{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,17]],"date-time":"2026-03-17T23:07:42Z","timestamp":1773788862517,"version":"3.50.1"},"reference-count":82,"publisher":"Emerald","issue":"4","license":[{"start":{"date-parts":[[2020,2,14]],"date-time":"2020-02-14T00:00:00Z","timestamp":1581638400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IMDS"],"published-print":{"date-parts":[[2020,2,14]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>This research draws on goal framing theory and gamification affordance to understand how gamification design encourages users' continuous usage of information systems (IS) to perform proenvironmental behaviors.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>Survey data (<jats:italic>N<\/jats:italic>\u00a0=\u00a0307) were collected from users of a gamified IS designed for environmental protection. The research model was examined with structural equation modeling.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>Satisfying users' demand on green effectiveness, enjoyment, and social gain directly\/indirectly predicts users' intention to continue to utilize the gamified IS for proenvironmental behaviors. Moreover, gamification affordance of autonomy support, visibility of achievement, competition, and interactivity influences the satisfaction of the users' relevant demands.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This research contributes to the IS research for environmental sustainability at the individual level. Specifically, this research extends the understanding of users' decision-making on continuance and the role of gamification design in the context of gamified IS developed for environmental conservation.<\/jats:p><\/jats:sec>","DOI":"10.1108\/imds-09-2019-0517","type":"journal-article","created":{"date-parts":[[2020,2,21]],"date-time":"2020-02-21T07:15:04Z","timestamp":1582269304000},"page":"692-713","source":"Crossref","is-referenced-by-count":91,"title":["Inducing individuals to engage in a gamified platform for environmental conservation"],"prefix":"10.1108","volume":"120","author":[{"given":"Helen S.","family":"Du","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2741-3983","authenticated-orcid":false,"given":"Xiaobo","family":"Ke","sequence":"additional","affiliation":[]},{"given":"Christian","family":"Wagner","sequence":"additional","affiliation":[]}],"member":"140","reference":[{"issue":"4","key":"key2020040107003639600_ref001","doi-asserted-by":"crossref","first-page":"665","DOI":"10.2307\/3250951","article-title":"Time flies when you're having fun: cognitive absorption and beliefs about information technology usage","volume":"24","year":"2000","journal-title":"MIS Quarterly"},{"issue":"2","key":"key2020040107003639600_ref002","doi-asserted-by":"crossref","first-page":"65","DOI":"10.1016\/j.jsis.2015.03.001","article-title":"Linking dimensions of social media use to job performance: the role of social capital","volume":"24","year":"2015","journal-title":"The Journal of Strategic Information Systems"},{"issue":"3","key":"key2020040107003639600_ref003","doi-asserted-by":"crossref","first-page":"421","DOI":"10.2307\/2393203","article-title":"Assessing construct validity in organizational research","volume":"36","year":"1991","journal-title":"Administrative Science Quarterly"},{"issue":"2","key":"key2020040107003639600_ref004","first-page":"285","article-title":"The partial least squares (PLS) approach to causal modeling: personal computer adoption and use as an illustration","volume":"2","year":"1995","journal-title":"Technology Studies"},{"issue":"45","key":"key2020040107003639600_ref005","first-page":"75","article-title":"Studying the effects of intervention programmes on household energy saving behaviours using graphical causal models","year":"2018","journal-title":"Energy Research and Social Science"},{"issue":"62","key":"key2020040107003639600_ref006","first-page":"102","article-title":"Using clickers in class. 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