{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,10]],"date-time":"2026-03-10T05:05:12Z","timestamp":1773119112404,"version":"3.50.1"},"reference-count":109,"publisher":"Emerald","issue":"5","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,11,21]]},"abstract":"<jats:sec>\n                    <jats:title>Purpose<\/jats:title>\n                    <jats:p>Esports is emerging as a global sensation, yet its distinctive nature complicates our understanding of players' motivations. This study leverages self-hierarchy and self-determination theories to examine the motivations that define players at individual, relational, and community levels, seeking to identify which motivations are most valued.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Design\/methodology\/approach<\/jats:title>\n                    <jats:p>A mixed-method approach was employed, focusing on Honor of Kings esports players in China to explore the answers to the research questions. First, semi-structured interviews were conducted to uncover self-definitional motivations at various levels. Second, a quantitative study was conducted with 607 regular Honor of Kings players to empirically examine the effects of the identified motivations on satisfaction.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Findings<\/jats:title>\n                    <jats:p>The qualitative and quantitative data results reveal that self-efficacy and self-worth at the individual level, recognition and emotional attachment from close others at the relational-self level, and cocreation and belongingness at the collective level positively influence game satisfaction. More importantly, self-definitional motivations at the relational level are valued the most. Additionally, identification with a game character moderates the effects of self-definitional motivation at the collective level and emotional attachment at the relational-self level.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Originality\/value<\/jats:title>\n                    <jats:p>This research delves into players' motivations for engaging with Honor of Kings, anchored in self-hierarchy and self-determination theories. It uncovers that motivations rooted in different aspects of self-identity have distinct associations with players\u2019 satisfaction level. This suggests a vital strategy for game designers and operators to adopt: to enhance player satisfaction, they should specifically address and emphasize the aspects of self-identity that matter most to their audience.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.1108\/intr-02-2024-0305","type":"journal-article","created":{"date-parts":[[2024,12,25]],"date-time":"2024-12-25T00:25:46Z","timestamp":1735086346000},"page":"1889-1914","source":"Crossref","is-referenced-by-count":5,"title":["Understanding esports player preferences: which self-definitional needs drive their satisfaction?"],"prefix":"10.1108","volume":"35","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2985-3416","authenticated-orcid":true,"given":"Weisha","family":"Wang","sequence":"first","affiliation":[{"name":"Business School, Soochow University , ,","place":["Suzhou, China"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6478-0411","authenticated-orcid":true,"given":"Wentong","family":"Liu","sequence":"additional","affiliation":[{"name":"School of Business Administration, Zhongnan University of Economics and Law , ,","place":["Wuhan, China"]},{"name":"China Social Entrepreneurship Research Center, Shanghai University of Finance and Economics , ,","place":["Shanghai, China"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2311-5399","authenticated-orcid":true,"given":"Haiming","family":"Hang","sequence":"additional","affiliation":[{"name":"School of Management, University of Bath , ,","place":["Bath, UK"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3950-3636","authenticated-orcid":true,"given":"Zhifeng","family":"Chen","sequence":"additional","affiliation":[{"name":"Southampton Business School, University of Southampton , ,","place":["Southampton, UK"]}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2024,12,26]]},"reference":[{"key":"2026010800265871000_ref001","doi-asserted-by":"publisher","first-page":"419","DOI":"10.1016\/j.chb.2015.06.029","article-title":"The influence of success experience on self-efficacy when providing feedback through technology","volume":"52","author":"Achterkamp","year":"2015","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"2026010800265871000_ref002","doi-asserted-by":"publisher","first-page":"484","DOI":"10.1111\/bjet.13395","article-title":"In-game performance: the role of students' socio-economic status, self-efficacy and situational interest in an augmented reality game","volume":"55","author":"Arztmann","year":"2024","journal-title":"British Journal of Educational Technology"},{"key":"2026010800265871000_ref003","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1016\/j.paid.2015.03.006","article-title":"Relationships between general self-efficacy, planning for the future, and life satisfaction","volume":"82","author":"Azizli","year":"2015","journal-title":"Personality and Individual Differences"},{"key":"2026010800265871000_ref004","doi-asserted-by":"publisher","DOI":"10.1016\/j.jretconser.2020.102208","article-title":"What shapes adolescents' attitudes toward luxury brands? 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