of mobile location-based games for learning across physical and virtual spaces","volume":"18","year":"2012","journal-title":"Journal of Universal Computer Science"},{"key":"key2021041413053982000_ref002","volume-title":"Museums at Play: Games Interaction and Learning","year":"2011"},{"key":"key2021041413053982000_ref004","volume-title":"Handbook of Mobile Learning","year":"2013"},{"key":"key2021041413053982000_ref300","article-title":"Digital technologies and the museum experience: handheld guides and other media","year":"2008"},{"key":"key2021041413053982000_ref005","doi-asserted-by":"crossref","first-page":"185","DOI":"10.1016\/j.compedu.2013.09.022","article-title":"Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum","volume":"71","year":"2014","journal-title":"Computers & Education"},{"issue":"2","key":"key2021041413053982000_ref006","first-page":"166","article-title":"Apply an augmented reality in a mobile guidance to increase sense of place for heritage places","volume":"18","year":"2015","journal-title":"Educational Technology and Society"},{"issue":"5","key":"key2021041413053982000_ref007","doi-asserted-by":"crossref","first-page":"802","DOI":"10.1111\/j.1467-8535.2012.01360.x","article-title":"Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience?","volume":"43","year":"2012","journal-title":"British Journal of Educational Technology"},{"issue":"4","key":"key2021041413053982000_ref008","first-page":"352","article-title":"An augmented reality-based mobile learning system to improve students\u2019 learning achievements and motivations in natural science inquiry activities","volume":"17","year":"2014","journal-title":"Journal of Educational Technology and Society"},{"issue":"2","key":"key2021041413053982000_ref009","doi-asserted-by":"crossref","first-page":"834","DOI":"10.1016\/j.compedu.2010.03.015","article-title":"An adaptive navigation support system for conducting context-aware ubiquitous learning in museums","volume":"55","year":"2010","journal-title":"Computers and Education"},{"issue":"1","key":"key2021041413053982000_ref010","first-page":"332","article-title":"Potential negative effects of mobile learning on students\u2019 learning achievement and cognitive load \u2013 a format assessment perspective","volume":"17","year":"2014","journal-title":"Journal of Educational Technology & Society"},{"issue":"6","key":"key2021041413053982000_ref011","doi-asserted-by":"crossref","first-page":"873","DOI":"10.1108\/02640471011093552","article-title":"An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning","volume":"28","year":"2010","journal-title":"The Electronic Library"},{"issue":"3","key":"key2021041413053982000_ref012","doi-asserted-by":"crossref","first-page":"303","DOI":"10.1108\/02640470810879464","article-title":"A knowledge engineering approach to developing e-libraries for mobile learning","volume":"26","year":"2008","journal-title":"The Electronic Library"},{"key":"key2021041413053982000_ref013","volume-title":"Practical Evaluation Guide: Tools for Museums and Other Educational Settings","year":"2009","edition":"2nd ed."},{"key":"key2021041413053982000_ref014","unstructured":"Dierking, L.D. 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