{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,6]],"date-time":"2026-01-06T02:11:42Z","timestamp":1767665502260,"version":"3.41.2"},"reference-count":69,"publisher":"Emerald","issue":"3","license":[{"start":{"date-parts":[[2016,6,6]],"date-time":"2016-06-06T00:00:00Z","timestamp":1465171200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,6,6]]},"abstract":"<jats:sec>\n               <jats:title content-type=\"abstract-heading\">Purpose<\/jats:title>\n               <jats:p> \u2013 The purpose of this paper is to understand how healthy eating involvement (HEI) impacts the evaluations of branded food advergames. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Design\/methodology\/approach<\/jats:title>\n               <jats:p> \u2013 This paper invokes the elaboration likelihood model and reactance theory to explain the effects of different levels of brand integration within a food advergame on individuals with different reported levels of HEI. Undergraduate students were assigned (non-random) to play one of three different advergames with varying levels of brand integration. Furthermore, participant\u2019s health involvement was measured and incorporated as a moderating variable on brand and advergame attitudes. Regression analyses were used to analyze the data. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Findings<\/jats:title>\n               <jats:p> \u2013 The results showed significant interaction effects between HEI levels and level of brand advergame integration. Individuals with higher levels of HEI showed more negative attitudes toward the brand and game when integration was high. However, lower levels of brand advergame integration resulted in positive effects among lower HEI individuals. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Research limitations\/implications<\/jats:title>\n               <jats:p> \u2013 Limitations of this research are that gamer experience was not measured prior to game play. Also, that no control of advergame playing time was conducted. However, a manipulation check was conducted. Future research should examine the impact of healthy advergames on individual\u2019s reactions and information processing. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Practical implications<\/jats:title>\n               <jats:p> \u2013 Editors and creators of advergames must be more aware of the impact that branded items have within a gaming situation. Individuals may not always positively evaluate the brand integrated within a fun online environment. Furthermore, better consumer targeting will likely lead to higher message acceptance based upon individuals levels of self-congruency with that message. <\/jats:p>\n            <\/jats:sec>\n            <jats:sec>\n               <jats:title content-type=\"abstract-heading\">Originality\/value<\/jats:title>\n               <jats:p> \u2013 This study provides needed examination of contextual and individual level variables in responses to advergaming content.<\/jats:p>\n            <\/jats:sec>","DOI":"10.1108\/intr-04-2014-0091","type":"journal-article","created":{"date-parts":[[2016,5,17]],"date-time":"2016-05-17T03:24:18Z","timestamp":1463455458000},"page":"587-603","source":"Crossref","is-referenced-by-count":20,"title":["Advergaming and healthy eating involvement"],"prefix":"10.1108","volume":"26","author":[{"given":"Vincent","family":"Cicchirillo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Amanda","family":"Mabry","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","reference":[{"key":"key2020121504465440700_b201","doi-asserted-by":"crossref","unstructured":"An, S.\n                and \n                  Stern, S.\n                (2011), \u201cMitigating the effects of advergames on children\u201d, \n                  Journal of Advertising\n               , Vol. 40 No. 1, pp. 43-56.","DOI":"10.2753\/JOA0091-3367400103"},{"key":"key2020121504465440700_b1","doi-asserted-by":"crossref","unstructured":"Appiah, O.\n                (2004), \u201cEffects of ethnic identification on web browsers\u2019 attitudes toward and navigational patterns on race-targeted sites\u201d, \n                  Communication Research\n               , Vol. 31 No. 3, pp. 312-337.","DOI":"10.1177\/0093650203261515"},{"key":"key2020121504465440700_b2","doi-asserted-by":"crossref","unstructured":"Appiah, O.\n                (2007), \u201cThe effectiveness of \u2018typical-user\u2019 testimonial advertisements on black and white browsers\u2019 evaluations of products on commercial websites: do they really work?\u201d, \n                  Journal of Advertising Research\n               , Vol. 47 No. 1, pp. 14-27.","DOI":"10.2501\/S0021849907070031"},{"key":"key2020121504465440700_b3","doi-asserted-by":"crossref","unstructured":"Aschemann-Witzel, J.\n                and \n                  Hamm, U.\n                (2010), \u201cDo consumers prefer food with nutrition and health? 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