{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,23]],"date-time":"2026-01-23T08:04:42Z","timestamp":1769155482292,"version":"3.49.0"},"reference-count":40,"publisher":"Emerald","issue":"2","license":[{"start":{"date-parts":[[2017,4,3]],"date-time":"2017-04-03T00:00:00Z","timestamp":1491177600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["EL"],"published-print":{"date-parts":[[2017,4,3]]},"abstract":"<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title>\n<jats:p>This paper aims to propose an online and on-site cyclical learning model (OOCLM). It considers how combining digital applications can promote a museum\u2019s virtuous learning cycle between online and on-site spaces for children.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title>\n<jats:p>A practical cyclical learning service has been successfully implemented in a science museum in Taiwan. This provides a thematic game-based learning environment, allowing all the children to create their unique museum experiences before, during and after their visit. A questionnaire was developed to examine the children\u2019s perceptions of the OOCLM to ascertain whether they were satisfied with the pre-visit, on-site visit and post-visit services offered.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Findings<\/jats:title>\n<jats:p>The learning model considered the contextual factors that influence digital applications in museums. The digital and physical resources are well integrated, and the museum\u2019s online and on-site services are linked to effectively promote children\u2019s cyclical learning.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Practical implications<\/jats:title>\n<jats:p>The results show that most of the children highly appreciated the learning model. The model presents an interactive learning environment for children\u2019s cyclical learning and repeat visits.<\/jats:p>\n<\/jats:sec>\n<jats:sec>\n<jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title>\n<jats:p>The OOCLM considers the related contextual influences of digital applications in museum learning; it effectively bridges the museum\u2019s online and on-site services to promote the museum\u2019s virtuous learning cycle and long-term museum learning resource management. This study provides a benchmark example to develop sustainable cyclical learning services for target visitor groups and to motivate their long-term interaction with the museum.<\/jats:p>\n<\/jats:sec>","DOI":"10.1108\/el-01-2016-0021","type":"journal-article","created":{"date-parts":[[2017,4,12]],"date-time":"2017-04-12T08:20:55Z","timestamp":1491985255000},"page":"333-347","source":"Crossref","is-referenced-by-count":13,"title":["A cyclical learning model to promote children\u2019s online and on-site museum learning"],"prefix":"10.1108","volume":"35","author":[{"given":"Tien-Yu","family":"Hsu","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hsin-Yi","family":"Liang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","reference":[{"key":"key2020120807143212300_ref001","unstructured":"Antoniou, A. and Lepouras, G. 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