{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,1]],"date-time":"2026-07-01T02:54:51Z","timestamp":1782874491256,"version":"3.54.5"},"reference-count":75,"publisher":"Emerald","issue":"4","license":[{"start":{"date-parts":[[2021,2,19]],"date-time":"2021-02-19T00:00:00Z","timestamp":1613692800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.emerald.com\/insight\/site-policies"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["INTR"],"published-print":{"date-parts":[[2021,7,12]]},"abstract":"<jats:sec><jats:title content-type=\"abstract-subheading\">Purpose<\/jats:title><jats:p>The purpose of this study is to develop and test a theoretical model that accounts for an individual's we-intention to continue playing a mobile multiplayer game.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Design\/methodology\/approach<\/jats:title><jats:p>Drawing on habit-intention and habit formation theories, this study conceptualizes social play habit as a determinant of the we-intention to continue playing and identifies its antecedents. The proposed model was tested through a survey of 277 players of Honor of Kings, a popular mobile multiplayer game.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Findings<\/jats:title><jats:p>The results indicate that developing social play habit is critical to the formation of a we-intention to continue playing in the context of mobile multiplayer games. The results also suggest that technological (social features embedded in the game) and individual (desire for co-play and privacy concerns) factors jointly influence social play habit.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Research limitations\/implications<\/jats:title><jats:p>This study contributes to the literature on we-intention by conceptualizing social play habit and verifying its role in facilitating a shared intention to continue playing mobile multiplayer games. Our work responds to the call for understanding the mechanism by which multiple people form a shared intention to continue using an information technology at a collective level. Our findings provide significant insights into the design of information technologies for collaboration.<\/jats:p><\/jats:sec><jats:sec><jats:title content-type=\"abstract-subheading\">Originality\/value<\/jats:title><jats:p>This study is among the first to extend the literature on gaming habits by considering other players' involvement. Specifically, our study shifts researchers' attention from gaming habits characterized by individual properties to social gaming habits characterized by communal properties.<\/jats:p><\/jats:sec>","DOI":"10.1108\/intr-04-2020-0208","type":"journal-article","created":{"date-parts":[[2021,2,18]],"date-time":"2021-02-18T16:12:02Z","timestamp":1613664722000},"page":"1153-1176","source":"Crossref","is-referenced-by-count":24,"title":["We-intention to continue playing mobile multiplayer games: the role of social play habit"],"prefix":"10.1108","volume":"31","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4197-3736","authenticated-orcid":false,"given":"Mengjun","family":"Li","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ayoung","family":"Suh","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","published-online":{"date-parts":[[2021,2,19]]},"reference":[{"issue":"1","key":"key2021071202304463000_ref001","doi-asserted-by":"crossref","first-page":"53","DOI":"10.1037\/0022-3514.78.1.53","article-title":"Habits as knowledge structures: automaticity in goal-directed behavior","volume":"78","year":"2000","journal-title":"Journal of Personality and Social Psychology"},{"key":"key2021071202304463000_ref002","doi-asserted-by":"crossref","first-page":"114","DOI":"10.1016\/j.chb.2018.12.008","article-title":"Why do people play location-based augmented reality games: a study on Pok\u00e9mon GO","volume":"93","year":"2019","journal-title":"Computers in Human Behavior"},{"issue":"3","key":"key2021071202304463000_ref003","doi-asserted-by":"crossref","first-page":"388","DOI":"10.1086\/317593","article-title":"On the concept of intentional social action in consumer behavior","volume":"27","year":"2000","journal-title":"Journal of Consumer Research"},{"issue":"2","key":"key2021071202304463000_ref004","doi-asserted-by":"crossref","first-page":"2","DOI":"10.1002\/dir.10006","article-title":"Intentional social action in virtual communities","volume":"16","year":"2002","journal-title":"Journal of Interactive Marketing"},{"issue":"1","key":"key2021071202304463000_ref005","doi-asserted-by":"crossref","first-page":"45","DOI":"10.1016\/j.ijresmar.2006.01.005","article-title":"Antecedents and purchase consequences of customer participation in small group brand communities","volume":"23","year":"2006","journal-title":"International Journal of Research in Marketing"},{"issue":"6","key":"key2021071202304463000_ref006","first-page":"1","article-title":"Social influence and intentional social action in dyadic relationship decisions under a key informant methodology","volume":"2","year":"2018","journal-title":"Archives of Psychology"},{"issue":"8","key":"key2021071202304463000_ref007","doi-asserted-by":"crossref","first-page":"313","DOI":"10.1016\/j.im.2011.08.004","article-title":"Understanding use continuance in virtual worlds: empirical test of a research model","volume":"48","year":"2011","journal-title":"Information and Management"},{"issue":"2","key":"key2021071202304463000_ref008","doi-asserted-by":"crossref","first-page":"123","DOI":"10.1177\/0049124192021002001","article-title":"Tests for structural equation models: introduction","volume":"21","year":"1992","journal-title":"Sociological Methods and Research"},{"key":"key2021071202304463000_ref009","doi-asserted-by":"crossref","first-page":"131","DOI":"10.1016\/j.chb.2015.06.036","article-title":"When the ball stops, the fun stops too: the impact of social inclusion on video game enjoyment","volume":"53","year":"2015","journal-title":"Computers in Human Behavior"},{"issue":"4","key":"key2021071202304463000_ref010","doi-asserted-by":"crossref","first-page":"1228","DOI":"10.1287\/isre.2019.0860","article-title":"The adaptive roles of positive and negative emotions in organizational insiders' engagement in security-based precaution taking","volume":"30","year":"2019","journal-title":"Information Systems Research"},{"issue":"4","key":"key2021071202304463000_ref011","doi-asserted-by":"crossref","first-page":"689","DOI":"10.2307\/20650323","article-title":"Interpretation of formative measurement in information systems research","volume":"33","year":"2009","journal-title":"MIS Quarterly"},{"key":"key2021071202304463000_ref012","first-page":"407","article-title":"Let's work together! We-Intention to use instant messaging for e-collaboration","year":"2007"},{"issue":"4","key":"key2021071202304463000_ref013","doi-asserted-by":"crossref","first-page":"1337","DOI":"10.1016\/j.chb.2010.07.028","article-title":"Online social networks: why do students use Facebook?","volume":"27","year":"2011","journal-title":"Computers in Human Behavior"},{"issue":"5","key":"key2021071202304463000_ref014","doi-asserted-by":"crossref","first-page":"430","DOI":"10.1080\/10548408.2012.691393","article-title":"The antecedents of consumer online buying impulsiveness on a travel website: individual internal factor perspectives","volume":"29","year":"2012","journal-title":"Journal of Travel and Tourism Marketing"},{"key":"key2021071202304463000_ref015","unstructured":"Chin, W.W. (1998), \u201cThe partial least squares approach to structural equation modeling\u201d, in Marcoulides, G.A. (Ed.), Modern Methods for Business Research, Lawrence Erlbaum Associates Publishers, Mahwah, NJ, pp. 295-336."},{"key":"key2021071202304463000_ref016","doi-asserted-by":"crossref","first-page":"325","DOI":"10.1016\/j.chb.2016.08.039","article-title":"The flipside of ubiquitous connectivity enabled by smartphone-based social networking service: social presence and privacy concern","volume":"65","year":"2016","journal-title":"Computers in Human Behavior"},{"key":"key2021071202304463000_ref017","first-page":"188","article-title":"Using your friends: social mechanics in social games","year":"2011"},{"issue":"2","key":"key2021071202304463000_ref018","doi-asserted-by":"crossref","first-page":"285","DOI":"10.2753\/MIS0742-1222310210","article-title":"Understanding employee responses to stressful information security requirements: a coping perspective","volume":"31","year":"2014","journal-title":"Journal of Management Information Systems"},{"key":"key2021071202304463000_ref019","doi-asserted-by":"crossref","first-page":"205","DOI":"10.1016\/j.chb.2015.03.047","article-title":"Does life satisfaction influence the intention (we-intention) to use Facebook?","volume":"50","year":"2015","journal-title":"Computers in Human Behavior"},{"issue":"3","key":"key2021071202304463000_ref020","doi-asserted-by":"crossref","first-page":"241","DOI":"10.1016\/j.ijresmar.2003.12.004","article-title":"A social influence model of consumer participation in network-and small-group-based virtual communities","volume":"21","year":"2004","journal-title":"International Journal of Research in Marketing"},{"key":"key2021071202304463000_ref021","doi-asserted-by":"crossref","unstructured":"Finco, M.D. (2019), \u201cI play, you play and we play together: social interaction through the use\u201d, in Geroimenko, V. (Ed.), Augmented Reality Games I: Understanding the Pok\u00e9mon GO Phenomenon, Springer, pp. 117-128.","DOI":"10.1007\/978-3-030-15616-9_8"},{"issue":"1","key":"key2021071202304463000_ref022","doi-asserted-by":"crossref","first-page":"39","DOI":"10.1177\/002224378101800104","article-title":"Evaluating structural equation models with unobservable variables and measurement error","volume":"18","year":"1981","journal-title":"Journal of Marketing Research"},{"key":"key2021071202304463000_ref023","first-page":"1","article-title":"Does platform matter? A game design analysis of female engagement in MOBA games","year":"2018"},{"key":"key2021071202304463000_ref024","doi-asserted-by":"crossref","unstructured":"Gardner, B. and Lally, P. (2018), \u201cModelling habit formation and its determinants\u201d, in Verplanken, B. (Ed.), The Psychology of Habit: Theory, Mechanisms, Change, and Contexts, Springer, pp. 207-229.","DOI":"10.1007\/978-3-319-97529-0_12"},{"issue":"3","key":"key2021071202304463000_ref025","first-page":"1","article-title":"From habits to rituals","volume":"1","year":"2017","journal-title":"Proceedings"},{"issue":"1","key":"key2021071202304463000_ref026","doi-asserted-by":"crossref","first-page":"181","DOI":"10.1515\/opis-2018-0014","article-title":"From habits to rituals: rituals as social habits","volume":"2","year":"2018","journal-title":"Open Information Science"},{"key":"key2021071202304463000_ref027","doi-asserted-by":"crossref","unstructured":"Giovagnoli, R. (2020), \u201cFrom habits to we-intentionality: rituals as social habits\u201d, in Giovagnoli, R. and Lowe, R. (Eds), The Logic of Social Practices, Springer, pp. 185-199.","DOI":"10.1007\/978-3-030-37305-4_12"},{"issue":"6","key":"key2021071202304463000_ref028","first-page":"1","article-title":"Alone or together? Exploring the role of desire for online group gaming in players' social game addiction","volume":"56","year":"2019","journal-title":"Information and Management"},{"issue":"2","key":"key2021071202304463000_ref029","first-page":"92","article-title":"Study on irrational strategic management","volume":"1","year":"2009","journal-title":"International Journal of Marketing Studies"},{"issue":"1","key":"key2021071202304463000_ref030","doi-asserted-by":"crossref","first-page":"19","DOI":"10.1027\/1864-1105\/a000059","article-title":"What determines video game use? The impact of users' habits, addictive tendencies, and intentions to play","volume":"24","year":"2012","journal-title":"Journal of Media Psychology: Theories, Methods, and Applications"},{"issue":"2","key":"key2021071202304463000_ref031","doi-asserted-by":"crossref","first-page":"342","DOI":"10.1016\/j.tele.2015.08.014","article-title":"Exploring the influential factors in continuance usage of mobile social Apps: satisfaction, habit, and customer value perspectives","volume":"33","year":"2016","journal-title":"Telematics and Informatics"},{"issue":"4","key":"key2021071202304463000_ref032","doi-asserted-by":"crossref","first-page":"334","DOI":"10.1080\/08874417.2016.1261378","article-title":"Formation and effect of social media usage habit","volume":"58","year":"2018","journal-title":"Journal of Computer Information Systems"},{"issue":"3","key":"key2021071202304463000_ref033","doi-asserted-by":"crossref","first-page":"579","DOI":"10.1287\/isre.1120.0441","article-title":"Research note \u2014 privacy concerns and privacy-protective behavior in synchronous online social interactions","volume":"24","year":"2013","journal-title":"Information Systems Research"},{"key":"key2021071202304463000_ref034","unstructured":"Jiguang (2018), \u201c2018 China mobile gaming report\u201d, available at: https:\/\/www.jiguang.cn\/reports\/356 (accessed 13 June 2019)."},{"key":"key2021071202304463000_ref035","doi-asserted-by":"crossref","first-page":"805","DOI":"10.1016\/j.chb.2016.06.028","article-title":"Motivations for videogame play: predictors of time spent playing","volume":"63","year":"2016","journal-title":"Computers in Human Behavior"},{"issue":"4","key":"key2021071202304463000_ref036","doi-asserted-by":"crossref","first-page":"418","DOI":"10.1287\/isre.1050.0070","article-title":"Research note \u2014 two competing perspectives on automatic use: a theoretical and empirical comparison","volume":"16","year":"2005","journal-title":"Information Systems Research"},{"key":"key2021071202304463000_ref037","volume-title":"Increase Long-Term Retention by Adding Social Features in Mobile Multiplayer Games","year":"2019"},{"issue":"2","key":"key2021071202304463000_ref038","doi-asserted-by":"crossref","first-page":"194","DOI":"10.1111\/j.1468-2885.2010.01360.x","article-title":"The problem of media habits","volume":"20","year":"2010","journal-title":"Communication Theory"},{"issue":"12","key":"key2021071202304463000_ref039","doi-asserted-by":"crossref","first-page":"643","DOI":"10.1089\/cyber.2012.0093","article-title":"Social network games uncovered: motivations and their attitudinal and behavioral outcomes","volume":"15","year":"2012","journal-title":"Cyberpsychology, Behavior, and Social Networking"},{"issue":"4","key":"key2021071202304463000_ref040","doi-asserted-by":"crossref","first-page":"705","DOI":"10.2307\/25148817","article-title":"How habit limits the predictive power of intention: the case of information systems continuance","volume":"31","year":"2007","journal-title":"MIS Quarterly"},{"key":"key2021071202304463000_ref041","doi-asserted-by":"crossref","first-page":"209","DOI":"10.1016\/j.ijinfomgt.2018.08.005","article-title":"The impact of users' sense of belonging on social media habit formation: empirical evidence from social networking and microblogging websites in China","volume":"43","year":"2018","journal-title":"International Journal of Information Management"},{"issue":"2","key":"key2021071202304463000_ref042","doi-asserted-by":"crossref","first-page":"123","DOI":"10.1109\/TPC.2014.2312452","article-title":"Partial least squares (PLS) structural equation modeling (SEM) for building and testing behavioral causal theory: when to choose it and how to use it","volume":"57","year":"2014","journal-title":"IEEE Transactions on Professional Communication"},{"issue":"4","key":"key2021071202304463000_ref043","doi-asserted-by":"crossref","first-page":"163","DOI":"10.2753\/MIS0742-1222270406","article-title":"Privacy concerns versus desire for interpersonal awareness in driving the use of self-disclosure technologies: the case of instant messaging in two cultures","volume":"27","year":"2011","journal-title":"Journal of Management Information Systems"},{"issue":"4","key":"key2021071202304463000_ref044","doi-asserted-by":"crossref","first-page":"277","DOI":"10.1089\/cyber.2015.0495","article-title":"The role of habits in massive multiplayer online role-playing game usage: predicting excessive and problematic gaming through players' sensitivity to situational cues","volume":"19","year":"2016","journal-title":"Cyberpsychology, Behavior, and Social Networking"},{"issue":"1","key":"key2021071202304463000_ref045","doi-asserted-by":"crossref","first-page":"215","DOI":"10.1108\/ITP-07-2015-0168","article-title":"Understanding microblogging continuance intention: the directed social network perspective","volume":"31","year":"2018","journal-title":"Information Technology and People"},{"key":"key2021071202304463000_ref046","doi-asserted-by":"crossref","first-page":"169","DOI":"10.1016\/j.chb.2017.08.026","article-title":"How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game","volume":"77","year":"2017","journal-title":"Computers in Human Behavior"},{"key":"key2021071202304463000_ref047","unstructured":"Newzoo (2018), \u201c2018 Global games market report\u201d, available at: https:\/\/resources.newzoo.com\/hubfs\/Reports\/Newzoo_2018_Global_Games_Market_Report_Light.pdf (accessed 13 June 2019)."},{"key":"key2021071202304463000_ref048","volume-title":"Psychometric Theory","year":"1978"},{"issue":"2","key":"key2021071202304463000_ref049","first-page":"113","article-title":"A review of social features in social network games","volume":"3","year":"2017","journal-title":"Transactions of the Digital Games Research Association"},{"key":"key2021071202304463000_ref050","first-page":"226","article-title":"Determinants of information technology usage habit","year":"2007"},{"issue":"1","key":"key2021071202304463000_ref051","doi-asserted-by":"crossref","first-page":"69","DOI":"10.1002\/ejsp.186","article-title":"The distinction between desires and intentions","volume":"34","year":"2004","journal-title":"European Journal of Social Psychology"},{"issue":"4","key":"key2021071202304463000_ref052","doi-asserted-by":"crossref","first-page":"623","DOI":"10.2307\/25148814","article-title":"Specifying formative constructs in information systems research","volume":"31","year":"2007","journal-title":"MIS Quarterly"},{"key":"key2021071202304463000_ref053","first-page":"268","article-title":"Continuance intention to use social network game: the Philippines case","year":"2016"},{"issue":"2","key":"key2021071202304463000_ref054","doi-asserted-by":"crossref","first-page":"154","DOI":"10.1037\/a0019440","article-title":"A motivational model of video game engagement","volume":"14","year":"2010","journal-title":"Review of General Psychology"},{"key":"key2021071202304463000_ref055","doi-asserted-by":"crossref","first-page":"122","DOI":"10.1016\/j.chb.2016.09.029","article-title":"How passion and impulsivity influence a player's choice of videogame, intensity of playing and time spent playing","volume":"66","year":"2017","journal-title":"Computers in Human Behavior"},{"key":"key2021071202304463000_ref056","first-page":"695","article-title":"How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification","year":"2020"},{"key":"key2021071202304463000_ref057","unstructured":"Sensortower (2019), \u201cThe top mobile apps, games, and publishers of Q1 2019: sensor tower's data digest\u201d, available at: https:\/\/sensortower.com\/blog\/top-apps-games-publishers-q1-2019 (accessed 13 June 2019)."},{"key":"key2021071202304463000_ref058","first-page":"1","article-title":"We-intention to use instant messaging for collaboration: a social influence model","year":"2007"},{"key":"key2021071202304463000_ref059","first-page":"1","article-title":"An investigation into contribution I-Intention and We-Intention in open web-based encyclopedia: roles of joint commitment and mutual agreement","year":"2009"},{"issue":"2","key":"key2021071202304463000_ref060","doi-asserted-by":"crossref","first-page":"152","DOI":"10.1057\/jit.2010.12","article-title":"Gender differences in intentional social action: we-intention to engage in social network-facilitated team collaboration","volume":"25","year":"2010","journal-title":"Journal of Information Technology"},{"issue":"2","key":"key2021071202304463000_ref061","doi-asserted-by":"crossref","first-page":"157","DOI":"10.1007\/s10796-009-9193-9","article-title":"How social influence affects we-intention to use instant messaging: the moderating effect of usage experience","volume":"13","year":"2011","journal-title":"Information Systems Frontiers"},{"key":"key2021071202304463000_ref062","doi-asserted-by":"crossref","first-page":"144","DOI":"10.1016\/j.chb.2014.08.006","article-title":"Exploring online social behavior in crowdsourcing communities: a relationship management perspective","volume":"40","year":"2014","journal-title":"Computers in Human Behavior"},{"key":"key2021071202304463000_ref063","doi-asserted-by":"crossref","first-page":"59","DOI":"10.1016\/j.chb.2017.10.024","article-title":"Managing gamer relationships to enhance online gamer loyalty: the perspectives of social capital theory and self-perception theory","volume":"79","year":"2018","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"key2021071202304463000_ref064","doi-asserted-by":"crossref","first-page":"143","DOI":"10.25300\/MISQ\/2014\/38.1.07","article-title":"Contribution behavior in virtual communities: cognitive, emotional, and social influences","volume":"38","year":"2014","journal-title":"MIS Quarterly"},{"key":"key2021071202304463000_ref065","first-page":"622","article-title":"Appeal of online collectible card games: social features of Hearthstone","year":"2017"},{"key":"key2021071202304463000_ref066","first-page":"1","article-title":"Friending to flame: how social features affect player behaviours in an online collectible card game","year":"2019"},{"issue":"1","key":"key2021071202304463000_ref067","doi-asserted-by":"crossref","first-page":"157","DOI":"10.2307\/41410412","article-title":"Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology","volume":"36","year":"2012","journal-title":"MIS Quarterly"},{"issue":"5","key":"key2021071202304463000_ref068","doi-asserted-by":"crossref","first-page":"539","DOI":"10.1002\/(SICI)1099-0992(199709\/10)27:5<539::AID-EJSP831>3.0.CO;2-A","article-title":"Habit, information acquisition, and the process of making travel mode choices","volume":"27","year":"1997","journal-title":"European Journal of Social Psychology"},{"issue":"4","key":"key2021071202304463000_ref069","doi-asserted-by":"crossref","first-page":"451","DOI":"10.1080\/08838151.2012.732140","article-title":"The impact of context collapse and privacy on social network site disclosures","volume":"56","year":"2012","journal-title":"Journal of Broadcasting and Electronic Media"},{"key":"key2021071202304463000_ref070","first-page":"1","article-title":"Determinants of we-Intention for continuance in MMORPG: social interaction and norm factors","year":"2018"},{"key":"key2021071202304463000_ref071","volume-title":"Privacy and Freedom","year":"1967"},{"key":"key2021071202304463000_ref072","first-page":"106","article-title":"The impact of social media on mobile games: from the participation and communication of players","year":"2018"},{"issue":"12","key":"key2021071202304463000_ref073","doi-asserted-by":"crossref","first-page":"798","DOI":"10.17705\/1jais.00281","article-title":"Information privacy concerns: linking individual perceptions with institutional privacy assurances","volume":"12","year":"2011","journal-title":"Journal of the Association for Information Systems"},{"key":"key2021071202304463000_ref074","first-page":"162","article-title":"Social interaction research on mobile games: a case study of Peace Elite","year":"2020"},{"issue":"3","key":"key2021071202304463000_ref075","doi-asserted-by":"crossref","first-page":"506","DOI":"10.1108\/IntR-04-2016-0088","article-title":"Understanding location-based services users' privacy concern: an elaboration likelihood model perspective","volume":"27","year":"2017","journal-title":"Internet Research"}],"container-title":["Internet Research"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/INTR-04-2020-0208\/full\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.emerald.com\/insight\/content\/doi\/10.1108\/INTR-04-2020-0208\/full\/html","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,24]],"date-time":"2025-07-24T21:35:44Z","timestamp":1753392944000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.emerald.com\/intr\/article\/31\/4\/1153-1176\/444857"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,2,19]]},"references-count":75,"journal-issue":{"issue":"4","published-online":{"date-parts":[[2021,2,19]]},"published-print":{"date-parts":[[2021,7,12]]}},"alternative-id":["10.1108\/INTR-04-2020-0208"],"URL":"https:\/\/doi.org\/10.1108\/intr-04-2020-0208","relation":{},"ISSN":["1066-2243"],"issn-type":[{"value":"1066-2243","type":"print"}],"subject":[],"published":{"date-parts":[[2021,2,19]]}}}